Building a Brand as Consumers Take Control

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Paul Koch July 31, 2009 Viget Labs Building a Brand as consumers take control

description

How are companies maintaining control of their brands as consumers 1) take control of the media they consume and 2) distribute their own messages about brands?

Transcript of Building a Brand as Consumers Take Control

Page 1: Building a Brand as Consumers Take Control

Paul KochJuly 31, 2009

Viget Labs

Building a Brandas consumers take control

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the good old days

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the good old days

• clear unique selling

propositions

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the good old days

• clear unique selling

propositions

• fewer companies

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the good old days

• clear unique selling

propositions

• fewer companies

• easy brand choices

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marketing

heavy message

control

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marketing

heavy message

control

prime time TV

spots are king

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marketing

3 TV spots:

80%

coverage of

the U.S.

1965

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today

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today

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consumers are rejecting

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consumers are rejecting

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consumers are rejecting

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consumers are rejecting

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“Traditional TV advertising will be

1/3 as effective in 2010 as it was

in 1990.”

-McKinsey

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new opportunities

80%

coverage;

average of

4.6 hours /

month

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The marketing opportunity doesn’t come from here

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It comes from

here

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a question

if the consumer controls the

messages, can a company

still control its brand direction

and inspire users?

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“Price and functionality are now taken for granted

(or, in other words, not sufficiently

differentiating). It is now the intangible,

irrational, and subjective attributes of the brand

offering that are the new factors of success . . .

Empowered brands are the ones managing to

deliver hedonist and emotional attributes

throughout the brand experience.”

-Vladimir Djurovic, CEO, Labbrand China

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“People spend money when and

where they feel good.” -Walt

Disney

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good companies

inspire affinity toward the

product

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good companies

inspire affinity toward the

product

inspire affinity for the company

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good companies

inspire affinity toward the

product

inspire affinity for the company

by letting the consumer

approach you, rather than the

other way around.

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affinity

• doesn’t have to be earth-

shattering

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affinity

• doesn’t have to be earth-

shattering

• any good feeling a product

creates

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examples: product affinity

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http://www.youtube.com/v/-AoLlUmgCLM

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affinity

shows that Coke is whimsical

and fun.

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affinity

creates cognitive dissonance:

“If I work for it, I must like it.”

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http://www.youtube.com/v/8UxWkZtUKaI

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affinity

excites about the finished

product.

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http://www.youtube.com/v/bwKlnT_nrIc&feature=response_watch

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affinity

appeals to user’s sense of

youth, play, and

personalization.

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examples: company affinity

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affinity

reflects Hyatt’s level of

service—when you stay there,

you’ll make the most of your

destination.

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affinity

limited quantity highlights

desirability—and creates

more dissonance.

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affinity

shows that if Virgin breaks

guitars, you won’t have to

make a YouTube video to get

it fixed.

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“Micro-interactions are the everyday exchanges that we have with a product, brand and service. Each one, in and of

itself, seems insignificant. But combined they define how we feel about a product, brand or service at a gut emotional level.”

-David Armano, AdAge

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thanks