Bryan L. Austin - Winning Back Your Workforce: Improving Learning Impact and Performance Through...
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© 2014 Game On! Learning – all rights reserved
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Winning Back Your Workforce Improving Learning Impact and Performance Through Games
Bryan L. AustinChief Game ChangerGame On! Learning
July 23, 2014
SCI206 – 2:15 pm to 3:00 pm
www.gameonlearning.com (888) 725-GAME
© 2014 Game On! Learning – all rights reserved
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Learning Innovationand the Definition of Insanity
“Insanity is doing the same thing over and over again and expecting different results.”
Albert Einstein
www.gameonlearning.com (888) 725-GAME
© 2014 Game On! Learning – all rights reserved
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Serious eLearning Manifesto
Michael Allen, Julie Dirksen, Clark Quinn and Will Thalheimer
8 values & characteristics
22 supporting principles
http://elearningmanifesto.org/
© 2014 Game On! Learning – all rights reserved
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Our Survey on the Manifesto
Nearly 1,000 respondents, 98% agree, but…♦ Report: The big issue is not the lack of expertise to
follow the Manifesto, or the unwillingness to do so. It was the impossibility to do so given the business constraints, or the lack of authority (or autonomy) to follow the Manifesto.
♦ Respondent quote: “Why don't we? It's usually a complex set of variables like budget constraints, overworked, more comfortable with doing it the way we always have, resistance from trainers to ID ideas, ego, lack of management support, and the list could go on. It's not like we don't know what makes the best kind of learning, it's that my list of variables stands in the way.”
Response Selected
Completely agree!
Somewhat agree
Barely agree, but…
Barely disagree, but…
Somewhat disagree
Completely disagree
© 2014 Game On! Learning – all rights reserved
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Corporate Learning: Current State
Training requests upTime, budget and resources are down (or are not increasing in line with demand)
© 2014 Game On! Learning – all rights reserved
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Question: how long does it take to develop and deploy a 1-hour
eLearning course in your organization?
“Insanity is doing the same thing over and over again and expecting different results.”
Albert Einstein
© 2014 Game On! Learning – all rights reserved
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We don’t have time to Innovate!
Resources
ProjectRequest
s
DueDates
SolutionQuality
© 2014 Game On! Learning – all rights reserved
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© 2014 Game On! Learning – all rights reserved
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Game-Enabled mLearning
Mobile learning platforms are now:
Engaging for users
Highly leveraged for L&D
Directly linkable to real business results
www.gameonlearning.com (888) 725-GAME
© 2014 Game On! Learning – all rights reserved
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Create Engage Analyze
Example platform: mLevel
www.gameonlearning.com (888) 725-GAME
© 2014 Game On! Learning – all rights reserved
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mLevel – Create
www.gameonlearning.com (888) 725-GAME
© 2014 Game On! Learning – all rights reserved
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mLevel – Engage
www.gameonlearning.com (888) 725-GAME
© 2014 Game On! Learning – all rights reserved
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mLevel – Analyze
www.gameonlearning.com (888) 725-GAME
CompletionEngagementKnowledgePerformanceLeaders
© 2014 Game On! Learning – all rights reserved
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Results
“Best mobile solution we have implemented.”
“First gamification product that effectively addresses learning.”
“Engaging for the learner, rapid and insightful for the designer, and cost efficient for the business.”
"Learning by playing the game made training seem less like a class and more of an actual experience, or hands-on training.“
"Implementing the training into a game allows the retention of the skills to stick more with the user.“
"I found myself wanting to play more and more. It is addictive and very fun talking smack with my peers.”
www.gameonlearning.com (888) 725-GAME
© 2014 Game On! Learning – all rights reserved
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Recommendations
LAUNCH… then learn
Design for all mobile platforms and devices
Find opportunities to use mobile devices as productivity tools in the workplace
Put content in employees hands
Utilize mobile apps to make work easier for employees
Tamar Elkeles, Ph.D.CLOQualcomm
© 2014 Game On! Learning – all rights reserved
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Game-Enabled Mobile Learning
“Wanna Play?”