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Transcript of CatchUp_8_2012_02
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Seams, Frames & CurvesPlus iPad pens, Movie apps, Contours and Inspiration.....all on a Leap Year!
Hide tHe seams04 Seamless texture creation.
Adriana Granados shows youhow to create seamless textures inPhotoshop.
Boos clues08 Need to build a frame fast?Follow Eric Lays superb step by stepspaceframe tutorial.
speed up?14 Optimize SketchUp to lower
le size. Aidan Chopras top tip fromthe Google SketchUp blog is oneeveryone needs to know.
Gallery29 Are you featured? Our members submissions to the Galleryfor February
contours25 Use ContourMaker to get themost out of Add Location. How touse TIGs ContourMaker on terrainmaps.
Get inspired17 MoI3D gets put through theringer. NURBS modeling app thatsever so simple and oh so SketchUp.
Theres lots of reasons
why we love SketchUp at
SketchUcation. The #1 being
its simplicity. While other apps
may give you more dials and
knobs, SketchUp still reigns
supreme for pick up and play.
This month weve focussed on
using other apps and plugins
to leverage some extra muscle
and make things even easier.
We also showcase what
our members are doing with
SketchUp in our Gallery
section. You guys rock!
Plus we have our regulars Eric,
Adriana and Dennis showing
you how to become a SketchUp
ninja.
Go on.....dig in!
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smalldifferences
becomemuch morenoticeable
seamless textures in photoshopby adriana granados
For organic materials such as wood or granite where each part of the material is unique, a perfect
result is almost impossible unless you have a picture of the whole area to cover. However, there are
techniques to improve the appearance and avoid the tiled result using programs like Photoshop.
The first image is a portion of a photo of granite chosen randomly. Observe where the arrow points to
a cloud belonging to the same material. This natural imperfection is not too noticeable in small areas.
However, when the texture is used to cover larger areas this small difference becomes much more
noticeable as you can see in the image on the right.
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One way to correct these imperfections is by simply applying the Clone Stamp tool in Paint.net or
Photoshop and re-save the image. The result wil l be similar to the image on the right. However, you can
still see the t iled appearance although it is much less noticeable.
A technique I use to achieve better results is done in Photoshop following these steps.
1. Open the source image in Photoshop. Click on Image > Image Size, and noted what the image size is. You
will need that information in the next step.
2. Then click on Filter > Other > Offset. Enter half the height value, and half the width value of the image in
the offset values. Select Wrap Around. This action shifts the edges of the image to the center, and the center
of the image to the edges.
3. To disguise the seams that is in the center use History Brush Tool (Hotkey Y). This brush instead of
painting in a speci c color it paints with the original part of the image. You can also use Clone Stamp.
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4. Paint over the seams. Avoid painting straight lines to fade off those seams in a natural way.
5. Now that you have a rst draft of your seamless texture, it is a good idea to use Photoshop or SketchUp
to tile it for you so you can make sure it tiles nicely. To do this in Photoshop select Edit > De ne Pattern from
the main menu. Write a name.
6. Create a new image that is many times larger than your original. With the new image selected select the
Fill tool from the Edit menu > Fill.
7. Select Pattern under the Use drop-down menu and your newly created pattern as the Custom Pattern.
Once OK is clicked Photoshop will tile your texture automatically.
8. If there are any parts of the image that stand out in the tiled image, you can go back and work on them a
little more before nishing.
9. In cases where I want a awless result I apply the texture to a big canvas. Then I resize the patterned
image in Photoshop to something close to 200x200 pixels and save the new image.
10. At the time of creating a new material in Sketchup I de ne the texture size ratio accordingly with the real
world dimension of the image that I have saved in Photoshop. Having shrunk the texture size in Photoshop
I am able to cover bigger areas with a seamless appearance result and manage different aspect size ratio
using the same base image.These are some resources where you cancreate tiled or seamless texture -
www.blitzbasic.com www.seamlesstexturegenerator.com www.pixplant.com
Here you can find some great textures
www.flickr.com/photos/zooboing
For more interior design tips and tricksfor SketchUp check out Adrianas Blog
http://sketchup-interior-design.blogspot.com/
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boos clues : BuildinG a spaceframeBy eric lay
For this tutorial you will need four free plugins - Sphere , Mirror , Joint Push Pull and lines2tubes .
First decide how many segments you want for your space frame. In this example I used 10 segments on the
diameter of the semi-circle and 6 segments on the width. You can use more or less depending on the densityof the frame you want.
01 - Start with a circle on the blue axis, 20 segments
with an 8-0 radius. It is critical that you de ne your
segments at this point or things will not line up later.
02 - Draw an arc that is 8-0 wide with a bulge of
1-6. You might need to draw the arc off to the side
then move it by the center to place it on the edge of
the circle, otherwise lining it up is near impossible.
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03 - Fill in the arc, select the circle, click the Follow
Me Tool and then click the arc. This will result in
the arc shape sweeping around the circle. Turn on
hidden geometry to see the result of the sweep.
You can already see the outline of where the space
frame will end up.
Now offset the circle you rst created for a reference.
04 - Select all unwanted geometry and delete it. This
shows the backbone of the space frame.
05 - Select all the geometry in the arch shape then
activate the Joint Push Pull plugin. Before clicking
anything press the Tab key and change the Finishing
Options to Thickening. This will leave the original
faces when you create the new volume. Press on
the selected geometry, start pulling inward and then
type your distance. Here I used 1-4.
06 - Now delete all but one arch segment volume,
preferably not one of the ends as they were
triangulated during the Joint Push Pull operation.
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07 - Delete half of the remaining segments. Draw
a line across the face of the inner segments from
center point to center point on the edges of the
face. This gives us a reference point to create our
pyramids. Now connect all the outer corners to the
center points on the inner face.
08 - Delete all the faces and the inner geometry
leaving 3 pyramids of lines only. Mirror those to the
other side then make all 6 pyramids a component.
09 - Select the component you just made, click the
rotate tool, hover over the edge of the reference
circle, hold down ctrl then click at the center point
of the circle to start the copy/rotation. Use the circle
segments as reference to nish the rotation.
Now edit the bottom component and draw some
more lines. This time connect the pyramid tips to
each other and to the tips of the component above.
You may need to delete some faces as you go, you
dont need them.
10 - Copy/Rotate 9 more around the circle with the
last one below the ground plane. We need this one
for the connectors later.
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11 - Edit the component then use the sphere plugin
to place a sphere at the line vertices. I made the
sphere with 1.5 radius, 6 longitude and 6 latitude
lines. Move the sphere so the vertices are at the
center of the sphere.
12 - Now copy the sphere to all the inside vertices and
bottom vertices. Do not copy them to the top vertices
as they will show up on the other components.
13 - Edit the component again, select all the lines
then activate the lines2tubes plugin. I used a
Diameter of 1 and Precision of 6.
14 - Select the component that is below the ground
plane and context click then choose Make Unique.
Edit that component and delete everything exceptthe spheres connecting the adjacent component.
Select the adjacent component and Make Unique,
edit it and delete the stray geometry. You may need
to edit the group inside this component to do so.
Check out Erics blog at http://boofredlay.blogspot.com/
Check out Erics Character Modeling Book at http://books.sketchucation.com/
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speed up sketchup :extrude curves witH fewer sidesby aidan chopra
The most sure- re way to mitigate your models
geometric complexity (its count of faces and
edges) is to pay attention to extruded circles and
arcs. Experienced modelers know that curves in
SketchUp are actually constructed out of multiple,
straight edges. By default, circles have 24 sides and
arcs have 12 sides. Zoom in and youll see what I
mean.
When you extrude a default, 24-sided circle with the
Push/Pull tool, you create a cylinder with 26 faces.
Choosing View > Hidden Geometry shows the
smoothed edges between the faces.
Using two default arcs and the Follow Me tool to
create an fancy bullnose along the perimeter of a
rectangular countertop yields no fewer than 90 new
faces.
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Modeling a simple bike rack using a combination of
24-sided circles, 12-sided arcs and Follow Me, then
placing ten of those bike racks in your design, adds
more than 86,000 entities (faces and edges) to your
model. Oof.
T e S lut To dramatically reduce the amount of geometry in
your models, change the number of sides in your circles and arcs before you extrude them into 3D
shapes. Its easy:
1) Create a circle or an arc using the appropriate
tool.
2) Before doing anything else, type 6s and hit
Enter.
This tells SketchUp to draw the curve you just
created using six sides. The s tells it that youre
changing the side-count and not the radius. Of
course, you dont have to choose six sides you
can type in any number you like.
Note: Once youve manually changed the
number of sides in a circle or an arc, every
subsequent circle or arc you draw will have that
same number of sides.
I modeled the bike rack below using 5-sided circles
and 6-sided arcs. It only has 322 faces -- an 89%
reduction over the bike rack I modeled using curves
with the default number of sides.
For more top tips and SketchUp news you can head
on over the the Of cial SketchUp Blog
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MoMent of InspIratIon 3d reviewby rich obrien
Mo-ment - a brief period of time.
Inspiration - Te process of being
mentally stimulated to do or feel
something creative.
MoI3D, or Moment of Inspiration,
is, according to the developer,
the perfect choice for someone
who has been frustrated with
complexity of existing CAD
tools. There is something very
SketchUp about that statement. I
frequently come across members
on the forums who have thrown
off the shackles of AutoCad and
embraced SketchUp as their
weapon of choice.
But we are all aware of the
limitations of SketchUp. It does not
do organic shapes easily. Thereare people doing incredible things
in SketchUp but the workarounds
or ability needed is high.
True organic shapes are best
achieved with NURBS - Non
Uniform Rational B-Spline. Simply
put, it creates shapes using control
points. These control points then
allow you to stretch and transform
your shape with ease.
mentallystimulated
to do
or feelcreative
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So to the actual modeling aspect, this is MoI3Ds
strongest point. It is so easy to get to grips with
each function doing exactly what you expect.
Whether you want to the llet an edge or union
objects it is all explained as you click.
The inferencing engine is also very natural.
Anytime you activate a tool you can place a series
of construction lines by clicking and dragging.
These construction lines allow you to inference
every possible direction and angle. As soon as
the tool exits they are removed. Very clever and
helpful as it constantly delivers visual feedback
through tooltips.
All in all getting familiar with Moi3D takes minutes
rather than hours. It is very reminiscent of getting
to grips with SketchUp. Its styling and general
layout along with its quirky look are a real joy. Also
its worth mentioning that to run MoI3D you dont
need a high end GPU. It uses the same Direct3D
display system as games, and so it works well on
the lower end consumer gaming oriented video
cards and doesnt really need the more specialized
high end cards, although it runs ne on the high
end cards as well.
But Moi3D is far from being a one trick pony. It is
extremely powerful and intuitive to use. Its sparse
UI and comic book styling mask the plethora of
options you have to play with.
If you look at the opposite page you will see the
standard UI that MoI3D has. Very uncluttered and
easy to interact with. The workspace itself is easily
adjustable with icon sizes, toolbar layouts and
modeling areas all customisable.
The toolsets are divided into 3 categories - create,
edit or transform - with each tool opening up
added functions when you click. This keeps the
toolbars very focus orientated. The tools on offer
are standard design tools. Curves and Solids
for modeling; Join, Trim, Separate and Extend
for editing and Boolean, Lofting and Filleting for
constructing.
The viewport is very Rhino-esque with Top, Front,
Right and 3D views. These are easily maximized
with a click and MoI3D uses a clever view reset
system that means you never get disorientated
while modeling.
MoI3D takes
minutes
rather thanhours
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So to the nitty gritty. Digging around the tools you
will nd every you need to perform some serious
lofting/skinning operations. If you are familiar with
TIGs and Fredos skinning tools then you will feel
immediately at home. Where MoI3D stands out is
the extra parameters that you have to re ne your
shapes. This is all handled through sliders and
drop down menus that is very forgiving for new
users to get to grips with initially.
Unlike SketchUp, MoI3D is very fast to execute
complex commands. If you ever encounter
SketchUps Non Responsive state you will know
what I mean. MoI3D can boolean, llet and loft
in seconds if not instantly. When you do ask it to
perform a very intensive command it will still allow
you to orbit about while it crunches the numbers.
You can even choose to cancel an operation if youwant by hitting Esc.
How MoI3D handles visibility of various objects is
also similiar to SketchUps layer pallette. Anything
you create can be named and coloured. These
Objects can be easily toggled on/off. Because
you are using curves as the framework to construct
your solids/surfaces things can quickly get
confusing for new users. Having a simple visibilty
system that allows you to isolate each object/
curve just makes things easy from the offset. It is
not something that has not been done before but it
is just handled very eloquently.
very easy
for new
users to
get togrips
with
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Pascal Beeckmans - Headphones
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So far so good but it gets better. MoI3d uses the
best exporter I have ever seen. With the following
le types supported.
.fbx
.obj
.skp
.3dm
.stl
.igs
.stp
.3ds
.lwo
.ai
Since its primary role is modeling MoI allows users
to have total control over the export process. If
you are moving from NURBS to polygons then
youll know meshes can get very unwieldy. MoI3Dapproaches this as it approaches other functions.
Simple sliders bars help control the level of detail
on export.
You dont need to worry about the small faces
issue in SketchUp either as you have control over
that too! And the actual objects themselves are
treated with some type of tesselation that means
your SkethUp models look super smooth.
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Up until recently Mac users were unable to enjoy
MoI3D but since the beginning of January v2.5
Beta has been available. The expected nal
release is another 2 months away but judging
from the feedback so far Mac users are highly
impressed. You can try out the public beta version
here .
Verdict
What struck me most about MoI3D was its
immediate charm. Its uid nature and eye pleasing
UI make the actual learning process very quick. It
does draw comparison with SketchUp because it
has what a lot of other apps dont, a personality.
MoI3Ds creator, Michael Gibson, was the brains
behind Rhino initally and this is very apparent
within MoI3D. While Rhino is immensely powerfulit can be daunting for a new user to embrace.
It requires you to invest time to reap rewards.
MoI3Ds learning curve is much lower and sets in
place the foundation to grow your skill set quickly
and enjoyably.
MoI3D is a stripped down Rhino, of sorts, where
the focus is only creation rather than confusion. I
rarely found myself digging out the user manual
to understand a function or feature. That is not to
say you can approach this and immediately work
miracles.
If you have not yet tried MoI3D then you deserve
to treat yourself as there is an unlimited demo
with saving disabled and a 30 day trial available here . If
you have tried then I recommend giving the latest version
another go as it really is very impressive.
The focus is on
creation rather
than confusion
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plugin tip : contour makerby rich obrien
This month Im sharing another little gem from TIG.
Its ContourMaker and if you use SketchUps Add
Location alot then this is essential. You can get it
here and if you have not installed a script before
you can follow Dave Richards excellent guide here .
Once you are up and running you will notice a new
item in your plugins menu - Contours . To use it
simply select your terrain and choose Contours fromthe plugins menu.
A dialog box will appear asking for the spacing
between the contours in whatever units you are
currently using. Just input a value and hit ok.
Dependent on the spacing and size of your terrain it
will then calculate the contours.
Once complete the contours are placed on their own
layer and named according to the date and time.
You can watch a video tutorial by clicking the link
here or just subscribe to our YouTube channel to
get all the latest tutorials and updates.
s b b H
http://forums.sketchucation.com/viewtopic.php?p=273795#p273795http://forums.sketchucation.com/viewtopic.php?f=323&t=35746http://youtu.be/I1VOMjDNeZshttps://www.youtube.com/user/irishsketchuphttps://www.youtube.com/user/irishsketchuphttp://youtu.be/I1VOMjDNeZshttp://forums.sketchucation.com/viewtopic.php?f=323&t=35746http://forums.sketchucation.com/viewtopic.php?p=273795#p273795 -
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adonit proBy mike lucey
My iPad has taken over from my rarely used
traditional sketch pad now that I have found, what I
think, is the ideal input capacitive stylus, the Adonit
Pro.
Prior to using the Adonit Pro I had been trying to
get to grips with various rubber tipped styli with not
lot of satisfaction. I wanted something that worked
liked the clutch pencil I had been using for years and
the rubber tipped styli where akin to drawing with the
eraser end of a pencil, not much better than drawing
with a nger.
I came across the Adonit Pro on Kickstarter andimmediately made my pledge and then kept my
ngers crossed that it would reach its production
target fund and become a reality. I obviously was not
the only one looking for a better stylus as the project
was over subscribed 6,741% and the developers
raised $168,532 in advanced orders!
The main advantage of the Adonit Jot over other styliis its clever tip, which consists of a nely tapered
point, like a clutch pencil, with a clear plastic disk
xed to a tiny ball allowing a swivel action.
This setup allows the user to produce very detailed
work on the iPad as they can accurately pin point
where they want to start and nish a line. The plastic
disk, thanks to the ball mount, swivels and glides
along the iPad screen much better than rubber
tipped styli.
The feel of the Adonit Pro is also what I had been
looking for. It is 6 long and 3/8 in diameter. The
https://www.youtube.com/user/irishsketchuphttps://www.youtube.com/user/irishsketchuphttps://www.youtube.com/user/irishsketchuphttps://www.youtube.com/user/irishsketchuphttps://www.youtube.com/user/irishsketchuphttps://www.youtube.com/user/irishsketchuphttps://www.youtube.com/user/irishsketchuphttps://www.youtube.com/user/irishsketchuphttp://sketchucation.com/catchup/2012/02/adonit.htmlhttp://www.kickstarter.com/http://www.kickstarter.com/http://sketchucation.com/catchup/2012/02/adonit.htmlhttp://sketchucation.com/catchup/2012/02/adonit.html -
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barrel is of a heavy aluminium and available in Black,
Silver and Blue. The rubber grip makes it comfortable
to use, even for long periods. Further features are,
a cap that protects the disk tip and screws on the
opposite end so that you dont loose it when the Jot
is in use and the Jot also is magnetised so it sticks to
the iPad. I also use the Jot on my MacBook Pro pad
to good effect, its easier than drawing with a mouse!
There is quite a selection of compatible devices also
in case you are not an iPad user. Other pads covered
are -
Magic Trackpads
HTC
Samsung
Nokia
Motorla
Blackberry
The Jot is priced at $29.99 and since its launch,
Adonit now have a Jot Classic priced at $19.99 and a
Mini Jot at $21.99.
Adonits newest product is the Writer Plus, an iPadkeyboard but thats for another day.
Click here to check out some of Adonits product range
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c o M M U n i T y
SHOWCASEThe latest gallery submissions on SketchUcation.comE m t we w t t s w w t u mem e s e ev g us g Sket U . if s met g t kes
u f just l k t e m ge t e ug t t t t t .
timBer!Dvergers compelling design andexecution is a real winner.
G-force slide Alvis highly detailed model and render isexquisite.
joHns BullocksJohn Higgins is reliving his Emmerdaledream.
apartments Antonio Castros gallery continues togrow and impress.
altaredPaul Russams church was 7 years in themaking but nally it is nished.
Go sHoppinGChris Shopping Centre in Johannesburgshows how raw output still draws thecrowds.
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Hoek van HollandNeonGoldens use warehouse modelsand bags of talent.
HanniBal 8Steves Professor Fate reimagining isnothing short of breathtaking.
l.i.s.a. Eric Lays concept model L.I.S.A. isoutstanding.
wHite BatHroomPugz bathroom scene using Vray istreemendous!
makinG tracksChristopher Nielsens Tiger II rebuild isepic is scale and highly detailed.
csaBas HutOur favourite Doctor still digging uptreasures from the past.
books .sketch U cation. comlea n with the expe ts at yo pace
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photo to MovieBy mike lucey
Ive been looking for ways to produce effective
slideshow movies from my SketchUp models for
some time. Of course I could just plan a movie and
output the animation but I often dont know what
the outcome will look like until after a long wait.Even after this wait the movie will often require
some further editing work. One low cost alternative
option that looks promising with its easy process for
creating feature rich slideshow videos is Photo to
Movie by LG Graphics.
There are many inexpensive programs for producing
video slide shows but most are limited to sequencing
one image at a time with a simple transition, such as
fade etc. however this can leave the viewer bored
after a while. The more expensive programs while
offering extended effects and exibility can involve
a time consuming process and these programs canbe quite dif cult to learn.
Photo to Movie offers an easy to learn and
inexpensive alternative to the high-end video editing
programs for $49.95 and works on both the Win
and Mac platforms. In this case cheap and easy
does not equate to nasty and basic! The program
is capable of producing results that rival the much
more sophisticated and expensive programs.
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Its easy to produce interesting animated slideshow
movies with great motion effects. In the case of
SketchUp models it is possible to zoom into the
various details that you want to highlight and use
a variety of transitions such as dissolves, wipes or
cubes to transition between photos.
The resulting movie can be viewed at full screen with
added music, recorded voice overs or captions to
enhance the viewing experience.
There is virtually no preprocessing involved, Photo to
Movie takes in and works with all the popular image
formats and even rescales and crops them to suit.
More than just zooming in and panning the program
can easily create many interesting effects, rotations,
move along curved paths and even move from detail
to detail. It can work with hundred of images or justa few.
The process is quite intuitive and easy to grasp,
actually it is much easier to try it out than explain it
but the following is a simple overview.
To start a new slideshow, open PhotoToMovie and
use the Media Browser to drag the images onto the
timeline. If you want to rearrange the images its just
a case of clicking Window -> Photo Organiser. Once
you have the images arranged its time to add music,
titles and transitions. PhotoToMovie comes with 31
transitions and its possible to purchase 23 more for
$19.95.
Once the images are on the Timeline, PhotoToMovie
automatically adds transitions and motions. Until
you get used to the process its a good idea to play
the slideshow to see what you have and would like
to change. The Blue Line in the image below can be
manipulated to adjust the ease and pauses before
and after an image. Also changes can be made via
the Inspector located on the right side of the window.
What packs the punch in PhotoToMovie are the
motion paths within the image. PhotoToMovie uses
frames to control movement within the photo. The
green keyframe is the start point of the motion and
the ending keyframe is within the red keyframe.
The blue arrow shows the direction of the motion.
Its possible to change the size of the keyframes by
either dragging on one of the colored box edges or
using the Zoom scrubber within the Inspector.
v tu ll e ess g
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There is a lot more to the Inspector than I can cover
in this short review. The Inspector is all powerful
when it comes to controlling slideshows.
When you are happy with the slideshow the next step
is to consider what titles and music you would like
to add. Music is chosen from the Media Browser
and dragged / dropped onto the audio timeline in
the same way you handle the images. Its possible
to adjust the slideshow to t the length of the music
track or trim as the case may be.
If you would like to include voice overs, this can
be achieved by recording on an external app and
dragging it onto the timeline or importing it under File
Menu.
Titles are quite easy to create, just click on Add Title
in the menu bar. The word title will appear in the
Inspector and in a green box on the timeline. Type
the name you want in the Inspector and choose the
font, color, timing and effects and then place the
pointer anywhere within the green box and drag it to
a location in the timeline. To nish, grab a black box
on either side of the title to adjust the timing, if this
was not done in the Inspector.
Putting it all together for export is also quite an
day process, just click the Make Movie button, and
choose how to save the slideshow. Its quite possible
to produce very effective presentation slideshows in
the 3-5Mb region, ideal for emailing.
The learning curve for Photo to Movie is quite shallow.
In fact I think it would be much easier to demo the
program than write about the process involved. The
LQ Graphics site is an extremely friendly one with
loads of helpful tutorials and tips that will get you
up and running in no time and the developers are
quite contactable and responsive to requests and
suggestions, always a great incentive to go with an
application.
l k e e
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O V E R H AN G
Traditional roof framing
opens room toa high gable
ceiling
Use Linetool to tracean outline of
template
Rotate guideline to matchthe angle of
the roof
Templateextends tofull bearing on the wall
plate
Use Sketch-Up V5 or
V6 to onion skin hidden
objects Add lines to templateto mark thebirds mouth
Rotate andmove the
template tothe workarea
Explode,
Group, andrename fram-ing compo-
nents
Guidelineshows bot-
tom of rafterat the birds
mouth
Rotate therafter tomatch theguideline
Guidelinemarks thebottom of
the rafters
UseLine tool tocut birdsmouth and
trim overhang
Place aridge block
to match topof rafter and
trim
CONSTRUCTION MODELING - Step 7
U-TUBEVideos from our books
Framing the gable wallSetting the ridge beam
Layout and trim the rafters
Use the massing model again to visualize the roof line and set up a template. Group thetemplate and rotate it into the work area to size and trim the rafters and the ridge beam.
In real world construction a template is snapped onto the oordecking with chalklines according to feld dimensions and the con -
struction documents. Ridge heights, rafter sizes, and trim lines arethen transferred to framing members laid onto the deck before
being cut and placed into the roof framing.
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Rotateand place raf-ter and ridgewith template
Add a verti-cal guideline to mark ex-tent of rake
Add rakes and fascias then Group
and copy
Copy thenRight-click
and Flip Alongthe Red axis
Align theroof fram-ing copy on
the opposite plate
Keep theroof framingorganized
with Outliner
Use thetemplate toframe thegable walls
See the YouTube vid-eos for gable
framing
Gablewall supportsoutlooks along
the rakes
Add blocking,nailers, and
sheathing tocomplete the
framing *
Set rafterbird mouth
on the sill forbearing
Use theScale tool to
resize theridge block
Use theMove tool toarray multi-ple copies ofthe rafter
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Sketch U cation ro nd up
Last Months Books
promotion went down a
storm and weve some
further promotions to
come so keep your eyes
on our blog and forum for
news.
Dont forget you can
preview any book on Issuu
to get a taste of whats on
offer.
We are always looking for
budding authors to share
their techniques so feel to
contact us.
As always, you can send your feedback to [email protected]