Caudillo big group cards - WordPress.com · 2016. 12. 20. · a failed Coup attempt Personality...

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El Presidente government, political 1? 1? 1? Can choose when to take player-turn in Game- turn. Produces 1 Resource of Presidente’s choice. “Alo Presidente” rule. Ministry of Defense Government 1 2 0 Ministry of Energy Government - 2 2 Ministry of Interior and Justice Government 1 1 0 Ministry of Health Government - 2 0 Í 3 rd Infantry Division Government, military 3 1 0 Main military garrison in the Maracas area. x 22 nd Airborne Brigade Government, military 2 1 0 This unit has often played a role in past coups. U National Guard Government, military 2 1 0 Internal and border security force, armed and equipped as motorized infantry. Î National Militia Government, military 1 1 0 Citizen militia, forms a 4 th branch of the Virtualian armed services.

Transcript of Caudillo big group cards - WordPress.com · 2016. 12. 20. · a failed Coup attempt Personality...

  • El Presidente

    government, political

    1? 1? 1?

    Can choose when to take player-turn in Game-turn. Produces 1 Resource of Presidente’s choice. “Alo Presidente” rule.

    Ministry of Defense

    Government

    1 2 0

    Ministry of Energy

    Government

    - 2 2

    Ministry of Interior and Justice

    Government

    1 1 0

    Ministry of Health

    Government

    - 2 0

    Í 3rd Infantry Division Government, military

    3 1 0

    Main military garrison in the Maracas area.

    x 22nd Airborne Brigade

    Government, military

    2 1 0

    Thisunithasoftenplayedaroleinpastcoups.

    U National Guard

    Government, military

    2 1 0

    Internalandbordersecurityforce,armedandequippedasmotorizedinfantry.

    Î National Militia

    Government, military

    1 1 0

    Citizenmilitia,formsa4thbranchoftheVirtualianarmedservices.

  • People’s National Police

    Government

    2 1 0

    Newerpoliceforcetaskedwithkeepinginternalorder.

    VirJustice

    Government

    1 1 0

    Nationalpoliceagencytaskedwithcriminaljusticeandinvestigations.

    VirBanco

    Government, business

    - 1 2

    Nabesco business

    - 1 3

    Mercantile Bank

    business

    - 1 3

    Petroleos de Virtualia Government, business

    - 1 2

    Electricidad de Maracas

    business

    - 1 1

    Medias Populares Government, media

    - 2 0

    Planetas Noticias business, media

    - 2 1

  • VirTV

    government, media

    - 1 1

    Virtualia’smaintelecommsprovider.

    Mundovision

    business, media

    - 2 1

    Grupo Mendez

    business

    - 1 2

    Conglomerationofprivatebusinessinterests.

    Grupo Aquito

    business

    - 1 2

    Consortiumofsuccessfulengineeringfirms.

    National Worker’s Union

    Social, political

    0 2 1

    Virtualia’sbiggestlabourunion.

    Worker’s Federation of Virtualia

    Social, political

    0 2 1

    Largelabourunion,tiestooppositionpoliticalparties.

    Federation of Chambers of

    Commerce Business, political

    - 2 1

    Virtualian Bishops’ Conference

    Social, political

    - 3 0

    LikemanyLatinAmericancountries,VirtualiaisalmostentirelyCatholic.

    Facebook

    Social, media

    - 2 0

    Representspowerofsocialmediagenerallytoorganizeandaffectmassmovements.

  • Popular Liberation Forces

    Social, criminal

    1 1 1

    Leftistinsurgentmovement.

    Golden Cartel

    Military, criminal

    1 1 1

    Groupofcorruptmilitaryofficersinvolvedindrugtrafficking(“golden”referstogoldbraidonuniforms).

    Vado family

    Business, criminal

    1 1 1

    Criminalempirerunbytwoportlybrothers.

    Sinaloa Cartel

    Business, criminal

    1 1 1

    SouthwardextensionofamajorMexicandrugcartel.

    Republican Movement

    Social, political

    0 2 1

    Social Justice Party

    Social, political

    0 3 1

    United Democratic Party

    Social, political

    0 1 1

    New Day Party Social, political

    0 1 1

    Democratic Unity Party

    Social, political

    0 3 1

  • PersonalityCard

    ErnestoLlavesTradeunionleader.

    ScoringRoundPhase:Forcex3;InfluenceandMoneyx0.5(roundup)SpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledGovernmentgroup+1VPifcontributedmostResourcestoresolvinganySocialCrisis(perCrisis)

    PersonalityCard

    OfeliaCisnemierda

    Poetandactivist.ScoringRoundPhase:normalscoresSpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanySocialgroup+1VPifcontributedmostResourcestoresolvinganySymbolicCrisis(perCrisis)

    PersonalityCard

    SantiagoTafadorCriminalmastermind.

    ScoringRoundPhase:Moneyx2;ForceandInfluencex0.5(roundup)SpecialAbilitiesorAwardsMaynotreceiveVPforhelpingtoresolveanyofthe4“Crime”or“Corruption”Crises,anddoesnotdeductResourcesduetoInflationinhisPlayerTurnifanyoftheseCrisesareinplay.

    PersonalityCard

    ColonelMostaza

    AmbitiousArmyofficerandavidcareerist.ScoringRoundPhase:Forcex3;InfluenceandMoneyx0.5(roundup)SpecialAbilitiesorAwards+5VPatgameendifbecamePresidenteviaCoupattemptduringthegame(one-timeaward)-1ResourceofanytypetochangecontrolofanyMilitarygroup

    PersonalityCard

    CaptainMecer

    LeaderofprogressivefactioninVirtualianArmedForces.

    ScoringRoundPhase:Forcex3;InfluenceandMoneyx0.5(roundup)SpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledPoliticalgroupMustbe“for”anyCoupattempt,unlessheiscurrentlyElPresidente

    PersonalityCard

    FranciscoCurador

    Priest.ScoringRoundPhase:Influencex2;ForceandMoneyx0(that’sright,nothing)SpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanygroupthatisbothSocialandPolitical+1VPifcontributedmostResourcestoresolvinganySocialCrisis(perCrisis)

    PersonalityCard

    GilbertoLodombre

    Landowner.ScoringRoundPhase:normalscoresSpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledBusinessgroup+1VPifcontributedmostResourcestoresolvinganyEconomicCrisis(perCrisis)

    PersonalityCard

    RichieRicardo

    Banker.ScoringRoundPhase:Moneyx2;ForceandInfluencex0.5(roundup)SpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanyBusinessgroup+1VPifcontributedmostResourcestoresolvinganyEconomicCrisis(perCrisis)

    PersonalityCard

    LuisLibretaTVjournalist.

    ScoringRoundPhase:Influencex2;ForceandMoneyx0(that’sright,nothing)SpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanyMediagroup+1VPifcontributedmostResourcestoresolvinganySymbolicCrisis(perCrisis)

  • PersonalityCard

    SoniaDedomayor

    Studentactivist.ScoringRoundPhase:normalscoresSpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledPoliticalgroup+1VPifcontributedmostResourcestoresolvinganySocialCrisis(perCrisis)

    PersonalityCard

    TomasTrampajo

    Ambitiousbusinessman.ScoringRoundPhase:Moneyx2;ForceandInfluencex0.5(roundup)SpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledBusinessgroup+1VPifcontributedmostResourcestoresolvinganyEconomicCrisis(perCrisis)

    PersonalityCard

    “ElSoplete”

    “Securityspecialist”.ScoringRoundPhase:Forcex3;InfluenceandMoneyx0.5(roundup)SpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanyArmedGovernmentgroupDoesnotloseanyVPifhewasonthelosingsideofafailedCoupattempt

    PersonalityCard

    EmilioScritorio

    Bureaucratextraordinary.ScoringRoundPhase:Influencex2;ForceandMoneyx0(that’sright,nothing)SpecialAbilitiesorAwardso -1Resourceofanytypetochangecontrolof

    anynon-ArmedGovernmentgroupo +1VPatgameendforeachFullycontrolled

    Politicalgroup

    SequenceofPlayReminderCard

    • Preparation Phase - Resource Generation/collection Segment

    (Controlled Groups) - Inflation Loss Segment (1 Resource in turn,

    for each type) - Card Draw (cards = 3 + # players)/ Scoring

    Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente

    may interrupt): - Expend to change Control of one Group (=

    Resources of Group, for each change in Control)

    - Expend to resolve one Crisis (players allocate = Resources on card), receive VP

    - Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))

    - Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +

    1 Inflation per 5, -1 if 0 - First Player passes to left

    SequenceofPlayReminderCard

    • Preparation Phase - Resource Generation/collection Segment

    (Controlled Groups) - Inflation Loss Segment (1 Resource in turn,

    for each type) - Card Draw (cards = 3 + # players)/ Scoring

    Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente

    may interrupt): - Expend to change Control of one Group (=

    Resources of Group, for each change in Control)

    - Expend to resolve one Crisis (players allocate = Resources on card), receive VP

    - Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))

    - Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +

    1 Inflation per 5, -1 if 0 - First Player passes to left

    SequenceofPlayReminderCard

    • Preparation Phase - Resource Generation/collection Segment

    (Controlled Groups) - Inflation Loss Segment (1 Resource in turn,

    for each type) - Card Draw (cards = 3 + # players)/ Scoring

    Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente

    may interrupt): - Expend to change Control of one Group (=

    Resources of Group, for each change in Control)

    - Expend to resolve one Crisis (players allocate = Resources on card), receive VP

    - Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))

    - Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +

    1 Inflation per 5, -1 if 0 - First Player passes to left

    SequenceofPlayReminderCard

    • Preparation Phase - Resource Generation/collection Segment

    (Controlled Groups) - Inflation Loss Segment (1 Resource in turn,

    for each type) - Card Draw (cards = 3 + # players)/ Scoring

    Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente

    may interrupt): - Expend to change Control of one Group (=

    Resources of Group, for each change in Control)

    - Expend to resolve one Crisis (players allocate = Resources on card), receive VP

    - Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))

    - Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +

    1 Inflation per 5, -1 if 0 - First Player passes to left

    SequenceofPlayReminderCard

    • Preparation Phase - Resource Generation/collection Segment

    (Controlled Groups) - Inflation Loss Segment (1 Resource in turn,

    for each type) - Card Draw (cards = 3 + # players)/ Scoring

    Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente

    may interrupt): - Expend to change Control of one Group (=

    Resources of Group, for each change in Control)

    - Expend to resolve one Crisis (players allocate = Resources on card), receive VP

    - Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))

    - Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +

    1 Inflation per 5, -1 if 0 - First Player passes to left