MODELO DE PLATAFORMA INTEROPERABLE PARA E_LEARNING SOBRE MALLA COMPUTACIONAL
Cets 2013 gregory applying learning theories to e_learning design
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Transcript of Cets 2013 gregory applying learning theories to e_learning design
Janet Gregory
Kenneth King
August 20, 2013
Explains what has happened in the past Predicts what will happen in the future Implies ways to control or respond to what is
happening in the present
Theory Modelvs.
Descriptive Prescriptive
Things to attend to
Framework of things to do
Mind Map Process Diagram
Background & the three Ah Ha’s Organizing theories into categories Key characteristics and learning strategies for
each category Practice applying learning theory to scenarios
◦ You’ll learn: A practical framework for considering a broad
range of learning theories in your design work Potential learning strategies that you can apply to
elearning design based on learning theories
More practical to think in terms of “buckets” of theories, not individual theories
Pedagogy-AndrogogyUnderstanding has changed over the years
Learning theories are delivery method independent
http://www.learning-theories.com
http://www.instructionaldesign.org/theories/index.html
http://en.wikipedia.org/wiki/Learning_theory_(education)
http://infed.org/mobi
http://www.funderstanding.com/learning/
Others?
Characteristics◦ Achieve “correct”
response through stimulation of the senses (responding to stimuli)
◦ Reinforce desired behavior; Discourage undesired behavior
◦ Start with a clean slate (traditional view) (people tend to make connections to what they already know)
eLearning Strategies◦ Provide stimulation that
is truly representative of the task to be performed
◦ Provide reinforcing and remedial feedback (more than correct/incorrect)
◦ Games (e.g., earn points or badges)
◦ Progress charts
B.F. Skinner; Ivan Pavlov
Characteristics◦ Use the situation as the
focalpoint of the learning
◦ Knowing is intertwined with doing
◦ Is often informal learning; cognitive apprenticeships
eLearning Strategies◦ Present content (and
practice) in the context of the work
◦ Problem-based
◦ Story-telling, vignettes, cases
◦ YouTube videos, podcasts
◦ Just-in-Time training
Jean Lave; Etienne Wenger
Characteristics◦ Learners grow up/live in
particular social/cultural contexts
◦ Colors and images have different meanings in different cultural settings
◦ People learn from interactions with others
◦ People have emotional reactions to situations and content
eLearning Strategies◦ Reflect learners’ core
values
◦ Interface design (colors, style, graphics)
◦ Terminology, language & writing style
◦ Enhance ability to relate to the content (e.g., voice of the expert, friendly advisor, leader)
◦ Text vs. media usage (videos or avatars)
Lev Vygotsky; Jean Lave; Etienne Wenger; Belenky/Clinchy/Goldberger/Tarule
Characteristics◦ Based on how the mind
works (sensory input → working memory → long-term memory)
◦ Mental mapping; building schema to put information in proper relationships
◦ Learn by building strong synapse connections with repetition or intense emotions (use it or lose it)
◦ Manage cognitive load
eLearning Strategies◦ Explain relationships and
provide strong transitions; Keep the learner oriented to where they are in the bigger picture
◦ Move from simple to complex
◦ Use an ‘accomplishment-based’ writing style
◦ Provide multiple opportunities to practice; Scaffolding
◦ More ‘pulling’ of content (not ‘pushing’ content); Avoid sensory overload
Jean Piaget; James Zull; Ruth Clark
Characteristics◦ Making your own
meaning; making your own associations
◦ Learning from experience (individual and social)
◦ Pulls together elements from other ‘buckets’
◦ Reflection = training
eLearning Strategies◦ Organizing content into
building blocks; Scaffolding
◦ Comparing and contrasting to other content or processes from prior experience
◦ Opportunities to pause and reflect; Allow time for the associations to be built, solidified & tested
◦ Working through cases
◦ Full-functioning simulations, Second Life
Lev Vygotsky; Jerome Bruner; David Kolb; James Zull
Scenario◦ Large company; mostly knowledge workers
◦ About to implement an upgrade to a computer system used by hundreds of employees A few new features Easier to navigate A process change being made at same time
◦ You are designing elearning for existing system users
Scenario◦ Neighborhood non-profit organization
◦ Provides after school programs and runs a teen center in a low-income neighborhood
◦ Attempting to educate low-income teenagers (pregnant and not pregnant) about childbirth
◦ You are helping them design elearning as one element of the education program
Scenario◦ A work process redesign is being implemented in a
major division of a large corporation
◦ The new process involves implementing new equipment
◦ A reorganization is taking place at the same time and many employees will be performing different parts of the process on the new equipment
◦ You are design an elearning overview to introduce division personnel to the process, equipment and organization
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