Buy a game lets play seriouly - at beirut2014

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Buy a Game - LETS PLAY SERIOUSLY © AurelienMorvant SJAILLAIS

description

Speakers: Simon Jaillais, Aurelien Morvant Agile tour Beirut 2014

Transcript of Buy a game lets play seriouly - at beirut2014

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Buy a Game

- LETS PLAY SERIOUSLY

©

AurelienMorvant

SJAILLAIS

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Thanks to all the sponsors

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Thanks to support sponsors & partners

Media Partners Support Sponsor Support Sponsor

Partner Partner Partner

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Aurelien

In love with Celine

With our son

We live in french britany

change

The fear

skydiver

Bungee coach

3:42 7:12

3:42 7:12

3:42 7:12

I try to helop people who whant to pass from a stable

state to the worst state : leaving the ground and jump

from a bridge et loosing control

Makes every moment of your life the best one!

@AurelienMorvant

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Why playing seriouly?

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SynergY Collaboration

Learning

Ven

til

ate

free

Think out of the box

Creativity Warmup

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The workshop

Little warmup AND icebreaker

You choose a game collaboratively

You PLAY !!!

You give us your feedback with a game

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Ice breaker

The icebreaker of the day is

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Ressources Andy Hiles : http://tastycupcakes.org/2013/02/copycats-2/ Agile Games France : http://www.agilegamesfrance.fr/index.php?title=Copycat

Copycat

DESCRIPTION The team is organized as a production line. The first player recieved an oral description and has to draw what he understood. Then he shows shortly his drawing without speaking to the second player and then the second player draws what he understood and so on. When the last player has finsihed his draw, a comparison is done between the input and the output of the system.

GOAL Quickly identify communication problems related to the number of people involved in the communication process. This game is a good way to show the power of a direct oral communications.

All audience

You are our guinea pig

Duration

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15 40 Duration Ressources

The ice floe

DESCRIPTION

You stand on an ice floe which is gradually melting. Your goal is to get organised so that all of you can stand on it.

GOAL Keep a positive and success-oriented approach Do not reduce the fabric to a minimum). This is white pedagogy and not black pedagogy, which implies

pushing the limits as far as possible.

ALL Audience

Very often played

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15 40 DURATION Ressources

http://marshmallowchallenge.com

marshmallow

Description

Goal

18 minutes to build the highest self-supporting structure with a single marshmallow

ALL AUDIENCE

Very often played

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15 Duration Ressources

ball point game

Description Each person is a member of the team The ball must fly from one team member to another. Each team member must touch the ball A cycle starts and ends with the same person A team member cannot send the ball to the persons directly next to her/him (right or left) If a ball touches the ground it does not count and the cycle has to be started over

Goal

Promote self-organisation, team spirit Useful for teambuilding process

All Audience

Very often played

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15 40 Duration Ressources

speedboat

Description Ask 2 drawers to draw a boat an island Ask the other participants to control if some things are missing and add them if appropriate Try to identify: 0 to 2 anchors that slow down the boat 0 to 2 sails that push the boat forward As a second step, find solutions to help us cutting the anchors

Goal

Make it possible for a group to Define a target to be reached (the island) Define what slows the process down Define how it moves forward despite the constraints And collaborate to remove the constraints (symbolised by the anchors)

All Audience

Very often played

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10 20 Duration Ressources

The island and the bridge

Description

A square island is surrounded by a 4m deep river. We have two wooden boards 3,9 m long and a few centimers wide. How to arrange them to obtain a stable bridge?

Goal

Warmup: Start a team project with the resolution of a problem in team

All Audience

Very often played

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15 Duration Ressources

The square

Description Think about the number of possible divisions to Each participant must think about the problem individually and write her/his findings on an A4 sheet Team reflection

Goal

Warm up your brains Emphasize the concept of people wisdom

All Audience

Very often played

Le carre

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Ressources http://tastycupcakes.org/2013/04/communication-race/ http://www.agilecafe.org/team-communication-improvement/ Agile Games France : http://www.agilegamesfrance.fr/index.php?title=Communication_Race

Communication Race

Description The goal is for players to collaborate to follow a circuit drawn on a paper sheet. They will perform this task using a pen inserted in a piece of cardboard that they will move together with a string attached to it for each team member.

Goal This game deals with issues of collaboration: communication, leadership, facilitation.

All Audience

Very often played

Duration

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30 Ressources Introduced byr Agnes Muir Poulle Marae at Agile Games France 2014

Supersonic ball

Description According to Agile manifesto’s 12th principle: "At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.". Pass a ball from one to another as fast as you can with a single rule: each person must touch the ball only once.

Goal Look at the bigger picture with regards to the process and behaviours of collective intelligence to solve a problem. Identify the skills required from a facilitator of collective creativity All Audience

Very often played

Duration

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Ressources The Systems Thinking Playbook by Linda Booth Sweeney and Dennis Meadows http://watersfoundation.org/resources/teamwork-squaring-the-circle/ Agile Games France : http://www.agilegamesfrance.fr/index.php?title=Squaring_the_Circle

(Squaring the circle)

Description The participants will form a circle with a rope and then, with the eyes shut, a square.

Goal Exploring the notion of team learning. Introducing the concept of self-organised team. Looking at what is going on when only oral communication is possible.

All Audience

Very often played

Duration

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Ressources http://tastycupcakes.org/2011/04/non-musical-chairs/ Agile Games France : http://www.agilegamesfrance.fr/index.php?title=Chaise_non_musicale

Non-musical chairs

Description The goal is for players to collaborate "in team" to prevent the facilitator, who represents a "problem" for the operation of the team, from sitting. Sitting on chairs, the team must prevent the facilitaor from sitting down on the only free chair for one minute.

Goal This game deals with team issues: self-organisation, management of incidents, communication, implementing team strategies (vs individual strategy).

All Audience

Very often played

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20 30 Ressources http://fr.slideshare.net/xwarzee/atelier-sos-du-titanic-perdu-dans-latlantique-leadership-des-talents

Titanic SOS

Description The Titanic has sunk, By chance you managed to embark on a lifeboat, but the lifeboat has overturned and the food supplies are immersed underwater on the other side. Your mission: Turn it over back to survive!

Goal Placing a group of people on a tarpaulin which is too small for people to move and ask them to turn it over without leaving it. This game deals with team issues, i.e. self-organisation and team strategy in a restricted envrionment.

All Audience

Very often played

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10 Ressources http://www.thiagi.fr/une-horloge-au-plafond/

The clock on the ceiling

Description Think of ways of seeing things.

Goal Quick game which aims at raising each participant’s awareness in respect of the impact of perspective on our ways of seeing things.

All Audience

Very often played

Duration

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Ressources http://www.osez-oser.com/article-egg-drop-challenge-un-exercice-de-cohesion-au-service-de-la-conduite-du-changement-96639742.html

Egg Drop Challenge

Description

In team, build a structure so that an egg dropped from around 2 meters does not break.

Goal Egg Drop Challenge is a game about driving change and serves team building through co-construction. It also stimulates team creativity.

All Audience

Very often played

Duration

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30 Ressources “Passez en mode worshop!” !Jean-Michel Moulot, Davis Autissier

The bridge game

Description In team, create the longest bridge without glue, sticky tape or staples, on which a ball can cross.

Goal This game adresses the notion of team collaboration in a restricted envrionment, stressing participants to be creative. Raising awareness on interative and incremental processes.

All Audience

Nous le jouons pour la seconde fois

Duration

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Ressources Inspired by the Bottleneck Game de Pascal Van Cauwenbergh http://www.agilecoach.net/coach-tools/bottleneck-game/

Hat and Boat

Description In the context of a production line, produce the highest number of pairs of hats and boats.

Goal Co-construction work stimulating self-organisation to optimise the production line and its bottlenecks. Possible awareness-raising on the theory of constraints strategy.

All Audience

Very often played

Duration

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30 Ressources Blog Simon Jaillais : sjaillais.wordpress.com

Architects and Builders

Description In team, build an exact copy of a construction with only the architect seeing the picture of the construction. The architect can only verbally discuss with the builders without seeing the result.

Goal Experience the building of a LEGO construction to address collaboration at work from a different angle. Possible opposition between teams working with an iterative approach and teams working with a non-iterative approach.

All Audience

Played quite often

Duration

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Ressources Warmup introduced by Lan Levy : @Lanlevy

The thumb game

Description The thumb game allows revitalising your audience to give new impetus to a meeting, event.

All Audience

Very often played

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15 30 Duration Ressources http://javamind-fr.blogspot.fr/2013/03/agilegame-la-crevasse.html

The crevasse

Description Split into groups of two • 1st iteration: move along the crevasse with your hands in

contact but without crossing fingers… and avoid falling into the crevasse

• 2nd iteration: displaying the goals: Make your choice!!!! • 3rd iteration : a last challenge!!!

Goal Addresses various aspects of teamwork • Confidence: self confidence, confidence in other, confidence

in technics • Learning: upgrading through training, seeing others step up

shows that the goal is achievable • Learning to determine team goals All Audience

Very often played

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Ressources This game is part of the toolkit « Management 3.0 » created by Jurgen APPELO. http://www.noop.nl/2011/09/moving-motivators-free-exercise.html

Moving Motivators

Description Identifying the intrisic motivators of colleagues to build an efficient self-organised team. This game is based on the 10 essential desires.

All Audience

Duration

Played two times

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15 30 Duration Ressources http://www.wilderdom.com/games/descriptions/HeliumStick.html

Helium Stick

Description Split into teams and stand face to face. Hold the stick arms straight. Take the stick down to the ground altogether

Goal Addresses various aspects of teamwork: Communication Team building Posiitoning of members within a group

All Audience

Very often played

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15 20 Duration Ressources

Pitch Lean

Description Give words (a lot) Split into teams. Goal: 5 minutes 1 product, one punchline Vote for the product that will sweep you off your feeth You have 5 minutes to sell it Vote for the product that will sweep you off your feeth Goal Apprehending the fundamentals of startup creation Understanding how to rapidly develop an idea

All Audience

Very often played

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5 10 Duration Ressources

Cows and Specifiers

Description You have a list of tasks to be performed Each group has to perform the tasks described silently.

Goal Showing the weaknesses of over-specification: • Loss of creativity • Following a plan

All Audience

Very often played

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5 15 Duration Ressources www.agilegamesfrance.fr/index.php?title=Constellation

Constellation Game

Description

You will stand around us in a circle For every question asked, each time an answer matches what you think, move closer to the centre of the circle

Goal This activity is used as Ice Breaker to foster emulation within a group Allows the participants to get to know each other

All Audience

Very often played

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5 15 Duration Ressources

Fact or Fiction

Description Introduce yourself with 3 statements…. 2 must be true and one false The other participants have to find out which are true or false

Goal Used as Ice Breaker Allows participants to get to know each other Gives an impulse to a group

All Audience

Used to be played in conference

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annexes

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You are our

Very often played

Second time we play it

Used to be played in conference

Played everyday

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15 40 Duration Ressources

Game

DESCRIPTION

GOAL

All Audience

Very often played