Case study: ArtFinder - Building digital capacity for the arts

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Distractions and Space and Time Chris Thorpe Technologist @jaggeree

description

Building digital capacity for the arts - seminar 1 Case study: ArtFinder, Chris Thorpe, exploring the recently launched ArtFinder website and the two new associated Apps being launched in April 2011. Delegates will hear about the processes involved in creating an arts-related App, and will be given an insight into technical and rights issues For more information visit http://www.artscouncil.org.uk/digitalcapacity

Transcript of Case study: ArtFinder - Building digital capacity for the arts

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Distractions andSpace and TimeChris ThorpeTechnologist @jaggeree

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Recommendations

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Apps

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Audioguides+

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Before we begin. Test everything on a real device.Yourself.

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And. Play with lots of devices and get used to them.

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HTTP://WWW.FLICKR.COM/PHOTOS/WALLYG/

Context

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Expendibility

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Finishability

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J.B.S. Haldane

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The most obvious differences between different animals are differences of size, but for some reason the zoologists have paid singularly little attention to them. In a large textbook of zoology before me I find no indication that the eagle is larger than the sparrow, or the hippopotamus bigger than the hare, though some grudging admissions are made in the case of the mouse and the whale. But yet it is easy to show that a hare could not be as large as a hippopotamus, or a whale as small as a herring. For every type of animal there is a most convenient size, and a large change in size inevitably carries with it a change of form.

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Am I a small phone?Am I a large phone?Am I a small tablet?Am I a large tablet?Am I 4x3 or 16x9?

Am I an interactive screen?

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HTTP://WWW.FLICKR.COM/PHOTOS/WALLYG/

Context

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Am I being held with one hand?Am I being held with two hands?

Is it easier if I’m portrait or landscape?Am I on my dock?

Am I on someone’s lap?Am I on a table?

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Expendibility

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HTTP://WWW.FLICKR.COM/PHOTOS/BAS68/

Approaching peak Work/Life/Phone/Being Balance

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How long will I last?

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Finishability

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“The New York Times weekend edition is the end of level boss of newspapers, there is almost no

chance of vanquishing it unless you play in two player co-operative mode”

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And because you can possibly finish newspaper, you read everything and then curation and juxtaposition

combine to yield serendipity

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Offline ➔ Online ➔ Offline ➔ Online (repeat until fade)

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Distraction*

Time and Space*

Mission Control** actual figures are total guestimates, we’ll let you know when we know them

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Where am I?When am I?

What is here?What should I be doing?

What can I do now and here?Where is everybody?

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Caution, unscientific ethnographic analysis ahead*

*small sample set

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Snap - Camera operation screens nice animation, colours from the image results, with possible alternatives left/right

Snap - Camera operation screens nice animation, colours from the image results, with possible alternatives left/right

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Image recognition

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Technology should get out of the way.

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How to do zoom in gallery apps...

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Walk towards the painting.

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Well I like that, more please.Where can I find X?

I didn’t know about Y, but my friend likes them.

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Prado

Reine Sofia

Thyssen-Bornemisza

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I’m bored, distract me.I’m stuck here, distract me.

I want some fun, distract me.

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The greatest serendipity machine ever

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Artfinder Platform targets multiple devices, formats and app stores

!"#$!%&'(!%)'*!%+),-$.)),/0-12!3*%+),-4&5

67899$'-:!;-.

<,'=)!'$>?6$&,'$@&3-=A&1@-3$'-:!;-.$@!2-$3+-$#&9.B,4$C&@&DE$A&1F$G))2$H)@)=$&,'$3+-$

I)3)=)@&$J))9

K@&;2K-==E$%@&E1))20-12!3*0-1L)=2.

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Art in White Cubes

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HTTP://WWW.FLICKR.COM/PHOTOS/LOOP_OH/

Make wheel factories

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Monet

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HTTP://WWW.FLICKR.COM/PHOTOS/WALLYG/

Waterlillies (1916)

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PicassoPicasso

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Guernica (1937)

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Hirst

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Shark

The Physical Impossibility of Death in the Mind of Someone Living (1992)

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Gormley

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Ecce Homo

Event Horizon (2010)

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El Salahi

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The Inevitable (1984-1985)

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Fountain

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Expendibility

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You are not the only thing in a person’s life

Bring them joy, and wonder so they’ll want you in it for a while.