Cetlment Island - A virtual Teaching and Learning space for the OU Centre for Open Learning of...
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Cetlment Island - A virtual Teaching and Learning space for the OU
Centre for Open Learning of Mathematics, Science Computing and Technology (COLMSCT)
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Centre for Open Learning of Mathematics, Science Computing and Technology (COLMSCT) The Open UniversityWalton HallMilton KeynesMK7 6AA
http://cetl.open.ac.uk/colmsct
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What is Second Life?
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Basics
• Movement• Teleport/fly• Chat/IM• Appearance• Buying objects• Earning Linden
dollars• Audio (Vivox
advantage)
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Building• Uses a series of ‘prims’ ie basic
shapes• Complex shapes are made up of
linked prims• Called ‘rezzing’ an object• Size, rotate, skew and
manipulate prims• Use Textures to generate
effects• Good building practice means
using as few prims as possible• Right-click on ground and
choose ‘create’ and use pop-up menu
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Scripting• Proprietary Linden scripting language• Straightforward but clunky - good for beginners• Scripts can be applied to objects and avatars
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Video streaming
Live concerts
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Cetlment Island• Established by COLMSCT as a first SL space for the OU• Available for courses and individual tutors• Whiteboard for presentations• Boards to bring up wiki pages• Notecards for tutorial notes/information• Floating seating area for tutorials• Building allowed for all users• To build
– Digilab with resources– Streaming video board for webcasts etc– Sloodle chatroom and chat bot facility– Automated building/scripted tutorials
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Teaching and Learning Environment
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Second Life and HE:
• Own currency system (L$) - exchange rate to real world currencies
• Campuses being built by many universities• IBM and others buying islands and running
training courses for their staff• BBC hold concerts within Second Life and SL
BigBrother house is just coming to an end• Increasing numbers of people are earning real
world profits and salaries in SL
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Educational possibilities
• Technical and creative skills• Team building• Role play (eg counselling)• Historical simulations • Planning and architecture• Problem solving (group work)• Physics (gravity, vectors, acceleration but
currently limited by Havok engine)• Chemistry• Health care/social care
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Avatars and Identity• Research suggesting 3 models for avatar/RL connection;• Close resemblance - often ‘newbies’. Avatar is a younger version of self closer to
socially constructed ideals and name bears a lot of resemblance to own name• Rejection - Some students have avatars that bear no resemblance to their real life
selves. Their avatar is older, less socially appealling for example - but still the same gender
• Morphs - these students have no consistent appearance at all. They relish the opportunity to continually change their avatar, changing from furry to robot to dwarf to old man as they wish.They spend a lot of time constructing the appearance of the moment.
• Learning styles???
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Role of tutor
• Guide on the side…• Creating materials to supplement course materials• Interacting - group and individual (IM)• Questions/suggestions and encourage participation• RL conventions? • Relationship tutor/student is more equal
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Two models for using SL• Environment as extension for tutorial activities/group
activities/interaction• Activities making use of the environment such as
simulations or activities
There are often occasions to use both eg a simulation teaching medical students about a disease or syndrome and then a tutorial ‘ward round’ to diagnose patients
Advantage of this environment is it allows both within a neutral space
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Educational Community
• SLED educators list• SL Researchers list• SL Teen Educators list• Health and Social Care educators list• Language Teachers educators list• www.simteach.com• Community>Education on www.secondlife.com• NMC Campus esp Teachers Lounge
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Attributes for success in SL
1. Able to multi-task (e-juggling).2. Interrogates a wide array of information source and
media (see “circulating support material”)…3. …consequently, is “beyond Google” in terms of
information retrieval tools.4. Can find information/knowledge that is not in
obvious places.5. Comfortable with complex online systems; does
not differentiate between “online” and “offline”.6. Comfortable with peripherals and unconventional
data entry hardware.7. Comfortable with online talk/chat systems.8. No problem with spending colossal amounts of
time online … so long as it is rewarding.
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What’s happening cognitively? • Socially & materially distributed cognition• Collaborative problem solving, multiple problem spaces and
communication• Coordination of people, (virtual) tools, artifacts, & text• Constellation of literacy practices across multimedia, multimodal
‘attentional spaces’ (Lemke)• Empirical model building and group building• Negotiation of meaning & values within community and creating social
spaces• Authoring of identities within & beyond the community
Adapted from Constance A. Steinkuehler.
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Interaction beyond SL - activityMay include:• IM to MSN• Blogs/wikis• MySpace avatar space• Machinima
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Advantages for learners?
– Anonymity (inc voice)– Physical appearance– Physical proximity– Greater transience (more weak ties)– Less established group roles (tutor/student)– Absence of social cues– Lack of RL expectations (eg doodling because bored)
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Trust: we’re all in it together• Anonymity
– Perceived similarity (levelling the playing field)– No social cues, so lots of uncertainty– Expectations of openness and honesty engenders a
culture of mutual sharing• Relevant Social Psychological dimension of trust
– Similarity of goals and values– Expectations of future interaction
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Trust in virtual communities: Actions speak louder than words
• You don’t go into virtual worlds to just “be”– These are task-oriented environments, with high
levels of commitment required– With goal-oriented spaces, everyone has a role in the
social fabric – ownership (Tutor/student role?)– Trust develops as a result of experience– Flexibility of level of contribution important– Open Source principles for HE
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Sloodle
• Where Second Life meets the VLE;
• Chat in SL appears in Sloodle forum and contributions in the forum appear in the SL chat
• Tools such as ‘chat bots’ record the chat and automate seeking permission to record chat
• “objects” in VLE such as calendars and assignment deadlines can be rezzed as 3D objects in SL
• SLBlog tool allows automatic recording of thoughts/images to VLE wiki/blog page from within SL
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Inaugral Sloodle meet in SL
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A Calendar rezzed in SL with a flagpole ready
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Participating in the Group Chat
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Research interests?
• Learning styles and learning pathways in SL• - which models?• Identity construction and SL • Identity and community in virtual worlds