CCT 300: Critical Analysis of Media

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CCT 300: Critical Analysis of Media Class 3: Genre in Theory and Application

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CCT 300: Critical Analysis of Media. Class 3: Genre in Theory and Application. Genre as Community. Similar people working on similar topics in a similar way Distributed cognition and communities of practice In postmodern world, these genres can become quite specific and localized (examples?). - PowerPoint PPT Presentation

Transcript of CCT 300: Critical Analysis of Media

Page 1: CCT 300: Critical  Analysis of Media

CCT 300: Critical Analysis of MediaCCT 300: Critical Analysis of Media

Class 3: Genre in Theory and Application

Class 3: Genre in Theory and Application

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Genre as CommunityGenre as Community• Similar people working on similar

topics in a similar way• Distributed cognition and

communities of practice• In postmodern world, these

genres can become quite specific and localized (examples?)

• Similar people working on similar topics in a similar way

• Distributed cognition and communities of practice

• In postmodern world, these genres can become quite specific and localized (examples?)

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Elements of GenreElements of Genre

• Agre - various elements that define a genre

• McCloud - application of these principles to genre of comics

• Agre - various elements that define a genre

• McCloud - application of these principles to genre of comics

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BreadthBreadth

• “All Print Material” is different than, say, film - but there are many possible subclassifications (and many are necessary)

• McC - “sequential art” is not enough

• “All Print Material” is different than, say, film - but there are many possible subclassifications (and many are necessary)

• McC - “sequential art” is not enough

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Genre, Audience and Activity

Genre, Audience and Activity

• Genre implies community of practice

• Specific media - specific audience - specific audience needs

• McC - historical, emergent and potential audiences

• Genre implies community of practice

• Specific media - specific audience - specific audience needs

• McC - historical, emergent and potential audiences

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Producer/Consumer Relationship

Producer/Consumer Relationship

• Producer and audience relationship important

• One-to-many vs. decentralized• Mediation and feedback• McC - creators create worlds, filled

in by reader (Gestalt principles)

• Producer and audience relationship important

• One-to-many vs. decentralized• Mediation and feedback• McC - creators create worlds, filled

in by reader (Gestalt principles)

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Genre as Grouped Objects

Genre as Grouped Objects

• One instance does not a genre make• Precedents and expectations -

formations of norms and routines in creation and consumption

• McC - various subgenres in comics, idiomatic and structural forms (and their potential violation)

• One instance does not a genre make• Precedents and expectations -

formations of norms and routines in creation and consumption

• McC - various subgenres in comics, idiomatic and structural forms (and their potential violation)

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Genre BendingGenre Bending• Rules are not absolute• When rules are broken, interesting

things happen • When rules are broken, it might be too

interesting for the audience to accept• McC - alternative comic genres, new

applications of craft to audiences and stories not target by “men in tights”

• Rules are not absolute• When rules are broken, interesting

things happen • When rules are broken, it might be too

interesting for the audience to accept• McC - alternative comic genres, new

applications of craft to audiences and stories not target by “men in tights”

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Multiplicity of Genres Multiplicity of Genres • We are intuitively familiar with many

genres• We act with multiple genres

simultaneously without great confusion

• McC - comics and relations to similar media, juxtaposition of words and pictures

• We are intuitively familiar with many genres

• We act with multiple genres simultaneously without great confusion

• McC - comics and relations to similar media, juxtaposition of words and pictures

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Genres are historicalGenres are historical• Change in form evolves over time• Influences from inside (e.g., changes

in craft, form, idiom) and outside (e.g., economics, regulation, other media)

• McC - new markets and possibilities for alternative comics, effect of new technologies

• Change in form evolves over time• Influences from inside (e.g., changes

in craft, form, idiom) and outside (e.g., economics, regulation, other media)

• McC - new markets and possibilities for alternative comics, effect of new technologies

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Economics of GenreEconomics of Genre

• Money makes the world go ‘round - and certainly does impact how media are structured and how genres evolve

• Costs involved in maintaining producer/consumer community

• Money makes the world go ‘round - and certainly does impact how media are structured and how genres evolve

• Costs involved in maintaining producer/consumer community

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Fixed and Marginal Costs

Fixed and Marginal Costs

• Fixed = infrastructural costs, without which genre cannot exist

• Marginal = costs incurred as audience grows

• Can apply to both production and consumption

• McC - costs in distribution chain, changes with new technology

• Fixed = infrastructural costs, without which genre cannot exist

• Marginal = costs incurred as audience grows

• Can apply to both production and consumption

• McC - costs in distribution chain, changes with new technology

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Specialization and Branding

Specialization and Branding

• Singular creators are rare, esp. in complex media

• Collectively created media -> media branding

• McC - “comic houses” and brand identity - and changes that emerge with more independent creators

• Singular creators are rare, esp. in complex media

• Collectively created media -> media branding

• McC - “comic houses” and brand identity - and changes that emerge with more independent creators

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Time, Duplication and Value

Time, Duplication and Value

• Value of media product often changes over time - some more than others

• Duplication and its ease greatly influences value

• McC - historical value of comics, the value and problems of sharing)

• Value of media product often changes over time - some more than others

• Duplication and its ease greatly influences value

• McC - historical value of comics, the value and problems of sharing)

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Comics as GenreComics as Genre

• Idea/Purpose• Form• Idiom• Structure• Craft• Surface (p.170 UC)

• Idea/Purpose• Form• Idiom• Structure• Craft• Surface (p.170 UC)

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Representation in Comics

Representation in Comics

• Moment• Frame• Image• Word• Flow (2006)

• Moment• Frame• Image• Word• Flow (2006)

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Next Week…Next Week…

• More on McCloud and comics as genre

• Culture jamming as genre (and genre bending)

• More on McCloud and comics as genre

• Culture jamming as genre (and genre bending)