CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible...
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Transcript of CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible...
h"p://archaeologydataservice.ac.uk
Michael Charno Ed Zukowski Stuart Jeffrey
Create Once, Consume Anywhere
Curating Accessible Archaeological Content for Mobile Apps
h"p://archaeologydataservice.ac.uk
• The ADS
• Archaeology Britain
• Lessons
• Community Examples
• NEARCH
• Conclusions
[Plan]Mobile Apps
h"p://archaeologydataservice.ac.uk
Mobile Apps [The ADS]
The Archaeology Data Service • set up in 1996 • one of 5 AHDS subject centres • based at the University of York • project based funding
Our Remit “To support research, learning and teaching with high
quality dependable digital resources”
h"p://archaeologydataservice.ac.uk
[Archaeology Britain]Mobile Apps
• General Public • Unique/Interesting Images • Limited Timeframe
h"p://archaeologydataservice.ac.uk
[Archaeology Britain]Mobile Apps
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[Archaeology Britain]Mobile Apps
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[Lessons]Mobile Apps
• Content is King
• Design/Look/Feel has high expectations
• Technical Development is relatively easy
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[Lessons]Mobile Apps
• Simple
• Modular
• Sustainable
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[Current Examples]Mobile Apps
• Address the issue of archaeological loss due to SCOTTISH coastal erosion
• Community based recording project
© The SCAPE Trust
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[Current Examples]Mobile Apps
• Address the issue of archaeological loss due to ENGLISH coastal erosion
• Deliver community based training • Build infrastructure of volunteers and systems • Mobile apps used for data collection
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[NEARCH]Mobile Apps
New Scenarios for a Community Involved Archaeology
• Archaeology for the community • Teach and share archaeological knowledge • Archaeology in a changing economy; towards
sustainability
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[NEARCH]Mobile Apps
• You(r) Archaeology • OASIS Mobile • HER Mobile
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[Conclusions]Mobile Apps
+ + =
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[Conclusions]Mobile Apps
Modular Development Iterative Design
http://www.mikaelfloysand.com/ @destraynor