Bunch Plays Short Yardage

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Bunch Plays: Short Yardage T E T B B B E C C N N G Read Route SLAM (Rock Pride 921 Flag) Routes: TE: Pick to Flag, Readin outside defender. TB: Slant to Goal post, SB: Rock motion to Flat FB: Block/ hook contain SE: Read route. Reads: 1) Blitz control/ Attack flank 2) Flat 3) Flag/ read 4) If in trouble, TB pla himself under goal p Throw to corner of u 5) Run *The base play of the formation, which can be run with or without motion. We run motion answer the question: Zone or Man? The premise is very simple: a) beat them to the flat receiver, c) The TE is the safety valve for zone or man secondary. He runs a flag, but him, he comes back to the ball in the open space. d) one valve for trouble is the TB, upright of the goal post after running his slant. Every other play from this formation i the one before. You can catch the defense overplaying one version and hit them with ano

Transcript of Bunch Plays Short Yardage

Page 1: Bunch Plays Short Yardage

Bunch Plays: Short Yardage

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Read Route

SLAM(Rock Pride 921 Flag)Routes:TE: Pick to Flag, Reading outside defender.TB: Slant to Goal post, Turn.SB: Rock motion to FlatFB: Block/ hook containSE: Read route.

Reads:1) Blitz control/ Attack flank2) Flat3) Flag/ read4) If in trouble, TB plants himself under goal post. Throw to corner of upright.5) Run

*The base play of the formation, which can be run with or without motion. We run motion for the QB read to answer the question: Zone or Man? The premise is very simple: a) beat them to the flat, b) TB is blitz control receiver, c) The TE is the safety valve for zone or man secondary. He runs a flag, but if someone is in front of him, he comes back to the ball in the open space. d) one valve for trouble is the TB, who plants under the upright of the goal post after running his slant. Every other play from this formation is a hybred or sister play of the one before. You can catch the defense overplaying one version and hit them with another.

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Bunch Plays: Short Yardage

SWITCH

Reads:1) Blitz control/ Attack flank2) Flat3) Flag/ read4) If in trouble, SB plants himself under goal post. Throw to corner of upright.5) Run

(Rock, Pride 927 Flat)Routes:TE: Flat routeTB: Slant to Goal post, turnSB: Rock motion, run Flag Flag progressionFB: Block/ hook containSE: Read route.

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*Switch becomes the first play off the base play (slam). The only difference being that it's different receivers running the same Slam routes. The TE runs to the flat, the SB runs the zone flag and the TB becomes, in essence, the blitz control route. But, the route that usually opens up is the SB Flag route in the back of the end zone after the TE clears the flat defender.

Page 3: Bunch Plays Short Yardage

Bunch Plays: Short Yardage

FULLBACK

Reads:1) Blitz control/ Attack flank2) Flat3) Flag/ read4) If in trouble, TE plants himself under goal post. Throw to corner of upright.5) Run

Routes:TE: Flag ProgressionTB: Slant ProgressionSB: Block ContainFB: Flat routeSE: Read route.

(Pride 92 FB Flag)

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*This is my personal favorite in short yardage when we know the secondary will be in man. Versus man to man coverage, we have completed this pass every time except one; dropped in the endzone in a tie game. The only difference is the SB blocks the Fullback's responsibility, while the FB slips out into the flat. The defender responsible for the SB takes himself out of the play by stepping down to cover him. Go on a quick count, it's much more effective. NOTE: We usually put the FB in a Strong.

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Bunch Plays: Short Yardage

CHANGE

Reads:1) Attack flank2) Flat3) Flag/ read4) If in trouble, TE plants himself under goal post. Throw to corner of upright.5) Run

(Zip, Strike 221 Post)Routes:TE: Blitz control slant to opposite post/ valve.SB: Zip motion to opposite flat.TB: Short slant under TE.FB: Block/ hook containSE: Slant to Post-Corner

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*Teams would see ROCK motion and not chase the SB across, thus evolution occurred. The SB acts like he is coming back to the formation, pauses, then releases into the opposite flat under a Split End slant. SE will turn back to the corner flag if covered. TE posts to the opposite upright for the safety valve. NOTE: FB aligns almost behind the QB cheating to the SE side of offensive line.

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Bunch Plays: Short Yardage

CUT

Reads:1) Attack flank2) Flat/ wheel route.3) Fade4) If in trouble, SB plants himself under goal post. Throw to corner of upright.5) Run

Routes:TE: Flag (Decoy)SB: Zip motion to flat, then Wheel up field.TB: Blitz control slant or Under routeFB: Block/ hook containSE: Inside/ out Fade route.

(Zip, Strike 920 Flag)

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*Defense becomes smart and chases SB across formation. Once again, out-fox the overplaying defense, have the SB take 3 steps in the flat turn & look for the ball, then turn upfield. The QB can hit the SB with a crisp, upfield pass. SE, uses the corner's inside integrity and takes him to the corner. TE decoys, while the TB runs the under route to the Goal Post. This is actually the route that won Super Bowl XXIII, Montana to Taylor vs. the Bengals.

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Bunch Plays: Short Yardage

CHOICE

Reads:1) Blitz control/ Attack flank2) Choice3) Wheel4) If in trouble, TE plants himself under goal post. Throw to corner of upright.5) Run

Routes:TE: Post to safety valve.SB: Flat & wheel at sideline.TB: Fake flag, Come under formation.FB: Block contain.SE: Choice Route (Hard slant, stop and go to flat)

(Zip, Strike 221 Post choice)

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*Again, outsmart the defense. When people overplay the slant & flat route to the SE side, give them a hard slant with a SE choice to stop and come back outside to catch the ball. This is a great Red Zone route and an easy throw. TE runs to the opposite goal post and the SB runs under everyone to play a shallow safety valve.

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Bunch Plays: Midfield Routes

UNDER

Reads:1) Under Route2) If FS takes the under, go to the TE on the Post3) Out route is open 90%4) If in trouble, always know the SE read route for help.5) Run up the middle.

(Tank 923 Post)Routes:TE: PostSB: OutTB: 3 steps upfield, slant under the coverageFB: Tank blockingSE: Read route.

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*Allowing yourself to use the formation in the middle of the field gives your receivers confidence inside the Red Zone. Here are some routes, that are QB friendly at midfield. The best trips route that I have found in the last 20 years is the under route. TB runs upfield, allows the clearing, then slants under a TE post & a SB out. SE runs a read route on the opposite side. Great route in the open field. TE can Flag if FS is playing centerfield. When the FS LB runs with the TE, the TB becomes WIDE open in his absense. You can 1/2 roll out to this, or just run normal drop back passing.

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Bunch Plays: Midfield Routes

WHEEL

Reads:1) Is the SS chasing the wheel? Give ball to TE on out cut.2) If SS staying under routes, read FS for Post/ curl route.3) Read route backside.4) If man, the Wheel will be chosen route.5) Run

Routes:TE: OutSB: Wide WheelTB: Skinny Post/ to curlFB: Tank ProtectionSE: Read route.

(Tank 980 Out)

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*The Under route stretches the defense vertically, then dumps the ball under the coverage. Wheel stretches the coverage vertically, but moreso horizontally. Receivers are set far from the sideline, Wheel utilizes this space. SB runs a wide wheel route to horizontally stretch the corner and Strong Safety. TE runs a good, 12 yard out route, but continues route to the sideline behind the SS. TB runs a deep post, but cuts off the route if FS is playing deep. The Read route on the backside is always in the equation.

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Bunch Plays: Midfield Routes

MIDDLE

Reads:1) Man = Under Zone = Dig2) Read route backside3) QB cannot stare at the dig, but trust that it will be there. 4) Run

(Tank 962 Flag)(Tank 962 Post)

Routes:TE: FlagTB: Under routeSB: Widen route, then DigFB: Tank ProtectionSE: Read Route.

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*In the Middle of the field, this is the best route for ball control and out of the hole potential. Most teams, as we discussed, will use a 3 deep secondary. They cannot cover this route. A TB under route keeps LB's from deep hook/ curl coverage. A deep Flag or Post by the TE stretches the C and FS. But, the most amazing route is the deep dig. The SB must widen his route off the snap to 12 yards, stop and dig inside to the hash....ball is on it's way, thus a first down. I have yet to see the pass to the Dig batted away, unless the defense is in Man coverage. If they are in man, the Under route is #1 priority.

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Bunch Plays: Midfield Routes

STREAK

Reads:1) Blitz control (TB)2) Read FS3) Deep route4) SE read route

Routes:TE: HoleTB: PostSB: FlagFB: Tank ProtectionSE: Read route

(Tank 987 Hole)

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*The most QB friendly route read of the midfield package. QB drops back, stares down the Free Safety. If the Free Safety hammers down on the middle curl route, throw over the top. He drops, throw between the LB's. If in trouble, throw deep to the SB or the ever flowing tree of reads to the SE. The straight drop back of the QB will split the LB's allowing for a great seam for the TE.

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Bunch Plays: Midfield Routes

FLOOD

Reads:1) Attack Flank2) Curl/ Wheel combo3) Cross to Deep Post4) Run

(Zip, Strike 880 Drag)Routes:TE: DragSB: WheelTB: PostFB: Strike BlockingSE: Skinny Post (read to curl).

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*Flood and Drag are the two combinations where the formation becomes balanced. SB motion creates a major adjustment by the coverage, where seams in the defense are naturally found. The SB uses motion and wheels up the sideline behind a skinny post/ curl read from the SE. TE runs a shallow drag route behind the LB's and the SB posts behind the Free Safety.

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Bunch Plays: Midfield Routes

DRAG

Reads:1) Split side corner.2) Flag to comeback combo.3) Deep crossing route.4) Run

(Zip, Strike 725 Post)

Routes:TE: Post TB: Drag routeSB: Zip motion to 5 routeFB: Strike blockingSE: Post corner route.

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*This package allows a safe route against man or zone. Motion will communicate which coverage the defense is in when a Linebacker or D back chases or rotates. If it's man, either the comeback or the post corner are excellent, but if it's zone, the corner is in a bind. Lastly, the deep crossing route is difficult to cover in any situation and even tougher when it's a receiver with speed.

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Bunch Plays: Specials

Routes:TE: FlatTB: Deep FlagSB: Rock motion, Flare routeFB: Block/ hook containSE: Post

FLARE(Rock, Pride 870 Flat)

Reads:1) Blitz control/ Attack flank2) Flat3) Flag/ read4) If in trouble, SE Post5) Run

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*We utilize two specials. Flare uses two methods of thought. A) This is a great short yardage play, where the TE will be wide open after the short flat area is wide open from the Strong safety flying to the Flare route. B) Or this is a game breaker because the Free Safety overplays the flag leaving the BS Post open. If you have a great Split End, this is a huge play. If you need 5 yards, the TE will get it for you. If the secondary does not honor the Flare, toss it to him for 10 yards.

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Bunch Plays: Specials

THROWBACK(Shift, Fly, Strike 718 Cross)

Routes:TE: Slip, Fall, Cross routeTB: Fly motion, 1 routeSB: Post (8)routeFB: Strike BlockingSE: Flag (7) route

Reads:1) Strike QB steps to edge of TE.2) Stop and throwback to TE.

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*Please READ these next two slides with care. We have found that this special has worked 90% of the time and completely confuses defenses. We start in the normal Bunch (Right B) set. On first sound, we SHIFT. TE-Trades, SE- steps back, SB- Steps up. Then, we will motion the TB across to the other side. Here's the thing, we have run this play without the shifting and it's just as successful. The play will be shown on the next diagram down from this one. The shift is shown below.

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Bunch Plays: Specials

THROWBACK(Shift, Fly, Strike 718 Cross)

Routes:TE: Slip, Fall, Cross routeTB: Fly motion, 1 routeSB: Post (8)routeFB: Strike BlockingSE: Flag (7) route

Reads:1) Strike QB steps to edge of TE.2) Stop and throwback to TE.

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2nd portion of above play...

*After the shift and motion across, the TE acts like he slips and falls, delaying for a moment. The TE then explodes across the formation and is wide open on the opposite flank. This is the best "Lifesaver" RED ZONE play we have found over the last 3 years. You can also run the normal sprint out (Strike) pass to that side also. If the team isn't ready for the SHIFT and the FLY motion, then the TB will be open in the opposite flat. **As you can tell, our QB is left handed at the moment. If he's right handed, the play will be run the opposite direction.

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Bunch Plays: Run Offense

Power QB Keep(8 QB Keep)

Routes/ Rules:TE: Double team D EndTB: Stalk block CornerSB: Combo to LBFB: Lead and kick out Force playerSE: Stalk

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*Depending on your offense, we have found 7 running plays that complement our offense out of the Bunch (Right B) formation. The first play is a power QB keep with many people out in front of him. USC would be proud. The SB and the TE double the D End, then combo off to the LB. TB sprints off the line and stalks the Corner. FS guard pulls and leads up in the hole, usually blocking the Free Safety. The FB kicks out the force player and the QB rolls and carries the ball into the 8 hole.

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Bunch Plays: Run Offense

(48 Pitch)48 Pitch Crack

Routes/ Rules:TE: Double team D EndSB: Combo D End to LBTB: Crack on S SafetyFB: Carry ball to 8 holeSE: Stalk

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*We run this play two ways: 48 Pitch and 48 Pitch Crack. Reason: Seeing 7 or 8 man fronts. If it's a 7 man front with a force player, we crack back on the force, while the Guard kicks out the deep 1/3 player. If it's an 8 man front, like a 5-3, we block it normal with the Guard leading up into the hole and the TB stalk blocking the 1/3. This full flow play becomes huge with our counters.

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Bunch Plays: Run Offense

14 G(14 G)

Routes/ Rules:TE: Down blockTB: Stalk blockSB: Block 1st inside LBFB: Carry ball in 4 holeSE: Stalk

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*From the onset, we explained that our offensive philosophy is the Wing T. The Down scheme out of the Belly is our #1 play. When teams widen their D Ends to stop the roll out passing game, the Fullback Down scheme becomes very effective. In the NEW Bunch package, we can still run this play, while running ALL of the other Bunch schemes. We could not run this play out of the "old" bunch set. This full flow play also is the reason why our counters are so effective.

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Bunch Plays: Run Offense

11 Counter(11 Ctr)

Routes/ Rules:TE: Pull thru 1 holeTB: Stalk block CornerSB: Carry ball in 1 holeFB: Fake 14 G, peel the D EndSE: Stalk

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*Using 48 Pitch and 14 G as your full flow plays, 11 Counter can become a huge game breaker. We block the counter with some special rules on the SE side by influencing the Guard out. If he's uncovered, his rule is to block down. On the TE side, the uncovered player pulls and kicks out, while the TE pulls and leads thru the hole. The SB receives the inside handoff and up in the 1 hole. FB fakes 14 G and peel blocks the man over the pulling TE.

Page 20: Bunch Plays Short Yardage

Bunch Plays: Run Offense*Since this counter is already in our play selection, we run this for a wider counter using Trey blocking. The rules are the same for the TE side blockers. The uncovered Guard or Tackle pulls and kicks out. The TE pulls and leads thru the 5 hole. The SB receives an outside handoff and follows the TE thru the 5 hole. If you Wing T nuts want a GREAT counter pass off of this, give me a shout.

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15 Trey(15 Trey)

Routes/ Rules:TE: Pull & Lead thru 5 holeSB: Carry ball into 5 holeTB: Stalk the cornerFB: Fake 14 G peel block D EndSE: Stalk

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Bunch Plays: Run Offense

Routes/ Rules:TE: Down blockTB: Stalk blockSB: Block 1st inside LBFB: Carry ball in 4 holeSE: Stalk

57 Jet(57 Jet)

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*Again, we run the Jet Sweep as part of our everyday offense. When teams reduce down on the SE side of the formation, we run the Jet back to the SE side. Split side Tackle reach blocks, Split side Guard pulls and leads to pick up LB, SE attempts to gain an outside stalk.

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Bunch Plays: Run Offense

(Slam, 32 Fan)32 Fan

Routes/ Rules:TE: Double team D EndTB: Stalk block CornerSB: Combo to LBFB: Lead and kick out Force playerSE: Stalk

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*Our #1 play in our offense is the Midline Option. The main reason why we evolved from the old Bunch set to this one, is because of this play. We can still run it out of this formation, where we couldn't from the old. In our Bunch set, we utilize Twirl motion, or Slam for the SB, to lead on the FS LB. For those who don't know the midline, we read the first player on or outside the nose of the playside guard. For more information on the Midline, email me.

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Bunch Plays: Run Offense

(77 Veer)77 Veer

Routes/ Rules:TE: ReachSB: Pitch PhaseTB: StalkFB: Veer through 3 holeSE: Stalk

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*When teams over shift to the Bunch side, the option is a great play back to the SE side. Especially against a 50 team. Our QB's are trained for the Midline reads already, and the Triple read is very similar. The best part of this play is getting the sideline out of a Bunch formation.

Page 24: Bunch Plays Short Yardage

Bunch Plays: Run Offense

(78 Veer)

78 Veer- No Pitch

Routes/ Rules:TE: DriveTB: StalkSB: Jab PickFB: Veer through 2 holeSE: Stalk

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*One defense we see a ton of is an OVERSHIFTED 50 defense to the Bunch side of the formation. This is a way to Option that side without using a pitchman. We veer the Tackle, read him and the QB has a "NO PITCH" rule, called in the huddle. TE kicks out the overshifted end and the SB jab picks to the next level. We've run for days on this play.

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Bunch Plays: 3 Step Drop

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*One of the most productive packages in our Bunch set is the 3 Step Drop. The two things that you want to accomplish with this is to a) Pick the side you want to control, then control it by using motion. When you motion across the formation, you have a 2 X 2 formation that has 18 yards of use on 2 sides of it. b) Simplicity: We only run 3 combinations of Bunch- 3 Step routes. Our 3 Step Drop protections are Max and Tank. Max = FB blocks outside leg of tackle AWAY from the TE, TE stays to block. Tank = FB blocks to the TE, TE releases for pass and SB or TB blocks away from TE.

3 STEP(Max 117)

Routes:TE: Block, unless it's TankTB: 1 routeSB: 7 routeFB: Max ProtectionSE: Read or called routeQB: Read Corner on 2 receiver side.

*We also run a FB screen off of this action away from the Bunch side. If you block the LB on that side, it’s a first down.

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Bunch Plays: 3 Step Drop

3 STEP(Zip, Max 711)

Routes:TE: Block unless it's TankSB: 1 routeTB: 1 or 7 routeFB: Max ProtectionSE: 7 route

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*When you motion across the formation, you create a 2 X 2, balanced alignment, Cover 3 becomes distorted and can be attacked with great ease. When we motion across, we watch the secondary and throw away from the movement. If they don't move, then throw to the motion, it's that simple.

Page 27: Bunch Plays Short Yardage

Bunch Plays: 3 Step Drop

3 STEP(Zip, Max 330)(Zip, Tank 38 Flag)

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*Lastly, opponents have tried to run Cover 2 vs. the bunch. a) They can't cover 2 deep people on one side, b) the hook to curl zone becomes open, and c) They can't stop the run. We do have 2 routes vs. Cover 2 that are a huge advantage. Route A) is a simple Wheel with an out route under it. The second places the Safety in conflict where he has to play honest. Find me a LB that can get under these routes 50% of the time, and I'll be the first to call a Division I school. This play actually is two plays at once. If we block Tank protection, the motion back will stay in to block away from the TE.