Catherine cowden statistical graphs
3
0 10 20 30 40 50 60 WHO ARE THE GAMERS? NON PLAYERS THOSE WHO PLAY BUT DO NOT IDENTIFY AS GAMERS GAMERS 51% 38% 10%
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Transcript of Catherine cowden statistical graphs
0 10 20 30 40 50 60
WHO ARE THE GAMERS?
NON PLAYERS
THOSE WHO PLAY BUT DO NOT IDENTIFY AS GAMERS
GAMERS
51%
38%
10%
0 20 40 60 80 100
MIXED FEELINGS AMONG THE GENERAL PUBLIC
True for most gamesTrue for some games but not othersNot true for most gamesUnsure
A waste of time?
Help develop good problem solving skills?
Help promote good teamwork and communication?
A better form of entertainment than TV?
26% 33% 24% 16%
17% 47% 16% 20%
10% 37% 23% 28%
11% 34% 30% 24%
0 10 20 30 40 50 60 70 80
GAMERS’ THOUGHTS
Better than TV?
Promotes problem solving skills?
Promotes teamwork and communication?
Players “Gamers” Non Players
25%
17%
15%
39%
34%
28%
8%
5%
6%