BSc Applied Computing Programme Spec v2 Sept 2011.docx

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School of Design, Engineering & Computing In Partnership with BridgwaterCollege Programme Specification BSc (Hons) Applied Computing (Top- up)

Transcript of BSc Applied Computing Programme Spec v2 Sept 2011.docx

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School of Design, Engineering& Computing

In Partnership with BridgwaterCollege

Programme Specification

BSc (Hons) Applied Computing (Top-up)

September 2011

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v2

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CONTENTS

BASIC PROGRAMME DATA 1

1 INTRODUCTION 2

1.1 Documentation 2

1.2 Rationale 2

1.3 Computing at Bridgwater College 2

1.4 Programme Structure 3

1.5 Academic & Professional Contexts 8

2 PROGRAMME OUTCOMES 10

2.1 A - Subject Knowledge and Understanding 10

2.2 B - Intellectual Skills 11

2.3 C - Practical Skills 12

2.4 D - Transferable Skills 13

3 COURSE STRUCTURE & PROGRESSION 15

3.1 Introduction 15

3.2 Entry & Exit 15

3.3 Structure Diagram 15

3.4 Learning Outcomes Mapped to Unit Learning Outcomes 16

APPENDIX A ADMISSION REGULATIONS 18

APPENDIX B ASSESSMENT REGULATIONS 19

APPENDIX C PROGRAMME PROFILE 20

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BASIC PROGRAMME DATA

Originating institution(s) Bournemouth University and Bridgwater College

Award(s) and title(s) BSc (Hons) Applied Computing (Top-up)

UCAS Programme Code(s) G410

External reference points(s)

Professional, Statutory and/or Regulatory Body links

N/A

Place(s) of delivery Bridgwater College

Mode(s) of delivery Full-time, Part-time, and distance learning

Credit structure 120 Level H Credits

Duration 1 yr Full-time; 2 yrs Part-time and distance learning

Date of original approval(s) July 2008

Date of first intake September 2008

Student numbers Full-time – 15 in 2011/12

Placements None

Partner institution(s) and model(s) Franchise

Date and version number of this Framework/Programme Specification

March 2011 – Evaluation Phase

Version number of this document: v2

This Programme Specification was approved in August 2011 following revalidation by Academic Standards Committee. It takes effect from September 2011 and applies to all new enrolments

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1 INTRODUCTION

1.1 DOCUMENTATION

1.1.1 Aims of this document

This document has two aims, to:

define the structure and the nature of the programme.

make or give reference to the regulations governing the course.

1.2 RATIONALE

The proposal is consistent with the University of Bournemouth’s mission statement, specifically to the following point:

To promote high quality teaching and to facilitate scholarship through applied research and consultancy, including collaboration with regional and international partners.

.

There is no University in Somerset so the College, along with others in the county, provides HE programmes to meet the needs of the local community. Additionally the College has a number of themes within its strategic plan, one of which (theme 5) states that the College should ‘’continue the expansion in HE in response to local demand and Government HE strategy’’.

BridgwaterCollege has a coherent HE strategy which supports the Government agenda of increasing participation in HE to 50% by 2010. Key strategic statements relating to HE include:

a) develop modular routes to enable full or part time studyb) work in partnership with other HE Institutions to develop

programmesc) ensure resources are developed to support the general and specific

needs of a growing HE populationd) develop programmes for which there is a sizeable market and for

which there is a well established feeder programmee) to provide appropriate staffing and staff development to ensure high

quality teaching and learning

1.3 COMPUTING AT BRIDGWATER COLLEGE

The College has delivered a BTEC validated Higher National Certificate in Computing since September 1994. To complement this course, a franchised programme entitled Higher National Diploma in Computer Studies, which consisted of College devised modules validated through the Programme Accreditation and Control Unit (PACCU) at the University of the West of England, was also introduced in September 1994.

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However changes in the legislature for HE provision, and a desire to have an HND Programme that was closely aligned with our existing BTEC Validated HNC Computing course (re-validated for September 1998), thereby enabling easier progression from HNC to HND, prompted the change from the previous UWE franchised course to our own HND based on EdExcel devised units in September 1999.

The course enrolment for the HND Computer Studies has grown steadily since establishment from nine students in the first year (1994) to a first year intake of twenty HND and fifteen HNC in 2010/11.

Over the period that the HND Computer Studies has been run statistics show student retention at 77%, an 88.5% pass rate, with 32.5% of students having secured employment before leaving the College, and a further 35% being employed during the first six months after leaving College.

Since the introduction of the Bournemouth University Applied Computing Top-Up the number of students progressing onto the top up year from the HND Computing has steadily increased – starting at 80% and increasing to 87% in year 3. This compares with the 40% of our students who went onto a top up year at University prior to the introduction of the course, mostly at UWE. The drop-out rate has also steadily fallen with retention and achievement currently both 100% compared with a 25% drop out rate prior to the course.Generally these were the most able mature students, who couldn’t cope with travel and child care problems. The achievement of higher degrees has improved to a current rate of 73% achieving 2:1 or above.

The aims of the computing section are:

1. To provide students with the knowledge and skills to become an effective employee in a computing related profession.

2. To enable students to develop the knowledge required to appreciate on-going developments in computing, and further enhance the skills they have acquired which are needed to succeed in a changing business environment.

3. To facilitatethe broadest experience and exposure to subjects for our students, to enable them to maximise opportunity and to prepare for their future life and career.

1.4 PROGRAMME STRUCTURE

The Programme is at Level H, the programme has two main parts.

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Core 80 credits comprising of an Individual Project (40 credits), core

unit IT professional (20 credits) and core unit E-Commerce (20 credits). Whilst all core units focus on research, the individual project is a particularly important opportunity for the learner to demonstrate their abilities to manage their own learning in a complex context.

Elective 40 credits comprising two 20 credit elective units, from a choice

of five.

1.4.1 Core Units:

Individual ProjectAn Individual Project was chosen as it provides an opportunity for students to display their ability and pursue their academic interests in a piece of individually researched work, and to acquire the skills and expertise required in industry in the areas of problem solution (complex, and unstructured), the design, development and presentation of solutions.

IT ProfessionalThe choice of the IT Professional unit was prompted by the need within the computing industry of a critical appreciation of business concepts including business functions, processes, structures, infrastructure and organisation. Strategic management has become increasingly more important as competition increases, and knowledge of management theories, models and frameworks, and how they affect an organisation and the role of IT within the strategy process.

E-CommerceThe growth of web-based applications and business enterprise has made it a pre-requisite that software developers understand the processes and practises associated with e-commerce operations they must be able to assess the problems likely in all phases of their implementation and operation and so select and apply technologies and approaches appropriate to the issues being addressed. They require a knowledge of the issues and opportunities presented by e-commerce and an understanding of legal, ethical and social issues and possible outcomes created by this rapidly changing environment. This makes the offer of this unit an obvious choice

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1.4.2 Elective Units:

Design for New TechnologiesTechnology is continuing to advance at an exponential rate consequently it was decided to offer the Design for New Technologies unit as it allows students to explore contemporary HCI paradigms in order to develop a wide-ranging knowledge of potential approaches/directions, enables them to critically assess alternatives for human-technology interactions, and integrates psychological principles with advanced technological developments giving the students a broad exposure to 21st century interface potential.

Programming LanguagesThis unit was selected to be offered as it is a prime requisite in industry to have a practical understanding of the factors involved in selecting a programming language for any specific problem, to be able to evaluate the strengths and weaknesses of different programming paradigms, and critically evaluate a programming language in terms of its suitability for purpose.

Object-Oriented Software EngineeringIt is essential that software developers should understand the nature and practice of software development with particular emphasis upon the early phase tasks, to be fully aware of the technology available for requirements engineering, and to have an understanding of, and competence in performing, the key, early phases of development. Therefore this unit is to be offered with the Requirements Engineering unit.

Requirements EngineeringIt is essential that software developers should understand the nature and practice of software development with particular emphasis upon the early phase tasks, to be fully aware of the technology available for requirements engineering, and to have an understanding of, and competence in performing, the key, early phases of development. Therefore this unit is to be offered with the Object-Oriented Software Engineering unit.

Data WarehousingIt is an essential aspect of software development that practitioners should understand the issues and opportunities presented by data warehousing and be aware of the social, logistical and operational issues, and possible outcomes created by the data warehousing environment, they should be familiar with the processes and practices

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associated with data warehousing and be able to assess the problems likely in all phases of their construction, implementation and operation.Hence the offer of this unit.

1.4.3 Allowed Combinations

The Award of the BSc(Hons) in Applied Computing requires the student to achieve 120 Level H credits via the achievement of a combination of core and elective units. The programme is designed to allow the student to opt for one of three possible combinations of core and elective units in order to achieve the award. The three allowed combinations are set out below;

Combination One (Business Technology)

Individual Project (Core)

IT Professional (Core)

E-Commerce (Core)

Programming Languages (Elective)

Data Warehousing (Elective)

Combination Two (Software Engineering)

Individual Project (Core)

IT Professional (Core)

E-Commerce (Core)

Object Orientated Software (Elective)

Requirements Engineering (Elective)

Combination Three (Emergent Technologies)

Individual Project (Core)

IT Professional (Core)

E-Commerce (Core)

Design for New Technologies (Elective)

Data Warehousing (Elective)

Where only one viable cohort exists, combination one will be offered with no alternative combinations available. Where two viable cohorts exist, a choice of combination one or combination two will be offered

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and cohorts will be merged for core and common units where possible. Each combination will need to be independently viable for both combinations to run in parallel. Where three or more viable cohorts exist all combinations will be offered and will run subject to the same conditions.

1.4.4 Aims of the Programme

Focus

On completing this programme, we want students to know and understand how to develop software systems, and have an understanding of the advance of technology and market forces, so that they can build and implement such systems.In so doing the programme offers societies and economies of the world, graduates who can contribute to any enterprise by designing, creating, enhancing and maintaining up to date systems.The skills developed are those of the system designer and programmer, and researcher.

Progression to Honours

The programme is designed to develop those who have shown good capability in various areas of Computing, to Honours level a) in capability and understanding of software development, and b) in awareness through critical appraisal of the leading edge of their field, and how to maintain that awareness. Recent government initiatives have resulted in an increase in the number of HND students seeking to progress to degree level. This programme is specifically designed to deliver that progression path.

Progression to Masters

The programme is designed to underpin progression to Masters Level. The three core units Individual Project, IT Professional and E-Commerce provide the students with an opportunity to undertake and report on a significant piece of work independently, develop their ability to think critically, to review and appraise papers and to lead and present in seminars.

Depth and Breadth

Computing professionals need to be able to work in a very broad range of application domains, and at the same time cope with the narrow and extremely high-level demands associated with very complex projects. This programme encourages the student to recognise the tension between depth and breadth and develop skills to handle it. The student faces the challenge of applying skills gained in one application domain to another whilst at other times facing the challenge of handling narrow and specialist areas in considerable depth.

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1.5 ACADEMIC & PROFESSIONAL CONTEXTS

The Programme was prepared with reference to the Quality Assurance Agency for Higher Education document ‘Guidelines for Preparing Programme Specifications’.

The ‘National Qualifications Framework’ and the QAA ‘Computing Benchmark’ were also used as references.

1.5.1 Computing Benchmarks

The elements of the Computing Benchmark that the programme covers are set out in the following table, with their relationship to individual units.

Benchmark Component Unit TitleArchitecture —Artificial Intelligence —Comparative Programming Languages

Compilers and Syntax Directed Tools

Programming Languages

Computational science —Computer Based Systems Object-Oriented Software Engineering

Requirements EngineeringComputer Communications —Computer Hardware Engineering —Computer Networks —Computer Vision and Image Processing

Concurrency and Parallelism Programming LanguagesDatabases Data WarehousingData Structures and Algorithms Programming LanguagesDeveloping Technologies Design for New TechnologiesDistributed Computer Systems Data WarehousingDocument Processing IT Professional

E-Commercee-Business E-CommerceEmpirical approaches Programming LanguagesGames computing —Graphics and Sound —Human-Computer Interaction Design for New TechnologiesInformation Retrieval Data WarehousingInformation System Data WarehousingIntelligent Information System Technologies

Data Warehousing

Management issues IT ProfessionalMiddleware —Multimedia —Natural Language Processing Programming LanguagesOperating Systems —Professionalism AllProgramming Fundamentals Programming LanguagesSecurity and Privacy Data Warehousing

E-Commerce

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Simulation and Modelling Data WarehousingSoftware Engineering Object-Oriented Software Engineering

Requirements EngineeringSystems Analysis and Design Object-Oriented Software Engineering

Requirements EngineeringTheoretical Computing Object-Oriented Software EngineeringWeb-based Computing e-Commerce

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2 PROGRAMME OUTCOMES

2.1 A - SUBJECT KNOWLEDGE AND UNDERSTANDING

The various streams within the programme provide opportunities for students to develop and demonstrate knowledge and understanding, as follows.

All Streams:

1. Professional standard development and reporting of a prototype software system

2. Business problems, business functions, structures, infrastructure and organisation

3. E-Commerce business and trading models, requirements, designs, solutions, and organisational issues

Business Technology and Emergent Technologies:

Business Technology:

4. Theory and practice of different programming languages and paradigms

5. Data Warehouses and Data Marts and information solutions

Emergent Technologies:

6. Visual, auditory, kinaesthetic, ‘next generation’ HCI technologies, and paradigms

7. Data Warehouses and Data Marts and information solutions

Object-Oriented Software Engineering:

8. Design and construction of object-oriented software systems9. Requirements. elicitation, and system specification using object

oriented models

Teaching Methods and Strategies

Programme outcome (A1) will beprimarily developed through the project. A series offormal lectures and seminars on research itself,relevant methodologies, data analysis and evaluation and the writing of the dissertation are given. The responsibility for planning and management of learning is then placed on the learner with guidance from their supervisor.

Development towards programme outcome (A2) will be through a combination of lectures and seminar/workshops. Students will explore professional development issues and present their findings.

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Outcome (A3)will be delivered through exercises, seminars,and case studies where students learn the analysis, development, maintenance and evaluation of data warehouses.

Outcome (A4) will bedeliveredthrough lectures, seminars, case studies and student centred learning. Practical work culminates in the development of an E-Commerce site.

Development towards programme outcome (A5) will be throughsimple exercises, which learners will have to resolve using three different paradigms. The unit covers the comparative programming languages and topics from the theoretical computing components of the computing benchmark.

Programme Outcome (A6) will bedeliveredthrough lectures, seminars, and practical demonstrations, dependent on available resources.

Outcome (A7) will be deliveredthrough lectures, workshops, and practical exercises.The assignment programme allows practice in devising strategies and applying technology to larger case studies and incorporates at least one elicitation exercise.

Programme Outcomes(A8)will be delivered through lectures, workshops, and practical exercises.The assignment programme allows practice in devising strategies and applying technology to larger case studies and incorporates at least one elicitation exercise.

Assessment

In general, assessment of subject knowledge and understanding is through combination of Unseen Examination and in-course assignment, though research skills are tested through presentation of a paper, and software development is tested through an individual project.

2.2 B - INTELLECTUAL SKILLS

This programme provides opportunities for students to develop and demonstrate intellectual skills, as follows:

1. Design of a software prototype to meet client requirements, involving research of appropriate tools and techniques, justification/reflection on own work

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2. Reason critically3. Demonstrate independent thought4. Analyse and interpret information5. Select and apply computing models in solving problems6. Select and apply appropriate design methodologies to the

solution of problems

Teaching Methods and Strategies

(B1)will bedevelopedthrough the Individual Project, Data Warehousing,Object-Oriented Software Engineering, Requirements Engineering and E-Commerce.

(B2)will be developed through the Individual Project, IT Professional, Design for New Technologies, Programming Languages, Object-Oriented Software Engineering, Data Warehousing, and E-Commerce.

(B3)will be developed through the Individual Project, and Design for New Technologies.

(B4)will be developed through the Individual Project, Programming Languages, Object-Oriented Software Engineering, Data Warehousing, and E-Commerce.

(B5)will be developed through the Individual Project, and all other units.

(B6)will be developed through the Individual Project, Object-Oriented Software Engineering, Data Warehousing, Requirements Engineering, and E-Commerce.

The development of all intellectual skills will be facilitated by a series offormal lectures, seminars, and laboratory sessions.

Assessment

In general, assessment of intellectual skills is through a combination of Unseen Examination, in-course assignment, project, and presentation.

2.3 C - PRACTICAL SKILLS

This programme provides opportunities for students to develop and demonstrate practical skills, as follows:

1. Plan and conduct research, using information from a variety of sources

2. Formulate a requirements specification3. Produce a design to a given specification4. Implement a computing solution to a given design5. Test a computing solution against the specification

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Teaching methods and strategies

(C1) will be developed primarily through the Individual Project, and IT Professional, although there is an element of research in every unit.

(C2 and C3) will be developed through the Individual Project, IT Professional, Design for New Technologies, Programming Languages, Object-Oriented Software Engineering, Data Warehousing, Requirements Engineering, and E-Commerce.

(C4 and C5) will be developed through the Individual Project, Programming Languages, Object-Oriented Software Engineering, Data Warehousing, and Requirements Engineering.

The development of all practical skills will be facilitated by a series offormal lectures, seminars, and laboratory sessions.

Assessment

In general, assessment of practical skills is through a combination of Unseen Examination, in-course assignment, project, and presentation.

2.4 D - TRANSFERABLE SKILLS

This programme provides opportunities for students to develop and demonstrate transferable skills, as follows.

1. Structure and communicate ideas effectively both orally and in writing

2. Manage time and work to deadlines3. Work and learn independently4. Conducting and reporting on a programme of work

Teaching Methods and Strategies

Communication skills (D1) are developed viacoursework across all units, with oral presentation skills primarily developed as part of the Project presentation.

The skills of working independently (D3), managing time and working to deadlines (D2) and conducting and reporting on a programme of work (D4) are developed primarily through coursework across all units, with particular emphasis on the Individual Project.

Independent learning (D3) is stressed as a basis for study in higher education from the start of the programme. A culture of Independent learning is sought for all learners. It is given particularemphasis in the Individual Project, encompassing research methods and dissertation.

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Assessment

Skills (D1), (D2), (D3) and (D4) are assessedprimarily through coursework across all units with an emphasis on the Project dissertation and presentation.

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3 COURSE STRUCTURE& PROGRESSION

3.1 INTRODUCTION

The programme structure diagram shown in section 3.3 depicts the 120 credit pattern at Level H.

The table that follows the structure diagram in section 3.4 relates course outcomes to the unit outcomes, showing how the course meets its objectives.

3.2 ENTRY & EXIT

Entry is only for the full programme. There are no intermediate points of entry.

The programme is particularly suited to those who have an Edexcel HND in Computing, or similar qualifications.

3.3 STRUCTURE DIAGRAM

The following diagram provides information on the structure of the course:

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Elective Unit Combinations

Combination 1 (Business Technologies)

Programming Languages (20)

Data Warehousing (20)

Combination 2 (Software Engineering)

Object-Oriented Software

Engineering (20)

Requirements Engineering (20)

Combination 3 (Emergent Technologies)

Design for New Technologies (20)

Data Warehousing (20)

BSc (Hons) Applied ComputingRequires 120 credits at Level H

Outcomes developed/assessed:Knowledge as indicated by programme unit titles

Year

1/c

redi

t Lev

el H

Compulsory Units (Core) Individual Project (40)

IT Professional (20)

E-Commerce (20)

BSc (Hons) Applied Computing

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3.4 LEARNING OUTCOMES MAPPED TO UNIT LEARNING OUTCOMES

The learning outcome matrix that followsdemonstrates how the units contribute to the overall learning outcomes of the course.

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Units (core plain,electives italicised) PROGRAMME OUTCOMES

A

1

A

2

A

3

A

4

A

5

A

6

A

7

A

8

B

1

B

2

B

3

B

4

B

5

B

6

C

1

C

2

C

3

C

4

C

5

D

1

D

2

D

3

D

4

L

E

V

E

L

H

Individual Project * * * * * * * * * * * * * * * * * * * * * * *

IT Professional * * * * * * * * * * * * * *

E-Commerce * * * * * * * * * * * * * * * * * * * *

Design for New Technologies * * * * * * * * * *

Programming Languages * * * * * * * * * * * * * * * *

Object-Oriented Software Eng * * * * * * * * * * * * * * * * * *

Requirements Engineering * * * * * * * * * * * * * * * * * * *

Data Warehousing * * * * * * * * * * * * * * * * * * * * * *

A - Subject Knowledge & Understanding

1. Professional standard development and reporting of a prototype software system2. Business problems, business functions, structures, infrastructure and organisation3. e-Commerce business and trading models, requirements, designs, solutions, and

organisational issues4. Theory and practice of different programming languages and paradigms5/7. Data Warehouses and Data Marts, and information solutions6. Visual, auditory, kinaesthetic, ‘next generation’ HCI technologies, and paradigms8. Design and construction of object-oriented software systems9. Requirements. elicitation, and system specification using object oriented models

B - Intellectual Skills

1. Design of a software prototype to meet client requirements, involving research of appropriate tools and techniques, justification/reflection on own work.

2. Reason critically3. Demonstrate independent thought4. Analyse and interpret information5. Select and apply computing models in solving problems6. Select and apply appropriate design methodologies to the solution of problems

C - Practical Skills

1. Plan and conduct research, using information from a variety of sources2. Formulate a requirements specification3. Produce a design to a given specification4. Implement a computing solution to a given design5. Test a computing solution against the specification

D - Transferable Skills

1. Structure and communicate ideas effectively both orally and in writing2. Manage time and work to deadlines3. Work and learn independently4. Conducting and reporting on a programme of work

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APPENDIX A ADMISSION REGULATIONS

Entry requirements

1.1 Applicants should normally be at least 18 years of age by 31 December in the year of entry.

1.2 Applicants should have a set of skills required to fulfil the demands of the programme:

• An ability to express themselves in written English;

• Basic numerical skills;

These skills should be demonstrated at levels equivalent to GCSE Grades A-C.

1.3 Applicants may enter this Level H programme on the following principles:

(i) credit and advanced standing if they have been awarded 240 credits as follows;

240 credits on completion of a BTEC validated Higher National Diploma in Computing based on an allocation of 15 credits per individual unit. With merits in at least three core subjects and an overall merit profile.

(ii) Successful completion of the Applied Computing Study Skills Programme

All students whose first language is not English must in addition offer evidence of qualifications in written and spoken English. Acceptable qualifications are IELTS (Academic) 6, or TOEFL 213 (computer-based) or 550 (written).

1.4 Applicants should have sufficient motivation to benefit from the programme, based on an understanding of what it involves. Experience of computing or similar work in closely related fields will be required/will be an advantage. Potentially suitable applicants may be interviewed so that their interest and motivation can be assessed.

2 Applied Computing Study Skills Programme

2.1 The Applied Computing Study SkillsProgramme (ACSSP) is a Level H programme that enables students who have 240 credits from previous, suitable, educational programmes to enter and be successful on the BSc (Hons) Applied Computing programme. The ACSSPis a non-credit bearing programme providing students with the opportunity to develop so that they may succeed on the BSc(Hons) Applied Computing programme. It does not attempt to bring all students to an equal prior experience: while all students must have adequate underpinning for the core units, it is not necessarily the case that all students can undertake all electives. Applicants are only offered a place on the BSc(Hons) Programme if there is an adequate choice of electives for them. Any limits on their elective choices are clarified during the application process.

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APPENDIX B ASSESSMENT REGULATIONS

This programme operates under the University Standard Assessment Regulations.

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APPENDIX C PROGRAMME PROFILE

The Programme profiles for full and part time modes are as laid out in the tables below

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Originating Institution(s):Bournemouth University/ Bridgwater College

School: DEC

Partner institution:Bridgwater

Place(s) of Delivery:Bridgwater College

Programme HESA JACS code: G410

Framework Title (in full):

Programme Award and Title:

BSc (Hons) Applied Computing (Top-up)Interim Award and Titles & required credits:

N/A

Mode(s) of study 1:FT, PT and Distance Learning

Expected Length of study 2:1 yr FT, 2 yrs PT and distance learning

BU Credit Structure & ECTS 3:120 Level H (ECTS 60)

Unit identification Cost Centre(s)4 Unit Details Assessment Regs7:

Unit version no.

Unit name HESA JACS Subject Code

CC 1 % HESA JACS Subject Code

CC2 % Progyear 5

FT

Progyear 5

PT/DL

Core / option

No of credits6

Level(C,I,H,PgC,PgD, M)

Assessment 8

Element Weightings 9

Exam1

C/Work1

C/Work2

CSE1068H-1 Individual Project G5 39 100 1 2 C 40 H 100%CSE1089H-1 IT Professional G5 39 100 1 1/2 C 20 H 50% 50%CSE 1095H-2 E-Commerce G5 39 100 1 1/2 C 20 H 50% 50%CSE1091H-1 Design for New Technologies G5 39 100 1 1/2 O 20 H 70% 30%CSE1092H-1 Programming Languages G5 39 100 1 1/2 O 20 H 50% 50%CSE1093H-1 Object-Oriented Software

EngineeringG5 39 100 1 1/2 O 20 H 70% 30%

CSE1094H-1 Requirements Engineering G5 39 100 1 1/2 O 20 H 70% 30%CSE 1090H-2 Data Warehousing G5 39 100 1 1/2 O 20 H 50% 50%

Effective from 10

Prog Year / Month / YearContact in School:

David Newell 65494

Date approved 11: Programme Specification version no. 12: 2

Placement 13:

Yr. 1Yr. 2 Name of Professional, Statutory or Regulatory Body (if appropriate) 14: Diploma Supplement Statement regarding PRSB accreditation 15:Yr. 3Yr.4 Sept 2011

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