Can Video Improve Learning & Development?
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21-Oct-2014 -
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Transcript of Can Video Improve Learning & Development?
Jon Harman - Learning Design & Media Director
9th May 2013
University of Law Ltd
: http://www.linkedin.com/in/jonharman1075
: @colmmu
Can Video Improve Learning & Development?
Is Not A
It is a machine though.
A Machine with limited resources.
Limited cognitive/ computational/
information processing capability.
This leads us to being intelligent.
Cognitive Consistency, Efficiency and Receptivity
Nine Ways to Reduce Cognitive Load in Multimedia Learning – Mayer and Moreno (2003)
http://youtu.be/Ahg6qcgoay4
Definition of Insanity….
Keep doing the same thing over and
over again and expecting different
results
Isn’t This:
Still This:
Acquisition Metaphor Vs Participation Metaphor – Sfard (1998)
Lecture Vs Sleep – Eric Mazur
http://web.mit.edu/newsoffice/2013/edx-summit-0306.html
Digital tools and challenges to institutional traditions of learning – Saljo (2010)
to learn something is to be able convert information stored in
the expanding external symbolic storages of our social memory into
something that is new, interesting and consequential for
a practice or an issue.
The implications of such a metaphorical construction of learning
will have to be worked out within the educational system and its
instructional practices. It does not follow from a mere
introduction of new technologies.
Where does video sit?
Learning Media
Learning Technology
Learning Design &
Interaction Design
Delivery Platform
The Role of Mediating Artefacts in Learning Design – Grainne
Conole
Presentation Layer/ Interaction Design
Media Production/ Narrative Design
Content Authoring/ Instructional Design
Activity/ Learning Design
Content Players, Apps and Portals
Video/ Audio/ Animation/ Hi
Fidelity Graphics
Content Authoring Systems
Design/ Planning Tools
Learning Media Development
Media Content Production Video/ Audio/ Animation/ Hi
Fidelity Graphics
Some Stats on Barriers to Success
• 62% - Lack of knowledge about potential use and
implementation
• 61% - Lack of skills to implement and manage
• 55% - Reluctance by line managers to encourage
new methods
• 32% - Reluctance by staff to adopt new
technology
Towards Maturity Benchmark Report 2011 -12
= ?
Anecdote’s Uncanny Valley
http://www.anecdote.com.au/archives/2011/01/the_uncanny_val.html
Experience.
TV & Film Professional – Feature, Documentary, Drama,
Entertainment
Producing media for learning for 10 years
http://www.guardian.co.uk/partner-zone-college-of-
law/video/innovation-learning-development-video
Pragmatics
https://www.odesk.com/
http://www.rave.ac.uk/
http://www.bombora.tv/
http://www.sparkol.com/videoscribe.php
http://www.techsmith.com/solutions.html
http://www.reallusion.com/crazytalk/animator/
http://www.reallusion.com/iclone/
Inspiration
Go Home and Google “Nerdfighteria”
www.knowyourmeme.com
http://youtu.be/G6p1JBYWFt0?t=2m12s
Encourage UGC – Screencasting etc
http://youtu.be/ktpPgzcNXhE
http://youtu.be/s59vXMOpmJk