CATASTROPHE - MoonStone · Search the Arcane Deck for X cards where X is the number slain...
Transcript of CATASTROPHE - MoonStone · Search the Arcane Deck for X cards where X is the number slain...
CATASTROPHECATASTROPHE
CATASTROPHECATASTROPHE
CATASTROPHECATASTROPHE
I11
I11
I11
II22
II22
III33
I11
I11
I11
II22
II22
III33
I11
I11
I11
II22
II22
III33
High Guard
High Guard W/WFalling Swing (I or S) W/WThrust (P) W/ 0Sweeping Cut (S) W/WRising Attack (I, S or P) W/ 2Low Guard W/W
Opponent Plays Deal / Suffer
High Guard
High Guard W/WFalling Swing (I or S) W/WThrust (P) W/ 0Sweeping Cut (S) W/WRising Attack (I, S or P) W/ 2Low Guard W/W
Opponent Plays Deal / Suffer
High Guard
High Guard W/WFalling Swing (I or S) W/WThrust (P) W/ 0Sweeping Cut (S) W/WRising Attack (I, S or P) W/ 2Low Guard W/W
Opponent Plays Deal / Suffer
Falling Swing
High Guard W/WFalling Swing (I or S) 0 / 0Thrust (P) 0 / 2 Sweeping Cut (S) 3 / 2Rising Attack (I, S or P) 3 / 1Low Guard 2 /W
Damage Type: Choose Impact or Slicing.
Opponent Plays Deal / Suffer
Falling Swing
High Guard W/WFalling Swing (I or S) 0 / 0Thrust (P) 0 / 2 Sweeping Cut (S) 3 / 2Rising Attack (I, S or P) 3 / 1Low Guard 2 /W
Damage Type: Choose Impact or Slicing.
Opponent Plays Deal / Suffer
Falling Swing
High Guard W/WFalling Swing (I or S) 0 / 0Thrust (P) 0 / 2 Sweeping Cut (S) 3 / 2Rising Attack (I, S or P) 3 / 1Low Guard 2 /W
Damage Type: Choose Impact or Slicing.
Opponent Plays Deal / Suffer
Thrust
High Guard 0 /WFalling Swing (I or S) 2 / 0Thrust (P) 3 / 3Sweeping Cut (S) W/ 0Rising Attack (I, S or P) 2 / 1Low Guard 1 /W
Damage Type: Piercing
Opponent Plays Deal / Suffer
Thrust
High Guard 0 /WFalling Swing (I or S) 2 / 0Thrust (P) 3 / 3Sweeping Cut (S) W/ 0Rising Attack (I, S or P) 2 / 1Low Guard 1 /W
Damage Type: Piercing
Opponent Plays Deal / Suffer
Thrust
High Guard 0 /WFalling Swing (I or S) 2 / 0Thrust (P) 3 / 3Sweeping Cut (S) W/ 0Rising Attack (I, S or P) 2 / 1Low Guard 1 /W
Damage Type: Piercing
Opponent Plays Deal / Suffer
Sweeping Cut
High Guard W/WFalling Swing (I or S) 2 / 3Thrust (P) 0 /WSweeping Cut (S) 0 / 0Rising Attack (I, S or P) 2 / 2Low Guard W/W
Damage Type: Slicing
Opponent Plays Deal / Suffer
Sweeping Cut
High Guard W/WFalling Swing (I or S) 2 / 3Thrust (P) 0 /WSweeping Cut (S) 0 / 0Rising Attack (I, S or P) 2 / 2Low Guard W/W
Damage Type: Slicing
Opponent Plays Deal / Suffer
Sweeping Cut
High Guard W/WFalling Swing (I or S) 2 / 3Thrust (P) 0 /WSweeping Cut (S) 0 / 0Rising Attack (I, S or P) 2 / 2Low Guard W/W
Damage Type: Slicing
Opponent Plays Deal / Suffer
Rising Attack
High Guard 2 /WFalling Swing (I or S) 1 / 3Thrust (P) 1 / 2 Sweeping Cut (S) 2 / 2Rising Attack (I, S or P) 1 / 1Low Guard W/W
Damage Type: Choose Impact, Slicing or Piercing
Opponent Plays Deal / Suffer
Rising Attack
High Guard 2 /WFalling Swing (I or S) 1 / 3Thrust (P) 1 / 2 Sweeping Cut (S) 2 / 2Rising Attack (I, S or P) 1 / 1Low Guard W/W
Damage Type: Choose Impact, Slicing or Piercing
Opponent Plays Deal / Suffer
Rising Attack
High Guard 2 /WFalling Swing (I or S) 1 / 3Thrust (P) 1 / 2 Sweeping Cut (S) 2 / 2Rising Attack (I, S or P) 1 / 1Low Guard W/W
Damage Type: Choose Impact, Slicing or Piercing
Opponent Plays Deal / Suffer
Low Guard
High Guard W/WFalling Swing (I or S) W/ 2Thrust (P) W/ 1Sweeping Cut (S) W/WRising Attack (I, S or P) W/WLow Guard W/W
Opponent Plays Deal / Suffer
Low Guard
High Guard W/WFalling Swing (I or S) W/ 2Thrust (P) W/ 1Sweeping Cut (S) W/WRising Attack (I, S or P) W/WLow Guard W/W
Opponent Plays Deal / Suffer
Low Guard
High Guard W/WFalling Swing (I or S) W/ 2Thrust (P) W/ 1Sweeping Cut (S) W/WRising Attack (I, S or P) W/WLow Guard W/W
Opponent Plays Deal / Suffer
Forced MarchAgenda
Requirement:
None
Soldiers you control gain +2” Jog.
Effect:
EruditionAgenda
Requirement:
Commonwealth Only
Wizards and Clerics you control gain +1 Arcane stat.
Effect:
Crazy TownAgenda
Requirement:
Dominion Only
At the end of the Replenish Step flip an Arcane Card. You may move up to X items of terrain up to 3” each in any direction, where X is the value of the card. Catastrophe: The player to your left may move 1 item of terrain up to 6”.
Terrain cannot be moved into space already occupied by Moonstones or models that were not already within its boundaries. However, if the terrain item has Moonstones or models within its boundaries then those Moonstones or models are moved with the terrain.
Effect:
Tavern GossipAgenda
Requirement:
Commonwealth Only
You may add +1 to your score when rolling to determine which player activates first each turn.
Effect:
Raiding PartyAgenda
Requirement:
Dominion Only
The first Melee Attack each character you control makes in a turn deals +2 Dmg.
Effect:
Defy the OddsAgenda
Requirement:
None
While another player is in possession of more Moonstones than you, characters you control gain +1” Jog and +1 Melee stat.
Effect:
Miraculous RecoveryEvent
Once per game.
Target character restores all Wds.
Play at the beginning of the Replenish Step.
Effect:
When:
Favours of the PhantasmEvent
Once per game.
Search the Arcane Deck for X cards where X is the number slain characters you control. Remove those cards from the deck and shuffle. Do not reveal removed cards to any other player. At any time you may choose to shuffle removed cards back into the deck.
Play any time.Effect:
When:
Ninja ReactionsEvent
Once per game.
Reduce all Wds suffered by target character as a result of the current action to W.This includes all Wds that occurred during a single action to a single character including additional damage from Follow-Up attacks, End Step Effects and Arcane repeats follow-ing incorrect bluff calls.
Play when a character is about to suffer Wds as a result of an action.
Effect:
When:
HesitationEvent
Once per game.
Play when an enemy declares an Action.
The enemy character loses the declared energy but does not take the action.
Effect:
When:
Clumsiness of CowardsEvent
Once per game.
Target model who is within 8” of their starting table edge, looses possession of all Moonstone’s they are carrying.
Play any time.
Effect:
When:
Dawnlight RobberyEvent
Once per game.
Target character gains the following active ability until the end of turn:
Robbery (2) 1” – Once per turn.Target model with less Wds remaining than this character, loses possession of one Moonstone and this character gains possession of that Moonstone.
Play any time.Effect:
When: