bruce cobleigh 2 & 3 scat minn

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Advantage of the Scat in the Wing-T or Jet offense Can throw the ball effectively out of 100/900 Formation Effective out of any formation Gives the offense a valuable no motion play All purpose routes Can be run with any kind of motion Great pass out of empty formations Easy pass protection rules Put you best players in space Easy to drill High completion percentage

Transcript of bruce cobleigh 2 & 3 scat minn

Page 1: bruce cobleigh 2 & 3 scat minn

Advantage of the Scat in the Wing-T or Jet offense

• Can throw the ball effectively out of 100/900 Formation• Effective out of any formation• Gives the offense a valuable no motion play• All purpose routes• Can be run with any kind of motion• Great pass out of empty formations• Easy pass protection rules• Put you best players in space• Easy to drill• High completion percentage

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Disadvantage

May not have enough practice time Quarterback must be able to throw fairly well Must hit a hot read QB must be have and understanding of the

coverage Quick release helpful Receivers must run precise routes. Must decide if you will use the routes to

warrant the practice time

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Wingback/ HB Alignment

The halfback’s alignment is one foot outside the end man on the line of scrimmage.

The wingback aligns one foot outside the Tight End and one foot deep

E N ST

B M

RC

C

FS

W

1X1 1X1

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Play Numbering System Overview The First Digit Indicates the Formation

123456789

RHBQB

FB

LHB

SE

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The backfield series directs the line blocking and the backfield action. The 20 series is the sweep, guard trap, and waggle.

The Second Digit indicates the Backfield Series

123456789

RHBQB

FB

LHB

SE Play Call 42X

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The Third Digit Indicates the Point of Attack The 1 hole is outside to the right and the 9 hole is outside to the left. The 1

& 9 holes extend from the outside foot of the Tight End or Ghost Tight End to the sideline. Lineman are numbered from right to left, from 2 to 8

123456789

RHBQB

FB

LHB

SE

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100

E N ST

B M

RC

C

FS

W

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400 or Red in Delaware Terminology

E N ST

B M

RC

C

FS

W

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200

E N ST

B M

RC

C

FS

W

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Loose

E N ST

B M

RC

C

FS

W

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Rules for the 2 Man Scat

The Ends always run the Scat The Wing back or Z runs the glance The backs flair If there is no wing and the formation is

balanced the QB will make a Right or Left call. This tells which HB runs the glance.

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Scat Route

The Scat route is a spacing route in which the receiver finds the hole between the linebackers approximately 6 to 7 yards deep

Punch & Pivot

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Scat TechniqueC

B

Sit down between the linebackerCatch and get vertical

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Glance

The glance route is just a skinny post run by the outside receiver to the Tight End side. The Wing or Z will nod on the seventh step and run for the near post. The glance will be run by the outside receiver

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Glance Technique

7th Step

Skinny Post

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Flair check

The back will check for the linebacker blitz then flair.

The FB may flair check or release 70 protection with a flair check. Flair must replace the feet of WR. Stretch the defense.

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2 Man Scat in 100/900

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Protection 4-3

E N ST

BM

RC

C

FS

W

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Protection 4-3 One Back

Same except no Flair check with HB

E N ST

BM

RC

C

FS

W

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Protection 5-2

E N ST

BM

R

CCFS

W

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2 Man Scat 400/600

5-7 Yards deep

Break on step 7

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Loose 2 Scat

WR 7 yards width

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Trips Split 2 Scat

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270 2 Scat

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Loose Split 270 2 Scat

WR 7 yards width

Loose Split 270 2 Scat

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Switching the route in the 2 man Scat

WR 7 yards width

Bunch Rt Split 2 Scat Switch

The word switch tells the spit end and the outside reciever the switch assignments. This enables us to change the routes of recievers , thus making sure the defense cannot sit on our routes.

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2 Scat Route from Gun The FB will align to the side of the Flair Heels at the Toes of the Quarterback

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3 Scat in the Wing-T

3 Man Scat Rules Outside receiver to 3 Scat side runs the Scat The 2nd receiver to the 3-scat side runs the

corner route unless the play is tagged. The end away from the scat runs a combination

route. Corner/ glance :Basic/Corner :Pac/ Corner The running backs flair check

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Justification of Rules

We package all our plays. Each of our packages must have 3 concepts for us to assimilate a passing game package into our Jet or Wing-T offense.

Run in all formations Rules for receivers All purpose (can be run vs. any defense)

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Quarterback Progression on 3 Scat

Look the 3-receiver side first Corner route Flair Scat

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470 3 Scat

5-7 Yards deep

Break on step 7

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170 3 Scat

5-7 Yards deep

Break on step 7

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Pro Zip 170 3 Scat

5-7 Yards deep

Break on step 7

Other Plays- 82Down,Midline,Sweep, SE Jet, Reverse

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Loose 70 3 Scat

5-7 Yards deep

Break on step 7

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Tagging the 3 Scat Routes

When we want to alter the route and give the defense new conflicts we Tag the Route. The Tag will affect either the 2nd receiver on the 3 Scat side or the 2-receiver side away from the Scat.

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Basic

The first alteration of the route is the basic The word basic tells the 2nd receiver to the 3-

receiver side to run a square in route or what we call a dig instead of the corner route.

The receiver will release inside and run vertical for 10 yards.

He will plant and run inside finding the hole “HUNT” between the linebackers

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X receiver

The split end or X receiver must change his route to give the pattern space.

He will run a Q route. The X will run inside for 3 steps to attract the will

linebacker. After the 3 steps inside the receiver will get

vertical for 12 yards then nod inside then break to the flag.

The running back will flare

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170 3 Scat Basic

W

C

EB M

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470 3 Scat Basic

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Pro Zip 470 3 Scat Basic

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Loose Split 70 3 Scat Basic

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270 3 Scat Basic

We can even get into empty sets and run 2 & 3 man Scats. This really complements our running game because we can run the jet sweep out of any formation.

Empty jet sweep can be a devastating play if you can keep the defense from crowding the LOS.

The 2 & 3 man Scat routes will force the defense to honor the pass.

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270 3 Scat Basic

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PAC

When the defense is sitting on the basic route we call PAC.

PAC means Post or Corner. We want the second receiver to run the Post or give him

the option of running the corner. The post cut in PAC is a double move. We want the

receiver to jab as if running the corner route then plant and go to the post. If the defense makes a mistake on the post you will have touchdown.

Remember, the quarterback will look Post, Flair, Scat.

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170 3 Scat PAC

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470 3 Scat PAC

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Bunch RT 70 3 Scat PAC

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Loose 70 3 Scat PAC

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Tag Opposite the Scat Route

Delta Tag- The name of our curl flat route is called Delta.

The X receiver away from the 3 Man Scat will run the delta or deep post curl.

Flair – On our regular curl route we run and arrow with or halfback

When we tag the Delta on the Scat route we have the halfback run the flair instead of the arrow.

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170 3 Scat Basic Delta

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14

Wrap around flat defender

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270 3 Scat Basic Delta

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Wrap around flat defender