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    LEARNING

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    Consumer Learning

    Marketers want to teach consumers about products, product attributes, and potential consumer

    benefits

    about where to buy their products, how to use them how to maintain them, even how to dispose of them

    Marketers want their communications to be noted,believed, remembered, and recalledtheyreinterested in every aspect of learning process

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    Perspectives in Learning

    Behavioral perspective behavioral theorists focus almost exclusively on

    observable behaviors (responses) that occur as the result

    of exposure to stimuli Classical conditioning Operant conditioning

    Cognitive learning perspective view learning as a function of purely mental processes

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    Learning - defined

    The process by which individuals acquire the purchase andconsumption knowledge and experience that they apply tofuture related behavior.

    Learning is aprocess it continually evolves and changes as aresult of newly acquired knowledge or from actual experience

    Both newly acquired knowledge and personal experience serve asfeedbackto the individual and provide the basis forfuturebehaviorin similar situations

    Also, great deal of learning is also incidental,acquired by accident or without much effort

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    These elements must be present

    for learning to occur

    Motivation Cues Response Reinforcement

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    Motivation

    Degree of relevance, orinvolvement, withthe goal, is critical to how motivated the

    consumer is to search for knowledge orinformation about a product or service

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    Cues

    If motives serve to stimulate learning,

    cues are the stimuli that give direction to

    the motives Pricestylingpackaging

    advertisingstore displays serve as cues

    to help consumers fulfill their needs

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    Response

    How individuals react to a cuehow theybehave

    A need or motive may evoke a wholevariety of responses

    The response a consumer makes depends heavily onprevious learning that, in turn, depends on howrelated responses were reinforced previously

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    Reinforcement

    Reinforcement increases the likelihood thata specific response will occur in the future

    as the result of particular cues or stimuli

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    Behavioural Learning Theories

    Stimulus-response theories When a person responds in a predictable way to a known

    stimulus, he or she is said to have learned

    Behavioral theories concerned with inputs &outcomes of learning, notprocess

    Classical conditioning and Instrumental (oroperant)conditioning

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    Classical Conditioning

    Conditioned learning results when astimulus that is paired with another stimulus

    elicits a known response and serves toproduce the same response when used alone

    Psychologist Pavlovs experiments with thedog

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    The process of classical learning

    Conditioned stimulus

    Unconditioned stimulus Response

    Conditioned stimulus Response

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    Reasons for learning

    Form of association Associative Learning Stimulus substitution, conditioned stimulus

    acquires the capacity of substitutingunconditioned stimulus

    Information & expectation, unconditionedstimulus becomes the signal of CS

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    Applying classical conditioning

    Conditioned stimulus

    Unconditioned stimulus

    Response

    Conditioned stimulus Response

    Dettol brand

    uncompromised protectionfrom germs

    Trust / purchase

    Other products / lineextensions from Dettol brand

    Trust/purchasebelievinginthesameattributeofuncompromised

    protectionfromgerms

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    Strength of learning depends upon

    Forward conditioning (CS should precede the US) Temporal proximity

    Number of repetitions Unconditioned Stimulus which is biologically or

    symbolically salient Novelty of Conditioned Stimulus

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    Concepts arising out of Classical

    Conditioning

    Repetition Stimulus Generalization Stimulus Discrimination

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    Repetition

    Increases the strength of the association and slows down theprocess of forgetting

    However after a certain number of repetitions, retentiondeclines - advertising wearout

    Can be decreased by varying the ad messages

    cosmetic variation (same message, different executions Surfdaag acchey hain campaigns) or

    substantive variation (conveying more than one product

    feature using different ad content) Substantively varied ads more effective

    3 Hit Theory

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    Stimulus Generalization

    Learning depends not only on repetition, but also on abilityof individuals to generalize

    Stimulus generalization explains why imitative me tooproducts succeed in the marketplace: confusion withoriginal product

    Private label packaging closely resembles national brand leaders

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    Use of Stimulus Generalization

    Product line extensions Product form extensions including different sizes,

    different colors, different flavours New product category Family Branding Licensing brand-names, cartoon characters,

    celebrity/designer names Flip-side: Counterfeiting

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    Stimulus Discrimination

    Opposite of stimulus generalization

    Selection of specific stimulus from among similar stimuli Consumers ability to discriminate among similar stimuli is

    the basis of positioning strategy

    Comparative ads

    Unlike imitators who hope consumers will generalize theirperceptions & attribute special characteristics of market

    leaders products to their products, leaders want consumersto discriminate among similar stimuli

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    Classical Conditioning in

    Indian context

    Lux soap beauty of film stars Pears gentle, soft baby-like skin Pepsi youth & cricket Kingfisher use of jingle & good times

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    Operant conditioning

    The process of operant conditioning some action on the part of respondent is

    instrumental in bringing out the change in theenvironment if the change is positive likelihood of the

    response occurring again increases and if the

    change is negative the likelihood decreases due to this reinforcement (either positive or

    negative) behavior is learned

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    Operant / Instrumental

    Conditioning

    Psychologist B.F. Skinner Learning is a trial and error process Occurs in a controlled environment, where

    individuals are rewarded for appropriate

    behaviour

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    Reinforcement

    Positive Reinforcement: events thatstrengthen the likelihood of a specific

    response Negative Reinforcement: unpleasant or

    negative outcome to encourage a specificbehavior (in order to avoid that outcome)

    not to be confused with punishment, which isdesigned to discourage behavior

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    PositiveReinforcement

    Advertisement for

    The Economist

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    PositiveReinforcement

    Advertisement forThe Economist

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    NegativeReinforcement

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    NegativeReinforcement

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    Fear Appeals Negative Reinforcement

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    Fear Appeals Negative Reinforcement

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    S

    trength

    ofrespons

    e

    Conditioning Extinction

    End of pairing of US + CSPairing of US + CS

    The phenomenon of extinction

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    Extinction

    When a learned response is no longer reinforced, itdiminishes to the point of extinction

    Different from forgetting implies lack ofuse/consumption, rather than lack of reinforcement

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    Non-product reinforcement

    Customer Satisfaction through service andamenities provided

    Relationship marketing Service Recovery

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    Operant conditioning

    Shaping behavior - a method of successiveapproximation

    Schedule of reinforcement Total (continuous reinforcement) e.g. product quality

    Systematic (fixed ratio)

    Random (variable ratio)

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    Massed vs Distributed Learning

    Should a learning schedule be spread out over aperiod of time (distributed learning), or should itbe bunched up all at once (massed learning)?

    Massed advertising produces more initial learning,Distributed schedule usually results in learning thatpersists longer

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    Observational Learning /

    Modeling Learning takes place in the absence of direct

    reinforcement too Modeling is the process through which individuals

    learn behavior by observing the behavior of othersand the consequences of such behavior Role models usually people they admire because of

    appearance, accomplishment, skill

    Also called vicarious learning

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    Observation of a

    positive response fromthe two teens

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    Cognitive Learning Theory

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    Cognition

    Cognition refers to the processing of the informationabout the environment that is received through thesenses

    Cognitive processes involves 1. The selection of information

    2. Alterations in the received information

    3. Association of items of information with each other in thethought

    4. The elaboration of the information in thought

    5. The storage of information in the memory

    6. The retrieval of the stored information

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    Cognitive Learning

    Learning through information processing which is seen as most characteristic of human beings

    Involves problem solving- enables them to gain somecontrol over their environment

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    Information Processing Role of Memory

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    Information Processing

    Product info processed by attributes, brands,comparisons between brands

    Intensity or degree of info processing can vary byindividual

    Individuals also differ in imagery their ability toform mental images which influences recall

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    Role of Memory in Learning

    There are 3 different sequential storehouses forkeeping information in the brain:

    Sensory store Short-term Store Long-Term Store

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    Sensory Store

    Data comes to us in fragments Smell, shape, colour and feel conveyed through different senses, in

    parallel, to the brain synchronized and perceived as a singleimage

    Image of sensory input lasts for a couple of seconds if notprocessed immediately it - lost forever

    Brain tags all perceptions with a +ve or ve value whichtends to remain till further information is processed

    making first impressions last

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    Short Term Store

    Working memory

    Information is processed and held temporarily Looking at a telephone number and then forgetting it seconds later

    when about to dial

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    Long Term Storage

    Long-Term Storage: Here information is stored forrelatively long periods: days, weeks, months, years.

    Rehearsing: Failure to rehearse an input either by repeatingit or relating it to other data, can lead to data fading or dataloss.

    Competition for attention can also lead to the short term storagehandling only a few inputs.

    Encoding is when we use a word or visual to represent theperceived object. Brand logos are a great example

    Learning visually takes less time than learning verbal information

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    Information Processing and

    Memory Stores

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    Retention

    Information in L-T storage is constantly organized& reorganized

    Individuals - gain more knowledge - expand their

    network of relationships Process known as activation i.e. relating new data to

    old to make the material more meaningful Recoding of what is already encoded to include larger amounts

    of info chunking. Knowledgeable consumers able to store

    more complex chunks of info about a category The total package of associations brought to mind

    when a cue is activated is called a schema

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    Retrieval

    Process by which we recover info from LT memory Triggered by situational cues

    Distinctive brands have quicker retrieval Dramatic ads Kurkure badal ja campaign

    Interference Effects in retrieval Confusion with competitive ads ads can act as recall for

    competing brands New learning can interfere with old learning & vice versa

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    Applying Information Processing to

    Marketing Practice Various models eg. AIDA use the sequential info

    processing concept

    Marketers must be careful about Selection of media Existence of a frame of reference- first mover advantage

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    Models of cognitive learning

    Attention - Interest - Desire - Action

    Attention - Interest - evaluation - trial - adoption

    Knowledge - Persuasion -Decision Confirmation

    Awareness - knowledge - Evaluation - Purchase -Post purchase evaluation

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    Involvement Theory

    Consumer Involvement Degree of personal relevance that the product holds for that

    consumer

    High involvement purchases important to the consumerevoke extensive problem solving & info processing

    House high perceived financial risk

    Anti-dandruff shampoo- high perceived social risk

    Low involvement purchases not very imp provoke limited info processing

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    How can one measure

    involvement? Find out about:

    Importance of a purchase to a buyer & risk

    perceived Find the level of info searched for

    Important to view involvement as a

    continuum rather than a dichotomy

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    Marketers efforts to increase

    involvement

    Placing ads / products in highly involving

    setups online video games, sportsprograms

    Using narratives rather than visuals inpromotion

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    Central & Peripheral routes to

    persuasion There are two routes through which

    persuasive messages are processed: the

    central route and the peripheral route

    Elaboration Likelihood Model created in1980 by Richard E Petty and John TCacioppo

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    Central & Peripheral

    Central processing For high involvement products/services

    Thinking actively about argument

    InvolvesELABORATION Comparative ads are processed centrally

    Peripheral processing For low involvement products/services

    Doesnt involve elaboration Shorthand way to accept/reject an argument CUES

    Cues allow us to travel along the peripheral route on auto pilot

    Non comparative ads are processed peripherally

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    Marketing Application of ELM

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    Marketing Application

    A central route is popular for communicating withconsumers who are more highly involved with the productor issue

    A peripheral route can be used with a combination of visualcues for influencing less-involved consumers

    Combinations of both used frequently

    P i d

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    Persuasive adfor a HighInvolvement

    purchase

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    Persuasive adfor a High

    Involvementpurchase

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    Low involvement therefore, crazy ads to catchattention

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    Hemispheric Lateralization

    Split brain theory

    Brain divided into two distinct cerebral hemispheres whichoperate together but specialize in different functions

    Left: linear, rational, realistic responsible for reading,speaking

    Right: emotional, metaphoric, impulsive, intuitive, non-

    linear responsible for non-verbal concepts, source ofimagination

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    Measures of Consumer Learning

    Recognition Test Recall Test

    Mumbai

    151

    70%

    27%

    1%

    Base: All Respondents(listings)

    TOM

    Brand Spont

    Total Awareness

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    Brand Loyalty

    The ultimate desired outcome of consumerlearning

    Behavioural Loyalty Attitudinal Loyalty

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    Aware of KIT KAT MINI71%

    Mumbai

    Base:151 Base:155

    All455 respondents

    A'hmd

    Spont:27%Aided:43%

    Total:70%

    Never tried KK MINI(38%)

    36%

    52%

    Tried KK MINI 33(%)

    Spont: 18%Aided: 67%Total: 85%

    Spont:21Aided:37%Total:

    58%

    Kolkata Base:149

    27% 34%

    33%

    31%

    Tried Only Once(1%)

    Repeat Trialists(32%)0% 2% 1% 34

    %31%

    30%

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    Memory & Associative Networks

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    Associative Network

    An incoming piece of information is stored in anassociative network containing many bits of relatedinfo organised according to some set of

    relationships

    Knowledge structures complex spider websfilled with pieces of data

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    Associative network models

    Memory consists of a system of nodes that are linkedto other nodes via pathways at different degrees ofassociation

    When stimulation occurs, nodes can activate eachother to generate stronger connections

    The larger the number of activated nodes, the strongerthe connection between nodes is, which in turn createsmore significant memories

    Source: http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/530/287

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    Associative network

    During the message retrieval process, nodes randomly diffusethrough the network and stimulate the activation of other nodes.These stimulated and activated nodes naturally result in strong

    connections

    Meanings can be activated indirectly energy spreads acrossnodes of varying levels

    As one node is activated, others associated with it are alsotriggered into activation - process ofspreading activation

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    Associative network

    Evoked set all related associations evoked whena certain cue is presented

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    Associative Networks

    Print ads consist of 3 basic elements: a visualelement (a picture), a language element (words), anda brand name element (the merchandise)

    Establishment of correlations and connections amongthese elements serves to improve the memory of theconsumer

    Source: http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/530/287

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    Associative network model of memoryNodes connected via visual image & wording in long-term memory

    (The advertisement uses a look out for children trafficsign as a metaphor for suntan lotion)

    Source: http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/530/287

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    Factors influencing Retrieval

    Physiological factors age

    Recall enhanced when consumer pays more attention to themessage in the first place

    First mover advantage Descriptive brand names more effective at recall

    Context in which the message is presented level ofinvolvement with the program

    Also, ads shown first in a series of ads are likely to berecalled better than ads shown last

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    State dependant retrieval

    People recall messages better if their internal state is thesame at the time of recall as when the information waslearned

    Also called mood-congruence effect

    Importance of planning exposure to marketingcommunications recreating cues that were present when

    the info was first presented

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    Factors influencing retrieval

    Prior familiarity with an item enhances its recall However, extreme familiarity can result in inferior learning and

    recall less attention paid as additional effort not thought asleading to more knowledge

    Salience or prominence of a brand enhances recall whyunusual ads work

    Also, some research suggests superiority of visual messagesover verbal messages

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    The Marketing Power of

    Nostalgia Marketers try to evoke memories of good old days or

    youth, thinking these will translate to what theyre selling

    today Retro Brand trigger nostalgia, inspire consumers to think

    back to an era when life was simple, stable

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    Brand Loyalty

    Brand loyalty is the synergy among attitudinal componentssuch as perceived product superiority, customer satisfaction& purchase behaviour itself

    Behavioural definitions lack precision as they do notdistinguish between the real brand loyal buyer and thespurious one, who repeat purchases just out of habit

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    Measuring propensity to be

    brand loyal

    1. I would rather stick with a brand I usually buy than staywith something Im not very sure of

    2. If I like a brand, I rarely switch from it just to trysomething different

    3. I rarely take chances by buying unfamiliar brands even ifit means sacrificing variety

    4. I buy the same brands even if they are average

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    Brand loyalty in Services

    Two groups of factors seen key in maintainingcustomer loyalty:

    Switching barriers Reasons that affirm the customers relationship with the

    service vendor

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    Measuring reasons to stay loyal

    1. There has not been a bad enough incident to make meswitch

    2. I am familiar with my current service provider

    3. I trust my current service provider4. I am satisfied with my current service provider

    5. I get on well with the staff at my current service provider

    6. Staff at my current service provider understand me

    7. A complaint was handled well

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    Brand Equity

    Refers to the value inherent in a well-known brand name,stemming from

    the consumers perception of the brands superiority

    Social esteem that using it provides Consumers trust & identification with the brand

    Companies leverage existing brand equity through brandextensions rather than launching new brands

    Brand Equity enables companies to charge premium prices

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    Brand Equity

    Equity is important for low involvement purchases goods bought routinely with little cognitiveprocessing

    Key Drivers of Equity Perceived Quality, BrandLoyalty, Brand Image and Brand Awareness

    Also, COO effects influence brand equity

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    Measuring Brand Equity

    Important to understand the sources of brand equity, howthey affect outcomes of interest (e.g., sales)

    Value of a brand and thus its equity is ultimately derivedin the marketplace from words & actions of consumersthe real power of a brand is in the thoughts, feelings,images, beliefs, attitudes, experiences that exist in minds ofconsumers

    Assessing potential sources of equity by

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    Assessing potential sources of equity bymeasuring brand knowledge

    (consumer mindset)

    Two important components of brand knowledge arebrand awareness and brand image

    Brand image is defined as consumer perceptions of andpreferences for a brand, as reflected by the various types

    of brand associations held in consumers' memory Strong, favorable and unique brand associations are essential

    as sources of brand equity to drive consumer behavior

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    Qualitative measures

    Free association What comes to your mind when you think of ___ brand?

    Asking questions like

    What do you like best about the brand? What are its positive aspects? What do you dislike? What are its disadvantages?

    What do you find unique about the brand? How is it different fromother brands? In what ways is it the same?

    Who uses the brand? What kind of person?

    When and where do they use the brand? What types of situations? Why do people use the brand? What do they get out of using it?

    How do they use the brand? What do they use it for?

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    Qualitative measures

    Projective techniques used in cases whererespondents may be unwilling or unable to expresstheir feelings and opinions

    Brand Personality

    Q tit ti

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    Quantitative measures Brand Awareness

    Recognition

    Recall

    Measuring Brand Performance Reliability, durability &

    serviceability

    Service effectiveness, efficiency& empathy

    Style & design

    Price

    Measuring Brand Imagery (how

    people think about the brand) User profiles

    Purchase & usage situations

    Personality & Values

    History, heritage, experiences

    Brand Judgements Brand quality

    Brand credibility

    Brand consideration

    Brand superiority

    Brand Feelings Warmth

    Fun

    Excitement

    Security

    Social approval Self respect

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    Co-Branding

    Two brand names featured on a single product Using another products brand equity to enhance

    the primary ones equity Eg:

    Washing machine-detergent Automobile-engine oil