Case Study 3 Ian Smith, Napier University

26
Case Study 3 Ian Smith, Napier University “Motivating Students through Group Project and Open-Notes Examination” [email protected]

description

Case Study 3 Ian Smith, Napier University. “Motivating Students through Group Project and Open-Notes Examination” [email protected]. Variations. Advanced Digital Media Level 4 Semester 1, 2003/2004 Object-Oriented Oriented Design & Development Level 5 Semester 2, 2002/2003 - PowerPoint PPT Presentation

Transcript of Case Study 3 Ian Smith, Napier University

Page 1: Case Study 3 Ian Smith, Napier University

Case Study 3Ian Smith, Napier University

“Motivating Students through Group Project and Open-Notes Examination”

[email protected]

Page 2: Case Study 3 Ian Smith, Napier University

Variations

• Advanced Digital Media – Level 4– Semester 1, 2003/2004

• Object-Oriented Oriented Design & Development – Level 5

– Semester 2, 2002/2003

– Semester 2, 2003/2004

• Human Computer Interaction - – Level 2

– Semester 2, 2003/2004

Page 3: Case Study 3 Ian Smith, Napier University

Starting Point

Endeavour to picture the gestalt or ‘organic whole’.

All aspects of Learning, Teaching and Assessment are

interrelated and should not be considered in isolation.

Page 4: Case Study 3 Ian Smith, Napier University

Enthuse

• inspire– infectious enthusiasm for subject domain (lecturer)– esprit de corps

• motivate – encourage– sell the assessment– skills, jobs, interviews etc – portfolio artefact

• challenge– assessment that pushes the students – personal fulfilment/achievement (student)

Page 5: Case Study 3 Ian Smith, Napier University

Engage

• be part of the student learning experience– the guide by their side NOT the sage on the stage– involve students in lectures & tutorials

• be approachable & contactable• get to know the students

– speak F2F with each one at least once a week

• provide regular formative feedback (weekly)• show you care

– make a point of acknowledging contribution and attendance– keep discreet notes of attendance, track students on VLE

and provide counselling for those who have disengaged

• but most of all have fun

Page 6: Case Study 3 Ian Smith, Napier University

Support

• all learning, assessment & support materials available on-line• ensure reading lists are available in library• encourage collaborative learning

– computer-mediated conferencing – self-study groups

• transparent assessment– be specific about elements that are assessed – open-notes examination– marking/feedback forms available to encourage self-

assessment– schedule lecture and tutorials to support development of

assessment• get good teaching assistants

Page 7: Case Study 3 Ian Smith, Napier University

Assessment Strategy

Page 8: Case Study 3 Ian Smith, Napier University

Assessment

• Module descriptor establishes a direct mapping of the module learning outcomes to the assessment strategy.– to encourage deeper learning

• Assessment for the module comprises both a coursework and an examination. – coursework assessment is developed as a group project and

produces homogeneous results;– an examination is included to allow the student to

demonstrate individual learning.

• Lectures (and Tutorials) are scheduled to support coursework development

Page 9: Case Study 3 Ian Smith, Napier University

Group work

• The students form themselves into groups of three in week 1.

• Tutor meets each student group for 15 minutes every one to two weeks to provide formative feedback on the progress of their projects.

• The meetings are scheduled to meet the needs of the students and a record is kept with counselling given to any group or individual that fails to attend.

• Small group activity brings the students together, encouraging peer support and engendering engagement.

• On completion of their projects, feedback on the coursework is provided via a feedback sheet and discussed during individual group conferences timetabled to facilitate exam preparation.

Page 10: Case Study 3 Ian Smith, Napier University

Coursework

• The students are tasked to design & develop an artefact in a manner that allows a degree of self expression– encourage ownership of the assessment and learning process

– enhance employability skills such as: teamwork, leadership, creative problem solving, design, communication and management.

– deep learning is encouraged, as the student is required to engage in active learning and student interaction in addition to taking responsibility for their own learning and assessment.

• also required to write a critical report– develops employability skills such as: communication,

organizational and presentation.

– deep Learning is encouraged, as the student is required to demonstrate a range of higher cognitive abilities that in turn encourages the student to become a reflective practitioner.

Page 11: Case Study 3 Ian Smith, Napier University

Variations

• Advanced Digital Media – Develop a DVD & WWW Game - tight specification but opportunity

for creative expression

– Loose specification for design artefacts - encourage creativity and critical thought

– Very challenging - but utilises prior learning

– Critical Report

• Object-Oriented Oriented Design & Development – Develop a game - loose specification

– Detailed specification for design model - focus of assessment

– Critical Report

• Human Computer Interaction– Develop a prototype - a range of choices to suit programme stream

– Very precise and detailed coursework specification

– Demonstration

Page 12: Case Study 3 Ian Smith, Napier University

Open Notes Examination

• An examination is included to allow the student to demonstrate individual learning.– a secure method that minimises cheating– open book examinations assess critical thinking as opposed to

memory– deep learning is encouraged, as the student is required to

demonstrate a range of higher cognitive abilities.

• Many students perceive examinations as stressful, therefore – appropriate preparation is provided via an exam briefing– very specific brief for directed study– access to previous papers with worked solutions. – exam extended from 2 to 3 hours to ensure that adequate time is

available.

Page 13: Case Study 3 Ian Smith, Napier University

Variations

• Advanced Digital Media – open-notes

– 6 topics of directed study (literature review - not taught)

– 3 compulsory questions on directed study

• Object-Oriented Oriented Design & Development – open-notes

– 3 topics of directed study (literature review - not taught)

– 1 compulsory question on directed study

– 2 compulsory questions on analysis & design

• Human Computer Interaction– computer-assisted assessment

– closed book

– direct mapping to lectures & tutorials

Page 14: Case Study 3 Ian Smith, Napier University

Review & Reflection

Page 15: Case Study 3 Ian Smith, Napier University

Object-Oriented Multimedia Design & Development (OOMDD)

Students from liberal arts backgrounds learning software engineering on

MSc Multimedia & Interactive Systems

(2002/2003)

Page 16: Case Study 3 Ian Smith, Napier University

0

50

100

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20Individual Students

% m

ark

OOMDD SD2

n=20r=0.5

Comparison of individual student performance in second semester software engineering modules

No significant difference

Page 17: Case Study 3 Ian Smith, Napier University

0

50

100

1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37

Individual Students

% m

ark

OOMDD AISD

n=37r=0.7

Comparison of individual student performance in second semester examination assessments

No significant difference

Page 18: Case Study 3 Ian Smith, Napier University

Module Semester Teaching GroupAssessmentsubmissions

Totalpassed

%submissionsthat passed

% of allstudents

completing

SD1 1Software

Engineering (SE) 30 (73.2%) 22 73.3% 53.7%

DMIA 1Multimedia &

Interactive SystemsDesign (MISD)

38 (92.7%) 36 94.7% 87.8%

PMDM 1Multimedia &

Interactive SystemsDesign (MISD)

40 (97.6%) 37 92.5% 90.2%

ISD 1Multimedia &

Interactive SystemsDesign (MISD)

41 (100%) 34 82.9% 82.9%

SD2 2Software

Engineering (SE) 19 (46.4%) 17 89.4% 41.5%

OOMDD 2Software

Engineering (SE) 41 (100%) 31 75.6% 75.6%

GP 2 Project 40 (97.6%) 36 90.0% 87.8%

AISD 2Multimedia &

Interactive SystemsDesign (MISD)

37 (90.2%) 23 62.2% 56.1%

Achievement of students on MSc Multimedia & Interactive Systems (n=41)

Page 19: Case Study 3 Ian Smith, Napier University

0

50

100

1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41Individual Students

% m

ark

OOMDD SD2

n=41

Comparison of individual student achievement in second semester software engineering modules.

Page 20: Case Study 3 Ian Smith, Napier University

Key Points

• No evidence that individual student performance was improved overall.

• Evidence of a higher overall pass rate when compared to similar modules. – can be attributed to a caring and supportive environment,

developed to nurture and encourage achievement. – regular feedback allows students to measure their progress, and

the tutor to identify gaps in their knowledge.– student disengagement readily identified and prompt remedial

action can be taken. – ensuring focus of the module is relevant engenders engagement. – collaborative learning and peer support encourages the students to

assist and take care of each other. – approach would be appropriate for any discipline where students

are experiencing difficulties with subject matter and are disengaging from the learning process.

Page 21: Case Study 3 Ian Smith, Napier University

Advanced Digital Media (ADM)

First Semester, 4th Year

2003/2004

BEng Multimedia Systems

BSc Multimedia Technology (Direct Entrant Year 3)

Page 22: Case Study 3 Ian Smith, Napier University

Module Ranking (n=45) level 4 modules studied first semester

Advanced Digital Media

Media

Computing

Interactive Application

Development *

Computing & Society **

Content 6 21 32 31

Administration 5 33 28 13

Learning 6 43 24 25

Feedback 4 1 33 38

Student contribution

2 27 32 25

*BEng only**BSc only

Source: student feedback survey, semester 1 2003/04

Page 23: Case Study 3 Ian Smith, Napier University

Comparison of individual student performance in first semester examination assessments

0

50

100

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27Individual Students

% m

ark

ADM MC

n=27r=0.59

No significant difference

Page 24: Case Study 3 Ian Smith, Napier University

0.0

50.0

100.0

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27Individual Students

% m

ark

ADM MC

Comparison of individual student performance in modules with similar assessment mechanisms

n=27r=0.56

No significant difference ?

Page 25: Case Study 3 Ian Smith, Napier University

Comparison of module statistics

Advanced Digital Media

Media Computing

mean 57.3 52.6

fails 1 (3.7%) 3 (11%)

qualified fail 1 1

pass 18 17

merit 7 6

No significant difference ?

Page 26: Case Study 3 Ian Smith, Napier University

Key Points

• The module ranked very highly (top 6) by students across all criteria.– Perceived to be an enhanced learning experience– Second only to the honours project for personal contribution

• Indication that individual student performance may have been improved compared to similar module - maybe ?