Car Design Tutorial from baseline perspective

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Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam. This tutorial is presented to you by Maarten Beerten. www.maycodesign.nl [email protected] In this Tutorial I am going to show you how you can start to learn how to draw cars with as a base perspective drawing. It will still be very hard to do especially to get a car nice and straight. This tutorial is mend to show you the steps to go through. When you have tried this technique a couple of times you maybe feel comfortable to use less and less guiding lines. Normally when you are going to draw something in 3D while using 2 point perspective you keep your points toward which you draw your lines to on the paper. When you are going to design a car, you are not doing that, because if you do it like that, your car is going to look like it is fired out of a cannon. =) See my example down her. If you want to do something special it can work, but if you want to show people your car it is a now go. How are we going to start? STEP 1: Making a box to draw you car in.

description

Car design tutorial from base line perspective.

Transcript of Car Design Tutorial from baseline perspective

Page 1: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

This tutorial is presented to you by Maarten Beerten. www.maycodesign.nl [email protected] In this Tutorial I am going to show you how you can start to learn how to draw cars with as a base perspective drawing. It will still be very hard to do especially to get a car nice and straight. This tutorial is mend to show you the steps to go through. When you have tried this technique a couple of times you maybe feel comfortable to use less and less guiding lines. Normally when you are going to draw something in 3D while using 2 point perspective you keep your points toward which you draw your lines to on the paper. When you are going to design a car, you are not doing that, because if you do it like that, your car is going to look like it is fired out of a cannon. =) See my example down her.

If you want to do something special it can work, but if you want to show people your car it is a now go. How are we going to start? STEP 1: Making a box to draw you car in.

Page 2: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

As you can see, the lines from left to right are almost going parallel. That is a good perspective. STEP 2: Determination of the wheel position.

Page 3: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

This is a very important step. And you need to watch your self that your not going to make a small mistake her. The point of drawing a box, is to fit the car inside the box. The box gives you a good feel for the perspective, it gives you an idea if something is square or not. Secondly as I said the car needs to fit inside the box, so keep in mind that there has to be a front bumper on your car. There for it is always a good idea to make a side view rendering when you are going to draw a car in 3D. You can estimate the wheel size, distances, and put critical lines from the vehicle on to your 3D rendering. STEP 3: Make the front wheel.

Page 4: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

You have the centre of the rim, as you can see if you look closely I have also put another shape for a wheel on the opposite site of this box.

This will come in handy when you want to draw an open car like a Formula 1 car. Also when you want to create deep dish rims you can slide you spokes along this line deeper in to the rim. Like I did with the car down here.

Page 5: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

Officially when you draw the shape of a wheel, you need to draw another circle in there, one is the tire and the other one is the rim. Because I like big rims, I just round the circle of on the top and the bottom, creating a very flat profile on the tire. STAP 4: Measure (on sight) where the second wheel needs to come.

The first times you probably want to shorten you wheel base (that just happens it is a miscommunication between your hand and your brain), also there for use a 2D side view of the car you want to design. STEP 5: Creating your basic car.

Page 6: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

As you could see from the ground clearness I just felt like drawing a off road vehicle. STEP 6: Finnish up your basic design.

Page 7: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

This is the end of the first part of the tutorial. I hope you managed to get a proper result, and learned the basics of how to draw a car through a 2 point perspective view. Now I will proceed with the next level. This is a quit hard to do, and you need specialised tool. I made this drawing in Red, it should be done with a pencil, but I was afraid it would not show correctly when scanned. So I did it with a pen. But you should do it with a pencil if you want to continue. I would recommend to remove all the excess lines, and to softly dip on the pencil lines with a eraser ((kneed)gum). And your drawing needs to be on special paper because we are going to work with markers (Tria, Copic). If you are using regular paper it will drain your markers, and because they a around €5 a piece I would not recommend it. What tools do I use: Fine liner Markers (tria) (Black, greys, light blue, light yellow, and any colour you prefer to use for your chassis, its best to have a light and a dark tone of that colour. Blender (it is a transparent marker, which helps you fade colours in to another or in to blank). White marker Knife Toilet paper Pastel chalk (pastel krijt)

Page 8: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

These last 3 I use in the following order. When your visual is done, you can create a soft back grounds with the pastel chalk. You take a chalk, and slide a knife over it, and little crumbs will fall on your paper, with the toilet paper you wipe it down to a soled colour. See the last page. If you want to see what I used as inspiration for my techniques, go to this website: www.foosedesign.com, or watch rides or overhauling on discovery channel. STEP 7: Start to fill up the shadow parts.

Preferably do not use black just jet. Ad light blue on shiny services often is a good counter colour, just like light yellow. STEP 8: Start to lay out in a base colour your colours.

Page 9: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

When you do this you should only hit the dark spots of the car. (to get a feel for it you should take a picture and open it in Photoshop, make it black and white, and put the contrast up so only black and white is visible (no greys), (this is called shadow art) this could help you). STEP 9: Lay down the base for the definitive colour.

Page 10: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

Personally I love to work with a blender, because you can work with a pure colour but make it transparent, (Candy). Therefore the base colour you used will shine through, and you can create more shades of one colour. The big advantage of working with markers is that you can go over a colour several times to make it pop more. If you are going to work with a blender, try first, because it is difficult, and you need to work fast, and you sometimes have 3 or more markers in your hand, and there is a limited time before the blender dries. It is especially difficult in small arias. I made this drawing on A4 paper, that is quit small, normally I prefer to work on A3, you can put in a bit more details. STEP 10: putting in the first details and filling in the blanks.

Page 11: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

STEP 11: Part 1 of finishing up.

Page 12: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

Part one of finishing up is to make all (pencil) lines black with a fine liner. STEP 12: Part two of finishing up.

In this step your going to hit some of the colours and lines with white, to make little sparkles. Don’t over do it!

You can now finish up your drawing, by making a back ground, this is not necessary but it can be a nice extra thoughts. I personally think in this case I over done it. But see for your self.

Page 13: Car Design Tutorial from baseline perspective

Copyright: Maarten Beerten Maycodesign.nl specifically made for University of Rotterdam.

The big drawback to this visual is that I used a red pen as a base colour, and it spoils the drawing.