Buy a game lets play seriouly - at beirut2014
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Buy a Game
- LETS PLAY SERIOUSLY
©
AurelienMorvant
SJAILLAIS
Thanks to all the sponsors
Thanks to support sponsors & partners
Media Partners Support Sponsor Support Sponsor
Partner Partner Partner
Simon @sjaillais sjaillais.wordpress.com [email protected]
Aurelien
In love with Celine
With our son
We live in french britany
change
The fear
skydiver
Bungee coach
3:42 7:12
3:42 7:12
3:42 7:12
I try to helop people who whant to pass from a stable
state to the worst state : leaving the ground and jump
from a bridge et loosing control
Makes every moment of your life the best one!
@AurelienMorvant
Why playing seriouly?
…
SynergY Collaboration
Learning
Ven
til
ate
free
Think out of the box
Creativity Warmup
The workshop
Little warmup AND icebreaker
You choose a game collaboratively
You PLAY !!!
You give us your feedback with a game
Ice breaker
The icebreaker of the day is
10 20
Ressources Andy Hiles : http://tastycupcakes.org/2013/02/copycats-2/ Agile Games France : http://www.agilegamesfrance.fr/index.php?title=Copycat
Copycat
DESCRIPTION The team is organized as a production line. The first player recieved an oral description and has to draw what he understood. Then he shows shortly his drawing without speaking to the second player and then the second player draws what he understood and so on. When the last player has finsihed his draw, a comparison is done between the input and the output of the system.
GOAL Quickly identify communication problems related to the number of people involved in the communication process. This game is a good way to show the power of a direct oral communications.
All audience
You are our guinea pig
Duration
15 40 Duration Ressources
The ice floe
DESCRIPTION
You stand on an ice floe which is gradually melting. Your goal is to get organised so that all of you can stand on it.
GOAL Keep a positive and success-oriented approach Do not reduce the fabric to a minimum). This is white pedagogy and not black pedagogy, which implies
pushing the limits as far as possible.
ALL Audience
Very often played
15 40 DURATION Ressources
http://marshmallowchallenge.com
marshmallow
Description
Goal
18 minutes to build the highest self-supporting structure with a single marshmallow
ALL AUDIENCE
Very often played
15 Duration Ressources
ball point game
Description Each person is a member of the team The ball must fly from one team member to another. Each team member must touch the ball A cycle starts and ends with the same person A team member cannot send the ball to the persons directly next to her/him (right or left) If a ball touches the ground it does not count and the cycle has to be started over
Goal
Promote self-organisation, team spirit Useful for teambuilding process
All Audience
Very often played
15 40 Duration Ressources
speedboat
Description Ask 2 drawers to draw a boat an island Ask the other participants to control if some things are missing and add them if appropriate Try to identify: 0 to 2 anchors that slow down the boat 0 to 2 sails that push the boat forward As a second step, find solutions to help us cutting the anchors
Goal
Make it possible for a group to Define a target to be reached (the island) Define what slows the process down Define how it moves forward despite the constraints And collaborate to remove the constraints (symbolised by the anchors)
All Audience
Very often played
10 20 Duration Ressources
The island and the bridge
Description
A square island is surrounded by a 4m deep river. We have two wooden boards 3,9 m long and a few centimers wide. How to arrange them to obtain a stable bridge?
Goal
Warmup: Start a team project with the resolution of a problem in team
All Audience
Very often played
15 Duration Ressources
The square
Description Think about the number of possible divisions to Each participant must think about the problem individually and write her/his findings on an A4 sheet Team reflection
Goal
Warm up your brains Emphasize the concept of people wisdom
All Audience
Very often played
Le carre
15 20
Ressources http://tastycupcakes.org/2013/04/communication-race/ http://www.agilecafe.org/team-communication-improvement/ Agile Games France : http://www.agilegamesfrance.fr/index.php?title=Communication_Race
Communication Race
Description The goal is for players to collaborate to follow a circuit drawn on a paper sheet. They will perform this task using a pen inserted in a piece of cardboard that they will move together with a string attached to it for each team member.
Goal This game deals with issues of collaboration: communication, leadership, facilitation.
All Audience
Very often played
Duration
30 Ressources Introduced byr Agnes Muir Poulle Marae at Agile Games France 2014
Supersonic ball
Description According to Agile manifesto’s 12th principle: "At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.". Pass a ball from one to another as fast as you can with a single rule: each person must touch the ball only once.
Goal Look at the bigger picture with regards to the process and behaviours of collective intelligence to solve a problem. Identify the skills required from a facilitator of collective creativity All Audience
Very often played
Duration
30 20
Ressources The Systems Thinking Playbook by Linda Booth Sweeney and Dennis Meadows http://watersfoundation.org/resources/teamwork-squaring-the-circle/ Agile Games France : http://www.agilegamesfrance.fr/index.php?title=Squaring_the_Circle
(Squaring the circle)
Description The participants will form a circle with a rope and then, with the eyes shut, a square.
Goal Exploring the notion of team learning. Introducing the concept of self-organised team. Looking at what is going on when only oral communication is possible.
All Audience
Very often played
Duration
30 45
Ressources http://tastycupcakes.org/2011/04/non-musical-chairs/ Agile Games France : http://www.agilegamesfrance.fr/index.php?title=Chaise_non_musicale
Non-musical chairs
Description The goal is for players to collaborate "in team" to prevent the facilitator, who represents a "problem" for the operation of the team, from sitting. Sitting on chairs, the team must prevent the facilitaor from sitting down on the only free chair for one minute.
Goal This game deals with team issues: self-organisation, management of incidents, communication, implementing team strategies (vs individual strategy).
All Audience
Very often played
20 30 Ressources http://fr.slideshare.net/xwarzee/atelier-sos-du-titanic-perdu-dans-latlantique-leadership-des-talents
Titanic SOS
Description The Titanic has sunk, By chance you managed to embark on a lifeboat, but the lifeboat has overturned and the food supplies are immersed underwater on the other side. Your mission: Turn it over back to survive!
Goal Placing a group of people on a tarpaulin which is too small for people to move and ask them to turn it over without leaving it. This game deals with team issues, i.e. self-organisation and team strategy in a restricted envrionment.
All Audience
Very often played
10 Ressources http://www.thiagi.fr/une-horloge-au-plafond/
The clock on the ceiling
Description Think of ways of seeing things.
Goal Quick game which aims at raising each participant’s awareness in respect of the impact of perspective on our ways of seeing things.
All Audience
Very often played
Duration
50
Ressources http://www.osez-oser.com/article-egg-drop-challenge-un-exercice-de-cohesion-au-service-de-la-conduite-du-changement-96639742.html
Egg Drop Challenge
Description
In team, build a structure so that an egg dropped from around 2 meters does not break.
Goal Egg Drop Challenge is a game about driving change and serves team building through co-construction. It also stimulates team creativity.
All Audience
Very often played
Duration
30 Ressources “Passez en mode worshop!” !Jean-Michel Moulot, Davis Autissier
The bridge game
Description In team, create the longest bridge without glue, sticky tape or staples, on which a ball can cross.
Goal This game adresses the notion of team collaboration in a restricted envrionment, stressing participants to be creative. Raising awareness on interative and incremental processes.
All Audience
Nous le jouons pour la seconde fois
Duration
30
Ressources Inspired by the Bottleneck Game de Pascal Van Cauwenbergh http://www.agilecoach.net/coach-tools/bottleneck-game/
Hat and Boat
Description In the context of a production line, produce the highest number of pairs of hats and boats.
Goal Co-construction work stimulating self-organisation to optimise the production line and its bottlenecks. Possible awareness-raising on the theory of constraints strategy.
All Audience
Very often played
Duration
30 Ressources Blog Simon Jaillais : sjaillais.wordpress.com
Architects and Builders
Description In team, build an exact copy of a construction with only the architect seeing the picture of the construction. The architect can only verbally discuss with the builders without seeing the result.
Goal Experience the building of a LEGO construction to address collaboration at work from a different angle. Possible opposition between teams working with an iterative approach and teams working with a non-iterative approach.
All Audience
Played quite often
Duration
10
Ressources Warmup introduced by Lan Levy : @Lanlevy
The thumb game
Description The thumb game allows revitalising your audience to give new impetus to a meeting, event.
All Audience
Very often played
15 30 Duration Ressources http://javamind-fr.blogspot.fr/2013/03/agilegame-la-crevasse.html
The crevasse
Description Split into groups of two • 1st iteration: move along the crevasse with your hands in
contact but without crossing fingers… and avoid falling into the crevasse
• 2nd iteration: displaying the goals: Make your choice!!!! • 3rd iteration : a last challenge!!!
Goal Addresses various aspects of teamwork • Confidence: self confidence, confidence in other, confidence
in technics • Learning: upgrading through training, seeing others step up
shows that the goal is achievable • Learning to determine team goals All Audience
Very often played
30
Ressources This game is part of the toolkit « Management 3.0 » created by Jurgen APPELO. http://www.noop.nl/2011/09/moving-motivators-free-exercise.html
Moving Motivators
Description Identifying the intrisic motivators of colleagues to build an efficient self-organised team. This game is based on the 10 essential desires.
All Audience
Duration
Played two times
15 30 Duration Ressources http://www.wilderdom.com/games/descriptions/HeliumStick.html
Helium Stick
Description Split into teams and stand face to face. Hold the stick arms straight. Take the stick down to the ground altogether
Goal Addresses various aspects of teamwork: Communication Team building Posiitoning of members within a group
All Audience
Very often played
15 20 Duration Ressources
Pitch Lean
Description Give words (a lot) Split into teams. Goal: 5 minutes 1 product, one punchline Vote for the product that will sweep you off your feeth You have 5 minutes to sell it Vote for the product that will sweep you off your feeth Goal Apprehending the fundamentals of startup creation Understanding how to rapidly develop an idea
All Audience
Very often played
5 10 Duration Ressources
Cows and Specifiers
Description You have a list of tasks to be performed Each group has to perform the tasks described silently.
Goal Showing the weaknesses of over-specification: • Loss of creativity • Following a plan
All Audience
Very often played
5 15 Duration Ressources www.agilegamesfrance.fr/index.php?title=Constellation
Constellation Game
Description
You will stand around us in a circle For every question asked, each time an answer matches what you think, move closer to the centre of the circle
Goal This activity is used as Ice Breaker to foster emulation within a group Allows the participants to get to know each other
All Audience
Very often played
5 15 Duration Ressources
Fact or Fiction
Description Introduce yourself with 3 statements…. 2 must be true and one false The other participants have to find out which are true or false
Goal Used as Ice Breaker Allows participants to get to know each other Gives an impulse to a group
All Audience
Used to be played in conference
annexes
You are our
Very often played
Second time we play it
Used to be played in conference
Played everyday
15 40 Duration Ressources
Game
DESCRIPTION
GOAL
All Audience
Very often played