Cap 323
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Transcript of Cap 323
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Course Code: CAP323 Course Title: MULTIMEDIA SYSTEMS
DOA: 19/1/11 DOS:
30/1/11
Homework Title / No. : ____1____________________________Course Code : _CAP323____
Course Instructor: _Sh. Dhiraj Soni ___________ Course Tutor (if applicable) : ____________
Students Roll No.__RD3801A08______________ Section No. : _D3801__________________
Declaration:I declare that this assignment is my individual work. I have not copied from any other students work or
from any other source except where due acknowledgment is made explicitly in the text, nor has any part
been written for me by another person.
Students Signature :
__Himanshu Gautam___
Evaluators comments:
_____________________________________________________________________
Marks obtained : ___________ out of ______________________
PART A
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1. You are marketing Director for an advertisement company. You are considering
using Multimedia to market your companys growth. Put together an outline
detailing the benefits and draw backs of using a CD-ROM presentation, a Multimedia
website, or a Television advertisement.
Answer:-
Benefits: -
No need of an Internet connection.
Being on a CD-ROM, it is portable and can be easily distributed.
No problem with slow download speeds.
Large files such as music and compression free images can be used.
Help expand your corporate Identity beyond your website & business card.
Animation, audio, video we can apply on a multimedia web site.
TV gives you an opportunity to be creative and attach a personality to your business,which can be particularly effective for small businesses that rely on repeat customers. TV reaches a much larger audience than local newspapers and radio stations, and it
does so during a short period of time.
Draw Backs: -
Difficulty in updating. Once CD-Roms have been produced it is not possible to update
them. This may mean that they can become dated relatively quickly.
Can be expensive.
multimedia websites lies in its planning, production and maintenance stages.
Establishing multimedia websites are costly and time-consuming.
TV does have some disadvantages. Barring late night spots on your local cable
television network, no other advertising medium is as likely to eat up your budget as
quickly as TV will.
2. Discuss why the Multimedia skill set is different from other project skill sets. How
Multimedia Skills affect the overall performance of the project.
Answer:- the ideal candidate has solid experience in interface design, product prototyping and
marketing communication, knowledge of image manipulation is critical as well as proven skills
in Lingo scripting and the use of digital time based authoring tools. We seek a team player with
excellent communication skills and grace under pressure.
- Must have experience designing large information and entertainment systems.
- Must have experience creating system flows and program architectures.
- Must have solid organizational skills and attention to detail.
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Multimedia skills also affect the overall project performance. if the multimedia skills applied
perfectly the project performance will be better.
3. Team work is considered good for any project and its effectiveness. Why are
Multimedia projects most frequently performed by teams? Whose responsibility is it
to ensure that the team operates effectively?
Answer:- Successful multimedia projects begin with selecting team players. But selection is
only the beginning of a team-building process that must continue through a projects duration.
Team building refers to activities that help a group and its members function at optimum levels
of performance by creating a work culture that incorporates the styles of its members. You
should encourage communication styles that are fluid and inclusive, and you should develop
models for decision making that respect individual talents, expertise and personalities. This
isnt easy but repeated studies have shown that workgroup managers with well-developed team
skills are more successful than managers who dive headlong into projects without attention to
tram dynamics. Although its usually a project manager who initiates team building, all team
members should recognize their role, gentle collaboration is a key element of successful
projects.
PART B
4. Create a document implementing both hypertext and hypermedia. Discuss the
differences among multimedia, interactive Multimedia, hypertext and hypermedia
in context to this.
Answer:-The terms "hypermedia" and "hypertext" were coined by Ted Nelson in the mid-1960sas new, non-static ways of disseminating information.The use of hyperlinks, regular text, audio
and video to provide an interactive, multimedia presentation....Hypermedia, a term derived
from hypertext, extends the notion of the hypertext link to include links among any set of
multimedia.A hypertext document basically consists of TOPICS and LINKS connecting them. A
TOPIC can be any piece of information that can be described in digital form (text, image,
sound, video). The LINK reflects the nature of the relationship between two topics like, for
example, explanation, refutation, illustration or clarification.
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Multimedia is usually recorded and played, displayed or accessed by information content
processing devices, such as computerized and electronic devices, but can also be part of a live
performance. Multimedia (as an adjective) also describes electronic media devices used to
store and experience multimedia content. Multimedia is distinguished from mixed media in fine
art; by including audio, for example, it has a broader scope. The term "rich media" is
synonymous for interactive multimedia. Hypermedia can be considered one particularmultimedia application. Multimedia is defined as the combination of different media elements
such as text, pictures, sound and movie etc...
Interactive media normally refers to products and services on digital computer-based systems
which respond to the users actions by presenting content such as text, graphics, animation,
video, audio etc. Interactive multimedia is related to the concepts interaction design, new
media, interactivity, human computer interaction, cyberculture, digital culture, and includes
specific cases such as, for example, interactive television, interactive narrative, interactive
advertising, algorithmic art, videogames, social media, ambient intelligence, virtual reality and
augmented reality. In interactive multimedia, the user or operator is able to interact with the
computer directly. (Eg: computer games, interactive websites, multimedia presentations or
interactive Cd's etc..)
5. Quality of presentation is very important. What is the role of testing and
feedback stages in improving the quality of presentation and what effect does it
have on the performance.
Answer: - Helps improve application performance, perform better capacity planning, and
develop more scalable applications. Extends performance and scalability testing of Rational
Performance Tester to Citrix Presentation Server. Emulates and tests the performance and
scalability of applications deployed through Citrix-based server environments. Reduces cost and
improves test system scalability and performance by reusing test scenarios that emulate
hundreds or thousands of users. Feedback to instructors and preventing foreseeable problems
dealing with content availability, non-participants and/or technical issues.
6. Discuss in detail the elements that are used to design a multimedia project.? Use
any example and illustrate with examples.
Answer: -TextText is perhaps the most fundamental element of any multimedia project. Students can use
applications such as AppleWorks and HyperStudio compose and edit their own text. Text-
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basedinformation can also be gathered from resource CDs and the Internet. Applications such as
Photoshop LE can be used to add visual effects to text to create a more appealing presentation.
Graphics
Graphics can be incorporated into a multimedia project in the form of photographs or designs.
Graphic images can be imported from a variety of resources such as the Internet, a digital
camera, a scanner, or resource CDs such as Art Mania 12,000. Original graphic designs can be
created with applications such as HyperStudio, MovieWorks, and Photoshop LE.
Sound
Sound can be added to a multimedia presentation from a variety of sources. Original sounds can
be recorded using a microphone and programs such as HyperStudio, MovieWorks, orSmartSound. These applications, as well as QuickTime Pro, can also be used to import sounds
from an audio CD or the Internet. Sound resource files that can be used in multimedia projects
are also included on the HyperStudio, MovieWorks, and SmartSound CDs.
Video
Moving images or video can be incorporated into a multimedia project as QuickTime movies.
QuickTime Pro, HyperStudio, and MovieWorks can be used with a camcorder or VCR to create
and edit QuickTime movies. These programs can also import movies from the Internet and from
resource CDs such as The Archives of History. Movies that can depict a 360-degree panorama or
a movable object can also be incorporated into a multimedia project. These virtual reality
movies, often referred to as QuickTime VR movies, can be created with QuickTime VR Authoring
Studiofor playback and be incorporated into programs such as HyperStudio, MovieWorks, and
QuickTime Pro.
Animation
Graphics that contain movement are often referred to as animation. Animation files can be
downloaded from the Internet in the form of animated GIF files and viewed with QuickTime
Pro, HyperStudio, and MovieWorks. HyperStudio and MovieWorks can also be used to create and
edit both frame and path animation.