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    Ani

    nimation is the rapid su

    motion. Animation wor

    different types of anim

    computer animation. The first s

    India, all the characters are Indi

    The global animation industry la

    US is the leader. Japan is a larg

    and mature operating mechanis

    the output value of the animatio

    Indian market

    The animation industry in India

    by NASSCOM. The Indian anim

    Currently, activities at the prod

    production accounting for a sm

    increase in future. The share of

    percent by 2009.

    Estimat

    The Indian market is increasi

    producers. The major driver be

    ation Film Industry

    ccession of 2D or 3D frames of artwork to cre

    s on the principle of persistence of vision.

    ations: traditional cell animation, stop motio

    ccessful Indian animation film was The Jung

    n and have Indian names as well.

    rgely lies in Europe, the U.S., Japan and Sout

    er exporter of animation content with a structur

    . South Korea is second to the U.S. and Jap

    industry.

    as estimated to be at USD 460 million in 200

    ation sector is expected to increase to USD 95

    uction stage form a major portion of outsou

    ll share. The share of post-production activiti

    fully animated movies is expected to increase

    d growth of Animation Sector in India

    ingly being sought by North American an

    ind this shift is the availability of low cost, p

    ate an illusion of

    here exist three

    animation and

    e Bookbased in

    h Korea wherein

    ed industry chain

    n with respect to

    as per a report

    0 million in 2009.

    rcing, with post-

    s is expected to

    ignificantly to 28

    European film

    werful computer

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    animation platforms and much l

    Technology has made comput

    animation industry is one of t

    animation and computer graphi

    animation content with some am

    Globally, the animation industr

    Many Indian animation compan

    North America. The jobs mainl

    etc. Indian companies have re

    Intellectual Property Rights of

    eventually have to shift to this m

    Figure 1: Animati

    Vertical Constituents of the

    Client - Gives the brief comp

    script.

    Production house Comprisedivision. The creative team dr

    character and then animates

    division has to convert the stor

    texture. The models are then

    composited. The company mu

    creative competence. IT infrast

    as hardware. One of the main

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    ower labour rates as compared to North Ame

    r animation available to the common perso

    he fastest growing industries. Movies are in

    c special effects. The bulk of the outsourcing

    ount of 3D content.

    can be classified as: Outsourcing and Co

    ies are working on outsourced projects from

    include production jobs such as key framin

    lised the potential of content development a

    he animation. Outsourcing companies in Indi

    odel to be able to move up the value chain.

    n: Revenue from Domestic and off-shoring

    Animation Industry

    rising the concept, storyline and

    of the Creative team and the ITaws each scene, sketches each

    them on the computer. The IT

    y board to models, backgrounds,

    pictured, clothed, animated and

    t have sufficient IT set up and

    ructure includes software as well

    hallenges is optimization of CPU

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    rica and Europe.

    and hence the

    creasingly using

    happens for 2D

    tent Ownership.

    the west, mainly

    , in-betweening,

    nd ownership of

    a will, therefore,

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    power of servers and infrastructure. The entire team, including the producer, the animation

    director, the backgrounds director, department heads, production coordinator, animators, etc,

    work in synchronization with each other.

    The producer may also be the distributor of the film. Typically, when major studios get involved

    early in the production, they finance most or all of the animated films development and

    production budget and also handle distribution. In return, they receive all rights (including the

    copyright) and control all creative, marketing and distribution decisions. While filmmakers can

    benefit financially from the guaranteed exhibition and broad audience reach provided by such

    deals, final compensation may be far less than expected once significant studio fees and

    expenses are deducted.

    Production Business Models 1

    Services Description

    In-house studio The producer provides the story for the film. The studio takes care of

    development and production support, financing and business resources,and distribution resources. The producer receives a fee and sometimes

    profit sharing, but the studio owns the IP for the film, and has creative

    control.

    Negative Pick up The producer provides the story, development, financing and final delivery

    of the film. The studio provides development and production support,

    business resources, and distribution resources. The studio receives a

    distribution fee and profit sharing, and has distribution rights. But the

    producer owns the IP for the film, and has creative control (although the

    studio may maintain right of final cut).

    Distribution only The producer provides a finished film. The studio provides distribution only.

    The producer retains complete creative and distribution rights. Distribution

    rights are licensed to the studio in exchange for a licensing fee paid to the

    producer.

    Distributor The distributor is responsible for the marketing and promotion of the film. The

    various modes of distribution to the end consumer are video, DVD, cinema screening, TV

    screening, etc. In a highly competitive industry such as this one, the films success depends to a

    large extent on the appropriate promotion and marketing of the film. The distributor usually getsinvolved only after the completion of the film and funding for production comes from elsewhere.

    In this scenario, the distributor takes approximately 35% of gross distribution revenues returned

    from the theaters, and then deducts expenses before remitting the remainder to the producer.

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    Areas of Operation

    The animation value chain is as follows:

    The areas of operation for Indian companies lie mainly in the production and post-production

    areas of the value chain. Indian companies work on outsourced projects from North America.

    Indian studios are also working on conversion of 2D content to 3D. Indian companies focus on

    outsourced projects and so there is very little attention paid to developing on own IP. Training

    institutes have started offering creative training but still these are very few in numbers.

    In terms of activities across the value chain, some animation studios are focusing on moving up

    the value chain.

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    IP creation

    Script preparation

    Character design

    Story

    conceptualization

    IP development

    Funding

    Scheduling

    Integration of

    Process

    EquipmentProvider

    Modelling

    Character Rigging

    Voice Recording

    Layout

    Animation

    ScreenplayStoryboarding

    Visual

    Development

    Lighting

    Texturing

    Sound

    Effects

    Music

    ContentRepurposing

    Digital

    Management

    Company

    Promotion

    Distribution

    Video Release

    DVD Release

    Cinema Screening

    TV ScreeningSales

    Marketing & Promotion

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    Customers

    VFX (visual effects) & SFX (spe

    outsourced work Hollywood fil

    movies like Krrish, Dhoom 2,

    performing VFX work in films. V

    studios. In case of SFX. Indian

    studios as well as on domestic p

    As per the business models that

    and seek different services.

    Model I: The animation studio

    studios. Such outsourced proj

    Philippine, Taipei and India. Th

    work i.e. the post-production p

    labour rates which makes t

    outsourcing. Some bigger anim

    part of the project to a smaller st

    Animation studios in Indi

    Indian animation studios

    Indian animation studios

    Model II: Modularization of a

    companies situated in India a

    production value chain. Such pa

    Indian animation studios

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    ial/sound effects) Indian studios have been w

    s. The demand for VFX in Indian cinema is

    etc. Tata Elxsi, EFX, Pixion are some of t

    X work is also done for TV advertisements an

    tudios have been working on outsourced proj

    rojects. However, this lies largely in the area of

    animation studios operate on, they have differ

    will outsource the labour intensive production

    cts are done mainly in the Asian countries

    e work involves a lot of ink, paint, compositi

    ocess of animation. The main driver of this

    ese small studios an attractive destinatio

    ation studios winning large scale projects in

    udio elsewhere. Such partnership can exist bet

    and abroad

    and advertising firms

    and foreign TV channels/ film producers

    nimation is done, wherein experts from m

    d abroad come together to execute specifi

    rtnership can be seen between:

    and foreign TV channels/film producers

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    orking in VFX on

    increasing with

    e major studios

    d series by small

    ects from foreign

    post-production.

    ent requirements

    work to smaller

    such as Korea,

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    Animation studios in India and abroad

    Model III: The animation studio owns the intellectual property rights to the content and

    generates revenues from the content itself or by means of ancillary revenues.

    Services offered Platform Distribution Percentage Skills needed

    Stop motion paper cuts,puppets, clay motion, objectanimation

    Films 20%Direct DVD 40%TV Broadcast - 20%

    Basic level

    2D simulation - crowd simulation,skeletal animation

    Films 50%Direct DVD 100%TV Broadcast 70%

    Medium level

    3D simulation motion capture Films 100%Direct DVD 100%TV Broadcast 100%

    High level

    Television advertisers Animated characters are becoming increasingly popular foradvertising and brand promotions. Animated ads cost about the same as live action

    commercials. Example, Amul girl, Chintamanifor ICICI.

    Game Asset Creation Game asset creation involves the development of sets, props and

    characters for games in different platforms. Unlike game development, which requires a set of

    programmers in addition to animators, many animation studios undertake game asset creation.

    Interactive CDs/DVDs Educational and informational animated products are often published

    directly on DVD with a majority of these products being geared towards children and young

    adults.

    Establishing Business Activities

    Till a few years back, Indian animation studios merely served the outsourcing needs of foreign

    studios and dealt with low-end production jobs. Studios are now realizing the potential of

    integrating across the value chain and cashing in on the numerous revenue opportunities.

    Indian animation studios are now servicing various channels such as feature films, TV

    programs, advertisements/commercials and computer games. Animation services are also

    assuming importance in niches such as film titling, special effects, web entertainment programs,

    TV broadcast graphics, 3D modeling and background development. The extent of servicesoffered by an animation production company includes those in animation production services,

    co-production and content creation.

    According to a NASSCOM study, the forces that will determine the progress of the Indian

    animation sector are technical training to produce skilled manpower, low costs of animation

    production, demand generated from Indian television channels and the development of

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    domestic animation studios an

    working in the following areas:

    A few companies have entered

    distribution of animation films as

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    into IP creation (concept creation stage of

    well.

    nimation Process Flow Chart 1

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    Market Potential

    Various revenue generation op

    domestic market. The need for

    television sector has also provid

    now trying to exploit this opport

    several training houses for buildi

    Thus, the animation production i

    industry for the country. Indian d

    valuable experience and improvi

    India benefits from the familiarit

    is outsourced from overseas.

    targeted at creating skill

    manpower for the

    animation market to

    match up to globalstandards.

    Indian content

    developers also have

    exposure and access to

    rich heritage of

    traditional literature. This

    would offer the potential

    for content-based

    partnerships. This gives

    Indian animation studiosanother reason to move

    up the value chain and

    increase revenues by

    focusing on IP

    ownership instead of merely con

    With IP development in place, s

    from the high return on investm

    attractive ancillary revenue strea

    portunities are now available to ICT solution

    nimation and special effects related work in th

    ed a boost to this segment. Numerous softwar

    unity. Animation studios have also grown in n

    ng skilled manpower to serve this market.

    ndustry in India has the potential to grow into

    esign studios have established their credential

    ng their skill sets in this high potential global in

    of Indian animators with the English languag

    esides, a number of initiatives are underwa

    centrating on outsourced projects.

    tudios can create their own full-length feature

    nt from box office and CD/DVD collections apa

    m (just as in the case of Hanuman- 2004).

    providers in the

    e growing Indian

    e companies are

    mber along with

    major exporting

    abroad, gaining

    ustry.

    e when the work

    y in the country

    films and benefit

    rt from the highly

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    Investment and ROI

    Investment

    Companies need to invest in video studios, digital cinema facilities, animation and special effect

    studios, DVD and CD replication service providers, teleport facilities and outdoor shooting

    facilities.

    Studios also have to invest time and resources to train new animation graduates before they

    become skilled enough to be productive. This adds to their cost even as there is the risk after

    training that the worker may be poached by another studio.

    A major investment in the value chain goes towards animation software licenses. Since a

    majority of the studios in India are small, they can only afford a limited number of licenses which

    again limits their capacity. Up gradation may be required to more advanced software versions

    which further add to the studios cost.

    There has been an increase in complexity of the process due to bigger projects and a need for

    more sophisticated visual effects. This requires an up gradation of studio storage infrastructure.There are computer-intensive applications that are used by digital content creators.

    Compromises have to be made on creativity when there is not enough infrastructure to support

    it. Companies wanting to switch to the in-house production model, have to invest large sums ($

    100-120 million) required for a feature film.

    Some Indian animation studios are seeing a revenue opportunity in converting old two

    dimensional animation into the three dimensional format for foreign audiences. This requires a

    budget of approximately $400,000 for remaking each episode.

    The script writer has to be very careful while writing script for the movie because if there are too

    many objects in the frame, there will be heavy animation required and budget might beovershot. Some animation studios are outsourcing the script writing work to US studios to get

    the exact emotions within the budget constraints.

    Huge investments are required if companies have to set up a studio of the level of Walt Disney.

    Currently in India, studios are small or medium in size in terms of infrastructure, equipment, and

    manpower.

    Salary paid to editor is around Rs 50,000 and increases to around a lakh. Master print costs Rs

    50,000. Prints are copied and then released from the master print. Marketing expenditure is

    spent on all four screens - theatre, TV, mobile and Internet.

    ROI

    A particular product brought once is used for other projects as well. RoI is based on the man

    hours used and the number of people involved.

    Box office collections - 60-75% revenue

    Satellite TV rights - 15%

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    Merchandising - 15%

    Home video - 5%

    High revenue potential and return on investment in original property (IP) development.

    Animation content in the domestic market is growing as Indian studios develop their own IP.

    This helps build a revenue stream for the future and assists studios in moving up the valuechain.

    3D is a relatively new industry (it began with Pixars Toy Story in 1995) and 2D has been around

    for a hundred years. There is no lack of content to convert from 2D to 3D. The market for

    conversion of 2D animation into 3D is estimated to be between $1 billion and $2 billion.

    Market prices of inputs, selling prices of the business products

    The production budget for Indian animated movies is predicted to increase from approximately

    US$2.5 million from previous financial year to about US$7.5million in 2012. Similarly, the

    average revenue from a good animation movie will increase from US$7.5 million to US$12.5million during the same period.

    The cost of production of a half an hour animated programme in the US is around $250,000-

    $400,000. In Korea and Taiwan it is around $110,000-$120,000 while in India it would be

    $60,000.1 A 3-D animation film can cost US$70,000 to produce in India, half the price of same

    product in the US. Animators charge about $125 an hour in the US while in India, they cost $25

    an hour. The average cost of setting up an animation studio in a city like Pune or Hyderabad is

    approximately $5-$7 million.

    Resource Requirements

    Finance: The investment required depends on the scale of operations of the studio. Depending

    on the size of the project and the technology to be used, the financial resources differ. For

    example, some of the products for online compositing cost from Rs.35 lakh to a few crores for a

    standalone workstation. Similarly, the software used also drives the cost in terms of cost of

    software licenses, employee skill development, server up gradation, etc. If the investment is

    large, it has to be amortised over a period of time. It is not economically viable to buy a product

    for a single transaction it must be utilised for many projects. Measurement of ROI boils down

    to man-hours used.

    Technical: In order to compete with the best global digital animation houses, it is necessary to

    deploy state-of-the-art hardware and software.

    Since animation primarily deals with software, security concerns from the data perspective are

    possible. There is a need for networks based on multi-firewall protection along with daily

    backups and external backups. Constant up gradation to advanced techniques for different

    animation value chain activities such as compositing must also be done to match up to global

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    standards. Other software such as project tracking software may also be required depending on

    the level of operation of the studio. Another challenge is the huge and continuous capital

    requirements. Technology keeps changing, so there is a need to constantly update the

    hardware and software. Yet another challenge is the optimisation of the CPU power of the

    servers and IT infrastructure. Plug-ins, proprietary software available with vendors, or in-house

    software helps in resolving this issue. Processes such as rendering use a lot of CPU power.

    Consider the example of the film Hanuman released in the year 2004:

    Investment

    Budget INR 10 crore

    IP = owned by Percept Picture company

    160 artists (including 40 digital artists)

    ROI: Theatre collections grossing about Rs 30 crore (including the

    Telugu dubbed version)

    Ancillary revenues = Rs 6.5 crore

    Comics - Licensing the Hanuman character to Delhi-based Diamond

    comics

    Merchandising Apparel, stationery, kids accessories, toys

    Music Partnership with Times Music

    Product placement and promotion on TV shows

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    Skill Set Requirements

    There is a lack of quality resources, limited training institutions and high attrition rates amongst

    current skilled manpower. While there are 10,000-odd animators in the country presently, there

    is a demand for at least 50,000. About 1000-1,500 animators are churned out every year butanimation studios feel that they need additional training to match international quality

    benchmarks.

    In India, majority of the animation companies are small in terms of number of employees. More

    than half of the companies are small with less than 40 artists. Some medium size companies

    employing from 40 to 100 artists are into high quality work and have started creating their own

    IP. A handful is large studios employing more than 140 artists and take up most of the

    outsourced projects. These are well established in the domestic and international markets and

    have been around for a longer period.

    A number of institutes have come up offering courses in animation training. Some known

    institutes are MAAC, Whistling Woods, Industrial Design Centre, IIT, Mumbai, National Institute

    of Design, Takshaa, Colour Chips Institute of Entertainment & Media Arts, etc. Out of these

    institutes, very few offer training in creative development, which is the need of the day.

    Studios also have to invest time and resources to train new animation graduates before they

    become skilled enough to be productive. This adds to their cost even as there is the risk after

    training that the worker may be poached by another studio.

    Animators must have excellent creative and artistic abilities - a flair for drawing, sketching or

    caricaturing (preferably a degree in graphic/applied/fine art), a good sense of humour and an

    eye for detail. Good knowledge of conventional 2-D animation and handling current animation

    and multimedia software i.e. ANIMO, MAYA, 3D Studio Max, Adobe After Effects, Tictactoon,

    Flash, Giff Animator, ULead and good compositing softwares like Adobe Photo Shop, Adobe

    Illustrator, etc. is required. While 2-D animation has almost stagnated globally, Flash and 3-D

    animation, being much more realistic are the upcoming trends.

    The skill-set required for 3D animation is far more intricate than for 2D and animation houses in

    the US, UK and Canada are on the lookout for alternate low cost production centres for 3D

    animation. For the Indian animation industry this is an excellent opportunity. While an animator

    can do an entire 2D frame on his own, an entire team of artists have to work in tandem to get

    the lighting, composition, modelling and rigging right to compose a frame in 3D.

    Management Practices and Organizational System

    Once the complexity of a particular project is determined, a project structure is planned. The

    core team includes a project head, creative director, technical director, animation supervisor,

    background lead supervisor, animation lead and composing lead. Each one of them is

    responsible for their verticals including the modelling head or background head or composting

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    head. They report to the proje

    show. This is the typical hierarc

    the complexity of the show or th

    hardware or software issues the

    are common to all projects.

    The animation team comprises

    A project has a Main/Lead A

    expressions. The In-between or

    Animator. There are also Juni

    Designers. Typically, the co

    storyboard, recorded dialogues

    work on linedrawing, colour fillin

    The basic organisation system o

    Issues and Problems

    1. Lack of quality training

    many institutions are out

    2. Attrition and poaching

    as software. Poaching

    manpower.

    3. There is also a loss of ex

    4. Very little awareness of c

    5. Price undercutting In

    outsourced projects thus

    6. Lack of fine art status

    focus on technical aspec

    7. Minimal government sup

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    t head. There is also an executive or line p

    hy for a particular project, but it keeps changi

    e project. The heads of departments report to t

    y interact with the technology head. The IT tea

    f the following:

    imator who draws the main character, its

    Clean-Up Artist fills the gaps in the drawings d

    or Artists, Layout Artists, Background Artist

    plete pre-production package, including t

    and exposure sheets come from the client. I

    g, motion and detailing and send them to the cl

    f an animation studio is as follows:

    due to insufficient training institutions and c

    ated.

    loss of experienced professionals to competin

    within the industry results from low avail

    perienced professionals to other industries suc

    areer in animation

    ian animation studios compete with each

    offering services at lower costs leading to low

    Traditional dominance of outsourcing work

    s, rather than content creation

    port or incentives

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    he CEO. For any

    m and resources

    movements and

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    he blueprint or

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    urses offered in

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    8. Government regulations are not very favourable for animation production.

    9. Cheap cost cannot become competitive advantage.

    10. Limited domestic demand for animation. The demand is restricted to a few animation

    feature films which have fared well at the box office.

    Key Trends and Future Perspectives

    Going forward, the film animation sector is poised to grow. Some of the trends that will be

    witnessed are as follows:

    Increase in budgets: The production budget for animated movies will increase from USD 2

    million-USD 2.5 million to USD 5 million-USD 7.5 million. The average realizations for a good

    animation movie will increase to USD7.5million - USD12.5 million.

    International releases: Indian animation movies will release in the international markets. Due

    to this, the split of revenues will change. Currently, India box office accounts for 60%-75% of

    revenues, satellite TV rights 15%, merchandising 15% and home video is 5%. In the next 2-3

    years, India box office will account for 40% of the total revenues, 20% from satellite TV rights,

    15% from foreign consumption, 10% from merchandising and 5% from home video sales.

    Increase in alternate revenue streams to serve as RoI for animation studios: A reduction of

    duties on consoles is expected resulting in reduced prices. Better quality mobile games and

    enhanced skill sets will result in a rise in mobile game outsourcing deals. Higher revenue

    shares, third-party contracts and end-to-end development of mobile games will lead to better

    revenue realization for mobile game developers, thereby increasing ancillary revenues for the IPowner.

    Improvement in skill sets: In India, the skill sets will develop to produce high quality work. The

    animation companies will produce 3D animation and provide services across the value chain.

    Set up of captive units: Due to cost advantage, adequate skill sets and domestic market

    growth, international studios will set up captive centers in India.

    Change in IP ownership: Rights of animation will be retained by the developer instead of the

    TV channel. The developer will be able to exploit alternate revenue streams such as

    merchandising and sale on digital platforms.

    Consolidation: The industry is expected to go through consolidation with smaller players being

    acquired by the bigger companies.

    Emergence of new and upgraded courses: Courses on skill up gradation are being launched.

    These courses will be targeted at professionals that have already spent 2-3 years in the

    industry.

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    Also there will be a rise in the post diploma courses for specialization. Standalone management

    courses in animation will be launched. There will be special courses for mid- level and top level

    management.

    Foreign demand: Customized content companies will increasingly service the foreign market.

    They may undertake acquisitions or enter into alliances in order to establish presence in foreign

    countries.

    Some recommendations are:

    1. Set up animation parks similar to software technology parks.

    2. Increase audience interest in animation

    3. Co-production tie-ups with countries such as Canada to develop animation content, and

    arrangements with producers or studios in the US.

    4. Explore newer opportunities for the use of animation, for example, in documentaries, etc.

    5. Develop India as a destination for animation.

    6. Strengthen the interface between local studios and producers.

    7. Showcase Indian animated feature films and works in major international animation

    markets and festivals.

    8. Develop infrastructure for animation product development.

    9. Set up more training centers to produce skilled manpower to serve the needs of the

    Indian animation industry.

    For further information entrepreneurs can contact following training institutes:

    Maya Academy of Advanced Cinemaics, Mumbai

    Takshaa- Academy for the Artists, Bangalore

    Business Profile of Animation Film Industry

    Prepared by Mudra Institute of Communication Ahmedabad (MICA)

    For Department of Science & Technology (DST), Technology Bhawan, New Mehrauli

    Road, New Delhi 16

    Note: Various references have been used in the preparation of this profile. For further details please contact the Institute.