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Transcript of Can the cognitive load approach make instructional animations more effective?
APPLIED COGNITIVE PSYCHOLOGYAppl. Cognit. Psychol. 21: 811–820 (2007)Published online in Wiley InterScience
(www.interscience.wiley.com) DOI: 10.1002/acp.1351*A
C
Can the Cognitive Load Approach Make InstructionalAnimations More Effective?
PAUL AYRES1* and FRED PAAS2,3
1University of New South Wales, Sydney, Australia2Educational Technology Expertise Center, Open University of the Netherlands, The Netherlands
3Erasmus University Rotterdam, The Netherlands
SUMMARY
The papers in this themed issue have investigated methods to make animations more effective. Thepurpose of this paper is to discuss each of the seven empirical papers. The discussion focuses on howthey dealt with cognitive load during instruction and problem solving. Critical observations are madeon each paper and avenues for future research are proposed. From the overall collection of papers anumber of key results are identified and used as a basis for recommending principles for developingeffective instructional animations. Lastly, a number of design issues are discussed in the context ofenhancing future research in this field. Copyright # 2007 John Wiley & Sons, Ltd.
In this paper we briefly summarise the findings of each of the seven papers in this themed
issue and recommend some further avenues for research. We also test our predictions (see
Ayres & Paas, 2007) that each paper relates to specific aspects of cognitive load. By
identifying some common findings, as well as recognising important differences, we have
developed some principles for designing effective animations in instructional environ-
ments. However, we add the caveat, that by basing our recommendations on a limited
number of studies, we are not attempting to construct the definitive list, but only add some
important contributions. Lastly, we have analysed the various designs used by the authors.
From these observations we have identified a number of critical design issues, which we
believe can assist researchers in this field. Consequently, this paper is divided into three
sections. The first section summarises the findings of each study, the second section
develops some guiding principles for designing effective instructional animations and the
last section identifies some key design issues for conducting research in the field.
SUMMARIES OF EACH PAPER’S MAIN FINDINGS
In the paper by Cohen and Hegarty (2007) participants were required to perform a spatial
inference task of imagining and drawing a cross section of a fictitious 3-D object. To assist
Correspondence to: Paul Ayres, School of Education, University of New South Wales, Sydney, NSW 2052,ustralia. E-mail: [email protected]
opyright # 2007 John Wiley & Sons, Ltd.
812 P. Ayres and F. Paas
in this task, two user-controlled animations were provided which gave different
perspectives of the object. The study found a correlation between animation-use and task
success—those who used the auxiliary animations were more successful in making spatial
inferences. In addition, animation-use mediated the relationship between spatial ability and
task performance. Participants with high spatial ability used the external representations
more often than participants with low spatial ability. As the authors observe, those who
should have benefited most (low spatial ability) from the animations were unable to use the
auxiliary help. In our introductory article to this themed issue we classified the Cohen and
Hegarty study as one that seeks to minimise extraneous cognitive load, due to its problem
solving focus, which, for novices, is synonymous with creating extraneous load (see
Sweller, van Merrienboer, & Paas, 1998). The success of participants who used the
animations provided support for this argument. Furthermore, using animations to change
the spatial orientations of the object may help participants construct better internal
representations, and thus reduce intrinsic load in this complex domain, as well as
extraneous load.
Cohen and Hegarty draw parallels with other research that has found that more
experienced (expert) learners tend to benefit from interactive animation activities
(Betrancourt, 2005; Shyu & Brown, 1995) and suggest that more research needs to be done
to meet the needs of low-spatial individuals. It would therefore be interesting to extend this
study to include a learning environment where the auxiliary animations were
computer-controlled initially—could low-spatial ability learners be taught to use the
animations and would high-spatial learners find such instruction unnecessary? We also
suggest that more research needs to be done exploring the relationships between domain
expertise, spatial ability and animation use. The tasks in this study were highly related to
spatial ability. If the tasks were less dependent upon spatial ability, would animation-use
still be moderated by spatial ability or is it just a domain-specific phenomenon totally
dependent upon the expertise of the learner in the domain?
In the Hasler, Kersten, and Sweller (2007) study it was shown that learner-paced
instructional animations were more effective than system-paced ones. This result
provides evidence to support the hypothesis that continuous animations create
extraneous cognitive load, due to their transitory nature, and inhibit learning as a
consequence. In one learner-paced condition, the animation was divided into segments,
each one started at the learner’s control. Such multiple breaks in an animation may
lessen the demands on working memory by not demanding so much processing of old
and new information, thus lowering extraneous load. Intriguingly, the second
user-controlled condition had the facility to stop and start the animation; however,
learners very rarely used this facility. Consequently, the net effect was almost identical
to the continuous animation condition, yet there were significant differences in
performance. If the animation was not stopped, the extraneous load due to transitory
information could not have been decreased. Consistent with the authors’ conclusions,
this effect suggests more germane load was induced, otherwise performance would have
been equal to the continuous animation condition. Whereas the authors provide some
plausible explanations on why having control (empowerment) made a difference,
including a monitoring explanation, understanding the cognitive processes at work here
is critical and should be the focus of future research. Potentially in these conditions,
there are a number of additional influences present including metacognition (White &
Frederiksen, 2005) and self-efficacy (Bandura, 1986) effects—all of which should be
investigated.
Copyright # 2007 John Wiley & Sons, Ltd. Appl. Cognit. Psychol. 21: 811–820 (2007)
DOI: 10.1002/acp
Cognitive load approach 813
In the de Koning, Tabbers, Rikers, and Paas study cueing was used as a strategy to
direct the learner’s attention to a key aspect of the instructional animation. It was found
that learners who received the cue performed better on both comprehension and transfer
questions than those who observed the animation without the cue. This finding supports
the hypothesis that cueing by highlighting a key aspect and darkening the other
aspects, reduces the effects of extraneous cognitive load induced through unnecessary
searches. In addition, learners performed better on both the actual content that was
cued, and also non-cued content. The authors argued that this result was most likely
caused by the cued material freeing up cognitive resources, which could be spent on
germane load on the non-cued material. They also suggest that the cued material may
have underpinned the understanding of the non-cued material in a functional
relationship. Both explanations are feasible and are not mutually exclusive of each
other. Nevertheless, further research should be directed at identifying the precise
cause of this interesting result. Intriguingly, the results of both Hasler et al. and de
Koning et al. show that only minimal instructional changes can have strong effects. This
might suggest that with animations that are too complex to understand, learners only
need a little help in the form of control (Hasler et al.) or highlighting and darkening
parts of the animation (de Koning et al.) to cross a threshold and significantly improve
understanding. So, one could ask if it is enough just to cue some aspect of an animated
instruction, and or is it necessary to cue an essential component, which underpins the
understanding of the whole system? Answers to this question would lead to further
advances in the cueing strategy.
In the Lusk and Atkinson (2007) study, two variables were shown to make a difference
in an animated environment. Firstly, incorporating a fully embodied agent in the form of
a cartoon-parrot, which directed the learner’s attention by way of locomotion, gesture
and gaze, led to enhanced learning compared with a presentation which had no
equivalent form of cueing (signalling). Secondly, embedding worked examples into the
animation was less effective if the whole worked example was presented simultaneously
rather than introducing each solution step one-at-a-time under learner control. Both
findings are consistent with a reduced extraneous load explanation. The agent reduces
extraneous load because redundant searches are minimised, and the reduced format of
the worked example is less likely to overload working memory by keeping additional
material to a minimum. It also is less likely to evoke an extraneous load inducing a
split-attention effect (see Ayres & Sweller, 2005). In terms of the second variable it is not
known whether the user-control facility had an effect on the overall results. As seen in
Hasler et al. study, simply having a stop-start facility can influence learning. It is
therefore feasible that learners who could control the worked example may have also
been involved in a deeper form of processing (germane load). Future studies might
investigate the relationship between user-control and step-by-step worked example
presentations.
In two experiments Moreno (2007) investigated the impact of signalling and
segmenting strategies in both an animated and video-based environment. In both media
forms the segmenting strategy was superior to a non-segmented format, but a signalling
strategy was not superior to a non-signalling strategy. Evidence also emerged that the
group that received a continuous animation without any intervention (no segmenting or
signalling) performed at a lower level than groups with a segmented strategy. From a
cognitive load perspective the superiority of the segmented approach is consistent with
the argument that extraneous load caused by transitory animations or video-recordings
Copyright # 2007 John Wiley & Sons, Ltd. Appl. Cognit. Psychol. 21: 811–820 (2007)
DOI: 10.1002/acp
814 P. Ayres and F. Paas
can be reduced by dividing the presentation into smaller parts. However, it does not
explain why the signalling approach was less effective. Moreno points out that the lack of
success of signalling may have been caused by a split attention effect, as the signalling
was achieved by a separate display of information in a side figure. Certainly this
explanation is plausible and highlights the need for more research in this area. Whereas a
segmenting strategy seems fairly robust, signalling may be much more sensitive to
individual design quirks—in attempting to control for one cause of extraneous load, a
secondary cause may be activated. An additional feature of this study was the use of a
battery of tests, including measures of affect. Although the results were less conclusive,
such measures are a promising direction and may add invaluable insights into the
cognitive processes of learners in an animated domain.
In the Paas, Van Gerven, and Wouters (2007) study, extraneous load attributed to an
animated design was managed by using key static frames as a follow-up phase to a
continuous animation presentation. Using an interactive approach where learners were
either required to construct (forwards) or reconstruct (backwards) frames, it was found
that the both strategies led to a more efficient performance compared to a non-interactive
approach, which simply required learners to study the key frames without any further
direction. It can be argued that asking learners to make predictions (constructions) may
increase extraneous load, however, the positive results suggest that if this was the case,
any negative effects were off-set by an increase in germane load, leading to a net positive
gain. The results of this study provide evidence that an interactive static approach
generates more germane load than a non-interactive approach consistent with other
research (see Hegarty, Kriz, & Care, 2003). This study did not compare different
animated conditions with each other, or animations with statics. Consequently, it
would have been interesting to discover how effective a combination of animation
and interactive statics is compared with an equivalent complete static or animated
approach. Following a continuous animation with key static graphics is potentially an
effective method, but further research needs to be conducted to test it under different
conditions.
The final study by Mayer, DeLeeuw, and Ayres (2007) investigated whether adding
additional but related material, in learning about a mechanical system led to improved
learning outcomes compared with a strategy which did not include such additional
material. In both an animated and static media the additional material had a negative
impact on learning. Overall the animated approach was not found to be more effective
than a static diagram approach consistent with other research in this area (see Mayer,
Hegarty, Mayer, & Campbell, 2005). Furthermore, it was found that the inclusion of
additional material led to both retroactive and proactive interference. In the theoretical
development of this study Mayer et al. (2007) hypothesised that the additional
material might promote more analogical reasoning. This did not seem to be the case.
However, as the authors point out, the test questions were not designed to measure more
general (higher order) principles about how the targeted content and the additional
materials related to each other, and therefore it cannot be ruled out. Certainly, future
research could investigate this aspect more specifically. In our introduction (Ayres &
Paas, 2007) we suggested that the attempt to induce analogical reasoning was
consistent with a strategy to induce greater germane load, however, there is no evidence
of this happening. The negative impact of the additional materials suggests that the
net result was an increase in extraneous load, by overloading the learner with additional
material.
Copyright # 2007 John Wiley & Sons, Ltd. Appl. Cognit. Psychol. 21: 811–820 (2007)
DOI: 10.1002/acp
Cognitive load approach 815
GUIDING PRINCIPLES FOR DESIGNING EFFECTIVE
INSTRUCTIONAL ANIMATIONS
This section brings together the findings of this collection of papers, and proposes some
guiding principles for effective animation design. Some of these proposals arewell supported
elsewhere in the research literature, but others are more speculative. Nevertheless, it is a
useful way of summing up the findings, as well as providing guidance for instructional
designers, but we acknowledge that more research needs to be conducted in order for these
principles to become more established.
Several authors in this study have investigated methods to manage the extraneous load
caused by the continuous transient nature of animated instructions. One method to
overcome this impediment to learning has been to segment the material into smaller
sections, shown individually rather than one continuous presentation. The studies by
Hasler et al. and Moreno both showed that a segmented approach led to better learning
outcomes than a continuous presentation. Hasler et al. also showed that providing a
user-control facility, where learners could stop and start the animation at their discretion
also led to better performance. A second cause of extraneous cognitive load investigated in
this issue has been the amount of information incorporated into animated designs, leading
to complex or unnecessary searches. Experiments by de Koning et al., Lusk and Atkinson
and Moreno, all showed that animations are more effective if key information is cued
(signalled). Consequently, we propose the following three guiding principles for dealing
with the extraneous cognitive load caused by animations:
(1) A
Copy
nimations will be more effective if they are segmented into smaller sections.
(2) A
nimations will be more effective if the learner has control over the presentation.(3) A
nimations will be more effective if key information is cued or signalled.Two studies in this collection directly sought to increase germane cognitive load through
direct strategies, rather than decreasing extraneous load by adding additional related
material (Mayer et al.) or including learner-interactivity (Paas et al.). The results from the
Mayer et al. study indicate that including additional material runs the risk of increasing
extraneous load rather than increasing germane load. Mayer et al. argue that this result
conforms to Mayer’s coherence principle (see Mayer, 2001), that is students learn best
from presentations that exclude extraneous material. Lusk and Atkinson also found that
increasing the amount of information within the animation, in the form of full
worked-examples, inhibited learning. In the Paas et al. study learner interactivity was
found to be effective with static representations rather than animations, which were not
directly investigated. However, Hasler et al. found that user-control (stop/start capability)
of an animation led to increased learning (germane load) even though the facility was
hardly used. Furthermore, Lusk and Atkinson found that being able to control the steps in
the worked example was a positive influence. As a result the following principles are
proposed with respect to germane cognitive load:
(4) A
nimations will more likely induce germane load if the material is not overloaded withadditional (extraneous) materials.
(5) G
ermane load is more likely to be facilitated in an animated environment if there islearner-control.
(6) G
ermane load is more likely to be facilitated in a static environment if learnerinteractivity is embedded in the design.
right # 2007 John Wiley & Sons, Ltd. Appl. Cognit. Psychol. 21: 811–820 (2007)
DOI: 10.1002/acp
816 P. Ayres and F. Paas
In the Cohen and Hegarty study problems-solvers were provided with two user-control
animations, which should have been useful in completing the set spatial tasks, however,
participants with low spatial ability did not use this auxiliary help. Similarly, learners in the
Hasler et al. study equipped with stop-start facility rarely used it. Both results suggest that
even though potentially useful facilities are provided, students will not always employ
them. As other research suggests (see Betrancourt, 2005) providing an interactive
animation does not guarantee that it will be used, and its use may well depend on
experience in the domain. As a result we propose the following principles concerning
interactive animations:
(7) P
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roviding an interactive facility in an animated environment does not guarantee
animations will be used appropriately.
(8) L
earner-use of an interactive animation may depend on expertise in the domain.In two studies static diagrams were also the focus of investigations. Mayer et al. found
that static diagrams were equally effective as equivalent animations, which is consistent
with other research in the domain (see Mayer et al., 2005; Tversky, Morrison, &
Betrancourt, 2002). In the Paas et al. study it was shown that a static presentation could
be enhanced further if linked with learner interactivity. In the latter study static diagrams
were used in conjunction with animations, which is a promising new direction in this field.
As a consequence it can be argued that a static diagram approach, particularly if used in an
interactive setting, or perhaps combined with animations may be viable alternative to a
purely animated approach. Consequently, our final principle is:
(9) I
n some circumstances animations accompanied with static diagrams may be a usefulalternative to animated-only instructional procedures.
DESIGN ISSUES FOR CONDUCTING RESEARCH
IN AN ANIMATED DOMAIN
The contributors to this issue have used a number of theoretical paradigms, yet most have
taken into account cognitive load in either developing hypotheses and/or explaining their
results. Consequently, many of the experimental designs have some common features, but
there are also some significant differences reflecting the independence of the research
groups. Because of these commonalities and differences and how they interact with the
study findings, some important design issues can be identified. The following section
focuses on experimental design andmakes some recommendations for conducting research
in this domain.
Five of the studies used a subjectivemeasure of cognitive load. Initially designed by Paas
(1992) this self-rating instrument has become an important tool in cognitive load theory
(CLT) research in measuring the cognitive load evoked during learning episodes
particularly in calculating the efficiency of instructional designs (Paas & van Merrienboer,
1993; see also Paas, Tuovinen, Tabbers, & van Gerven, 2003). Paas et al. (2007) found no
significant difference between groups in pure test performance, however, the two treatment
groups expended less mental effort in achieving this level of performance. The authors
argued that these groups had higher instructional efficiency as the same test performance
was achieved with less mental effort—a highly desired state. Hasler et al. (2007, this issue)
also found significantly different efficiency scores between groups. Paas et al. (2003) cite
many examples of studies where learning strategy differences would have been undetected
right # 2007 John Wiley & Sons, Ltd. Appl. Cognit. Psychol. 21: 811–820 (2007)
DOI: 10.1002/acp
Cognitive load approach 817
if efficiency measures had not been used. As a consequence, it is recommended that
researchers use cognitive load measures and efficiency scores more systematically.
As seen above many researchers have used a self-rating measure of cognitive load,
however, it is a global measure of cognitive load, taken to represent the sum of the three
contributing loads—intrinsic, extraneous and germane (see Paas et al., 2003). Each of
these three components play an important role, but with a recent emphasis placed on
germane load (see van Merrienboer & Ayres, 2005), it is perhaps crucial during both
training and testing, to develop instruments that can assess these loads individually. Some
attempts have been made to measure individual loads by requiring participants to rate
cognitive load at specific points within tasks (e.g. Ayres, 2006) but these instruments
are not yet well established. Furthermore it may also be useful to infer specific types of load
from combinations of performance and mental effort. Armed with such indicators it should
be possible to gain further insights into the cognitive processes at work in this environment.
A notable characteristic of these papers is that most included tests of knowledge transfer.
Mayer (see Mayer & Chandler, 2001) has consistently argued that transfer problems
are needed to differentiate between the real effectiveness of instructional strategies. Some
strategies are fairly good at assisting learners to recall basic facts, but are often ineffective
with higher-order knowledge. Hence transfer problems are more likely to find group
differences. This approach was reflected in the studies of Paas et al. (transfer problems
only), de Koning et al. (transfer and comprehension problems), Mayer et al., Moreno
(retention and transfer problems) and Lusk and Atkinson (near and far transfer problems).
Unlike some previous research significant differences were found on all the tests (transfer
or non-transfer). However, Hasler et al. took a slightly different approach by considering
element interactivity (see Chandler & Sweller, 1996), arguing that strategies to reduce
extraneous load are only effective when dealing with materials high in element
interactivity. In other words, tasks where many interacting elements must be considered at
once, placing high demands on working memory. In contrast, tasks low in element
interactivity, have elements that can be processed sequentially having less demands on
working memory. This argument was supported, as significant group differences were
found on the high element interactivity problems but not on the low element interactivity
ones. It should be noted that transfer problems are not necessarily high in element
interactivity, but because of their novel nature, cognitive load is expected to be high. It is
therefore recommended that researchers continue with the practice of including transfer
problems, but also include test problems high in element interactivity as well.
No design in this issue included groups of learners with different levels of expertise. The
only paper, which addressed differences in prior knowledge, was by Cohen and Hegarty
who found that spatial ability impacted on animation usage. Although their findings cannot
be generalised to domain expertise they are consistent with other research that has found
that experienced (expert) learners tend to benefit more from interactive animations
(Betrancourt, 2005). The exclusion of expertise as a study focus was surprising because of
the expertise reversal effect (see Kalyuga, Ayres, Chandler, & Sweller, 2003). This
well-established CLT effect occurs when an instructional strategy is found to be effective
for one group of learners but have negative effects for those with a different level of
expertise. Generally speaking learners with more expertise in the domain can learn from
problem-solving based methods, whereas novices need more directed methods. Although,
many authors in this collection were conscious of using novice learners, participants with
higher levels of prior knowledge were not considered. Furthermore, it has been suggested
by other commentators (see Ayres, Kalyuga, Marcus, & Sweller, 2005) that prior
Copyright # 2007 John Wiley & Sons, Ltd. Appl. Cognit. Psychol. 21: 811–820 (2007)
DOI: 10.1002/acp
818 P. Ayres and F. Paas
knowledge may reduce the negative impact of the transitory nature of information in
animations, because expertise allows more storage and processing of information. It is
therefore recommended that to explore the effectiveness of different animated strategies,
the impact of prior knowledge should also be investigated.
Two papers in this collection used static diagrams in their investigation of animations.
Mayer et al. found no difference between animations and statics in learning about
mechanical systems, consistent with previous Mayer’s research, and Paas et al. found that
statics can be made more effective by combining them with learner interactivity. In
contrast, the other authors compared different animated strategies with each other, but not
with a static environment. Although it is important to know that a segmented or signalled
approach is more effective than a continuous strategy, these comparisons do not provide a
benchmark or gold standard. Consequently, researchers might consider using statics as a
control group (standard) when appraising the effectiveness of specific animated strategies.
After all, if a particular strategy is no better than a static diagram approach, there may be no
overall benefits.
As reported above a common tool in CLT research is to collect self-rating measures of
cognitive load. In a promising new direction for CLT research Moreno (2007) examined
student attitudes and motivation towards learning from animation or video through a
multi-item questionnaire. Although the instrument failed to show differences in attitudes in
the experiment in the video medium, some evidence did emerge in the animated medium.
Consequently Moreno argues the importance of including motivational factors and has
proposed an extension of Mayer’s cognitive theory of multimedia (Mayer, 2001) called a
‘cognitive-affective theory of learning with media’ (CATLM; Moreno, 2005). As Paas,
Tuovinen, van Merrienboer, and Darabi (2005) point out motivational considerations have
mostly been ignored in CLT. Consequently, we recommend that future research should
place a greater emphasis on investigating the relationships between motivation and
cognitive load issues.
CONCLUSIONS
In the title of this paper we asked the question—can the cognitive load approach make
instructional animations more effective? The results of these seven studies suggest that
CLT can make a significant contribution to designing animations in learning environments.
The empirical findings support the theory on why animations raise extraneous cognitive
load and have identified some strategies that lower this load. Furthermore, some methods
have also been identified that directly increase germane load. From a CLT perspective the
optimal learning state happens when extraneous load is reduced and germane load
increased.
The papers in this collection have made a contribution towards unravelling some of the
mysteries of animated instructions. CLT provides a theory explaining why animations
sometimes fail and what needs to be done to improve their effectiveness. Some of the key
strategies, which foster learning improvements, such as segmentation, cueing, user-control
and interactivity, are not new discoveries. Nevertheless, they strengthen the evidence base,
and support theoretical advancements. Finally, the net results of these studies suggest that
animation may be a highly sensitive domain for conducting research, highly influenced by
interactivity, expertise, spatial ability and the types of tasks set. Consequently we have also
recommended a number of research variables that should be included to maximise the
Copyright # 2007 John Wiley & Sons, Ltd. Appl. Cognit. Psychol. 21: 811–820 (2007)
DOI: 10.1002/acp
Cognitive load approach 819
effectiveness of design materials. We appreciate that it is not possible to include them all in
any one experiment; but a greater awareness of these factors may lead to better designs.
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Copyright # 2007 John Wiley & Sons, Ltd. Appl. Cognit. Psychol. 21: 811–820 (2007)
DOI: 10.1002/acp