Ceiga Issue 10

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1 Ceiga Magazine ISSUE 10 / MAY-JUNE 2012 Top Ten

Transcript of Ceiga Issue 10

Page 1: Ceiga Issue 10

1Ceiga Magazine

ISSUE 10 / MAY-JUNE 2012

Top Ten

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ZBrush Character Sculpting Volume 1

Beginner’s guide to Digital paining in Photoshop

Digital Art Masters Volume 6

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Get 20% off these books

20% discount on this book available to all Ceiga visitors just visit

www.3dtotal.com/offer/ceiga20

add the book to your shopping cart and enter the discount code 'ceiga20'.

Happy Reading

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contentsMAY - JUNE 2012

On the front 011

Robots

Everyday Objects 38

Creatures 26

Weapons 60

14

Women 50

Transportation 70

Interesting Scenery 92

Interiors 115

Cartoons 82

Fantasy 104

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ZBrush has quickly become an integral part of the 3D modeling industry. ZBrush Character Sculpting: Volume 1 examines the tools on offer in this ground-breaking software, as well as presenting complete

projects and discussing how ZSpheres make a great starting point for modeling.

Aaron Sims

ISBN – 978-0-9551530-8-2 | Softback / Slipcase – 220mm x 297mm | 240 full color premium paper pages | £29.99 / $49.99

Get 20% off this book when you enter the promo code: ceiga20This offer is subject to terms and conditions and can be withdrawn at anytime.

available now from: www.3dtotal.com/shop

This book offers a great gallery of work from today’s best artists and an insightful look into the creature and character design process. It provides a helpful breakdown written

by various artists, explaining the steps they took to create truly unique andeye-catching designs.

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ZBrush has quickly become an integral part of the 3D modeling industry. ZBrush Character Sculpting: Volume 1 examines the tools on offer in this ground-breaking software, as well as presenting complete

projects and discussing how ZSpheres make a great starting point for modeling.

Aaron Sims

ISBN – 978-0-9551530-8-2 | Softback / Slipcase – 220mm x 297mm | 240 full color premium paper pages | £29.99 / $49.99

Get 20% off this book when you enter the promo code: ceiga20This offer is subject to terms and conditions and can be withdrawn at anytime.

available now from: www.3dtotal.com/shop

This book offers a great gallery of work from today’s best artists and an insightful look into the creature and character design process. It provides a helpful breakdown written

by various artists, explaining the steps they took to create truly unique andeye-catching designs.

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on

Put us in your CircleOr just give us a +1

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R.BrayRichard BrayEditor

The above quote was a question I posted on Twitter, Facebook and

Google plus for all the followers of Ceiga to respond to, and their

answers are what lead to the content of this issue. Thank you guys.

So if you haven’t guessed it already this issue focuses on the top 10

things modelled in 3D. Each section has 10 pages dedicated to it

with 9 images resulting in 90 different images altogether, that’s a

first for us,(and probably the last). This issue includes everything

‘Escape Studios’ says you shouldn’t put in your showreel like cars, women and robots, but also

many things that you don’t see on a lot of showreel, like cartoons and everyday objects.

Issue 10 is a big landmark for me, not because I did not think I would get this far but beasue I

wasn’t sure if the consistency of releasing a new issue every two months with a new topic and

a new set of images could be kept up . It’s been fun putting this issue together and all the past

issue of Ceiga. I look forward to writing to you guys for future issues. I hope I can think of

something to top this for issue 20.

What are the most POPULAR modelled

things in 3D?

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On The

Front‘Just this last job’ by Filip Novy (filda.cgsociety.org). Modelled in 3ds

Max and sculpted with Zbrush.

Choosing a cover image for this issue was tricky (there’s

something you’ve probably heard a few times before). I was

looking for an impressive image that showed an attractive

lady, and something modelled a lot by artists like, a car or

a robot. Even though I found a few images similar to the

criteria, this one stood out the most.

‘Just this last job’ by Filip Novy is truly an amazing piece of artwork. You can

literally tell the story the artists was trying to portray by simply reading the title and

looking at the image. All the small details on the characters from the earring to the

buckles, to the lights on their arms and hands add an amazing futuristic touch to

the whole picture. The gloomy sunset scene and warm colour palette creates a great

atmosphere of a grimy city. And the ‘fed up’ expression on the characters faces actually

contributes to the title of the image.

If you liked this image then you should definitely check out Filip’s portfolio, there’s

plenty more great pieces of artwork where this one came form.

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The danger of the past was that men became slaves. The danger of the future

is that man may become robots.

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The danger of the past was that men became slaves. The danger of the future

is that man may become robots.

Erich Fromm

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CARGOrillavitrux3d.com 3ds max..Victoria Passariello

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ROBOTS

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Joybotleemale.cgsociety.org Maya, ZBrush.Lee Davies .

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BOT21alfredo-cg.blogspot.com CINEMA 4D..Alfredo Rodriguez Martinez Escaname

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Tank Mech Front Viewgurmukhbhasin.blogspot.com Maya, Rhino.Gurmukh Bhasin .

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Chargemoonseller.cgsociety.org 3ds max..Ming Xu

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Long Legmayayoo.cgarena.com Maya, ZBrush.Adjam Sodangbe Herve .

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The Marauder3d-artist.dk 3ds max..Casper Thomsen

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Robot in disguisespybg.deviantart.com 3ds max.Valentin Yovchev .

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Transformers Mini Cooperkevinckart.blogspot.com Maya..Kevin CK Ng

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It’s Painting TimeSo you’re a budding beginner with lots of interesting ideas for digital paintings, you’ve gone and got yourself a

copy of Photoshop and a nifty Wacom graphics tablet, now what? This is where Beginners Guide to Digital

Painting with Photoshop comes in handy. With its bright orange honeycomb design, its detailed project

overviews from industry experts, and its focus on painting as a beginner it’s the perfect book to get you started.

This review is not really a summary of the whole book as each

section is different from the previous one, it is more of a summary

of sections.

A Beginner’s Guide – This is the true beginners section of

the book. Everything you need to know from how to install

Photoshop and set up your tablet, to colour theory and the

Fibonacci spiral. Nykolai Aleksander does an amazing job of letting the reader know the

basics, and although there is a final image at the end of this section this is not a series step

by step tutorials. Each method has a very thorough explanation of art theories and some

very useful Photoshop tips. I don’t want to get into too much detail on this section but it’s

very dense and is useful to all artist in any stage of their development.

Art fundamentals – This section elaborates on many of the art fundamentals introduced

in the previous section. More colour theory, perspective, lighting and much more. This

section includes words from 5 talented artists and each of them go into an immense

amount of detail on the topic that is explained. Out of all the sections in the book this one

should be used as a reference and should be referred to throughout the process of creating

an image as the fundamentals are what set the foundation for a great painting.

Complete Project – Area 51 – I would love to be a fly on the wall and watch a professional

artist create an image from start to finish. Unfortunately that won’t really happen, because

not only would that be incredibly time consuming, but also quite uncomfortable for the

artist. This section gives you the opportunity to do just that but without the creepiness.

Richard Tilbury explains all the important steps he took to put together his image Area

51 and some of the little tricks he uses to put the whole thing together are very smart.

Custom brushes, simple shapes and using sections of photos as part of the image. This

section is definitely for those who have seen an amazing painting and always wanted to

know how it was done.

Painting Styles and Approaches – This section is fairly self explanatory, there are many

painting styles this section focuses on five explained by 4 different artists. Some styles

you’ve probably heard of or seen somewhere before but there were a few that really

surprised me, such as the method of painting from greyscale to colour, or manipulating

different photos then painting over them. Very interesting stuff.

Project Overviews – This part is similar to the project overview of Area 51 but contains

a slightly less detailed overview and focuses on three very different projects and you can

even download free resources for the projects from the . To be honest, this section is

not really for beginners it’s more for those who have a little experience in Photoshop as

the artist’s talks about specific features. But this section should definitely be taken into

consideration during the development of an artist.

Quick Tips – This is a great section for those who want to learn how to paint a single

object for their image such as; rain, fire or even laser beams, and much more of course.

This should not be confused with a group of tutorials, once again the explanations are

not step by step but more of a suggested way of getting the desired effect. Therefore quite

a bit of research needs to be done before looking at this section and following what the

artists suggest.

Breakdown Gallery – Now this section is probably the most different from all the

previous sections as it was the only one that does not contain a word of text (well apart

from the intro paragraph at the beginning), instead, contains a series of breakdown

images on the left and the final painting on the right of each double page. This is definitely

an important section for beginners as one can get an idea of how an image is put together

and use this process for their own work.

All in all I would say about three-quarters of this book is truly for beginners, the rest

is for those who have read the beginner parts, gotten to grips with Photoshop and are

ready to up their game. Which is a good thing since this will probably be the only book

on Photoshop, one would need to feel truly comfortable to paint whatever they want

in Photoshop. Thank you 3D Total Publishing for putting together this great book and

giving beginners the opportunity to improve their skill in Photoshop.

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The best way to learn from the pros is to watch over their shoulders as they create a masterpiece. The next best way is to read this book. An essential resource for beginners and veterans alike, the techniques I’ve picked up here show that you’re never too old to

learn! Highly recommended.

Beginner’s Guide to Digital Painting in Photoshop is a brand new series dedicated to providing a truly comprehensive guide to the basics of digital painting in this versatile program.

Ian McQue

ISBN – 978-0-9551530-7-5 | Softback / Slipcase – 297mm x 210mm | 224 full color premium paper pages | £29.99 / $49.99

Get 20% off this book when you enter the promo code: ceiga20janThis offer will expire at the end of February 2012

available now from: www.3dtotal.com/shop

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The Orphanmajid-smiley.cgsociety.org Maya, ZBrush..Majid Esmaeili

Creatures

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Alien Slavelucanemolato.blogspot.com ZBrush.Luca Nemolato .

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Hurry up , we are late!picassomf.cgsociety.org ZBrush.Mehdi Fazzat.

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Ancient Alienfranktzeng-art.blogspot.com 3ds max, ZBrush.Frank Tzeng .

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Noxious Exhalations of the Putrescentmauryruiz.com Maya, ZBrush.Mauricio Ruiz .

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Gorillafernandobbraga.blogspot.com XSI, ZBrush.Danilo Petro & Fernando Brandão de Braga .

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Deep One! vertexbee.com ZBrush.Martin Punchev .

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The Dark Queenkulapong.cgsociety.org Maya, ZBrush.Kulapong Vai.

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Critterspointsnap.com Modo, ZBrush.Martin Elsaesser.

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5 Questions for Omer Ben David

This is an interview focusing on how the amazing short ‘For The Remainder‘ was put together by Omer Ben David. If you haven’t seen it yet click here to watch it and prepare to be impressed, then come back

here to read this interview and find out how it was made.

1.What is your background and how did you get into CG art?

Since childhood, my passion has been art, film and animation, I’ve been drawn to the moving image and specially the moving painted image. I’m an Israeli, born and raised in a small town in the north of the country, with little exposure to Art and Design, and as a high school student I chose the path of Hi-Tech instead of the Arts since I was good at it and figured I’d find a job easily in the area. After finishing my army service, I decided to retry living my suppressed dreams and got accepted to Bezalel Art Academy in Jerusalem. Even though I did not have any experience in 3D or CG in general, I knew my path to expression lay in that field. I guess that my good knowledge of computers and code helped me to evolve quickly in that sometimes too technical world, and soon started to grow and create various CG work.

2. What were the inspirations behind ‘For The Remainder’?

I’m inspired by imagery. Deep, silent, old and tired images make a great impression on me. Settings, landscapes and domestic imagery usually make me feel something deeper than action based dramatic scenes. I love the

Drama in nothingness, the moments before or after the action. I also like the sketchy look of things. I don’t like too clean and finished looks. I like aesthetics and I think that in order to make a deep impression on the viewer, the artist has to create a tension between cleanness and roughness. As research for my film I picked up lots of landscape paintings and rough sketches of environments, done completely in color blocking and pen strokes. Calligraphy has a wonderful rough-clean relationship that I admire. Works such as Gerhard Mozsi’s scenery gave me lots of inspiration. The images and sound in

Tarkovsky’s films (especially Stalker) gave me a lot of feel for the film’s pace. Also Ghost in the Shell was a big influence in figuring out the atmosphere I wanted. Lukasz Pazera’s scenes and the wonderful Dog of Zone (which were also based on Stalker, as I came to learn) were also big inspirations

for me. The singer Johanna Newsom- her new album came out just when conceptualizing the narrative became sensitive and unclear to me. When I first heard the song “On a Good Day”, I had this immediate notion about the adequate and so tender pain of saying goodbye and the wish to linger in a dead end situation. I was also greatly moved by and studied much my love’s

“I don’t like too clean and finished looks. I like aesthetics and I think that in order to make a deep impression on the viewer, the artist has to create a tension between

cleanness and roughness.”

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old 3 legged cat Kitty, who stayed in our house during a recovering period after being in a surgery.

3. What software did you use and how long did it take to create the film?

I used Maya as the framework for all the 3D aspects- Modelling, Animation, Rigging and such… I used Photoshop for creating and painting the textures for the sets. After Effects and Premiere for the Compositing and Editing respectively. It took me about 8-9 months to complete the entire film.

4. How did you create the whole 3D painting effect and what problems did you have if any?

As I said, In order to create a look of sketchiness, I needed the textures of the surrounding and the characters to be intertwined. Therefore I needed to create the entire sets out of planes with transparent textures on them. I used Maya’s Paint Effects to create the cat’s brush strokes, and programmers in order to rig it and animate it more fluidly. There were many problems in the process and I won’t get into them now, anyway this is not a technical article, is it..?

5. What plans do you have for the future?

My dream is to continue developing in the world of animation and film, directing and conceptualizing animation shorts is awesome and I’d love to do more of that, and one day hopefully I will bring my visions to the big screen too.

Thank you Omer Ben David for taking the time to answer the questions for this interview. Don’t forget to have a look at Omer’s ( ftr-film.com ) website to see all the other cool things he’s been working on. Here are some

screenshots below of ‘For the Remainder’.

As research for my film I picked up lots of landscape paintings and rough sketches of environments, done completely in color blocking and pen strokes.

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Takamine 508kc Guitarnamb.fr 3ds Max..Nicolas Ambrosio

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EVERYDAY OBJECTS

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Blueralfkunstmann.de CINEMA 4D.Ralf Kunstmann .

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Coffee Breakshaymasuda.cgsociety.org 3ds Max.Shay Masuda .

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Knot Chairmswee.net 3ds max.Marcin Gruszczyk .

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Nintendo 8-bit Controllerandreas.blazer.nu Maya.Andreas Argirakis .

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Sony Playstationmichael-m.cgsociety.org 3ds max.Michael Mahy .

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The Kurven Chairlefulch.com Maya.Fabien Fulchiron .

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Lip Servicephr0stbyte-3d.webs.com Maya.Richard Wohlschlag .

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Zara Basic Stylekatox.cgsociety.org 3ds max.Jaime G. Galipienso .

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Sure God created man before woman. But then you always make a rough draft

before the final masterpiece.

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Sure God created man before woman. But then you always make a rough draft

before the final masterpiece.

Author Unknown

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Sad Womankleber3d.wordpress.com 3ds max, ZBrush..Kleber Darcio

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WOMEN

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Female Figure Studyfajararts.com Maya, ZBrush.Fajar Siddik Imami .

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Homesickcryinghorn.com 3ds max, ZBrush.Andrius Balciunas .

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Jessicanangrang.cgsociety.org Maya.Kunho Bae.

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Hoshigrassettiart.com 3ds max, ZBrush.Rafael Grassetti .

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Lady van Reuzel likes it roughfilda.cgsociety.org 3ds max, ZBrush.Filip Novy .

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Miss Moshandrewhickinbottom.com 3ds max.Andrew Hickinbottom .

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Nawaemmabdelfatah.cgsociety.org 3ds max, ZBrush.Mohamed Abdelfatah.

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Reflectionpagesperso-orange.fr/frederic.scarramazza 3ds may, Mudbox.Frederic Scarramazza .

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Killervolkankaranis.blogspot.com Maya, ZBrush..Volkan Karanis

WEAPONS

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Hellboy Samaritan Gunlargil.cgsociety.org Modo, ZBrush.J.Christophe Largillier .

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Heckler & Koch MK23djordjejovanovic.com Maya.Djordje Jovanovic.

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Section 8 Arsenal lonewolf3d.com 3ds max.Reno Levi .

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AG363dmolier.com 3ds max.Max Sapsay.

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Pepperbox Gunwasteland-bg.com/kubrat 3ds max.Kubrat Tomov.

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Vodka Martini3djml.com Lightwave.Jean-Marc Labal .

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Walther P99 Militarypavelpetrenko.com 3ds max.Pavel Petrenko .

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Walther P99 Military (Realtime model) pavelpetrenko.com 3ds max.Pavel Petrenko .

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Empyreal vehicleartemstudios.com 3ds max..Artem Volchik

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TRANSPORTATION

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Concept Motorbike (Machete)nitindesign.com Maya.Nitin Khosa .

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Mi-28NE Havoc (Night Hunter)photofile.ru/users/nailgun 3ds Max.Nail Husnutdinov .

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Aircraftcinemagrad.ru 3ds max.Yuri Marsakov.

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Road Monsterwasteland-bg.com/kubrat 3ds Max.Kubrat Tomov .

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Lufthansa Boeing B747-8 mswee.net 3ds max.Marcin Gruszczyk . Copyright Deutsche Lufthansa AG / Jens Goerlich.

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X6revision.ru/a/AleksCG Maya.Aleksandr Kuskov .

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Infiniti JX - Rain Shotsaddingtonbaynes.com Maya.Saddington Baynes .

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The Transporterstation02.de CINEMA 4D.Michael Tschernjajew .

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Making cartoons means very hard work at every step of the way, but creating a

successful cartoon character is the hardest work of all.

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Making cartoons means very hard work at every step of the way, but creating a

successful cartoon character is the hardest work of all.

Joseph Barbera

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Still Lifesketchpixel.com 3ds max..Miguel Abreu

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CARTOON

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Atom Hawk art19marcusleal.com 3ds max, ZBrush.Marcus Leal .

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Cartoon Monsteralichenari.cgsociety.org 3ds max, Mudbox.Ali Chenari .

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Battle of Rostam & Dragonbitarafali.cgsociety.org 3ds max.Ali Bitaraf.

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The Night Chicago Diedzigrafus.com.mx Maya, Mudbox.Carlos Ortega Elizalde .

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Balloon racematoh.cgsociety.org 3ds max.Matej Hradsky .

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Douche Rock A Billy Of Death + Invectedjoofdeath.com 3ds max, ZBrush.Jonathan Simard .

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Owl Citytheodoru.com Modo.Teodoru Badiu .

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The Orangekidqube.com Lightwave 3D.Riccardo Zema .

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Hideawayatrujo.cgsociety.org 3ds max, ZBrush..Alberto Trujillo

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Interesting Scenery

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A travel into the Sky Citygazman.cgsociety.org 3ds max.Zhiyi Huang .

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Dream Millbymak.com Maya, Vue.Mehmet Akif KARAMAN .

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Explosionprokopy.carbonmade.com 3ds max.Peter Ramirez .

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Green Highwaykiratgurung.blogspot.com 3ds max.Kirat Gurung .

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Lost Framelostframe.ru 3ds max, ZBrush.Igor Smirnov.

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Lonely Townlifang-cg.com 3ds max.Shi Yao .

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Snowy Day in Romeikukas.wordpress.com 3ds max.Luca Catino .

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The Flying circussimonblanc.com 3ds max, ZBrush.Simon Blanc .

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Creating fantasy is a very personal thing, but you can't take the process

too personally.

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Creating fantasy is a very personal thing, but you can't take the process

too personally.Joseph Barbera

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Shuyi Tower weihua.cgsociety.org 3ds max..Weihua Wei

FANTASY

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Gnome Houseraphabaldini.cgsociety.org 3ds max, Mudbox.Raphael Baldini Seleguim.

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Marshmallow Islandmuskol.cgsociety.org 3dsmax.Eve Berthelette .

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Alone on the Roadgrivetart.com CINEMA 4D.Bastien Grivet .

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Mountain trailadons.cgsociety.org Maya.Tu Yun.

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PlaNEMO: The coastplanemo-movie.com Maya.Nikita Argunov .

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New CathedralJfliesenborghs.deviantart.com 3ds max.Jean-François Liesenborghs .

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Shattering Planetmuharraqi-studios.com Lightwave 3D, Modo, ZBrush.Khalid Al-Muharraqi .

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Mercer P-51chippedtoothmedia.com 3ds max.Andrew Manzella .

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Bright Loftmimostudio.pl CINEMA 4D..Maciek Mackiewicz

INTERIORSINTERIORS

Bright Loftmimostudio.pl CINEMA 4D..Maciek Mackiewicz

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Honeymoon Suite Bedroomartvisualizer.com 3ds max.Ferry Sugianto .

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Bathroomaspirin.cgsociety.org 3ds max.Huseyin Karaaslan .

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Conference Roomcgserve.com 3ds max.Cgserve.

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Coffee Roomchen3d.com/home.asp 3ds max.Chen Qingfeng.

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Interior 1chen3d.com/home.asp 3ds max.Marwan M. Saliba .

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Nordic Lightviscorbel.com 3ds max.Austris Cingulis .

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Moving Daybob1982.cgsociety.org Maya.Robert Craig .

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Office Interior!jamiecardoso-mentalray.blogspot.com 3ds max.Jamie Cardoso .

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MOTION GRAPHICS DESIGN ANIMATION INNOVATION

i-olly.com

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STUDIO LISTAardmanwww.aardman.com

Absolute Postwww.absolutepost.com

Absolutely Cuckoowww.absolutelycuckoo.com

Air CGIwww.air-cgi.com

AKQAwww.akqa.com

Animatic Mediaanimaticmedia.com

Annix Studioswww.annix.com

Artillery www.artillery.tv

Atticus Digitalwww.atticusdigital.com

Atticus Finchwww.atticusfinch.tv

Axis Animationwww.axisanimation.com

Barefoot VFXbarefootvfx.com

Base Blackbaseblack.com

BE Animationbeanimation.com

Black Rock Studioswww.disney.co.uk

Blink Productionswww.blinkprods.com

Blitz Game Studioswww.blitzgamesstudios.com

Blue Boltwww.blue-bolt.com

Blue Zoowww.blue-zoo.co.uk

Brandt Animationwww.brandtanim.co.uk

Bravo Gamesbravogames.com

BreakThru Filmswww.breakthrufilms.co.uk

Burrows Nvisagewww.burrows.info

Busty Kelpwww.bustykelp.com

Cinesitewww.cinesite.com

Climax Groupwww.climaxgroup.com

Codemasterswww.facebook.com/codemasters

Colonel Blimpwww.colonelblimp.com

Criterion Gamesblog.criteriongames.com

Darkhorse VFXwww.darkhorsefx.com

Darkside Animationwww.dsanim.com

Dinamo Productionswww.dinamo.co.uk

Distant Future Animation Studioswww.distantfuture.co.uk

Double G Studioswww.doublegstudios.com

Double Negativewww.dneg.com

Drive CGIwww.drivecgi.co.uk

Eggbox Studioswww.eggboxstudios.co.uk

Envywww.envypost.co.uk

Eurocomwww.eurocom.co.uk

Fluid Pictureswww.fluid-pictures.com

Foundation CGIwww.foundationcgi.com

Framestorewww.framestore.com

Full Moon Studiosfullmoongamestudios.com

Gameloftwww.gameloft.co.uk

Glassworkswww.glassworks.co.uk

Glowfrog Studiosglowfrog.com

Golden Squarewww.goldensq.com

Hot Knife Digital Mediawww.hotknife.co.uk

ICubewww.icube3d.co.uk

Ignition Entertainmentwww.utvignition.com

I love Dustwww.ilovedust.com

Image Metricswww.image-metrics.com

Infinite Realititeswww.ir-ltd.net

Ink Digitalwww.inkdigital.co.uk

Jagexwww.jagex.com

Jellyfish Pictureswww.jellyfishpictures.co.uk

Jump Designwww.jumpdesign.co.uk

(UK only)

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127Ceiga Magazine

Kazoo Creativewww.kazoo-creative.com

Kettle Studioswww.kettlestudio.co.uk

Keframe Studioskeyframestudios.co.uk

Kuro Dragonwww.kurodragon.com

Lab 10 Studioswww.lab10.com

Lionhead Studioslionhead.com

LipSync Postwww.lipsyncpost.co.uk

Locomotionlocomotionpost.wordpress.com

Lolawww.lola-post.co.uk

Loose Moosewww.loosemoose.net

Mainframewww.mainframe.co.uk

Man Vs Machinewww.manvsmachine.co.uk

Masquerade Digitalwww.masquerade-digital.com

Matinaiwww.matinai.com

MDI Digitalwww.mdi-digital.com

Method Studioswww.methodstudios.com

Molinarewww.molinare.co.uk

Motion Imagingwearemi.com

Monumental Gameswww.monumentalgames.com

MPCwww.moving-picture.com

Munkywww.munky.uk.com

Neonwww.neon.tv

Neoscapewww.neoscape.com

Nexus Productionswww.nexusproductions.com

Ninja Theorywww.ninjatheory.com

Not to Scalewww.nottoscale.tv

NSC Creativewww.nsccreative.com

Nvisiblenvizible.com

OG Internationalwww.og-international.net

Passion Pictureswww.passion-pictures.com

Peanut FXwww.peanutfx.com

Peerlesswww.peerless.co.uk

Pitbull Studiowww.pitbullstudio.co.uk

Plowman Cravenwww.plowmancraven.co.uk

Prime Focuswww.primefocusworld.com

Quay Studioswww.quaystudios.com

Qurioswww.qurios.com

Realtime UKwww.realtimeuk.com

Realisewww.realisestudio.com

Relentless Softwarewww.relentless.co.uk

Rockstar Northwww.rockstarnorth.com

Realtime Technologywww.realtime-technology.com

Rumble Studioswww.rumblestudios.com

Rusheswww.rushes.co.uk

Saddington Bayneswww.saddingtonbaynes.com

Slideslidelondon.com

Smoke & Mirrorswww.smoke-mirrors.com

Speed Shapewww.speedshape.com/

Studio AKAwww.studioaka.co.uk

Sumo Digitalwww.sumo-digital.com

Supergluewww.wearesuperglue.com

Taylor Jameswww.taylorjames.com

Ten 24www.ten24.info

Territory Studiowww.territorystudio.com

The Creative Assemblycreative-assembly.com

The Foundrywww.thefoundry.co.uk

The Millwww.themill.com

The Senatewww.senatevfx.com

The Workswww.worksltd.co.uk

Tigrexwww.tigerx.co.uk

TT Gameswww.ttgames.com

We Are Seventeenwww.weareseventeen.com

Zoozoovfx.com

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