BUSINESS MODEL DEVELOPMENT FOR BLUE OCEAN STARTUPS

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BUSINESS MODEL DEVELOPMENT FOR BLUE OCEAN STARTUPS A One-stop Toolkit for Discovering, Validating, and Managing Your Business Model Dr. Rod Kuhn King Visual Problem Solver, Inventor, and Magician NEW

Transcript of BUSINESS MODEL DEVELOPMENT FOR BLUE OCEAN STARTUPS

BUSINESS MODEL DEVELOPMENTFOR BLUE OCEAN STARTUPS

A One-stop Toolkit for Discovering, Validating, and Managing Your Business Model

Dr. Rod Kuhn KingVisual Problem Solver, Inventor, and Magician

NEW

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Business Model Development (BMD)Involves a

Visual Integration of

Best Practice MethodologiesIncluding

Kim & Mauborgne’s Blue Ocean Strategy Steve Blank’s Customer Development

Eric Ries’s Lean Startup Alex Osterwalder’s Business Model Canvas

Rod King’s Wisdomsourcing Map

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Business Model Development (BMD)

Is a More Cost-Effective Way

To Design, Launch, and Manage Businesses

Especially

Scalable Startups

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Business Model Development (BMD)Recognizes That

Business Plan Development (BPD)Is an Ineffective and Unsuitable Approach

In a World of Rapid Commoditization,Great Uncertainty, and Limited Resources

Such as in the World of

Scalable Startups

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

The Paradigm ofBusiness Model Development (BMD)

Assumes That BusinessesShould Be Conceived, Launched, and Managed

Like in Successful Magic Theater:

Customers Should Be Put FirstIn Order to Design and Deliver

Oh My God (OMG)-Customer Experiences

RAPID DEPLOYMENT AND LEARNING TIME AND MONEY SAVINGS

EASIER TO UNDERSTAND AND APPLY

CAN BE LINKED TO AND INTEGRATED WITH ALL TOOLS FOR

CUSTOMER PROBLEM SOLVING

VERSATILE: APPLICABLE TO SOFTWARE AND NON-SOFTWARE

BUSINESSES

FACILIITATES COLLABORATION

ADVANTAGESOF

BUSINESS MODEL DEVELOPMENT (BMD)

FOR BLUE OCEAN STARTUPS

SCALABLE AND FRACTAL TOOLS

“FUNNER” TO USE

ADVANTAGES OF BUSINESS MODEL DEVELOPMENTFOR BLUE OCEAN STARTUPS

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

KeyOMG-Experience:

Undesirable Experience:

Profit Margin

No. of Direct Competitors(Level of Commoditization)

Blue Ocean(“Practical Impossibility”)

Luxury Spot

Disruption Spot

Green Ocean Red Ocean

JOURNEY OF

THE BLUE OCEAN STARTUP

3

100%

6

10%

20%

10 (Global)

BLUE

OCE

AN ST

ARTU

P

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHT 2

Profit Margin

Direct Competitors (Commoditization)

(+): DELIGHT 1

Industry Attractiveness(Market Growth)

NewMarketSpace

ExistingMarketSpaceKey

OMG-Experience:

Undesirable Experience:

GURUS

Market (Customer Problem/Goal): ……………………………………………

BLUE OCEAN STARTUP Cube Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

CUSTOMER CREATION PYRAMID FORTHE BLUE OCEAN STARTUP

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Delighters Satisfiers Dissatisfiers

Delighters Satisfiers Dissatisfiers

Delighters Satisfiers Dissatisfiers

NON-COMPETITORS(Remote Industries/Economy: Sectoral & Geographical Non-alternatives)

DIRECT COMPETITORS(Core Sector/Strategic Groups: Substitutes)

BUSINESS

(New) Customer Value Proposition/Market: …………………………………………………………………..

NON- CUSTOMERSo Profitableo Break-eveno Unprofitable

Oh My God-Product/Service

Why?How?

Why?How?

MARKET OPPORTUNITY SPACE

(LATENT DEMAND/CUSTOMERS)

UNTAPPED CUSTOMERS

SWITCHERSIM

PROVE

Customer E

xperience

BLUE OCEAN ST

ARTUP

Why?How?

CREATE (Integrate/D

emonstrate)

Oh My God-Experie

ncesINDIRECT COMPETITORS (Peripheral/Adjacent Industries: Alternatives/Value Chain Complements)

Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers

GURUS

CUSTOMER PERSPECTIVE (Voice of the Customer) BUSINESS PERSPECTIVE (Voice of the Business)

DEFINITION OFOH MY GOD (OMG)-PRODUCT

GURUS

An Oh My God (OMG)-Product delivers an uncontested experience or value which is so remarkable that the large majority of customers say: “Oh My God!”

An Oh My God (OMG)-Product is an uncontested market leader in a fast growing niche or market segment, that is, an OMG-Product has a market share of at least three times that of the nearest competitor as well as has a market growth rate of at least 10% a year.In addition, the OMG-Product has a profit margin of at least 20%.

DEFINITION OFOH MY GOD (OMG)-PRODUCT

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ARCHETYPAL STRATEGIES FOR DESIGNING OH MY GOD (OMG)-PRODUCTSGURUS

ARCHETYPALSTRATEGIES

Existing Market (Segment) (Compete on Existing Dimensions of Customer Experience: Cost vs. Value or Diff.)

“Luxury Spot” Business Model: High Differentiation & High Cost Strategy

“Disruption Spot” Business Model: Low Cost or Disruptive Innovation Strategy

“Practical Impossibility” Business Model: Emerging Blue Ocean Strategy

“Sweet Spot” Business Model: High Differentiation & Moderate Cost Strategy

New Market (Universe) (Compete on New Dimensions of Customer Experience: Pain vs. Delight)

“New Market” Business Model: Ideal Market Disruption Strategy/ Ideal Blue Ocean Strategy/ Ideal Market Strategy

Zooming-inMarket Strategies

Zooming-outMarket Strategy

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

GURUS

PROBLEM-SOLUTIONMAP

PROBLEM-SOLUTION MAP

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

PROBLEM SOLUTION

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

“PUSH” BUSINESS MODEL DEVELOPMENT “PULL” BUSINESS MODEL DEVELOPMENT

GURUS

Supply-oriented Approach

Product-centric

Waterfall Model: Linear Product Development

Production Line/Chain Model

Classic Competitive Strategy

Traditional Business Plan

Traditional Strategic Plan

Traditional Balanced Scorecard

Long Cycle for Product Development

High Risk of Product-Market Misfit

Suitable in a Routine/Predictable World of Little or No Risk as well as Great Access to Resources

Demand-oriented Approach

Customer-centric

Customer Development Model (Steve Blank): Iterative

Lean Startup Model (Eric Ries): Continuous Learning And Rapid Prototyping/Deployment

Blue Ocean Startup (Rod King)

Blue Ocean Strategy

Disruptive Innovation Strategy

Crowdsourcing

QFD/Voice of the Customer

Six Sigma/Lean Thinking/ Agile Development/Just-In-Time

Concurrent Engineering

“PUSH” vs. “PULL”BUSINESS MODEL

DEVELOPMENT

“PUSH” vs. “PULL”BUSINESS MODEL DEVELOPMENT

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

GURUS

BUSINESS MODEL DEVELOPMENT

(BMD) MAP

4 STAGES IN THE WEB OF BUSINESS MODEL DEVELOPMENT

1. BUSINESS MODEL PROBLEM & DISCOVERY 2. BUSINESS MODEL VALIDATION

3. BUSINESS MODEL EXECUTION 4. BUSINESS MODEL MANAGEMENT

ITENN BUSINESS MODEL PROBLEM & DISCOVERY

What’s the evidence?

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

BUSINESS MODEL PROBLEM & DISCOVERY

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

ITENN BUSINESS MODEL VALIDATION

What’s the evidence?

GURUS

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BUSINESS MODEL VALIDATION

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

ITENN BUSINESS MODEL EXECUTION

What’s the evidence?

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

BUSINESS MODEL EXECUTION

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

ITENN BUSINESS MODEL MANAGEMENT

What’s the evidence?

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

BUSINESS MODEL MANAGEMENT

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

GURUS

THE 2 WORLDS OFBUSINESS MODEL

DEVELOPMENT

THE 2 WORLDS OF BUSINESS MODEL DEVELOPMENT

BUSINESS MODEL PROBLEM & DISCOVERY

BUSINESS MODEL VALIDATION

BUSINESS MODEL EXECUTION

BUSINESS MODEL MANAGEMENT

WORLD OF BUSINESS MODEL SEARCH(For ‘Startups/Entrepreneurs/Founders’)

WORLD OF BUSINESS MODEL EXECUTION(For ‘Established Companies/Accountants’)

GURUS

PROBLEM UNIVERSE

GOAL UNIVERSE

EXECUTION UNIVERSE

LIFESPACE RESOURCES (Internal/External)

WISDOMSOURCING CANVASTheme:

WISDOMSOURCING CANVAS A Zoomable Jigsaw Puzzle for Collaboratively Solving Problems and Presenting Solutions

Date: ……………………..……

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

BUS. MODEL DEVELOPMENT FOR THE BLUE OCEAN STARTUPCollaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Theme: ………………………………………………………………………………………… Date: …………………..…..

BUSINESS MODEL DEVELOPMENT (BMD) FOR THE BLUE OCEAN STARTUP

GENERIC ACTIVITIES FOR CORE & PERIPHERAL INDUSTRIES BUSINESS MODEL (CUSTOMER/PRODUCT)

WISDOMSOURCING CANVAS

COLLABORATIVE PROBLEM SOLVING TASKS FORPROCESS/INDUSTRY/BUSINESS MODEL/PRODUCT

PROBLEM/ DISCOVERY

VALIDA-TION

EXECU-TION

MANAGE-MENT

PROBLEM UNIVERSE:

GLOBAL PROBLEM MAPPING

Collect/Define/Measure/Verify Problems, Pains, and Trade-offs in System for Customer Segments/Personas

Organize/Group/Analyze Problems, Pains, and Trade-offs

Prioritize/Verify Big Urgent Market Pain (BUMP)

GOAL UNIVERSE:

GLOBAL GOAL & STRATEGY

MAPPING

Collect/Generate/Verify OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes for Eliminating BUMP

Organize/Group/Generate a Hierarchy of OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes

Prioritize/Verify OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes and Synthesize into a Plan/Prototype

EXECUTION UNIVERSE:

GLOBAL STRATEGY EXECUTION

Implement, Control, and Validate Plan/Prototype Reflecting OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes.Prepare Project Charter and Form Project Team with Diverse Members (Customers and Non-customers)

Mission/Vision: …………………….………………………………………………….

GURUS

Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

MEMBER 4

MEMBER 6

MEMBER 1

MEMBER 5

MEMBER …

MEMBER 3

PROJECT TEAM FOR:

MEMBER 7

MEMBER 2

PROJECT TEAM FOR THE BLUE OCEAN STARTUPGURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Ron Johnson

Phillip Schiller

Steve Jobs

Bruce Sewell

Peter Oppenheimer

Tim Cook

APPLE INC.:

Executives(2010)

Scott Forstall

Jonathan Ive

PROJECT TEAM Template: Example

EXECUTIVE TEAM FOR APPLE INC.GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

MEMBER/CONTACT 4

MEMBER/CONTACT 6

MEMBER/CONTACT 1

MEMBER/CONTACT 5

MEMBER/CONTACT …

MEMBER/CONTACT 3

SOCIAL NETWORK/ CONTACTS FOR:

MEMBER/CONTACT 7

MEMBER/CONTACT 2

SOCIAL NETWORK FOR THE BLUE OCEAN STARTUPGURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

The Methodology ofBusiness Model Development (BMD)

Seamlessly IntegratesMajor Breakthrough Ideas and Tools

In Customer Development, Collaboration, Business Creativity,

Strategy, Innovation, and Performance Management

Over the Last 50 Years

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Business Model Development (BMD)Helps to Reduce

the Risk of Failure of BusinessesEspecially Scalable Startups

By Facilitatingthe Discovery, Validation, Execution,

and Management ofBusiness Models

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Business Model Development (BMD)Also Helps Individuals and Teams

To DeployAny Business Process or Methodology

In aSimpler, Faster, and Funner Way

ITENN E: ENVIRONMENT PROBLEMS Inadequate Profit Margin/Cash Flow/Return On Investment Hyper-competition Commoditization: Red Ocean Ineffective Partners; Conflicts Volatile/Chaotic Environment

P: PROCESS PROBLEMS Incomplete Global Value Chain/ Business Model; Waste Inadequate Business Processes: Business Model Development/ Innovation/Strategy/Execution Ineffective Marketing/Sales

S: SUPPLIER/MATERIAL PROBLEMS

Inadequate Suppliers Inadequate Materials

R: RETAILER/DISTRIBUTOR/ CHANNEL PROBLEMS

Inadequate Channels/ Distributors/Logistics Inadequate Branding/Marketing/

Advertising

O: OUTPUT (PRODUCT/ SERVICE) PROBLEMS Product-Market Misfit Service-Market Misfit Ineffective Pricing Model/ Strategy Slow Prototyping/Deployment Unacceptable Defects/Design

E: EMPLOYEE/KNOWLEDGE ASSETS/CULTURE PROBLEMS Unrealistic Vision/Forecast/Target Ineffective Team/Culture Ineffective Business Strategy Ineffective Product Development Ineffective Strategic Alignment Inadequate Learning/Insights

WHY DO BUSINESSES (STARTUPS) FAIL AND DIE?

INEFFECTIVE/INADEQUATE Customer Value Proposition Business Value (Experience) Customer Value (Experience) Competitive Advantage

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION PROBLEMS

Inadequate Machinery/ Equipment/Tools Inadequate Technology Inadequate Infrastructure Inadequate Location

C: CUSTOMER/CONSUMER & RELATIONSHIP PROBLEMS

Inadequate No. of Customers Inadequate Market Growth Rate Inadequate Customer Relation- ships/Loyalty Inadequate Collaboration/‘VoC’

WHY DO BUSINESSES (STARTUPS) FAIL AND DIE?

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

WHY?

HOW MANY? HOW MUCH?

WHAT (JOBS)?

HOW?

WHAT NEXT?

WHERE?

CUSTOMER JOBS TO BE DONE (JBTD)

What’s the evidence?

WHEN?

WHO?

CUSTOMER JOBS TO BE DONE (JBTD)

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN COMPETITORS’PRODUCTS/SERVICES

What’s the evidence?

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

COMPETITORS’ PRODUCTS/SERVICES

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

WHY?

HOW MANY? HOW MUCH?

WHAT (PROBLEMS)?

HOW?

WHAT NEXT?

WHERE?

COMPETITORS’ PROBLEMS: Weaknesses

Threats

What’s the evidence?

WHEN?

WHO?

COMPETITORS’ PROBLEMS

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

WHY?

HOW MANY? HOW MUCH?

WHAT (PROBLEMS/PAIN)?

HOW?

WHAT NEXT?

WHERE?

CUSTOMER PROBLEMS (PAIN)

What’s the evidence?

WHEN?

WHO?

CUSTOMER PROBLEMS

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

WHY?

HOW MANY? HOW MUCH?

WHAT (PROBLEMS)?

HOW?

WHAT NEXT?

WHERE?

BUSINESS PROBLEMS (PAIN)

What’s the evidence?

WHEN?

WHO?

BUSINESS PROBLEMS

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

CAUSE 4

CAUSE 6

CAUSE 1

CAUSE 5

CAUSE …

CAUSE 3

ROOT-CAUSE MAP-------------------------------

MAIN PROBLEM (EFFECT):

What’s the evidence?

CAUSE 7

CAUSE 2

ROOT-CAUSE MAP

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

WHY (MISSION)?

HOW MANY? HOW MUCH?

WHAT (VISION)?

HOW?

WHAT NEXT?

WHERE?

BUSINESS VISION

WHEN?

WHO?

BUSINESS VISION

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

GURUSWHAT IS A BUSINESS MODEL?

A Business Model or Value Chainis a Schema of

How an Organization or Industry Operatesto Deliver Value

Especially Profit andOh My God-Customer Experiences

ITENN

ENVIRONMENT

UNIVERSAL MODEL OF A SYSTEM GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

SYSTEM

OUTPUTPROCESSINGINPUT(Elements)

FEEDBACK (“Pivot”/Learning Cycle)

ITENN

ENVIRONMENT

UNIVERSAL BUSINESS SYSTEM GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

SUPPLIERS/MATERIALS

Partners CompetitorsInvestor

CUSTOMERS/CONSUMERS

Government Society

RETAILERS/CHANNELS

BUSINESS

OUTPUT(Product/ Service)

PROCESSING

(PROCESSES)

INPUT(EMPLOYEES/MACHINERY)

FEEDBACK (“Pivot”/Learning Cycle)

INPUT (ELEMENT) 4 : X4

INPUT (ELEMENT) 6 : X6

INPUT (ELEMENT) 1: X1

INPUT (ELEMENT) 5 : X5

INPUT (ELEMENT) … : X…

INPUT (ELEMENT) 3 : X3

VISUAL EQUATION FORA SYSTEM

-------------------------------OUTCOME OR OUTPUT (Y)

=FUNCTION OF INPUTS (X)

INPUT (ELEMENT) 7 : X7

INPUT (ELEMENT) 2 : X2

VISUAL EQUATION FOR A SYSTEM

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN E: ENVIRONMENT

P: PROCESSES

S: SUPPLIERS/MATERIALS

R: RETAILERS/DISTRIBUTORS/ CHANNELS

O: OUTPUTS (PRODUCT/ SERVICE)

E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE

GLOBAL VALUE CHAIN:

OUTCOMES/GOALS Customer Value Proposition (Job) Business Value = Revenue/Cost Customer Value (Experience) = Customer Delight/Customer Pain

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION

C: CUSTOMERS/CONSUMERS & RELATIONSHIPS

GLOBAL VALUE CHAIN

Zoomable Elements of a Value Chain or Business Model: “SEMPORCE”GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN E: ENVIRONMENT WASTE

P: PROCESS WASTE

S: SUPPLIER/MATERIAL WASTE

R: RETAILER/DISTRIBUTOR/ CHANNEL WASTE

O: OUTPUT (PRODUCT/ SERVICE) WASTE

E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE WASTE

GLOBAL VALUE CHAINWASTE:

OUTCOMES/DEFECTS Customer Value Proposition (Job) Business Value = Revenue/Cost Customer Value (Experience) = Customer Delight/Customer Pain

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION WASTE

C: CUSTOMER/CONSUMER WASTE

GLOBAL VALUE CHAIN WASTE

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN E: ENVIRONMENT HYPOTHESES

P: PROCESS HYPOTHESES

S: SUPPLIER/MATERIAL HYPOTHESES

R: RETAILER/DISTRIBUTOR/ CHANNEL HYPOTHESES

O: OUTPUT (PRODUCT/ SERVICE) HYPOTHESES

E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE HYPOTHESES

GLOBAL VALUE CHAINHYPOTHESES:

EXPECTATIONS FOR Customer Value Proposition (Job) Business Value = Revenue/Cost Customer Value (Experience) = Customer Delight/Customer Pain

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION HYPOTHESES

C: CUSTOMER/CONSUMER HYPOTHESES

GLOBAL VALUE CHAIN HYPOTHESES

Formulate, Test, and Validate Hypotheses for Elements of Value Chain or Business ModelGURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN GLOBAL VALUE CHAIN:

GOALS Customer Value Proposition (Job) Business Value = Revenue/Cost Customer Value (Experience) = Customer Delight/Customer Pain

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

GOALS OF GLOBAL VALUE CHAIN

Collaboratively List and/or Sketch Goals Including Elements of Vision, Value Proposition,Business Value, and Customer Value

ITENN

S: SUPPLIERS/MATERIALS

SUPPLIERS

Collaboratively List and/or Sketch Suppliers/MaterialsGURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN E: EMPLOYEES/

KNOWLEDGE ASSETS

EMPLOYEES

Collaboratively List and/or Sketch Employees/Knowledge AssetsGURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN M: MACHINERY/

EQUIPMENT/FACILITY

MACHINERY

Collaboratively List and/or Sketch Machinery/Equipment/Facilities GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN

P: PROCESSES/STRATEGIES

PROCESSES

Collaboratively List and/or Sketch Processes/Strategies GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN O: OUTPUTS

(PRODUCTS/SERVICES)

OUTPUTS

Collaboratively List and/or Sketch Outputs (Products/Services)GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN R: RETAILERS/CHANNELS/

DISTRIBUTORS

RETAILERS

Collaboratively List and/or Sketch Retailers/Channels/DistributorsGURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN

C: CUSTOMERS/CONSUMERS

CUSTOMERS

Collaboratively List and/or Sketch Customers/Consumers GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN

E: ENVIRONMENT

ENVIRONMENT

Collaboratively List and/or Sketch Elements of Environment:Partners/Complementors/Competitors/Industries/Investors/Government/NGOs/Enemies/Society

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN E: ENVIRONMENT

• Competitors/Industry/Economy• Partners/Complementors• Investors/Board of Directors• Public/Society/Enemies/Non-customer• Government/NGOs/Environment

P: PROCESSES

• Preparing/Searching/Discovering• Purchasing/Leasing• Receiving/Delivering/Learning/Installing• Using/Sharing/Complementing• Maintaining/Storing/Managing/Disposing

S: SUPPLIERS/MATERIAL

E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE

GLOBAL VALUE CHAIN(PERFORMANCE DASHBOARD)

OUTCOMES/GOALS Customer Value Proposition (Job) Business Value = Revenue/Cost Customer Value (Experience) = Customer Delight/Customer Pain

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION

C: CUSTOMERS & CONSUMERS RELATIONSHIPS Core Customers/Users/Influencers

Peripheral Customers/Users/Influ.

Remote Customers/Users/Influ.

GENERIC ELEMENTS OF GLOBAL VALUE CHAIN

Collaboratively List, Sketch, Organize, and/or Manage Metrics for Elements of Value ChainGURUS

R: RETAILERS/DISTRIBUTORS/ CHANNELS Retailers/Distributors/Channels Place/Warehousing/Location Promotion/Buzz Branding/Marketing Advertising Selling/Relationship Management

O: OUTPUTS (PRODUCT/ SERVICE) Product/Service Pricing Packaging Display Design Plan

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN E: ENVIRONMENT

Key Partners (KP)

P: PROCESSES

Key Activities (KA)

S: SUPPLIERS/MATERIALS

Key Resources (KR) – Suppliers

R: RETAILERS/DISTRIBUTORS/ CHANNELS

Channels (CH)

O: OUTPUTS (PRODUCT/ SERVICE)

Key Resources (KR) – Product/ Service

E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE

Key Resources (KR) – Employees

GLOBAL VALUE CHAINFOR “BUSINESS MODEL

CANVAS”: GOALS Customer Value Proposition (VP) Revenue Streams (R$) Cost Structure (C$)

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION

Key Resources (KR) – Machinery

C: CUSTOMERS/CONSUMERS & RELATIONSHIPS

Customer Segments (CS)

Customer Relationships (CR)

GLOBAL VALUE CHAIN FOR “BUSINESS MODEL CANVAS”

Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITENN E: ENVIRONMENT Key Partners (KP) Record Companies Original Equipment Manufactur- ers (OEMs)

P: PROCESSES Key Activities (KA): Hardware Design Software Design Marketing

S: SUPPLIERS/MATERIALS

Key Resources (KR) – Suppliers

R: RETAILERS/DISTRIBUTORS/ CHANNELS

Channels (CH) iTunes Store www.apple.com Apple Stores Selected Retail Stores

O: OUTPUTS (PRODUCT/ SERVICE)

Key Resources (KR) – Product/ Service iPod Hardware iTunes Software Content & Agreements

E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE

Key Resources (KR) – Employees Staff Apple Brand

APPLE INC.: iPod (2001) Customer Value Proposition (VP): “A Thousand Songs in Your Pocket” Revenue Streams (R$): iPod Hard- ware; iTunes Store; Commissions Cost Structure (C$): Employees; Manufacturing; Marketing & Sales

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION

Key Resources (KR) – Machinery

C: CUSTOMERS/CONSUMERS & RELATIONSHIPS

Customer Segments (CS) Luxury Spot; Mass Market Customer Relationships (CR) “Lovemark” Switching Costs

GLOBAL VALUE CHAIN FOR APPLE INC.: iPod

Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME:FUTURE(DISRUPTIVE)BUS. MODEL

BUSINESS/GLOBAL VALUE CHAIN

GIVEN BUSINESS MODEL

E:Eliminate

R: Reduce/Replace

I: Increase

C: Create

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

Staff/Apple Brand

PROCESS(Bus. Process/ Strategies)

Hardware Design/ Software Design/Marketing

OUTPUTS:PRODUCT/SERVICE

iPod Hardware/ iTunes Software/Content & Agreements

RETAILERS/DISTRIB./CHANNELS

iTunes; apple.com; Apple Stores/Others

CONSUMERS/CUSTOMERS (Experience)

Luxury Spot/Mass Market

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Record Companies/Original Equipment Manufacturers (OEMs)/…

BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem): ‘Fragmented’ Music ExperienceMission/Vision: “… Apple leads the digital music revolution. …”

HYPOTHESES PROBLEMS/PAIN (WEAKNESS-ES/THREATS)

GOALS/Objectives/Strategies/Tactics/ Initiatives/Projects

Key Metrics/ Performance Indicators/Targets

Business Experiences (Impacts)

Description of BUSINESS/GLOBAL VALUE CHAIN

Delight(Revenue)

Pain(Cost)

S: Suppliers

E: Employees/ Knowledge Assets

Staff/Apple Brand/

Staffing Cost

M: Machinery/ Infrastructure

Hardware Design/ Software Design/Marketing

P: Processes MarketingSales

Marketing CostSales Cost

O: Outputs(Product/Service)

iPod Hardware/ iTunes Software/Content & Agreements

R: Retailers/ Distributors/Channels

iTunes; apple.com;Apple Stores/Other Retailers

C: Consumers/Customers

Luxury Spot/Mass Market

High Revenue (Hardware)

E: Environment Record Companies/Original Equipment Manufacturers (OEMs)/…

Commissions

VALUE CHAIN(“SEMPORCE”)

BUSINESS ECOSYSTEM

Customer Value Proposition:“A Thousand Songs in Your Pocket”

BUSINESS VALUE(PROFIT MARGIN)

BUSINESS MODEL PLAN FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

GURUS

Mission/Vision: “… Apple leads the digital music revolution. …” Market Segment (Customer Problem): ‘Fragmented’ Music Experience

FOCUS

BUSINESS/GLOBAL VALUE CHAIN

DESCRIPTION

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Mission/Vision: …………………….………………………………………………….

BUSINESS MODEL MATRIX: Template Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS EVOLUTION OF BUSINESS MODEL IDEAL BUSINESS MODEL

BUSINESS/GLOBAL VALUE CHAIN

DESCRIPTION/INDUSTRY

PASTBUSINESS MODEL

PRESENTBUSINESS MODEL

FUTUREBUSINESS MODEL

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Mission/Vision: …………………….………………………………………………….

BUSINESS MODEL EVOLUTION Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS BUSINESS MODEL LIFECYCLE: Five Stages in the Life of a Business Model

BUSINESS/GLOBAL VALUE CHAIN

DESCRIPTION/INDUSTRY

BIRTH GROWTH MATURITY DECLINE DEATH

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

Early Adopters/Innovators

Early Majority Late Majority Overserved/Underserved

Switchers

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

BUSINESS MODEL LIFECYCLE Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS BUSINESS MODEL (CUSTOMER/PRODUCT) DEVELOPMENT DASHBOARD LEARNING:Findings/ Insights/Deci-sions/Actions

BUSINESS/GLOBAL VALUE CHAIN

DESCRIPTION/INDUSTRY

BUSINESS MODEL PROB. & DISCOVERY

BUSINESS MODEL VALIDATION

BUSINESS MODEL EXECUTION

BUSINESSMODEL MANAGEMENT

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

Early Adopters/Innovators

Early Majority Late Majority Loyal/Overserved/Underserved

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

BUSINESS MODEL DEVELOPMENT (BMD) MATRIX: Template Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS BUSINESS MODEL (CUSTOMER/PRODUCT) DEVELOPMENT DASHBOARD LEARNING:Findings/ Insights/Deci-sions/Actions

BUSINESS/GLOBAL VALUE CHAIN

DESCRIPTION/INDUSTRY

BUSINESS MODEL PROB. & DISCOVERY

BUSINESS MODEL VALIDATION

BUSINESS MODEL EXECUTION

BUSINESSMODEL MANAGEMENT

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

Envision, Brain-storm, Search for, and/or Discover Business Model

Validate Business Model

Launch/Scale Business Model; Develop Mar-keting Roadmap

Build Company Culture;Grow Company

OUTPUTS:PRODUCT/SERVICE

Minimum Pro-duct: Desirable/ Viable/Feasible

Product-Market Fit: Prototype/ Pilot/No-frills

Product-Solution Fit: Full Soft-ware/ Hardware

More Fully Featured Product: Software/ Hardware

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

Early Adopters/Innovators

Early Majority Late Majority Loyal/Overserved/Underserved

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

BUSINESS MODEL DEVELOPMENT (BMD) MATRIX: Populated Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS BUSINESS MODEL TRENDS IN AN ECONOMY LEARNING:Findings/ Insights/Deci-sions/Actions

BUSINESS/GLOBAL VALUE CHAIN

DESCRIPTION/INDUSTRY

PHYSICALSECTOR

SOCIALSECTOR

KNOWLEDGESECTOR

SPIRITUAL SECTOR

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

BUSINESS MODEL TRENDS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS COMPETITORS/SECTOR/INDUSTRY FUTURE(DISRUPTIVE/IDEAL)BUS. MODEL

BUSINESS/GLOBAL VALUE CHAIN

GIVENBUS. MODEL

BUS. MODEL 1: BUS. MODEL 2: BUS. MODEL 3: BUS. MODEL …

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Mission/Vision: …………………….………………………………………………….

INDUSTRY BUSINESS MODELS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS STRATEGY: How must the business model get there? Where must business model go?BUSINESS/

GLOBAL VALUE CHAINWhere currently is business model?

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Mission/Vision: …………………….………………………………………………….

BUSINESS MODEL PLANNING Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

HYPOTHESES PROBLEMS/PAIN (WEAKNESS-ES/THREATS)

GOALS/Objectives/Strategies/Tactics/ Initiatives/Projects

Key Metrics/ Performance Indicators/Targets

Business Experiences (Impacts)

Description of BUSINESS/GLOBAL VALUE CHAIN

Delight(Revenue)

Pain(Cost)

S: Suppliers

E: Employees/ Knowledge Assets

M: Machinery/ Infrastructure

P: Processes

O: Outputs(Product/Service)

R: Retailers/ Distributors/Channels

C: Consumers/Customers

E: Environment

VALUE CHAIN(“SEMPORCE”)

BUSINESS ECOSYSTEM

Customer Value Proposition (Job To Be Done): BUSINESS VALUE(PROFIT MARGIN)

GURUS

Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…

BUSINESS MODEL PLAN

Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS PROCESS: SWOT Analysis FUTURE(DISRUPTIVE/IDEAL)BUS. MODEL

BUSINESS/GLOBAL VALUE CHAIN

GIVENBUS. MODEL

S:Strengths

W:Weaknesses

O:Opportunities

T:Threats

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Mission/Vision: …………………….………………………………………………….

BUSINESS MODEL SWOT ANALYSIS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE(DISRUPTIVE/IDEAL)BUS. MODEL

BUSINESS/GLOBAL VALUE CHAIN

GIVENBUS. MODEL

E:Eliminate

R: Reduce/Replace

I: Increase

C: Create

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Mission/Vision: …………………….………………………………………………….

BUSINESS MODEL PIVOT Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): ……………………….….…

FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE(DISRUPTIVE/IDEAL)BUS. MODEL

BUSINESS/GLOBAL VALUE CHAIN

GIVENBUS. MODEL

E:Eliminate

R: Reduce

I: Increase

C: Create

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

Waste/Defects Waste/Defects/Energy

Efficiency of Logistics/Digitalization/

Partnerships/Collaborations

ELEMENTS(EMPLOYEES/MACHINERY)

Unprofitable Assets/Obsolete equip-ment/machinery/Manual/Travel

Assets/Training/Staff/Compensation/Materials/Meals/Fuel/Travel/Location

Assets/IP/Training/Productivity/IT/Knowledge/ Motivation/Security

Assets/IP/Outsourcing/Competence/Platform

PROCESS(Bus. Process/ Strategies)

Delays/Complexity/Bottlenecks/Waste/Defects/Risks/ Uncertainties

Delays/Complexity/Bottlenecks/Waste/Risks/Uncertainties/Marketing/Debt

Efficiency/Speed/Agility/Flexibility/ Reliability/Accuracy/ Customization

Digitalization/Integration/Pricing unit/KPIs

OUTPUTS(PRODUCT/SERVICE)

Dissatisfiers: Cost/Concessions/Complexity/Delays/Aging

Delighters: QualityDissatisfiers: Cost/Maintenance/Range/Choice/Complexity

Dissatisfiers: CostDelighters/Value: Convenience/Prestige/Useability/Brand

Delighters: Theme/Thrill/Fun/Music/Art/Adventure

RETAILERS/DISTRIB./CHANNELS

Distribution outlets/ Retailers

Distribution outlets/Marketing/Ad.

Distribution outlets/Marketing/Ad./Service

Website/Word-of-mouth

CONSUMERS/CUSTOMERS (Experience)

Dissatisfiers:Pain/Objections/ Complaints

Dissatisfiers:Pain/Objections/ Complaints

Delighters/Key metrics: Quality/Pro-ductivity/Profitability

Demand/Goal: Niches/Exper./Crowdsourcing

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Industry barriers/ constraints/Competition/Risks/Threats/Uncertainties

Environmental Risks/Competition/Risks/Threats/Uncertainties/Environmental degradation

Profit (Margin)/ROI/Share price/Cash flow velocity/Tracking/Entry barriers/Env. Friendliness

Partnerships/Mergers/ Competitive Intelligence/ Threshold ev./ Entry barriers

Mission/Vision: …………………….………………………………………………….

BUSINESS MODEL PIVOT: Scenarios Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): Increase or Appropriately Reduce CUSTOMER VALUE QUOTIENT

GURUS

SYSTEM ADJACENT (PERIPHERAL/ALTERNATIVE) BUSINESS MODELS FUTURE(VISIONARY/ IDEAL)BUS. MODEL

BUSINESS/GLOBAL VALUE CHAIN

PRESENT/COREBUSINESS MODEL

Adjacency1:

Adjacency2:

Adjacency3:

Adjacency…

S: Suppliers

E: Employees/ Knowledge Assets

M: Machinery/ Infrastructure

P: Processes

O: Outputs(Product/Service)

R: Retailers/ Distributors/Channels

C: Consumers/Customers

E: Environment

VALUE CHAIN(“SEMPORCE”)

CORE Customer Value Proposition (Job To Be Done):

BUSINESS MODEL ADJACENCIES Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

GURUS

Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS SIX SIGMA PROCESS

BUSINESS/GLOBAL VALUE CHAIN

C:Collect Info’

D:Define Problem

M:Measure

A:Analyze

G:Generate

I:Improve

C:Control

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE (Defects)

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Mission/Vision: …………………….………………………………………………….

SIX SIGMA-BUSINESS MODEL MATRIX Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

FOCUS CUSTOMER DEVELOPMENT-BUSINESS MODELExpected vs. Actual Performance

LEARNING:Findings/Insights/ Decisions/ActionsBUSINESS/

GLOBAL VALUE CHAINCOMPANY VISION

CUSTOMER DISCOVERY

CUSTOMER VALIDATION

CUSTOMER CREATION

COMPANY BUILDING

INPUT (SUPPLIERS/ MATERIALS/ENERGY)

ELEMENTS(EMPLOYEES/MACHINERY)

PROCESS(Bus. Process/ Strategies)

OUTPUTS:PRODUCT/SERVICE

Minimum Product: Desirable/Viable/ Feasible

Product-Market Fit: Prototype/ Pilot/No-frills

Product-Solution Fit: Full Software/ Hardware

More Fully Featured Product

RETAILERS/DISTRIB./CHANNELS

CONSUMERS/CUSTOMERS (Experience)

Innovators Early Adopters(“Earlyvangelists”)

Early Majority Late Majority/Loyal

ENVIRONMENT - COMPETITORS (Industry)- PARTNERS (Complementors)- INVESTORS (Revenue/Cost)- PUBLIC/SOCIETY/Enemies- GOVERNMENT/NGOs

Mission/Vision: …………………….………………………………………………….

CUSTOMER DEVELOPMENT-BUSINESS MODEL (CDBM) MATRIX Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

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Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

ITEM

FOCUS

CUSTOMER DISCOVERY DASHBOARD

STATEMENT/FORMULATION OF HYPOTHESES RESULT LEARNING:Findings/ Insights/ Decisions/ ActionsBUSINESS/

GLOBAL VALUE CHAINJOBS/GOALS/STATEMENTS/QUESTIONS/ASSUMPTIONS MEDIA/

METRICS/ CRITERIA

Expected Perform-ance

Actual Perform-ance

S: SUPPLIERS

E: EMPLOYEES/KNOWLEDGE ASSETS/IP

M: MACHINERY/EQUIP./ FACILITY/INFRASTRUCTURE

P: PROCESSES

O: OUTPUTS (PRODUCT/SERVICE)

R: RETAILERS/DISTRIB./ CHANNELS

C: CONSUMERS/ CUSTOMERS

E: ENVIRONMENT/PUBLIC/COMPETITORS/INVESTORS/PARTNERS

CUSTOMER DISCOVERY-BUSINESS MODEL Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…

GURUS

BUSINESS Upstream VALUE NETWORK (SUPPLY CHAIN OR “FOOD CHAIN”) Downstream

TOFROM

S:Suppliers

E:Employees

M:Machinery

P:Processes

O:Output

R: Retailers/Wholesalers/Distr.

C:Customers

E:Environment

S: Suppliers

E: Employees/ Knowledge Assets

M: Machinery/ Facility/Infra’

P: Processes

O: Outputs(Product/Service)

R: Retailers/ Distributors/Channels

C: Consumers/Customers

E: Environment

VALUE NETWORK(“SEMPORCE”)

Customer Value Proposition (Job To Be Done):

VALUE NETWORK-BUSINESS MODEL

Collaboratively Design Oh My God-Visijon, Strategies, Products, Services, and Business Models

GURUS

Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

PUBLISHER Upstream VALUE NETWORK (SUPPLY CHAIN OR “FOOD CHAIN”) Downstream

TOFROM

S:Suppliers

E:Employees

M:Machinery

P:Processes

O:Output

R: Retailers/Wholesalers/Distr.

C:Customers

E:Environment

S: Suppliers

E: Employees/ Knowledge Assets

M: Machinery/ Facility/Infra’

P: Processes Print books Stock/pack booksDet. allocations

O: Outputs(Product/Service)

Books Book inventory; Merchandise titles

R: Retailers/ Distributors/Channels

Establish identity

Ship books; Deliver orders; Dispose of returns

C: Consumers/Customers

Create demand

Articulate value Buy books

E: Environment

VALUE NETWORK(“SEMPORCE”)

Customer Value Proposition (Job To Be Done):

VALUE NETWORK-BUSINESS MODEL: Traditional Book Publisher

Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

GURUS

Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

CUSTOMER DEVELOPMENT FOR SCALABLE STARTUPSCollaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Theme: ………………………………………………………………………………………… Date: …………………..…..

CUSTOMER DEVELOPMENT FOR SCALABLE STARTUPS

GENERIC ACTIVITIES FOR CORE & PERIPHERAL INDUSTRIES CUSTOMER DISCOVERY

CUSTOMER VALIDA-TION

CUSTOMER CREATION

COM-PANY BUILD-ING

WISDOMSOURCING CANVAS

COLLABORATIVE PROBLEM SOLVING TASKS FORPROCESS/INDUSTRY/BUSINESS MODEL/PRODUCT

PROBLEM UNIVERSE:

GLOBAL PROBLEM MAPPING

Collect/Define/Measure/Verify Problems, Pains, andTrade-offs in System for Customer Segments/Personas

Organize/Group/Analyze Problems, Pains, and Trade-offs

Prioritize/Verify Big Urgent Market Pain (BUMP)

GOAL UNIVERSE:

GLOBAL GOAL & STRATEGY

MAPPING

Collect/Generate/Verify OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes for Eliminating BUMP

Organize/Group/Generate a Hierarchy of OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes

Prioritize/Verify OMG-Goals, Objectives, Strategies, Tactics, Targets & Processes and Synthesize into a Plan/Prototype

EXECUTION UNIVERSE:

GLOBAL STRATEGY EXECUTION

Implement, Control, and Validate Plan/Prototype Reflecting OMG-Goals, Objectives, Strategies, Tactics, Targets & ProcessesPrepare Project Charter and Form Project Team with Diverse Members (Customers and Non-customers)

Mission/Vision: …………………….………………………………………………….

GURUS

Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

CORE VALUES (Incentives/Penalties)

STAKEHOLDER IMPACTS [Profit (Margin); Revenue /Cost ;

Unit Price; Volume; Speed; Trade-off]

GOALS, OBJECTIVES, STRATEGIES & TACTICS

(PLAN)

CUSTOMER PROBLEM(BIG URGENT MARKET PROBLEM:

BUMP)

RESOURCES (GLOBAL VALUE CHAIN)

S: Suppliers E: Employees (Core Competencies) M: Machinery/Equipment/Facility P: Processes O: Output (Product/Service) R: Retailers/Distributors/Channels C: Consumer/Customer Segments E: Environment: Competitors, etc.

COMPANY BLUEPRINT (Version X)

MISSION/VISION

CUSTOMER VALUE PROPOSITION

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Resegmented/Reframed/Low-cost

Market

Cost(Adoption Barrier; Complexity; Inaccessibility; Delay)

Existing High end-Market

Performance(Functionality;Quality)

KeyOMG-Experience:

Undesirable Experience:

GURUS Cost-Performance Map for ‘Market Types’ Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Market Segment (Customer Problem/Goal): ………………………………………………………

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/Entirely New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

KeyOMG-Experience:

Undesirable Experience:

CUSTOMER EXPERIENCE MAP: Template Collaboratively Collect, Organize, Prioritize, and ManageVision, Strategies, Products, Services, and Business Models

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Cost-Quality MapFor Product/Service/Business Model

Where Currently is the System?/Why? Where Must the System go?/Why? How Will the System Get There?

KeyOMG-Experience:

Undesirable Experience:

Quality(Performance)

Cost(Price)

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Cost-Differentiation MapVisually Describe, Analyze, and Manage Customer Experiences (in Space/Time)

KeyOMG-Experience:

Undesirable Experience:

Differentiation(Uniqueness)

Cost

Classic DIFFERENTIATION

Strategy

ClassicCOST LEADERSHIP

Strategy

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………

“STUCK-IN-THE-MIDDLE”Strategy

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Low-end Disruption(Disruptive Innovator: Low-end, Overserved

Customers; Low Margin;‘Good Enough’ Quality)

Cost(Adoption Barrier; Complexity; Inaccessibility; Delay)

Sustaining Innovation(Incumbent: High end,

‘20-80’ Customers;High Profit Margin)Performance

(Functionality;Quality)

KeyOMG-Experience:

Undesirable Experience:

GURUS Cost-Performance Map Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Market Segment (Customer Problem/Goal): ………………………………………………………

Growth

Competition

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market Disruption)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

KeyOMG-Experience:

Undesirable Experience:

Differentiation(Uniqueness)

Risk

SCALEDifferentiated

Business Model

STANDARDIZEProduct/Service;

OUTSOURCE‘Peripherals’

TRANSFERResources and

EXIT

INVENTDifferentiated

Product/Service

GURUS Value Innovation Cycle Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Market Segment (Customer Problem/Goal): ………………………………………………………

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

KeyOMG-Experience:

Undesirable Experience:

Differentiation(Uniqueness)

Risk

“PAPER” COMPANY(Luxury Spot)

“ROCK” COMPANY(Sweet Spot)

“SCISSORS” COMPANY(Disruption Spot)

GURUS Growth vs. Competition Cycle Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Growth

Competition

Market Segment (Customer Problem/Goal): ………………………………………………………

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Customer IntimacyDISCIPLINE

Operational ExcellenceDISCIPLINE

Quality of Experience(Performance)

Cost

Product LeadershipDISCIPLINE

KeyOMG-Experience:

Undesirable Experience:

GURUS Value Discipline Map Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Market Segment (Customer Problem/Goal): ………………………………………………………

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Defect (Error; Waste; Delay;Complaint; Deviation from ‘Standard’;Delivery Time; Complexity)

ProcessSpeed(Agility; Flow;Efficiency;Effectiveness)

Lean-Six SigmaMETHODOLOGY

Six SigmaMETHODOLOGY

Lean ManufacturingMETHODOLOGY

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………

KeyOMG-Experience:

Undesirable Experience:

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Lean-Six Sigma Map Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHT

Disruption Spot

Luxury Spot

Strategic Choice

Novelty of Meaning(Interaction; Job; Utility; Want;Language; Style;Differentiation)

Technology Obsolescence(Maturity; Cycle; Evolution)

Game-changingMEANING/TOOL(Paradigm Shift)

EmergentMEANING/TOOL

GenericMEANING/TOOL

(Existing Paradigm)

StretchMEANING/TOOL

DisruptiveMEANING/TOOL

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………

KeyOMG-Experience:

Undesirable Experience:

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Meaning-driven Innovation Map Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN[HARMFUL EFFECT]

(+): DELIGHT[USEFUL EFFECT]

Disruption Spot

Luxury Spot

Strategic Choice

Undesirable Parameter(Cost; Size; Weight; Time; Defect; Rigidity; Quantity; Material; Complexity; Resource)

TRIZ Design(Win-Win) Strategy

Value Innovation

Conventional Design(Win-Lose) Strategy

Thinking-in-the-box

Optimization Design(Win-Neutral) Strategy

Optimization

Disruptive Design(‘Good Enough’) Strategy

Disruptive Innovation

DesirableParameter(Performance;Strength; Power;Reliability Quality;Accuracy;Speed; Content;Versatility)

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………

KeyOMG-Experience:

Undesirable Experience:

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Technical Innovation Map Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic ChoiceCash Cow

StarMarketGrowthRate

Commoditization(1 – Market Share)

Dog

Question Mark

KeyOMG-Experience:

Undesirable Experience:

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………

Product Portfolio Map Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

KeyOMG-Experience:

Undesirable Experience:

GURUS

Sweet SpotBlue Ocean(“Practical Impossibility”)

Luxury Spot

Disruption Spot VolcanoOasis

Green Ocean Red OceanNo Man’s Island

CUSTOMER EXPERIENCE MAP: Descriptions Collaboratively Collect, Organize, Prioritize, and ManageVision, Strategies, Products, Services, and Business Models

3

10

6

3

6

10

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

Big Urgent Market Pain

(BUMP)

BUMP MAPCollaboratively Discover or Identify Big Urgent Market Pain (BUMP)

Urgency(Need/Importance)of Solution

Size or Pervasiveness of Pain(Number of ‘Victims’ orCustomers & Non-customers)

GURUS

List of Stakeholders

Market Segment (Customer Problem/Goal): ………………………………………………………

Little Urgent Market Pain

(LUMP)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN

(+): DELIGHT 2

Emotional Delight(Branding/Differentiation; Customization)

Intellectual Pain(Complexity; Cost Inaccessibility;Processing Time)

(+): DELIGHT 1

Physical Delight(Functionality; Quality; Performance)

FutureMarketSpace

Existing MarketSpaceKey

OMG-Experience:

Undesirable Experience:

GURUS

Market (Customer Problem/Goal): ……………………………………………

Customer Value Cube Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

(-): PAIN 2

(+): DELIGHT 2

Value(Quality; Differentiation)

Waste(Cost; Time; Defect)

Lean Startup

(-): DELIGHT 1

Performance(Functionality)

FutureMarketSpace

Existing MarketSpaceKey

OMG-Experience:

Undesirable Experience:

GURUS

Market (Customer Problem/Goal): Lean Customer Development

LEAN STARTUP Cube Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

0 2 4 6 8 100

2

4

6

8

10

DELIGHT

PAIN

Customer Value Quotient (VEQ) = Weighted Delight/Weighted Pain = Utility Function= Slope of Customer Experience Curve

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

TRADE-OFF GRAPH: TemplateVisually Describe, Analyze, and Manage Customer Experiences & Trade-offs

Desirable Experience

Undesirable Experience

GURUS

Zero Trade-off(Ideal Tool/New Market Disruption/Singularity)

Market Segment (Customer Problem/Goal): ………………………………………………………………………..…

0 2 4 6 8 100

2

4

6

8

10

DELIGHT( Differentiation; Quality)

PAIN(Cost)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Classic Competitive Strategies Graph Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

CONVENTIONAL THINKING(“Higher quality, higher cost”)

“Stuck in the

Middle”

Classic Differentiation(“Short head”/

“20-80”/High Profit

Margin)Classic Cost Leadership

(“Long Tail”/Low Profit Margin)

Desirable Experience

Undesirable Experience

GURUS

Zero Trade-off(Ideal Tool/New Market Disruption/Singularity)

Market Segment (Customer Problem/Goal): Competitive Advantage

Customer Value Quotient (CVQ) = Weighted Delight/Weighted Pain = Utility Function= Slope of Customer Experience Curve

0 2 4 6 8 100

2

4

6

8

10

DELIGHT( Knowledge;Quantity)

PAIN(Cost; Price)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Knowledge Advantage Graph Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

DEMAND CURVE (When price decreases, demand increases)

KNOWLEDGE ADVANTAGE CURVE(‘Long-term Demand Curve’)

GURUS

Market Segment (Customer Problem/Goal): ………………………………………………………………………..…

Zero Trade-off(Ideal Tool/New Market Disruption/Singularity)

Customer Value Quotient (VVQ) = Weighted Delight/Weighted Pain = Utility Function= Slope of Customer Experience Curve

0 2 4 6 8 100

2

4

6

8

10

DELIGHT(Quantity)

PAIN(Price)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Price-Quantity (Demand & Supply) Graph Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

DEMAND CURVE (When price decreases, consumer increases demand)

SUPPLY CURVE(When price increases, supplier increases quantity)

Market Segment (Customer Problem/Goal): ………………………………………………………………………..…

Zero Trade-off(Ideal Tool/New Market Disruption/Singularity)

GURUS

Customer Value Quotient (VVQ) = Weighted Delight/Weighted Pain = Utility Function= Slope of Customer Experience Curve

0 2 4 6 8 100

2

4

6

8

10

Illustrating Moore’s Law as an Instance of Evolution Towards ‘Zero Trade-off’DELIGHT (Transistors)

PAIN(Size)

CEQ = 8/1= 8

Customer Experience Quotient (CEQ) = Weighted Delight/Weighted Pain Function of (Transistors/Size)= Slope of Customer Experience Curve

CEQ = 4/1= 4

CEQ = 2/1= 2

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Moore’s Law GraphCollaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

Market (Customer Goal): Integrated Circuit Board

GURUS

Zero Trade-off(Ideal Tool/New Market Disruption/Singularity)

E: ENVIRONMENT

• Competitors/Econ./Complementors• Partners: Distribution Channels• Investors• Public/Society/Enemies• Government/NGOs/Environment

GLOBAL VALUE CHAIN FOR BLUE OCEAN

Customer Value Proposition::

[REVENUE/COST]

P: PROCESS CHAIN/GOALS

Ambidextrous Business Model Experimentation: Fast and Low-cost Failures; Big (Disruptive) Wins Unique Technology (IP); Agile Process Mass Customization; Just-in-Time

R: RETAILERS/DISTRIBUTORS/ CHANNELS/INTERFACE Online Business/Store Offline: Superstores; Franchises Real-time Transaction of Orders Integrated Channel Management

E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE Highly Productive and Creative Discovery-driven Learning Customer Development/Lean Startup Fast Decisions Ambidextrous Org.: De-/Centralized

C: CONSUMERS/CUSTOMERS

Long-tail (80/20) Consumers/ Customers Short-head (20/80) Consumers/ Customers; Online Support

O: OUTPUTS/PRODUCT/SERVICE

High Quality; Feature-differentiated High Differentiation; Recognizable Brand; Unique Design Low Price or Free; Widely Accessible Self-service

S: SUPPLIERS/MATERIALS

Real-time Integrated Scheduling/ Shipping/Warehouse Management External Co-creators Cheaper Supplies: Raw Materials

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION Informal Ambience/Atmosphere Advanced Technology Platform: Automation Massive/Scalable Infrastructure Modular Architecture: Interoperable

KEY

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)

Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)

GURUSBLUE OCEAN-BUSINESS MODEL

Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry

E: ENVIRONMENT

• Competitors/Econ./Complementors• Partners: Distribution Channels• Investors• Public/Society/Enemies• Government/NGOs/Environment

GLOBAL VALUE CHAIN FOR DISRUPTION SPOT

Customer Value Proposition::

[REVENUE/COST]

P: PROCESS CHAIN/GOALS

Standardization; Modularization Process Improvement & Waste Min. Optimization/Outsourcing/Innovation Customer Development; Lean Startup Process Improvement & Waste Red.

R: RETAILERS/DISTRIBUTORS/ PROMOTION CHANNELS

Online Business/Store Offline: Superstores/Franchises: Low Cost, High Volume-Products/ Services

E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE Centralized Organization Productivity and Process-focused Lower Paid Employees Vertical Teams/Structured Jobs “Cultivation/Control” Culture

C: CONSUMERS/CUSTOMERS

Mass Market: Overserved/Unserved Early/Fast Adopters; Pragmatists ‘Good Enough’ or Minimum Customer Service

O: OUTPUTS/PRODUCT/SERVICE

Simple-to-use Product/Service ‘Good Enough’ Functionality/Quality Low/Discounted Price Widely Available; Fast-moving

S: SUPPLIERS/MATERIALS

Low-price and Quality-Compliant Suppliers Contracted/Outsourced Suppliers

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION Cost-reduction Platform High Quality/Scalable IT Architecture Optimized Plant Capacity/Infra’ High Asset Utilization Low Rent/Suburban Location

KEY

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)

Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)

GURUSDISRUPTION SPOT-BUSINESS MODEL

Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry

E: ENVIRONMENT

• Competitors/Industry/Economy• Partners/Complementors• Investors: Large Capital Investment• Public/Society/Enemies• Government/NGOs/Environment

GLOBAL VALUE CHAIN FOR LUXURY SPOT

Customer Value Proposition:

[REVENUE/COST]

P: PROCESS CHAIN/GOALS

Customer Experience-Driven/Inno. Customer Relationship Management Outstanding Marketing/Branding Excellent R & D/Product Engineering Selective Customization

R: RETAILERS/DISTRIBUTORS/ PROMOTION CHANNELS Few Stores: High Cost, Low Volume- Products/Services Exclusive Access

E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE Decentralized Organization High Level of Employee Creativity Design/Solutions-Competence Intimate Knowledge of the Consumer Organic/“Collaboration” Culture

C: CONSUMERS/CUSTOMERS

Personalized Interaction/Experience: High Touch, High Feel; Co-creation Customer Experience Segmentation Superior Customer Support High end Customers: Conservative

O: OUTPUTS/PRODUCT/SERVICE

Rare Product/Service; Premium Price High Performance; High Quality Highly Recognized Brand; Extension Feature-rich; High Profit Margin Prestigious; Cool Factor; Social Aura

S: SUPPLIERS/MATERIALS

Novel/Unique Materials

M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION

Highly Innovative/Disruptive Technology Luxury Ambience High Rent; Premium/Urban Location

KEY

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)

Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)

GURUSLUXURY SPOT-BUSINESS MODEL

Collaboratively Expand Market and Become Uncontested Leader in Existing Fast-growing Industry

IMPACTS

SYSTEM

VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES

CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)

Selection Criteria:Needs & Barriers COMPETITORS

Function/Content/Perf./Knowledge

Quality/ Reliability/Accuracy/Efficiency

Brand/Emotion/Style/Aura/Prestige

Customization/ Personalization/Interactivity/Entertainment

Cost (Price)

Inaccessibility/Unavailability/ Inflexibility/Friction/Scale

Complexity/ Difficulty/Support/Range/Risk

Process Time/Delay/Age

WEIGHT (IMPORTANCE)

Given Business/ Product:

CORE COMPETITORS(Core Industry)

PERIPHERAL COMPETITORS(Peripheral Ind.)

REMOTECOMPETITORS(Remote Ind.)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Mission/Vision: …………………….………………………………………………….

GURUS

Market Segment (Customer Problem/Goal): ……………………….….…

CUSTOMER EXPERIENCE OF COMPETITORS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models

IMPACTS

SYSTEM

VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES

CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)

Selection Criteria:Needs & Barriers CURVES

Function/Content/Perf./Knowledge

Quality/ Reliability/Accuracy/Efficiency

Brand/Emotion/Style/Aura/Prestige

Customization/ Personalization/Interactivity/Entertainment

Cost (Price)

Inaccessibility/Unavailability/ Inflexibility/Friction/Scale

Complexity/ Difficulty/Support/Range/Risk

Process Time/Delay/Age

WEIGHT (IMPORTANCE)

Given Business/ Product:

CUSTOMER EXPERIENCECURVES

10

8

6

4

2

0

Mission/Vision: …………………….………………………………………………….

Key -> 1: Low level; 10: Extraordinary level of experience Customer Value Quotient (CVQ) = Weighted Delight/Weighted Pain

CUSTOMER EXPERIENCE CURVES Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business ModelsGURUS

Market Segment (Customer Problem/Goal): ……………………….….…

Mission/Vision: …………………….………………………………………………….

IMPACTS

SYSTEM

VOICE OF THE CUSTOMER IN CORE & PERIPHERAL INDUSTRIES

CUSTOMER DELIGHT (+) CUSTOMER PAIN (-)

Selection Criteria:Needs & Barriers TACTICS

Function/Content/Perf./ Knowledge

Quality/ Reliability/Accuracy/Efficiency

Brand/Emotion/Style/Aura/Prestige

Customization/ Personalization/Interactivity/Fun/Entertain.

Cost (Price/Weight/ Material)

Inaccessibility/Unavailability/ Inflexibility/Friction/Scale

Complexity/ Difficulty/Support/RiskRange/Shape

Process Time/Delay/Age

WEIGHT (IMPORTANCE)

Av. Competitor:

Chief Competitor:

Given Business/ Product:

E: Eliminate

R: Reduce

I: Increase

C: Create

CUSTOMER EXPERIENCE TACTICS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business ModelsGURUS

Market Segment (Customer Problem/Goal): ……………………….….…

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

GURUS

4 VALUE INNOVATION SUPERHEROES

(ARCHETYPAL THINKING ROLES)FOR

TARGETED OBJECTS/RESOURCES: System, Elements, Attributes, Processes& Supersystem/Industry/Environment

4 VALUE INNOVATION SUPERHEROESFOR THE BLUE OCEAN STARTUP

E: ELIMINATOR

Has the Power to Remove totally Skip Discard Destroy Introduce Zero/Void/Vacuum

Has all tools and gadgets for ELIMINATING objects

R: REDUCER

Has the Power to Remove partially; Streamline Trim; Prune; Downsize; Make Lean Minify; Miniaturize Separate; Standardize; Replace Divide; Segment

Has all tools and gadgets for REDUCING objects

C: CREATOR:

Has the Power to Make (a)symmetrical/opposite Reverses Combine; Integrate Replace; Universalize Create Fields/Forces/Feedback Substitute; Transform; Restructure Use Another Dimension Hybridize/Bisociate

Has all tools and gadgets for CREATING objects

I: INCREASER

Has the Power to Add; Multiply; Magnify; Mutate Merge; Nest Introduce Interface; Cushion; Stretch; Extend Diversify Use Additional Components

Has all tools and gadgets for INCREASING objects

ITENN4 PART-WISDOMSOURCING MAP 5 PART-WISDOMSOURCING MAP

1 PART-WISDOMSOURCING MAP

CLASSIC VERTICAL MAP PAIN-DELIGHT MAP

2 PART-WISDOMSOURCING MAP

WISDOMSOURCING MAPS:

Family of Wisdomsourcing Maps (Zoomable Idea Organizers) for Facilitating Collaboration, Ideas

Management, Creativity, and Customer Problem Solving

3 PART-WISDOMSOURCING MAP

CLASSIC HORIZONTAL MAP

GURUS

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

WISDOMSOURCING MAPS FOR THE BLUE OCEAN STARTUP

Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving

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HorizontalWisdomsourcing Map

VerticalWisdomsourcing Map

Pain-DelightWisdomsourcing Map

Classic Family of Wisdomsourcing Maps: Parent and 8 Children

Parent (Child: Mini-Wisdomsourcing Map)

Collect Ideas:Flexibly & Efficiently List/Brainstorm/

Document/Storyboard Ideas in Cluster

Organize Ideas:Outline/Deconstruct; Classify/Collate/

Analyze/Synthesize Ideas in Cluster

Prioritize Ideas:Rate/Rank/Sort/Classify/Compare/

“Analogize”/“Bisociate” Ideas in Cluster

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

CLASSIC WISDOMSOURCING MAPS Family of Fractal Idea Organizers for Collaborative Creativity, Problem-solving, Decision-making, and Learning

THE INFINITE WISDOMSOURCING MAP

Collaboratively and Fractally Organize All Information in the Universe: Past, Present, and Future

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Level 0

Mini-Wisdomsourcing Map(Building Block, Atom, Seed, or Screen)

Super Wisdomsourcing Map: 3x3 Classic Wisdomsourcing Map

Level 1

Level 2

Zooming Out of Space

(Time)

Zooming In Space

(Time)

Classic Wisdomsourcing Map: 3x3 Mini-Wisdomsourcing Map

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

CLASSIC HORIZONTAL MAP

Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..

ITENN

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

CLASSIC VERTICAL MAP

Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..

(-): PAIN

(+): DELIGHTDisruption Spot

Luxury Spot

Strategic Choice

KeyOMG-Experience:

Undesirable Experience:

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Market Segment (Customer Problem/Goal): ………………………………………………………

Ideal Value Space(Ideal Market/Ideal Impossibility/Ideal Tool/Ideal Universe/New Market)

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

CLASSIC PAIN-DELIGHT MAP

Theme/Topic: …………………………………….……………………………………..…… Date: …………………..…..

ABOUT THE INVENTOR/AUTHOR

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Inventor of over 40 Tools for The Wisdomsourcing Trilogy – Facilitating work in the areas of Business Model Development Business and Strategic Planning Product & Service Innovation Performance Management

Inventor of “The Fractal Grid”This technology, which has US andInternational patent-pending, can beused for visually organizing and Prioritizing massive amounts of information such as in search engines, social networks, andother communities on the Internet

Visual Problem Solver Speaker & Consultant on

Business Model Development Inventor of The Wisdomsourcing

Trilogy, a Customer Problem Solv-ing Suite for Collaboratively Designing Oh My God-Strategies, Products, and Business Models

Founder of the WisdomsourcingGroup, an online Global Think Tankfor collaboratively improvingcustomer experiences and resolvingtough dilemmasOrganizer & Coordinator of Wisdom-sourcing survey involving over 200 professionals from over 30 countries

CONTACT

Dr. Rod King: California, USACell: (559) 248-6230

[email protected]://twitter.com/RodKuhnKing

B. Eng. (Hons) in Civil Eng. Master of Infrastructure Planning Ph.D. in Regional Dev. Planning Postgraduate Certificate in

Advanced Academic Studies Over 20 years of experience in

creative problem solving formulti-disciplinary projects

Dr. Rod KingVisual Problem Solver,

Inventor & Magician Inventor of first software that

wholly invents magic tricks Inventor of several magic tricks Author of “Trickanalyzing the

Close-up Magic of David Copperfield” & several articles

Winner of several championships in chess and table-tennis

Founder and former CEO of Galaxy IT, Inc., a venture-financed visual search engine business

Major contributor on creativity to the multi-author book, “Research Methods for Postgraduates”

Former Lecturer

BIOGRAPHICAL SKETCH Background Information on Dr. Rod King, Creator of Business Model Development (BMD)

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Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

• Rod King (2009)• Global Collaboration• Visual Problem Solving• Practical Impossibility Thinking• Wisdomsourcing Maps• Wisdomsourcing Canvas• Customer Experience Map (Pain-Delight Evaluation of Trade-off)• Wisdomsourcing Deck• Manifesto for Wisdomsourcing Game

• Alex Osborne (1953)• Rules for Brainstorming – No criticism during idea generation• ‘Blue Sky’ Thinking and Ideas

• Jeff Howe (2006)• Crowdsourced Goods and Information Products• Off-site Tools for Strategic Analysis and ProblemSolving

• ‘Ad hoc’ Group• Unlimited Number of Volunteers• Peer Production; Documentation• Open Innovation and Value Chain• Prosumers: Consumers who participate like employees/producer in a business• Competitions; Contests; Prizes• Recognition; Reputation

• Organic Process• Online Collaboration• Collaborative Idea Generation• 1D-Evaluation; Voting

• Myriad Generated Ideas

• Offline• 1 Physical Location• Formal Group

WISDOMSOURCING3.

CROWDSOURCING 2.

1.BRAINSTORMING

EVOLUTION OF WISDOMSOURCINGGURUS

Got Business Model Problems?

Copyright 2010. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

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FREE & INTERACTIVE One-stop Toolkit:

“Business Model Developmentfor Blue Ocean Startups”

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