Casual Game Design 101 Nick Fortugno Co-Founder/CCO.

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Casual Game Design 101 Nick Fortugno Co-Founder/CCO

Transcript of Casual Game Design 101 Nick Fortugno Co-Founder/CCO.

Page 1: Casual Game Design 101 Nick Fortugno Co-Founder/CCO.

Casual Game Design 101Nick Fortugno

Co-Founder/CCO

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Casual Game Principles

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Casual Game Principles

• Casual game design is game design.

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Casual Game Principles

• Casual game design is game design.

• General principles of game design apply (core mechanic, meaningful choice, etc.)

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Casual Game Principles

• Casual game design is game design.

• General principles of game design apply (core mechanic, meaningful choice, etc.)

• So what’s the difference in casual game design specifically?

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Design Games for Non-Gamers

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Design Games for Non-Gamers

• The biggest difference is game experience.

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Design Games for Non-Gamers

• The biggest difference is game experience.

• Casual gamers don’t know traditional game conventions.

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Design Games for Non-Gamers

• Interface

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Design Games for Non-Gamers

• Interface (Hardcore)

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Design Games for Non-Gamers

• Interface (Hardcore)– Complex

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Design Games for Non-Gamers

• Interface (Hardcore)– Complex– Requires Specialized Mastery

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Design Games for Non-Gamers

• Interface (Hardcore)– Complex– Requires Specialized Mastery

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Design Games for Non-Gamers

• Interface (Hardcore)– Complex– Requires Specialized Mastery

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Design Games for Non-Gamers

• Interface (Hardcore)– Complex– Requires Specialized Mastery

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Design Games for Non-Gamers

• Interface (Casual)

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Design Games for Non-Gamers

• Interface (Casual)– Intuitive

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Design Games for Non-Gamers

• Interface (Casual)– Intuitive– Either Mastered Outside of Games or

Obvious

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Design Games for Non-Gamers

• Interface (Casual)– Intuitive– Either Mastered Outside of Games or

Obvious

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Design Games for Non-Gamers

• Interface (Casual)– Intuitive– Either Mastered Outside of Games or

Obvious

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Design Games for Non-Gamers

• Interface (Casual)– Intuitive– Either Mastered Outside of Games or

Obvious

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Design Games for Non-Hardcore

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Design Games for Non-Hardcore

• Hardcore gamers are used to failure.

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Design Games for Non-Hardcore

• Hardcore gamers are used to failure.

• Games punish you to teach you how to play.

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Design Games for Non-Hardcore

• Hardcore gamers are used to failure.

• Games punish you to teach you how to play.

• Games require dedication.

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Design Games for Non-Hardcore

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Design Games for Non-Hardcore

• Casual gamers are not accustomed to game failure.

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Design Games for Non-Hardcore

• Casual gamers are not accustomed to game failure.

• Therefore, casual games teach more through reward rather than failure.

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Design Games for Non-Hardcore

• Casual gamers are not accustomed to game failure.

• Therefore, casual games teach more through reward rather than failure.

• They don’t require dedication for success – that’s why they’re casual.

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Design Games for Adults

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Design Games for Adults

• Kids often have a near infinite amount of time to play.

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Design Games for Adults

• Kids often have a near infinite amount of time to play.

• Adults don’t – they have responsibilities.

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Design Games for Adults

• Kids often have a near infinite amount of time to play.

• Adults don’t – they have responsibilities.

• Design games with this in mind.

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Design Games for Adults

• Make games short and finite.

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Design Games for Adults

• Make games short and finite.

• Make play experiences short and saves common.

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Design Games for Adults

• Make games short and finite.

• Make play experiences short and saves common.

• And don’t aim for kids with content either.

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Nick FortugnoCo-Founder / CCO

[email protected]