Building Engaging Games for Learning AND Assessment

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Kristen DiCerbo, Ph.D. Vice-President, Education Research @KristenDiCerbo July 2017 Image by Ruben Alvarado Building Engaging Games for Learning and Assessment

Transcript of Building Engaging Games for Learning AND Assessment

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Kristen DiCerbo, Ph.D.Vice-President, Education Research@KristenDiCerbo

July 2017Image by Ruben Alvarado

Building Engaging Games for Learning and Assessment

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Game-Based Assessment

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The ability to capture data from everyday events should fundamentally change how we think about learning and assessment.

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New Ways of Thinking

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Item Paradigm Activity Paradigm

Problem Formulation Items pose questions Activities request action

Output Items have answers Activities have features

Interpretation Items indicate correctness Activities provide attributes

Information Items provide focused information Activities provide multi-dimensional information

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Some Things We’ve Figured Out

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You need assessment experts, content experts, and game designers

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Some Things We’ve Figured Out

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Evidence-Centered Design works… sort of

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Some Things We’ve Figured Out

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The process must be iterative

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Some Things We’ve Figured Out

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Think About Systems

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5 Key Elements

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Domain and Student Models

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Task Model

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Evidence Model – Evidence Identification and Scoring

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Evidence Model – Evidence Identification and Scoring

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Student Time Attempts Mean Space

Median Space

Min Space

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Evidence Model – Evidence Accumulation

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Communication

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Some Things We Haven’t Figured Out

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■ Despite promises of “hundreds of data points,” we always end up with relatively few in our measurement models. Why is that?

■ How do we define evidence for validity and reliability?

■ How do we scale development?▪ Costs▪ Time▪ Staff