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Ani
nimation is the rapid su
motion. Animation wor
different types of anim
computer animation. The first s
India, all the characters are Indi
The global animation industry la
US is the leader. Japan is a larg
and mature operating mechanis
the output value of the animatio
Indian market
The animation industry in India
by NASSCOM. The Indian anim
Currently, activities at the prod
production accounting for a sm
increase in future. The share of
percent by 2009.
Estimat
The Indian market is increasi
producers. The major driver be
ation Film Industry
ccession of 2D or 3D frames of artwork to cre
s on the principle of persistence of vision.
ations: traditional cell animation, stop motio
ccessful Indian animation film was The Jung
n and have Indian names as well.
rgely lies in Europe, the U.S., Japan and Sout
er exporter of animation content with a structur
. South Korea is second to the U.S. and Jap
industry.
as estimated to be at USD 460 million in 200
ation sector is expected to increase to USD 95
uction stage form a major portion of outsou
ll share. The share of post-production activiti
fully animated movies is expected to increase
d growth of Animation Sector in India
ingly being sought by North American an
ind this shift is the availability of low cost, p
ate an illusion of
here exist three
animation and
e Bookbased in
h Korea wherein
ed industry chain
n with respect to
as per a report
0 million in 2009.
rcing, with post-
s is expected to
ignificantly to 28
European film
werful computer
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animation platforms and much l
Technology has made comput
animation industry is one of t
animation and computer graphi
animation content with some am
Globally, the animation industr
Many Indian animation compan
North America. The jobs mainl
etc. Indian companies have re
Intellectual Property Rights of
eventually have to shift to this m
Figure 1: Animati
Vertical Constituents of the
Client - Gives the brief comp
script.
Production house Comprisedivision. The creative team dr
character and then animates
division has to convert the stor
texture. The models are then
composited. The company mu
creative competence. IT infrast
as hardware. One of the main
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ower labour rates as compared to North Ame
r animation available to the common perso
he fastest growing industries. Movies are in
c special effects. The bulk of the outsourcing
ount of 3D content.
can be classified as: Outsourcing and Co
ies are working on outsourced projects from
include production jobs such as key framin
lised the potential of content development a
he animation. Outsourcing companies in Indi
odel to be able to move up the value chain.
n: Revenue from Domestic and off-shoring
Animation Industry
rising the concept, storyline and
of the Creative team and the ITaws each scene, sketches each
them on the computer. The IT
y board to models, backgrounds,
pictured, clothed, animated and
t have sufficient IT set up and
ructure includes software as well
hallenges is optimization of CPU
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rica and Europe.
and hence the
creasingly using
happens for 2D
tent Ownership.
the west, mainly
, in-betweening,
nd ownership of
a will, therefore,
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power of servers and infrastructure. The entire team, including the producer, the animation
director, the backgrounds director, department heads, production coordinator, animators, etc,
work in synchronization with each other.
The producer may also be the distributor of the film. Typically, when major studios get involved
early in the production, they finance most or all of the animated films development and
production budget and also handle distribution. In return, they receive all rights (including the
copyright) and control all creative, marketing and distribution decisions. While filmmakers can
benefit financially from the guaranteed exhibition and broad audience reach provided by such
deals, final compensation may be far less than expected once significant studio fees and
expenses are deducted.
Production Business Models 1
Services Description
In-house studio The producer provides the story for the film. The studio takes care of
development and production support, financing and business resources,and distribution resources. The producer receives a fee and sometimes
profit sharing, but the studio owns the IP for the film, and has creative
control.
Negative Pick up The producer provides the story, development, financing and final delivery
of the film. The studio provides development and production support,
business resources, and distribution resources. The studio receives a
distribution fee and profit sharing, and has distribution rights. But the
producer owns the IP for the film, and has creative control (although the
studio may maintain right of final cut).
Distribution only The producer provides a finished film. The studio provides distribution only.
The producer retains complete creative and distribution rights. Distribution
rights are licensed to the studio in exchange for a licensing fee paid to the
producer.
Distributor The distributor is responsible for the marketing and promotion of the film. The
various modes of distribution to the end consumer are video, DVD, cinema screening, TV
screening, etc. In a highly competitive industry such as this one, the films success depends to a
large extent on the appropriate promotion and marketing of the film. The distributor usually getsinvolved only after the completion of the film and funding for production comes from elsewhere.
In this scenario, the distributor takes approximately 35% of gross distribution revenues returned
from the theaters, and then deducts expenses before remitting the remainder to the producer.
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Areas of Operation
The animation value chain is as follows:
The areas of operation for Indian companies lie mainly in the production and post-production
areas of the value chain. Indian companies work on outsourced projects from North America.
Indian studios are also working on conversion of 2D content to 3D. Indian companies focus on
outsourced projects and so there is very little attention paid to developing on own IP. Training
institutes have started offering creative training but still these are very few in numbers.
In terms of activities across the value chain, some animation studios are focusing on moving up
the value chain.
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IP creation
Script preparation
Character design
Story
conceptualization
IP development
Funding
Scheduling
Integration of
Process
EquipmentProvider
Modelling
Character Rigging
Voice Recording
Layout
Animation
ScreenplayStoryboarding
Visual
Development
Lighting
Texturing
Sound
Effects
Music
ContentRepurposing
Digital
Management
Company
Promotion
Distribution
Video Release
DVD Release
Cinema Screening
TV ScreeningSales
Marketing & Promotion
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Customers
VFX (visual effects) & SFX (spe
outsourced work Hollywood fil
movies like Krrish, Dhoom 2,
performing VFX work in films. V
studios. In case of SFX. Indian
studios as well as on domestic p
As per the business models that
and seek different services.
Model I: The animation studio
studios. Such outsourced proj
Philippine, Taipei and India. Th
work i.e. the post-production p
labour rates which makes t
outsourcing. Some bigger anim
part of the project to a smaller st
Animation studios in Indi
Indian animation studios
Indian animation studios
Model II: Modularization of a
companies situated in India a
production value chain. Such pa
Indian animation studios
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ial/sound effects) Indian studios have been w
s. The demand for VFX in Indian cinema is
etc. Tata Elxsi, EFX, Pixion are some of t
X work is also done for TV advertisements an
tudios have been working on outsourced proj
rojects. However, this lies largely in the area of
animation studios operate on, they have differ
will outsource the labour intensive production
cts are done mainly in the Asian countries
e work involves a lot of ink, paint, compositi
ocess of animation. The main driver of this
ese small studios an attractive destinatio
ation studios winning large scale projects in
udio elsewhere. Such partnership can exist bet
and abroad
and advertising firms
and foreign TV channels/ film producers
nimation is done, wherein experts from m
d abroad come together to execute specifi
rtnership can be seen between:
and foreign TV channels/film producers
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orking in VFX on
increasing with
e major studios
d series by small
ects from foreign
post-production.
ent requirements
work to smaller
such as Korea,
g and scanning
odel is the low
for animation
urn outsource a
ween:
ltiple animation
function in the
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Animation studios in India and abroad
Model III: The animation studio owns the intellectual property rights to the content and
generates revenues from the content itself or by means of ancillary revenues.
Services offered Platform Distribution Percentage Skills needed
Stop motion paper cuts,puppets, clay motion, objectanimation
Films 20%Direct DVD 40%TV Broadcast - 20%
Basic level
2D simulation - crowd simulation,skeletal animation
Films 50%Direct DVD 100%TV Broadcast 70%
Medium level
3D simulation motion capture Films 100%Direct DVD 100%TV Broadcast 100%
High level
Television advertisers Animated characters are becoming increasingly popular foradvertising and brand promotions. Animated ads cost about the same as live action
commercials. Example, Amul girl, Chintamanifor ICICI.
Game Asset Creation Game asset creation involves the development of sets, props and
characters for games in different platforms. Unlike game development, which requires a set of
programmers in addition to animators, many animation studios undertake game asset creation.
Interactive CDs/DVDs Educational and informational animated products are often published
directly on DVD with a majority of these products being geared towards children and young
adults.
Establishing Business Activities
Till a few years back, Indian animation studios merely served the outsourcing needs of foreign
studios and dealt with low-end production jobs. Studios are now realizing the potential of
integrating across the value chain and cashing in on the numerous revenue opportunities.
Indian animation studios are now servicing various channels such as feature films, TV
programs, advertisements/commercials and computer games. Animation services are also
assuming importance in niches such as film titling, special effects, web entertainment programs,
TV broadcast graphics, 3D modeling and background development. The extent of servicesoffered by an animation production company includes those in animation production services,
co-production and content creation.
According to a NASSCOM study, the forces that will determine the progress of the Indian
animation sector are technical training to produce skilled manpower, low costs of animation
production, demand generated from Indian television channels and the development of
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domestic animation studios an
working in the following areas:
A few companies have entered
distribution of animation films as
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training centers. Indian animation compani
into IP creation (concept creation stage of
well.
nimation Process Flow Chart 1
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es are currently
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Market Potential
Various revenue generation op
domestic market. The need for
television sector has also provid
now trying to exploit this opport
several training houses for buildi
Thus, the animation production i
industry for the country. Indian d
valuable experience and improvi
India benefits from the familiarit
is outsourced from overseas.
targeted at creating skill
manpower for the
animation market to
match up to globalstandards.
Indian content
developers also have
exposure and access to
rich heritage of
traditional literature. This
would offer the potential
for content-based
partnerships. This gives
Indian animation studiosanother reason to move
up the value chain and
increase revenues by
focusing on IP
ownership instead of merely con
With IP development in place, s
from the high return on investm
attractive ancillary revenue strea
portunities are now available to ICT solution
nimation and special effects related work in th
ed a boost to this segment. Numerous softwar
unity. Animation studios have also grown in n
ng skilled manpower to serve this market.
ndustry in India has the potential to grow into
esign studios have established their credential
ng their skill sets in this high potential global in
of Indian animators with the English languag
esides, a number of initiatives are underwa
centrating on outsourced projects.
tudios can create their own full-length feature
nt from box office and CD/DVD collections apa
m (just as in the case of Hanuman- 2004).
providers in the
e growing Indian
e companies are
mber along with
major exporting
abroad, gaining
ustry.
e when the work
y in the country
films and benefit
rt from the highly
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Investment and ROI
Investment
Companies need to invest in video studios, digital cinema facilities, animation and special effect
studios, DVD and CD replication service providers, teleport facilities and outdoor shooting
facilities.
Studios also have to invest time and resources to train new animation graduates before they
become skilled enough to be productive. This adds to their cost even as there is the risk after
training that the worker may be poached by another studio.
A major investment in the value chain goes towards animation software licenses. Since a
majority of the studios in India are small, they can only afford a limited number of licenses which
again limits their capacity. Up gradation may be required to more advanced software versions
which further add to the studios cost.
There has been an increase in complexity of the process due to bigger projects and a need for
more sophisticated visual effects. This requires an up gradation of studio storage infrastructure.There are computer-intensive applications that are used by digital content creators.
Compromises have to be made on creativity when there is not enough infrastructure to support
it. Companies wanting to switch to the in-house production model, have to invest large sums ($
100-120 million) required for a feature film.
Some Indian animation studios are seeing a revenue opportunity in converting old two
dimensional animation into the three dimensional format for foreign audiences. This requires a
budget of approximately $400,000 for remaking each episode.
The script writer has to be very careful while writing script for the movie because if there are too
many objects in the frame, there will be heavy animation required and budget might beovershot. Some animation studios are outsourcing the script writing work to US studios to get
the exact emotions within the budget constraints.
Huge investments are required if companies have to set up a studio of the level of Walt Disney.
Currently in India, studios are small or medium in size in terms of infrastructure, equipment, and
manpower.
Salary paid to editor is around Rs 50,000 and increases to around a lakh. Master print costs Rs
50,000. Prints are copied and then released from the master print. Marketing expenditure is
spent on all four screens - theatre, TV, mobile and Internet.
ROI
A particular product brought once is used for other projects as well. RoI is based on the man
hours used and the number of people involved.
Box office collections - 60-75% revenue
Satellite TV rights - 15%
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Merchandising - 15%
Home video - 5%
High revenue potential and return on investment in original property (IP) development.
Animation content in the domestic market is growing as Indian studios develop their own IP.
This helps build a revenue stream for the future and assists studios in moving up the valuechain.
3D is a relatively new industry (it began with Pixars Toy Story in 1995) and 2D has been around
for a hundred years. There is no lack of content to convert from 2D to 3D. The market for
conversion of 2D animation into 3D is estimated to be between $1 billion and $2 billion.
Market prices of inputs, selling prices of the business products
The production budget for Indian animated movies is predicted to increase from approximately
US$2.5 million from previous financial year to about US$7.5million in 2012. Similarly, the
average revenue from a good animation movie will increase from US$7.5 million to US$12.5million during the same period.
The cost of production of a half an hour animated programme in the US is around $250,000-
$400,000. In Korea and Taiwan it is around $110,000-$120,000 while in India it would be
$60,000.1 A 3-D animation film can cost US$70,000 to produce in India, half the price of same
product in the US. Animators charge about $125 an hour in the US while in India, they cost $25
an hour. The average cost of setting up an animation studio in a city like Pune or Hyderabad is
approximately $5-$7 million.
Resource Requirements
Finance: The investment required depends on the scale of operations of the studio. Depending
on the size of the project and the technology to be used, the financial resources differ. For
example, some of the products for online compositing cost from Rs.35 lakh to a few crores for a
standalone workstation. Similarly, the software used also drives the cost in terms of cost of
software licenses, employee skill development, server up gradation, etc. If the investment is
large, it has to be amortised over a period of time. It is not economically viable to buy a product
for a single transaction it must be utilised for many projects. Measurement of ROI boils down
to man-hours used.
Technical: In order to compete with the best global digital animation houses, it is necessary to
deploy state-of-the-art hardware and software.
Since animation primarily deals with software, security concerns from the data perspective are
possible. There is a need for networks based on multi-firewall protection along with daily
backups and external backups. Constant up gradation to advanced techniques for different
animation value chain activities such as compositing must also be done to match up to global
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standards. Other software such as project tracking software may also be required depending on
the level of operation of the studio. Another challenge is the huge and continuous capital
requirements. Technology keeps changing, so there is a need to constantly update the
hardware and software. Yet another challenge is the optimisation of the CPU power of the
servers and IT infrastructure. Plug-ins, proprietary software available with vendors, or in-house
software helps in resolving this issue. Processes such as rendering use a lot of CPU power.
Consider the example of the film Hanuman released in the year 2004:
Investment
Budget INR 10 crore
IP = owned by Percept Picture company
160 artists (including 40 digital artists)
ROI: Theatre collections grossing about Rs 30 crore (including the
Telugu dubbed version)
Ancillary revenues = Rs 6.5 crore
Comics - Licensing the Hanuman character to Delhi-based Diamond
comics
Merchandising Apparel, stationery, kids accessories, toys
Music Partnership with Times Music
Product placement and promotion on TV shows
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Skill Set Requirements
There is a lack of quality resources, limited training institutions and high attrition rates amongst
current skilled manpower. While there are 10,000-odd animators in the country presently, there
is a demand for at least 50,000. About 1000-1,500 animators are churned out every year butanimation studios feel that they need additional training to match international quality
benchmarks.
In India, majority of the animation companies are small in terms of number of employees. More
than half of the companies are small with less than 40 artists. Some medium size companies
employing from 40 to 100 artists are into high quality work and have started creating their own
IP. A handful is large studios employing more than 140 artists and take up most of the
outsourced projects. These are well established in the domestic and international markets and
have been around for a longer period.
A number of institutes have come up offering courses in animation training. Some known
institutes are MAAC, Whistling Woods, Industrial Design Centre, IIT, Mumbai, National Institute
of Design, Takshaa, Colour Chips Institute of Entertainment & Media Arts, etc. Out of these
institutes, very few offer training in creative development, which is the need of the day.
Studios also have to invest time and resources to train new animation graduates before they
become skilled enough to be productive. This adds to their cost even as there is the risk after
training that the worker may be poached by another studio.
Animators must have excellent creative and artistic abilities - a flair for drawing, sketching or
caricaturing (preferably a degree in graphic/applied/fine art), a good sense of humour and an
eye for detail. Good knowledge of conventional 2-D animation and handling current animation
and multimedia software i.e. ANIMO, MAYA, 3D Studio Max, Adobe After Effects, Tictactoon,
Flash, Giff Animator, ULead and good compositing softwares like Adobe Photo Shop, Adobe
Illustrator, etc. is required. While 2-D animation has almost stagnated globally, Flash and 3-D
animation, being much more realistic are the upcoming trends.
The skill-set required for 3D animation is far more intricate than for 2D and animation houses in
the US, UK and Canada are on the lookout for alternate low cost production centres for 3D
animation. For the Indian animation industry this is an excellent opportunity. While an animator
can do an entire 2D frame on his own, an entire team of artists have to work in tandem to get
the lighting, composition, modelling and rigging right to compose a frame in 3D.
Management Practices and Organizational System
Once the complexity of a particular project is determined, a project structure is planned. The
core team includes a project head, creative director, technical director, animation supervisor,
background lead supervisor, animation lead and composing lead. Each one of them is
responsible for their verticals including the modelling head or background head or composting
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head. They report to the proje
show. This is the typical hierarc
the complexity of the show or th
hardware or software issues the
are common to all projects.
The animation team comprises
A project has a Main/Lead A
expressions. The In-between or
Animator. There are also Juni
Designers. Typically, the co
storyboard, recorded dialogues
work on linedrawing, colour fillin
The basic organisation system o
Issues and Problems
1. Lack of quality training
many institutions are out
2. Attrition and poaching
as software. Poaching
manpower.
3. There is also a loss of ex
4. Very little awareness of c
5. Price undercutting In
outsourced projects thus
6. Lack of fine art status
focus on technical aspec
7. Minimal government sup
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t head. There is also an executive or line p
hy for a particular project, but it keeps changi
e project. The heads of departments report to t
y interact with the technology head. The IT tea
f the following:
imator who draws the main character, its
Clean-Up Artist fills the gaps in the drawings d
or Artists, Layout Artists, Background Artist
plete pre-production package, including t
and exposure sheets come from the client. I
g, motion and detailing and send them to the cl
f an animation studio is as follows:
due to insufficient training institutions and c
ated.
loss of experienced professionals to competin
within the industry results from low avail
perienced professionals to other industries suc
areer in animation
ian animation studios compete with each
offering services at lower costs leading to low
Traditional dominance of outsourcing work
s, rather than content creation
port or incentives
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oducer for each
g depending on
he CEO. For any
m and resources
movements and
one by the Lead
and Character
he blueprint or
dian artists then
ient via satellite.
urses offered in
industries such
bility of quality
as software.
ther to acquire
uality output.
plus educational
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8. Government regulations are not very favourable for animation production.
9. Cheap cost cannot become competitive advantage.
10. Limited domestic demand for animation. The demand is restricted to a few animation
feature films which have fared well at the box office.
Key Trends and Future Perspectives
Going forward, the film animation sector is poised to grow. Some of the trends that will be
witnessed are as follows:
Increase in budgets: The production budget for animated movies will increase from USD 2
million-USD 2.5 million to USD 5 million-USD 7.5 million. The average realizations for a good
animation movie will increase to USD7.5million - USD12.5 million.
International releases: Indian animation movies will release in the international markets. Due
to this, the split of revenues will change. Currently, India box office accounts for 60%-75% of
revenues, satellite TV rights 15%, merchandising 15% and home video is 5%. In the next 2-3
years, India box office will account for 40% of the total revenues, 20% from satellite TV rights,
15% from foreign consumption, 10% from merchandising and 5% from home video sales.
Increase in alternate revenue streams to serve as RoI for animation studios: A reduction of
duties on consoles is expected resulting in reduced prices. Better quality mobile games and
enhanced skill sets will result in a rise in mobile game outsourcing deals. Higher revenue
shares, third-party contracts and end-to-end development of mobile games will lead to better
revenue realization for mobile game developers, thereby increasing ancillary revenues for the IPowner.
Improvement in skill sets: In India, the skill sets will develop to produce high quality work. The
animation companies will produce 3D animation and provide services across the value chain.
Set up of captive units: Due to cost advantage, adequate skill sets and domestic market
growth, international studios will set up captive centers in India.
Change in IP ownership: Rights of animation will be retained by the developer instead of the
TV channel. The developer will be able to exploit alternate revenue streams such as
merchandising and sale on digital platforms.
Consolidation: The industry is expected to go through consolidation with smaller players being
acquired by the bigger companies.
Emergence of new and upgraded courses: Courses on skill up gradation are being launched.
These courses will be targeted at professionals that have already spent 2-3 years in the
industry.
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Also there will be a rise in the post diploma courses for specialization. Standalone management
courses in animation will be launched. There will be special courses for mid- level and top level
management.
Foreign demand: Customized content companies will increasingly service the foreign market.
They may undertake acquisitions or enter into alliances in order to establish presence in foreign
countries.
Some recommendations are:
1. Set up animation parks similar to software technology parks.
2. Increase audience interest in animation
3. Co-production tie-ups with countries such as Canada to develop animation content, and
arrangements with producers or studios in the US.
4. Explore newer opportunities for the use of animation, for example, in documentaries, etc.
5. Develop India as a destination for animation.
6. Strengthen the interface between local studios and producers.
7. Showcase Indian animated feature films and works in major international animation
markets and festivals.
8. Develop infrastructure for animation product development.
9. Set up more training centers to produce skilled manpower to serve the needs of the
Indian animation industry.
For further information entrepreneurs can contact following training institutes:
Maya Academy of Advanced Cinemaics, Mumbai
Takshaa- Academy for the Artists, Bangalore
Business Profile of Animation Film Industry
Prepared by Mudra Institute of Communication Ahmedabad (MICA)
For Department of Science & Technology (DST), Technology Bhawan, New Mehrauli
Road, New Delhi 16
Note: Various references have been used in the preparation of this profile. For further details please contact the Institute.