Burning Wheel - Character Sheet (enlarged pages)

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Character Index Name Alias Stock Homeland Age Lifepaths Beliefs Belief 1 (F: P: D: ) | Belief 2 (F: P: D: ) | Belief 3 (F: P: D: ) | Belief Special (F: P: D: ) | Instincts Instinct 1 (F: P: D: ) | Instinct 2 (F: P: D: ) | Instinct 3 (F: P: D: ) | Instinct Special (F: P: D: ) | Traits s t i a r T n O - l l a C s t i a r T e i D s t i a r T r e t c a r a h C

description

Edited from the Luke Crane's original one, too small for my taste

Transcript of Burning Wheel - Character Sheet (enlarged pages)

Page 1: Burning Wheel - Character Sheet (enlarged pages)

Character IndexName

Alias

Stock

Homeland

Age Lifepaths

BeliefsBelief 1 (F: P: D: ) |

Belief 2 (F: P: D: ) |

Belief 3 (F: P: D: ) |

Belief Special (F: P: D: ) |

InstinctsInstinct 1 (F: P: D: ) |Instinct 2 (F: P: D: ) |Instinct 3 (F: P: D: ) |

Instinct Special (F: P: D: ) |

Traits stiarT nO-llaCstiarT eiDstiarT retcarahC

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AttributesRe�exes ___

Average of Per, Agl, Spd. Round down. Re�exes advances as the stats do.

Mortal Wound ___

Average of Power and Forte (plus 6), round down. MW advances as the stats do.

StatsWill ___

tests for advancement___ Di�cult: ______ Challenge: ___

___ Di�cult: ______ Challenge: ___

Perception ___

Power ___

___ Di�cult: ______ Challenge: ___

Forte ___

___ Di�cult: ______ Challenge: ___

Agility ___

___ Di�cult: ______ Challenge: ___

Speed Multiplier: _____

Speed ___

___ Di�cult: ______ Challenge: ___

Health ___tests for advancement

___ Routine: ______ Di�cult: ______ Challenge: ___

Hesitation ____ (Hesitation = 10 - Will exp)

Steel ___

___ Routine: ______ Di�cult: ______ Challenge: ___

________ ___

___ Routine: ______ Di�cult: ______ Challenge: ___

Reputation

Reputation

Reputation

Circles ___tests for advancement

___ Routine: ______ Di�cult: ______ Challenge: ___

Resources ___tests for advancement

___ Routine: ______ Di�cult: ______ Challenge: ___

Tax

Cash

Funds/Property

Loans/Debt

A�liation

A�liation

A�liation

________ ___

___ Routine: ______ Di�cult: ______ Challenge: ___

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

F

PD

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___ R D C

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Skills

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Artha and EpiphaniesF

FateOpen-end 6s

Epiphany (permanent shade shift)3 Deeds points, 10 Persona points and 20 Fate points

F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent

F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent

Skills Being Learned

AptitudeSkill Name Tests toward Aptitude

Aptitude equals 10 minus Stat: Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___

Practice Log

PPersona

+1D per point DDeeds

Double dice or reroll a failed dice

F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent

F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent F P D

Skill ___________Total Artha

Spent

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Injury and Recovery

Clumsy Weight

Stealthy:

Perception:

Speed:

Agility: ____

Weapons

Armor

Incidental—

1/2 Mark (round up)

Mark—

Power stat exponent + Weapon Power exponent. Superb— 1.5x Mark (round down)

Missile Weapons

I M SMELEE Add

2

VA

-

WS

3Bare-�st

ammunitionVAI M S

Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___

ammunitionVAI M S

Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___

Dice Location TypeHeadTorsoRight ArmLeft Arm Right LegLeft Leg

Shield

Weapons and Armor

Length

Shortest

Wound Penalty Obstacle Penalties

Wounded Dice

Injury Recovery

Injury Recovery

Injury Recovery

Superfi cial +1 Ob/2, -1D/3*

Light -1D

Midi -2D

Severe -3D

Traumatic -4D

Mortal Incapacitated

* The fi rst Superfi cial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superfi cial wound is su�ered, the obstacle penalty is replaced with a -1D penalty.

Tolerance

Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16

Injury

PHYSICAL TOLERANCES GRAYSCALE

____

____

____

________________________

____

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RelationshipsRelationships Circles Named Circles Enemy Circles

Gear, Possessions and Property

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Notes, Spells and Other Miscellanea

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Diffi culty of Test by Dice RolledTest for Adv.: Routine Diffi cult Challenging

Tota

l Num

ber o

f Dic

e Ro

lled

1D Ob 1 Ob 1 Ob 2+

2D Ob 1 Ob 2 Ob 3+

3D Ob 1-2 Ob 3 Ob 4+

4D Ob 1-2 Ob 3-4 Ob 5+

5D Ob 1-3 Ob 4-5 Ob 6+

6D Ob 1-4 Ob 5-6 Ob 7+

7D Ob 1-4 Ob 5-7 Ob 8+

8D Ob 1-5 Ob 6-8 Ob 9+

9D Ob 1-6 Ob 7-9 Ob 10+

10D Ob 1-7 Ob 8-10 Ob 11+

11D Ob 1-8 Ob 9-11 Ob 12+

12D Ob 1-9 Ob 10-12 Ob 13+

13D Ob 1-10 Ob 11-13 Ob 14+

14D Ob 1-11 Ob 12-14 Ob 15+

15D Ob 1-12 Ob 13-15 Ob 16+

16D Ob 1-13 Ob 14-16 Ob 17+

17D Ob 1-14 Ob 15-17 Ob 18+

18D Ob 1-15 Ob 16-18 Ob 19+

19D Ob 1-16 Ob 17-19 Ob 20+

20D Ob 1-17 Ob 18-20 Ob 21+

Obstacle of Test

Tests Required for Advancementtype of test: Routine Di�cult ChallengingSkill Exponent

1 1 and (1 or 1)2 2 and (1 or 1)3 3 and (2 or 1)4 4 and (2 or 1)5 — 3 and 16 — 3 and 27 — 4 and 28 — 4 and 39 — 5 and 3

n u m b e r o f t e s t s r e q u i r e d

Note: Skills , Health and Steel of exponent 4 and lower require routine tests to advance. Skills of exponent 5 and higher and all stats and Faith require both di�cult and challenging requirements to be �lled in order to advance.

OccupationBroad occupation/profession,

an occupation common to your circle —

Uncommon occupation,an occupation uncommon to your circle +2 Ob

Speci�c occupation, an occupation completely outside of or unavailable to your circle +3 Ob

Station— knar/noitats emaS

Higher or lower rank by one iteration +1 ObbO 2+ knar/noitats tsewoLbO 3+ knar/noitats tsehgiH

PlaceAnywhere in the region or GM decides —

bO 1+ lacol erehwemoSIn a speci�c place or player decides +3 Ob

Disposition and Character KnowledgeDisposition or knowledge common to the circle —Disposition/knowledge di�erent from

+ elcric fo srebmem 1-2 ObA speci�c disposition or detailed/rare knowledge +3 Ob

TimeEventually or GM decides —Soon (sometime this game session) +1 ObNow or player decides +3 Ob

Circles

Obstacles for RecoverySuper�cial Wounds— Ob 1 Health TestLight Wounds— Ob 2 Health TestMidi Wounds— Ob 3 Health TestSevere Wounds— Ob 4 Health TestTraumatic Wounds— Ob 5 Health TestMortal Wound— Ob 6 Health Test

Type of Wound

Obstacles for Treatment

Super�cial

Light

Midi

Severe

Traumatic

Mortal

2 1 1 1

4 2 2 2

8 4 4 3

— — 5 4

— — 6 5

— — 10 7

Per/Agi Field Dressing Herbalism SurgerySkill Tested:obstacle

Note: Bloodletting and Apothecary use the Field Dressing obstacles, Song of Soothin g uses Herbalism, and Khirur gy uses Sur gery.