Call Mahreen Fatima Email€¦ · Mahreen Fatima [Environment|Artist] Pub Brawl Environment Artist...
Transcript of Call Mahreen Fatima Email€¦ · Mahreen Fatima [Environment|Artist] Pub Brawl Environment Artist...
linkedin.com/in/mahreenfatimaLinkedIn
www.mahreenfatima.comWebsite
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MayazBrushPhotoshop
Substance PainterSubstance DesignerMarvelous DesignerUnUnreal Engine 4PerforceB2M
PBR WorkflowProcedural MaterialsModular Modeling
Layout/Blockout DesignEnvironmental Storytelling
Techniques
Proficient Programs
Skills & Proficiencies
I am an environment artist focused on material/texture authoring, modeling, and environmental storytelling. I hI have experience in PBR workflow, worldbuilding, pipeline development, and developing for VR games.
About Me
Leadership: President, Game Development Network Teacher’s Aid, Professor Charles Shami Intel Scholar, Intel/Savannah College of Art and Design
Savannah College of Art and DesignB.F.A. Interactive Design and Game Development
Education
Mahreen Fatima[Environment|Artist]
Pub BrawlEnvironment Artist
Sept 2015 - May 2016
- Worked with a team of 10 to develop art style, concept, and settings- Modeled and textured props and architectural hero assets - Assisted the team in refining assets to fit the art style
- Contracted as an environment artist for unannounced VR project - Modeled, textured, and UV’d props and architecture assets - Designed all aspects of environments for VR-efficiency
FreelanceEnvironment Artist
Jan 2016 - Mar 2016
Dialect Effect Lead Environment Artist
Sept 2016 - March 2017
- Collaborated in a team with SCAD to make a VR language-learning game- Responsible for worldbuilding, lighting, team management, and pipeline R&D
Amazon 3D Artist
June 2017 - Feb 2018
- Modeled and textured photorealistic PBR assets on a product imaging team- Contributed to R&D on workflow such as implementing new software and tools
Oculus VR 3D Artist
May 2018 - Present
- Contributed to multiple teams in Oculus Research / Facebook Reality Labs (FRL)- Worked with designers and engineers to develop and process 3D scan data - Developed Substance-based pipeline for batch processing 3D scan textures- Responsible for accurate high-poly sculpting on organic models
Experience