BRADYGAMES - The Eye · Hodgson’s Robotics Unit Secondary Ship A.I. Model #: Model V (HR-V)...
Transcript of BRADYGAMES - The Eye · Hodgson’s Robotics Unit Secondary Ship A.I. Model #: Model V (HR-V)...
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BRADYGAMESE-GUIDE
Contents
Strategy E-Guide Provided by BradyGames and Sega.
The Crew 2
Seth Walker 2
Gina Reynolds 2
Dr. Edward Desoto 2
Jake Henderson 2
Frank Murphy 2
Vargas 2
Primary Ship A.I.: PILOT 3
Secondary Ship A.I. 3
Hodgson’s Robotics Unit 3
Skills 4
Combat 4
Engineering 6
Skill Templates 8
Abilities 11
Combat 11
Engineering 12
HR-V 13
Upgrades 14
Weapons 14
Armor 24
HR-V 25
Devices 26
Cybernetics 27
Cheats 28
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©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
THe Crew
Character BiosSeth Walker
Age: 34
Occupation: Robotics Specialist, Allied Security Force
As a member of the Allied Security Force, Seth Walker is trained in not only traditional forms of combat, but also robotics
engineering. Because of his training, Seth is able to create, modify and command combat robots. Seth was stationed aboard the Armstrong shortly before the Kerak destroyed Earth.
Gina ReynoldsAge: 26
Occupation: Communications Officer, ISCS Armstrong
Stationed on board the Armstrong as a communications officer, Gina Reynolds has an intimate knowledge of the ship’s
communication protocols and its layout and systems. Gina is fiercely anti-cybernetic and doesn’t believe they should be used under any
circumstances. Although her family died on Earth, Gina hides from her grief by trying to cheer up the other survivors.
Frank Murphy
Age: 42
Occupation: Mechanic, ISCS Armstrong
Although his life has often been one of failure and despair—divorce, alcoholism and the inability to move up
into officer training—there can be no question that Frank Murphy is one of the most knowledgeable and competent
mechanics stationed on board the Armstrong. There is no system he can’t repair, and he knows every square inch of the ship.
Dr. Edward DeSoto
Age: 58
Occupation: Cybernetic Surgeon, Johns Hopkins Medical Center (Ph.D.)
Dr. Edward DeSoto is one of the preeminent cybernetic surgeons in the world and believes that cybernetics represent the next
stage in human evolution. Naturally, this position was met with controversy, which Dr. DeSoto encouraged because it afforded him a platform through which he could spread his views. In addition to performing cybernetic-related upgrades and repairs, Dr. DeSoto is also a traditional medical doctor.
VargasCommander Vargas reached his position of authority the hard
way—by joining the ASF as soon as he was of legal age and working his way up the command structure. A battle-
hardened veteran of countless wars and conflicts, Vargas prides himself on deploying highly trained, disciplined soldiers.
When it became obvious that the Kerak would reach Earth, Vargas was transferred from his command on Earth and placed in charge of
all ASF forces stationed aboard the Armstrong.
Jake Henderson
Age: 41
Occupation: Sergeant, Allied Security Force
A lifelong soldier, Jake Henderson is trained in all traditional forms of combat, with a specialization in maintaining and
upgrading both handheld weapons and larger defensive weapon systems. As one of Seth’s closest friends, Jake will do anything to help and protect his comrade-in-arms.
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2©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Hodgson’s Robotics Unit
Secondary Ship A.I.
Model #: Model V (HR-V)
Function: The Hodgson’s Robotics Unit’s original function was to investigate and survey deep-space terrestrial bodies, including
asteroids, moons and eventually planets. The Hodgson’s Robotics Unit was able to operate in environments that would be considered
deadly to humans.
By its fifth iteration, the Hodgson’s Unit had evolved into a weapon system. Fully configurable, the HR-V can be equipped with most standard weapons, including flamethrowers and machine guns. Although its systems are increasingly viewed as antiquated, the HR-V remains one of the most reliable robot-based weapon systems available.
Primary Ship A.I.: PILOT
When the governments of Earth knew that humanity would likely not survive the Kerak attack on their planet, they ordered the colony ships’ officers to make several
modifications to their vessels. The most significant of these was the forced upgrade of the ships’ navigational AI from Stage
Two (operational) to Stage Six (sub-sentience). The rationale for this was that an upgraded navigational system would be more
efficient at handling the complex tasks associated with piloting the ship toward its destination.
Accordingly, the upgraded AI was rechristened PILOT (short for Positronically Integrated Learning Organic Technology). Tasked with running all of the ship’s main systems, PILOT is also programmed to protect humanity at all costs. The latter is its primary task and takes precedence over everything else.
MONITOR Manages all life support systems.
STOPLIGHT Operates the transit network.
GREENHOUSE Oversees all aspects of Hydroponics.
MECHANIC Governs the ship’s automated maintenance systems.
STRIPES Manages all operational aspects of the Bridge.
ICEBOX Ensures the coldsleep pods operate within normal parameters.
PACKRAT Catalogs and manages all stored cargo.
VALET Coordinates the movement of all vessels docking or leaving the ship.
TURBO Manages all engine-related systems.
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3©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
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8
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Combat
Combat
1 Lethality
2 Fortitude
3 Critical Strikes
4 Improved Deadly Strike
5 Battle Rush
6 Elemental Power
7 Resistance
8 Improved Fan Shot
9 Magblade Mastery
10 Fatal Strikes
11 Lock Down
12 Discipline
13 Overclocking
14 Fan Barrage
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4©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Battle Rush
1 RankRequires 5 points in Combat SkillsRequires Cybernetic Hand
Teaches Battle Rush. For each enemy killed, Health is restored and Attack Power is increased.
Critical Strikes
3 RanksRequires Cybernetic Eye
Chance of inflicting a critical hit with guns and combat abilities increases by 2% per rank to a maximum of 6%.
Discipline
1 RankRequires 25 points in Combat SkillsRequires 90% Humanity
Teaches Discipline. All damage received by you and HR-V is reduced by 50%.
Elemental Power
4 RanksRequires 10 points in Combat Skills
Increases damage from fire/electrical weapons and attacks by 5% per rank to a maximum of 20%.
Improved Deadly Strike
5 RanksRequires 5 points in Combat Skills
Damage caused by Deadly Strike increased by 4% per rank to a maximum of 20%.
Lock Down
1 RankRequires 20 points in Combat SkillsRequires Cybernetic Legs
Teaches Lock Down. Magnifies Attack Power and Attack Speed for a short period of time, but renders you immobile and reduces armor.
Overclocking
3 RanksRequires 25 points in Combat MasteryRequires Cybernetic Eye and Hand
Increases Attack Speed of ranged weapons by 2% per rank to a maximum of 6%.
Improved Fan Shot
5 RanksRequires 15 points in Combat Skills
Magnifies damage inflicted by Fan Shot and Fan Barrage by 5% per rank to a maximum of 25%. Reduces Energy cost by 10 per rank to a maximum of 50.
Magblade Mastery
3 RanksRequires 15 points in Combat SkillsRequires Cybernetic Arm
Damage caused by the Magblade’s melee attack and the Bash ability is increased by 5% per rank to a maximum of 15%.
Resistance
3 RanksRequires 10 points in Combat SkillsRequires Cybernetic Spine
Augments fire and electrical resistances by 30 per rank to a maximum of 90.
Fan Barrage
1 RankRequires 30 points in Combat SkillsRequires 5 points in Improved Fan ShotRequires Cybernetic Brain
Unlocks Fan Barrage. Fires three Fan Shots in quick succession.
Fatal Strikes
1 RankRequires 20 points in Combat SkillsRequires 5 points in Improved Deadly Strike
Damage caused by melee abilities is increased by 5% and critical strike chance by 3%. Deadly Strike stuns its target for two seconds.
Fortitude
5 RanksIncreases maximum Health by 15 per rank to a maximum of 75.
Lethality
5 RanksIncreases Attack Power by 4 per rank to a maximum bonus of 20. Attack Power amplifies damage inflicted by weapons and combat abilities.
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5©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Engineering
Engineering
1 Grenades
2 Tempered Armor
3 Critical Volatility
4 Stun Bomb
5 Bomb Drone
6 Improved Fire Trap
7 Synchronized Tactics
8 Fabricator
9 Synchronized Fortitude
10 Improved Sentries
11 Repair Microbots
12 Inspiration
13 Improved Drones
14 Cybernetic Batteries
15 Technical Mastery
1
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15
3
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9
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14
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6©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Repair Microbots
1 RankRequires 15 points in Engineering SkillsRequires 3 points in Synchronized FortitudeRequires Cybernetic Arm
Teaches Repair Microbots. Releases microbots that significantly heal you and HR-V.
Technical Mastery
3 RanksRequires 30 points in Engineering SkillsRequires 5 points in FabricatorRequires Cybernetic Brain
Increases damage inflicted by drones, sentries, traps, and grenades by 5% per rank to a maximum of 15%.
Bomb Drone
1 RankRequires 5 points in Engineering SkillsRequires 4 points in Tempered Armor
Teaches Bomb Drone. Activates a robotic drone that charges nearby enemies and detonates, inflicting damage to all enemies caught within the blast radius.
Improved Drones
3 RanksRequires 20 points in Engineering SkillsRequires Cybernetic Legs
Reduces cooldown of drones by seven seconds per rank to a maximum of 21 seconds, and increases drone durations by five seconds per rank to a maximum of 15 seconds.
Cybernetic Batteries
3 RanksRequires 25 points in Engineering SkillsRequires Cybernetic Chest
Increases maximum Energy by 100 per rank to a maximum of 300.
Improved Sentries
4 RanksRequires 15 points in Engineering Skills
Sentry health increases by 25% per rank to a maximum of 100%, damage by 8% per rank to a maximum of 32%, and range by five meters per rank to a maximum of 20.
Critical Volitility
3 RanksRequires Cybernetic Eye
Raises HR-V’s critical hit chance by 2% per rank to a maximum of 6%, and the critical hit chance of grenades and traps by 2% to a maximum of 6%.
Improved Fire Trap
4 RanksRequires 5 points in Engineering SkillsRequires Cybernetic Hand
Damage caused by Fire Trap increases by 5% per rank to a maximum of 20%.
Fabricator
5 RanksRequires 10 points in Engineering Skills
Decreases the number of parts required to create Engineering devices by 10% per rank to a maximum of 50%.
Inspiration
1 RankRequires 20 points in Engineering SkillsRequires 90% Humanity
Teaches Inspiration. Temporarily boosts the critical hit chance of all attacks by you and HR-V by 75%.
Stun Bomb
1 RankRequires 5 points in Engineering Skills
Teaches Stun Bomb. Stuns and damages all enemies caught within the radius of its blast.
Synchronized Fortitude
3 RanksRequires 10 points in Engineering SkillsRequires Cybernetic Spine
Increases your Health and HR-V’s Health by 5% per rank to a maximum of 15%.
Synchronized Tactics
3 RanksRequires 10 points in Engineering Skills
All damage inflicted by you and HR-V increases by 2% per rank to a maximum of 6%.
Grenades
4 RanksMagnifies damage caused by grenades by 4% per rank to a maximum of 16%, and increases the maximum number of grenades you can carry by four per rank to a maximum of 16.
Tempered Armor
4 RanksIncreases HR-V’s armor by 50 per rank to a maximum of 200. Also enhances sentry and drone armor by 50 per rank to a maximum of 200.
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7©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Skill TemplatesCybernetic Engineer
5 Combat
35 Engineer
The Cybernetic Engineer spec takes full advantage of the engineer’s devices and the cybernetic bonuses (Shield duration) and makes the most out of the combo. The only points you take out of combat are in Fortitude so that you’re more resilient, allowing your bots, drones, and sentries to crush the enemies while you survive the fight. The damage and critical hit chances of your grenades and devices are also increased, allowing you to decimate foes in a heartbeat. Use that Bomb Drone!
Stage 1 (1-10)
Stage 3 (21-30) Stage 4 (31-40)
Stage 2 (11-20)
2 Points in Synchronized Tactics
3 Points in Cybernetic Batteries
3 Points in Improved Drones2 Points in Grenades or Improved Sentries
3 Points in Technical Mastery
5 Points in Fortitude
2 Points in Grenades or Improved Sentries
4 Points in Tempered Armor
1 Point in Critical Volatility
1 Point in Bomb Drone
2 Points in Critical Volatility
2 Points in Grenades
1 Point in Repair Microbots
3 Points in Fabricator
1 Point in Synchronized Tactics
3 Points in Synchronized Fortitude
2 Points in Fabricator
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8©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Human Combat Specialist
34 Combat
6 Engineer
Stay at long range for this spec. Use ranged weapons and your combat abilities continually. Deadly Strike is your friend. Use all the abilities that provide combat boosts when you’re in trouble, and watch the enemies fall in droves. The final application of engineer abilities rounds out this spec’s ranged effectiveness, and it provides some damage potential when you try harder levels.
Stage 1 (1-10) Stage 2 (11-20)
Stage 3 (21-30)
3 Points in Improved Fan Shot
1 Point in Fatal Strikes 1 Point in Discipline
5 Points in Fortitude 5 Points in Lethality
1 Point in Fan Barrage
1 Point in Battle Rush 3 Points in Overclocking
4 Points in Grenades
3 Points in Resistance 1 Point in Lock Down
1 Point in Tempered Armor
5 Points in Improved Deadly Strike
3 Points in Critical Strikes
2 Points in Improved Fan Shot
1 Point in Stun Bomb
Stage 4 (31-40)
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9©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Cybernetic Hybrid Warrior
23 Combat
17 Engineer
This is truly a sweet build. Your focus should be on melee combat with a little backup from your grenades and Bomb Drones. The increased health and armor combine with the extended duration of the Shield to give you nigh invulnerability. Just time the Shield and have it up at all times. The extra damage from the Magblade will crush your enemies, and focusing on it provides you with a single weapon focus for all your parts. The added critical hit chances are perfect for this weapon.
Stage 1 (1-10)
Stage 3 (21-30)
Stage 2 (11-20)
3 Points in Critical Strikes
2 Points in Fortitude 3 Points in Lethality
1 Point in Magblade Mastery
4 Points in Tempered Armor 1 Point in Battle Rush
1 Point in Fatal Strikes
2 Points in Magblade Mastery
1 Point in Grenades
2 Points in Lethality
3 Points in Fortitude
5 Points in Improved Deadly Strike
1 Point in Bomb Drone
1 Point in Grenades
Stage 4 (31-40)
2 Points in Synchronized Tactics
1 Point in Repair Microbots
1 Point in Synchronized Tactics
3 Points in Critical Volatility
3 Points in Synchronized Fortitude
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10©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
AbilitiesDamage Adjustment
The damage stated in the descriptions is the base damage when you have no
upgrades or skills. Increasing your Attack Power also increases the damage
inflicted by some abilities. The Science upgrade affects the damage of devices
used from the Engineering tab, and some even add to HR-V’s damage output
and abilities.
CombatBash
Bashes target with the Magblade for 94 to 158 damage.
Cost: 150 Energy
Cooldown: 6 sec
Battle Rush
Restores 30 Health for each enemy killed in the next 20 seconds. Also
increases Attack Power by 10 for each enemy killed,
stacking up to five times.
Cost: 200 Energy
Cooldown: 40 sec
Deadly Strike
The Magblade shoots the target for 68 to 113 damage.
Cost: 250 Energy
Cooldown: 4 sec
Challenge
Forces all enemies in a seven-meter radius to attack you.
Cost: 100 Energy
Cooldown: 10 sec
Discipline
Reduces all damage you and HR-V receive by 50% for 20 seconds.
Requires 90% humanity.
Cost: 150 Energy
Cooldown: 60 sec
Fan Barrage
Fires three Fan Shots in quick succession. Each volley inflicts 7 to
11 damage.
Cost: 300 Energy
Cooldown: 2 sec
Fan Shot
Fires fan-shaped volley of seven shards. Each shard inflicts 11 to
18 damage.
Cost: 250 Energy
Cooldown: 0 sec
Fire Clip
Adds fire damage to your shots. Successful attacks ignite enemies.
Lasts 15 seconds. Not compatible with some
weapons.
Cost: 200 Energy
Cooldown: 30 sec
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11©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Lock Down
Reduces armor by 25% and renders you immobile. Increases Attack Power by 30 and Attack Speed by 25%. Lasts 15 seconds.
Cost: 150 Energy
Cooldown: 40 sec
Shard Storm
Deals 19 to 44 damage to enemies within four meters and
slows their movement rate by 50% for eight
seconds.
Cost: 400 Energy
Cooldown: 0 sec
Sprint
Increases movement speed by 50% for five seconds.
Cost: 50 Energy
Cooldown: 3 sec
Bomb Drone
Activates a robotic drone that charges at an enemy and then
detonates, inflicting 68 to 113 damage to enemies
in a five-meter radius.
Cost: 0 Energy
Cooldown: 25 sec
Fire Trap
A proximity trap that inflicts 17 to 29 fire damage to enemies in
a four-meter radius. Ignites affected enemies. Armor
offers no protection from fire damage.
Cost: 0 Energy
Cooldown: 0 sec
Gun Sentry
Activates a stationary sentry that attacks nearby enemies for 11
damage per second. Lasts 30 seconds.
Cost: 0 Energy
Cooldown: 10 sec
Impact Grenade
Inflicts 23 to 38 physical damage to enemies in a four-meter radius.
Cost: 0 Energy
Cooldown: 0 sec
Combat Drone
Activates three robotic drones that attack enemies for 5 damage per
second. Lasts 20 seconds.
Cost: 0 Energy
Cooldown: 40 sec
Gravity Trap
Sucks in and traps all enemies within a four-meter radius of its
epicenter. Also works well on enemy traps.
Cost: 0 Energy
Cooldown: 0 sec
Gunner Drone
Activates a robotic drone that shoots at nearby enemies for 7
damage per second. Lasts 40 seconds.
Cost: 0 Energy
Cooldown: 60 sec
Inspiration
Increases your and HR-V’s critical hit chance for all attacks by 75%
for eight seconds. Requires 90% humanity.
Cost: 300 Energy
Cooldown: 80 secElectroplasma Grenade
Inflicts 25 to 42 electrical damage to enemies in a five-meter radius and burns them with electroplasma. Armor offers no protection from electrical damage.
Cost: 0 Energy
Cooldown: 0 sec
engineering
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12©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Repair Microbots
Releases microbots that heal you for 71 health and HR-V for 200
health.
Cost: 200 Energy
Cooldown: 60 sec
Shield
Negates all damage for five seconds.
Cost: 150 Energy
Cooldown: 10 sec
Stun Bomb
Inflicts 7 to 11 physical damage and stuns enemies in a five-meter
radius for five seconds.
Cost: 0 Energy
Cooldown: 15 sec
HR-VAttack
Orders HR-V to assault the specified location.
Cost: 0 Energy
Cooldown: 0 sec
Electroburst
Inflicts 38 to 63 electrical damage to enemies within 5 meters of HR-V.
Cost: 100 Energy
Cooldown: 3 sec
Feign Death
HR-V pretends to be dead. Tricks enemies into ignoring him.
Cost: 0 Energy
Cooldown: 20 sec
Flamethrower
HR-V fires a cone-shaped blast of fire. Inflicts 45 to 75 fire damage, knocks enemies back, and ignites them.
Cost: 100 Energy
Cooldown: 3 sec
Move
Orders HR-V to move to the specified location.
Cost: 0 Energy
Cooldown: 0 sec
Power Shot
A powerful shot that inflicts 6 to 9 damage.
Cost: 100 Energy
Cooldown: 3 sec
Repair Routine
HR-V performs a repair procedure, restoring 40% of its health over 12 seconds.
Cost: 200 Energy
Cooldown: 15 sec
Return
Orders HR-V to return to your side.
Cost: 0 Energy
Cooldown: 0 sec
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13©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Workbench Upgrades
Assault Rifle
Standard assault rifle, comparable in form and function to the ancient AK-47. A flexible, highly upgradable firearm that offers a high rate of fire.
single player
Multiplayer
Initial DPS: 38.50
Max DPS After All Upgrades*: 45.36
Total Parts to Maximize: 3300
Initial DPS: 32.80
Max DPS After All Upgrades*: 39.96
Total Parts to Maximize: 2985
daMage
Total Parts to Maximize Damage: 935
Benefit: Increases damage inflicted by the Assault Rifle by 2%.
RankBenefit Total Cost
0 4
I 4 80
II 4 120
III 4 180
IV 4 240
V 4 315
daMage
Total Parts to Maximize Damage: 770
Benefit: Increases damage inflicted by the Assault Rifle by 2%.
RankBenefit Total Cost
0 3
I 3 50
II 3 70
III 3 90
IV 4 130
V 4 180
VI 4 250
attack speed
Total Parts to Maximize Speed: 715
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.10
I 0.10 90
II 0.10 150
III 0.09 200
IV 0.09 275
attack speed
Total Parts to Maximize Speed: 515
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.10
I 0.10 60
II 0.10 90
III 0.09 150
IV 0.09 215
critical hit chance
Total Parts to Maximize Critical Chance: 935
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 7%
I 9% 80
II 11% 120
III 13% 180
IV 15% 240
V 17% 315
critical hit chance
Total Parts to Maximize Critical Chance: 820
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 7%
I 9% 50
II 11% 80
III 13% 160
IV 15% 240
V 17% 290
critical hit daMage
Total Parts to Maximize Critical Damage: 715
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 225%
I 245% 90
II 265% 150
III 285% 200
IV 305% 275
critical hit daMage
Total Parts to Maximize Critical Damage: 880
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 275%
I 295% 60
II 315% 120
III 335% 170
IV 355% 215
V 375% 315
Max DPS after all UPgraDeS (*)
Marked with an asterisk, these stats include only the weapon upgrades. Some stats can also be improved with armor upgrades and skills.
Note that the stats for each weapon vary between the single-player and multiplayer game modes. Thus, we have provided two sets of stats for every weapon; simply consult the stats that correspond to your current game mode.
Weapons
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14©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Cyborg ChaingunA massive chaingun that’s been modified so that it can be carried by compatible personnel. Offering the fastest fire rate of any available weapon, it can mow down large groups of enemies in a short period of time. If the user plants his feet prior to firing, the weapon’s damage potential increases. Requires the user to be cybernetically enhanced.
Requires Cybernetic Arm and Legssingle player
Multiplayer
Initial DPS: 55.90
Max DPS After All Upgrades*: 62.46
Total Parts to Maximize: 2720
Initial DPS: 34.00
Max DPS After All Upgrades*: 42.78
Total Parts to Maximize: 3130
daMage
Total Parts to Maximize Damage: 540
Benefit: Increases damage inflicted by the Cyborg Chaingun by 2%.
RankBenefit Total Cost
0 6
I 6 240
II 6 300
daMage
Total Parts to Maximize Damage: 975
Benefit: Increases damage inflicted by the Cyborg Chaingun by 2%.
RankBenefit Total Cost
0 3
I 3 50
II 4 70
III 4 120
IV 4 180
V 4 240
VI 4 315
attack speed
Total Parts to Maximize Speed: 790
Benefit: Increases attack speed by 3%.
RankBenefit Total Cost
0 0.10
I 0.10 215
II 0.09 260
III 0.09 315
attack speed
Total Parts to Maximize Speed: 700
Benefit: Increases attack speed by 3%.
RankBenefit Total Cost
0 0.10
I 0.10 90
II 0.09 160
III 0.09 200
IV 0.09 250
critical hit chance
Total Parts to Maximize Critical Chance: 815
Benefit: Increases critical hit chance by 1%.
RankBenefit Total Cost
0 5%
I 6% 215
II 7% 275
III 8% 325
critical hit chance
Total Parts to Maximize Critical Chance: 470
Benefit: Increases critical hit chance by 1%.
RankBenefit Total Cost
0 5%
I 6% 50
II 7% 80
III 8% 140
IV 9% 200
critical hit daMage
Total Parts to Maximize Critical Damage: 575
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 200%
I 220% 250
II 240% 325
critical hit daMage
Total Parts to Maximize Critical Damage: 985
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 200%
I 220% 60
II 240% 90
III 260% 140
IV 280% 180
V 300% 225
VI 320% 290SkillS
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15©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Cyborg Gauss CannonThe Gauss Cannon uses magnetic coils to launch shards of metal at supersonic speeds; because of the velocity of the projectiles, they can pierce through multiple enemies. Like the chaingun, this weapon is designed for use by cybernetic foot soldiers. Requires the user to be cybernetically enhanced.
Requires Cybernetic Arm and Legssingle player
Multiplayer
Initial DPS: 57.80
Max DPS After All Upgrades*: 58.47
Total Parts to Maximize: 1780
Initial DPS: 21.14
Max DPS After All Upgrades*: 23.49
Total Parts to Maximize: 3330
daMage
Total Parts to Maximize Damage: 575
Benefit: Increases damage inflicted by the Cyborg Gauss Cannon by 2%.
RankBenefit Total Cost
0 64
I 64 275
II 64 300
daMage
Total Parts to Maximize Damage: 1315
Benefit: Increases damage inflicted by the Cyborg Gauss Cannon by 2%.
RankBenefit Total Cost
0 23
I 24 70
II 24 90
III 24 150
IV 25 190
V 25 225
VI 25 275
VII 26 315
attack speed
Total Parts to Maximize Speed: 0
Benefit: The speed of the Cyborg Gauss Cannon cannot be increased.
RankBenefit Total Cost
0 1.10
attack speed
Total Parts to Maximize Speed: 0
Benefit: The speed of the Cyborg Gauss Cannon cannot be increased.
RankBenefit Total Cost
0 1.10
critical hit chance
Total Parts to Maximize Critical Chance: 590
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 15%
I 17% 275
II 19% 315
critical hit chance
Total Parts to Maximize Critical Chance: 905
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 15%
I 17% 50
II 19% 80
III 21% 130
IV 23% 170
V 25% 215
VI 27% 260
critical hit daMage
Total Parts to Maximize Critical Damage: 615
Benefit: Increases critical hit damage by 15%.
RankBenefit Total Cost
0 200%
I 215% 290
II 230% 325
critical hit daMage
Total Parts to Maximize Critical Damage: 1110
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 200%
I 220% 50
II 240% 80
III 260% 110
IV 280% 150
V 300% 190
VI 320% 240
VII 340% 290
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16©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Frag Rifle
A medium-weight rifle that uses magnetic rails to launch shrapnel bolts, which then explode when they hit, inflicting damage on anything in the immediate area. The downside to this weapon is its slow rate of fire.
single player
Multiplayer
Initial DPS: 52.36
Max DPS After All Upgrades*: 60.61
Total Parts to Maximize: 3180
Initial DPS: 36.85
Max DPS After All Upgrades*: 46.47
Total Parts to Maximize: 3330
daMage
Total Parts to Maximize Damage: 1350
Benefit: Increases damage inflicted by the Frag Rifle by 2%.
RankBenefit Total Cost
0 42
I 43 150
II 44 170
III 45 200
IV 46 240
V 47 275
VI 48 315
daMage
Total Parts to Maximize Damage: 1110
Benefit: Increases damage inflicted by the Frag Rifle by 2%.
RankBenefit Total Cost
0 29
I 31 50
II 32 80
III 33 110
IV 34 150
V 35 190
VI 36 240
VII 37 290
attack speed
Total Parts to Maximize Speed: 0
Benefit: The speed of the Frag Rifle cannot be changed.
RankBenefit Total Cost
0 0.80
attack speed
Total Parts to Maximize Speed: 0
Benefit: The speed of the Frag Rifle cannot be changed.
RankBenefit Total Cost
0 0.80
critical hit chance
Total Parts to Maximize Critical Chance: 870
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 5%
I 7% 150
II 9% 190
III 11% 240
IV 13% 290
critical hit chance
Total Parts to Maximize Critical Chance: 980
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 5%
I 7% 70
II 9% 90
III 11% 140
IV 13% 180
V 15% 225
VI 17% 275
critical hit daMage
Total Parts to Maximize Critical Damage: 960
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 200%
I 220% 170
II 240% 215
III 260% 260
IV 280% 315
critical hit daMage
Total Parts to Maximize Critical Damage: 1240
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 200%
I 220% 60
II 240% 90
III 260% 130
IV 280% 170
V 300% 215
VI 320% 260
VII 340% 315
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17©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Fusion Beam Rifle
Taken from the Kerak, this rifle fires a tightly focused heat ray that instantly strikes its target, even at long range. Because the rifle deals “fire” damage, it is especially effective against armored foes.
single player
Multiplayer
Initial DPS: 44.76
Max DPS After All Upgrades*: 49.71
Total Parts to Maximize: 2240
Initial DPS: 25.81
Max DPS After All Upgrades*: 34.44
Total Parts to Maximize: 3205
daMage
Total Parts to Maximize Damage: 840
Benefit: Increases damage inflicted by the Fusion Beam Rifle by 2%.
RankBenefit Total Cost
0 34
I 34 240
II 35 275
III 36 325
daMage
Total Parts to Maximize Damage: 820
Benefit: Increases damage inflicted by the Fusion Beam Rifle by 2%.
RankBenefit Total Cost
0 19
I 20 50
II 21 80
III 22 110
IV 22 150
V 23 190
VI 24 240
attack speed
Total Parts to Maximize Speed: 560
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.75
I 0.74 260
II 0.72 300
attack speed
Total Parts to Maximize Speed: 740
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.75
I 0.74 80
II 0.72 130
III 0.71 215
IV 0.69 315
critical hit chance
Total Parts to Maximize Critical Chance: 840
Benefit: Increases critical hit chance by 1%.
RankBenefit Total Cost
0 10%
I 11% 240
II 12% 275
III 13% 325
critical hit chance
Total Parts to Maximize Critical Chance: 760
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 10%
I 12% 60
II 14% 90
III 16% 150
IV 18% 200
V 20% 260
critical hit daMage
Total Parts to Maximize Critical Damage: 0
Benefit: The critical hit damage of the Fusion Beam Rifle cannot be changed.
RankBenefit Total Cost
0 200%
critical hit daMage
Total Parts to Maximize Critical Damage: 885
Benefit: Increases critical hit damage by 10%.
RankBenefit Total Cost
0 200%
I 210% 80
II 220% 120
III 230% 170
IV 240% 225
V 250% 290SkillS
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18©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Kerak Lightning Pistols
Dual pistols that are based on Kerak technology. The pistols shoot beams that burn the target with electroplasma. Because of the nature of electroplasma, it is able to harm any target, even if it is wearing armor.
single player
Multiplayer
Initial DPS: 36.80
Max DPS After All Upgrades*: 44.33
Total Parts to Maximize: 3400
Initial DPS: 29.22
Max DPS After All Upgrades*: 39.24
Total Parts to Maximize: 3085
daMage
Total Parts to Maximize Damage: 410
Benefit: Increases damage inflicted by the Kerak Lightning Pistols by 2%.
RankBenefit Total Cost
0 9
I 9 170
II 10 240
daMage
Total Parts to Maximize Damage: 665
Benefit: Increases damage inflicted by the Kerak Lightning Pistols by 2%.
RankBenefit Total Cost
0 7
I 8 60
II 8 90
III 8 130
IV 8 170
V 9 215
attack speed
Total Parts to Maximize Speed: 1520
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.25
I 0.25 120
II 0.24 150
III 0.24 180
IV 0.23 215
V 0.23 250
VI 0.22 290
VII 0.22 315
attack speed
Total Parts to Maximize Speed: 1095
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.25
I 0.25 50
II 0.24 81
III 0.24 110
IV 0.23 150
V 0.23 190
VI 0.22 240
VII 0.22 275
critical hit chance
Total Parts to Maximize Critical Chance: 575
Benefit: Increases critical hit chance by 1%.
RankBenefit Total Cost
0 10%
I 11% 120
II 12% 180
III 13% 275
critical hit chance
Total Parts to Maximize Critical Chance: 705
Benefit: Increases critical hit chance by 1%.
RankBenefit Total Cost
0 10%
I 11% 60
II 12% 130
III 13% 215
IV 14% 300
critical hit daMage
Total Parts to Maximize Critical Damage: 895
Benefit: Increases critical hit damage by 10%.
RankBenefit Total Cost
0 200%
I 210% 140
II 220% 190
III 230% 250
IV 240% 315
critical hit daMage
Total Parts to Maximize Critical Damage: 620
Benefit: Increases critical hit damage by 10%.
RankBenefit Total Cost
0 200%
I 210% 80
II 220% 110
III 230% 170
IV 240% 260
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19©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Magblade
Standard issue for senior-level Allied Security Force personnel, the Magblade is a wrist-mounted weapon system. Manipulates magnetic fields that let the weapon create a magnetic “blade” for melee attacks, fire metal shards, and perform other attacks.
single player
Multiplayer
Initial DPS: 51.00
Max DPS After All Upgrades*: 60.24
Total Parts to Maximize: 3510
Initial DPS: 51.00
Max DPS After All Upgrades*: 60.24
Total Parts to Maximize: 3205
daMage
Total Parts to Maximize Damage: 1115
Benefit: Increases damage inflicted by the Magblade by 2%.
RankBenefit Total Cost
0 43
I 44 50
II 45 70
III 45 90
IV 46 140
V 46 190
VI 47 260
VII 47 315
daMage
Total Parts to Maximize Damage: 1045
Benefit: Increases damage inflicted by the Magblade by 2%.
RankBenefit Total Cost
0 43
I 44 50
II 45 70
III 45 90
IV 46 140
V 46 180
VI 47 225
VII 47 290
attack speed
Total Parts to Maximize Speed: 525
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.85
I 0.83 60
II 0.82 90
III 0.80 160
IV 0.79 215
attack speed
Total Parts to Maximize Speed: 630
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.85
I 0.83 80
II 0.82 120
III 0.80 180
IV 0.79 250
critical hit chance
Total Parts to Maximize Critical Chance: 1090
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 5%
I 7% 50
II 9% 70
III 11% 110
IV 13% 140
V 15% 190
VI 17% 240
VII 19% 290
critical hit chance
Total Parts to Maximize Critical Chance: 765
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 5%
I 7% 50
II 9% 60
III 11% 140
IV 13% 200
V 15% 315
critical hit daMage
Total Parts to Maximize Critical Damage: 780
Benefit: Increases critical hit damage by 15%.
RankBenefit Total Cost
0 200%
I 215% 80
II 230% 160
III 245% 225
IV 260% 315
critical hit daMage
Total Parts to Maximize Critical Damage: 765
Benefit: Increases critical hit damage by 15%.
RankBenefit Total Cost
0 200%
I 215% 90
II 230% 160
III 245% 225
IV 260% 290
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20©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Rocket Launcher
Because of the slow rate of fire, it is recommended that this weapon be fired only at medium- to long-range targets. It launches a rocket that explodes into a fireball upon impact, damaging anything caught within the blast radius.
single player
Multiplayer
Initial DPS: 25.15
Max DPS After All Upgrades*: 26.43
Total Parts to Maximize: 2890
Initial DPS: 16.60
Max DPS After All Upgrades*: 18.84
Total Parts to Maximize: 3365
daMage
Total Parts to Maximize Damage: 960
Benefit: Increases damage inflicted by the Rocket Launcher by 2%.
RankBenefit Total Cost
0 25
I 25 170
II 26 215
III 26 260
IV 26 315
daMage
Total Parts to Maximize Damage: 1110
Benefit: Increases damage inflicted by the Rocket Launcher by 2%.
RankBenefit Total Cost
0 17
I 17 50
II 17 80
III 18 110
IV 18 150
V 18 190
VI 19 240
VII 19 290
attack speed
Total Parts to Maximize Speed: 0
Benefit: The speed of the Rocket Launcher cannot be increased.
RankBenefit Total Cost
0 1.00
attack speed
Total Parts to Maximize Speed: 0
Benefit: The speed of the Rocket Launcher cannot be increased.
RankBenefit Total Cost
0 1.00
critical hit chance
Total Parts to Maximize Critical Chance: 490
Benefit: Increases critical hit chance by 1%.
RankBenefit Total Cost
0 5%
I 6% 200
II 7% 290
critical hit chance
Total Parts to Maximize Critical Chance: 1030
Benefit: Increases critical hit chance by 1%.
RankBenefit Total Cost
0 5%
I 6% 60
II 7% 90
III 8% 140
IV 9% 190
V 10% 250
VI 11% 300
critical hit daMage
Total Parts to Maximize Critical Damage: 1440
Benefit: Increases critical hit damage by 25%.
RankBenefit Total Cost
0 250%
I 275% 170
II 300% 190
III 325% 225
IV 350% 250
V 375% 290
VI 400% 315
critical hit daMage
Total Parts to Maximize Critical Damage: 1225
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 250%
I 270% 60
II 290% 90
III 310% 130
IV 330% 170
V 350% 215
VI 370% 260
VII 390% 300
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21©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Sonic Blaster
The Sonic Blaster uses an experimental wave focuser and blasts nearby enemies with numerous highly compressed sound waves (like buck from a shotgun). Although its range is limited to around 15 feet, it is extremely deadly when used in close combat situations.
single player
Multiplayer
Initial DPS: 42.24
Max DPS After All Upgrades*: 50.16
Total Parts to Maximize: 3565
Initial DPS: 37.40
Max DPS After All Upgrades*: 43.99
Total Parts to Maximize: 3190
daMage
Total Parts to Maximize Damage: 1045
Benefit: Increases damage inflicted by the Sonic Blaster by 2%.
RankBenefit Total Cost
0 42
I 43 60
II 44 90
III 44 140
IV 45 190
V 46 250
VI 46 315
daMage
Total Parts to Maximize Damage: 1030
Benefit: Increases damage inflicted by the Sonic Blaster by 2%.
RankBenefit Total Cost
0 37
I 38 50
II 39 70
III 39 90
IV 40 140
V 41 180
VI 42 225
VII 42 275
attack speed
Total Parts to Maximize Speed: 770
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 1.00
I 0.98 110
II 0.96 160
III 0.94 225
IV 0.93 275
attack speed
Total Parts to Maximize Speed: 410
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 1.00
I 0.98 160
II 0.96 250
critical hit chance
Total Parts to Maximize Critical Chance: 945
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 5%
I 7% 80
II 9% 120
III 11% 180
IV 13% 250
V 15% 315
critical hit chance
Total Parts to Maximize Critical Chance: 505
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 5%
I 7% 60
II 9% 90
III 11% 140
IV 13% 215
critical hit daMage
Total Parts to Maximize Critical Damage: 805
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 200%
I 220% 60
II 240% 90
III 260% 150
IV 280% 215
V 300% 290
critical hit daMage
Total Parts to Maximize Critical Damage: 1245
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 200%
I 220% 50
II 240% 80
III 260% 120
IV 280% 180
V 300% 225
VI 320% 275
VII 340% 315
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22©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Submachine Guns
A pair of submachine guns that lay down a massive amount of fire, but are effective only at medium and short ranges. These guns must be used together—they cannot be used one at a time.
single player
Multiplayer
Initial DPS: 34.00
Max DPS After All Upgrades*: 41.81
Total Parts to Maximize: 3820
Initial DPS: 34.00
Max DPS After All Upgrades*: 41.07
Total Parts to Maximize: 3050
daMage
Total Parts to Maximize Damage: 790
Benefit: Increases damage inflicted by the Submachine Guns by 2%.
RankBenefit Total Cost
0 5
I 5 70
II 5 110
III 5 150
IV 5 200
V 6 260
daMage
Total Parts to Maximize Damage: 545
Benefit: Increases damage inflicted by the Submachine Guns by 2%.
RankBenefit Total Cost
0 5
I 5 60
II 5 110
III 5 160
IV 5 215
attack speed
Total Parts to Maximize Speed: 1005
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.15
I 0.15 60
II 0.14 80
III 0.14 130
IV 0.14 180
V 0.14 240
VI 0.13 315
attack speed
Total Parts to Maximize Speed: 980
Benefit: Increases attack speed by 2%.
RankBenefit Total Cost
0 0.15
I 0.15 50
II 0.14 80
III 0.14 130
IV 0.14 180
V 0.14 240
VI 0.13 300
critical hit chance
Total Parts to Maximize Critical Chance: 1185
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 5%
I 7% 60
II 9% 80
III 11% 120
IV 13% 160
V 15% 200
VI 17% 250
VII 19% 315
critical hit chance
Total Parts to Maximize Critical Chance: 980
Benefit: Increases critical hit chance by 2%.
RankBenefit Total Cost
0 5%
I 7% 50
II 9% 80
III 11% 130
IV 13% 180
V 15% 240
VI 17% 300
critical hit daMage
Total Parts to Maximize Critical Damage: 840
Benefit: Increases critical hit damage by 15%.
RankBenefit Total Cost
0 200%
I 215% 130
II 230% 180
III 245% 240
IV 260% 290
critical hit daMage
Total Parts to Maximize Critical Damage: 545
Benefit: Increases critical hit damage by 20%.
RankBenefit Total Cost
0 200%
I 220% 60
II 240% 110
III 260% 160
IV 280% 215
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23©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
armorArmor I-XDecreases damage received from physical sources.
Total Parts to Maximize: 1640
Benefit: Increases Armor by 90 per Rank
Rank Benefit Total Cost
I 90 50
II 180 60
III 270 80
IV 360 110
V 450 140
VI 540 170
VII 630 200
VIII 720 240
IX 810 275
X 900 315
Attack Power I-VIncreases damage inflicted by a total of weapons and combat abilities.
Total Parts to Maximize: 985
Benefit: Increases Attack Power by 4 per Rank
Rank Benefit Total Cost
I 4 90
II 8 140
III 12 190
IV 16 250
V 20 315
Electrical Resistance I-IVDecreases damage from electrical sources.
Total Parts to Maximize: 390
Benefit: Increases Electrical Resistance by 30 per Rank
Rank Benefit Total Cost
I 30 50
II 60 80
III 90 110
IV 120 150
Fire Resistance I-IVDecreases damage from fire sources.
Total Parts to Maximize: 390
Benefit: Increases Fire Resistance by 30 per Rank
Rank Benefit Total Cost
I 30 50
II 60 80
III 90 110
IV 120 150
Health I-XIncreases the amount of damage you can take before you are defeated.
Total Parts to Maximize: 1640
Benefit: Increases Health by 10 per Rank
Rank Benefit Total Cost
I 10 50
II 20 60
III 30 80
IV 40 110
V 50 140
VI 60 170
VII 70 200
VIII 80 240
IX 90 275
X 100 315
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24©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
Science I-VIncreases damage inflicted by a total of engineering abilities.
Total Parts to Maximize: 985
Benefit: Increases Science by 10 per Rank
Rank Benefit Total Cost
I 10 90
II 20 140
III 30 190
IV 40 250
V 50 315
hr-VHR-V Armor I-VIDecreases damage HR-V receives by physical sources.
Total Parts to Maximize: 1050
Benefit: Increases HR-V’s Armor by 90 per Rank
Rank Benefit Total Cost
I 90 60
II 180 90
III 270 150
IV 360 200
V 450 250
VI 540 300
HR-V Attack Speed I-IVIncreases HR-V’s attack speed.
Total Parts to Maximize: 640
Benefit: Increases HR-V’s Attack Speed by 5% per Rank
Rank Benefit Total Cost
I 5% 80
II 10% 130
III 15% 180
IV 20% 250
HR-V Critical Hit Chance I-II
Increases critical hit chance from HR-V’s weapons.Total Parts to Maximize: 325
Benefit: Increases HR-V’s Critical Hit Chance by 2.5% per Rank
Rank Benefit Total Cost
I 2.5% 110
II 5% 215
HR-V Health I-IVIncreases HR-V’s health.
Total Parts to Maximize: 640
Benefit: Increases HR-V’s Health by 40 per Rank
Rank Benefit Total Cost
I 40 80
II 80 130
III 120 180
IV 160 250
Improved Electroburst I-II
Increases damage inflicted by HR-V’s Electroburst ability.Total Parts to Maximize: 445
Benefit: Increases the damage inflicted by HR-V’s Electroburst by 15% per Rank
Rank Benefit Total Cost
I 15% 170
II 30% 275
Improved Power Shot I-IIIncreases damage inflicted by HR-V’s Power Shot ability.
Total Parts to Maximize: 345
Benefit: Increases the damage inflicted by HR-V’s Power Shot by 15% per Rank
Rank Benefit Total Cost
I 15% 130
II 30% 215
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25©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
HR-V Resistances I-IV
HR-V Damage I-VI
Decreases damage HR-V receives from fire and electrical sources.Total Parts to Maximize: 500
Benefit: Increases HR-V’s Fire and Electric Resistance by 50 per Rank
Increases damage inflicted by HR-V’s weapons.Total Parts to Maximize: 1080
Benefit: Increases HR-V’s Damage by 3 DPS per Rank
Rank Benefit Total Cost
I 50 60
II 100 90
III 150 150
IV 200 200
Rank Benefit Total Cost
I 3 60
II 6 90
III 9 150
IV 12 200
V 15 250
VI 18 300
Device Cost
Bomb Drones 20 for 2
Combat Drones 50 for 2
Electroplasma Grenades 80 for 5
Fire Traps 30 for 5
Gravity Traps 40 for 5
Gun Sentries 40 for 2
Gunner Drones 50 for 2
Health Packs 20 for 1
Impact Grenades 30 for 5
Stun Bombs 60 for 5
devices
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26©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
CybernetiCs
Cybernetic Arm
Cybernetic Legs
Cybernetic eye
Cybernetic spine
Humanity reduced by 15%
Required to wield cybernetic weapons
Humanity reduced by 15%
Required to wield cybernetic weapons
Humanity reduced by 4%
Humanity reduced by 12%
Humanity reduced by 17%
Humanity reduced by 9%
Humanity reduced by 23%
Increases Attack Power by 5 and ammo capacity of all devices by 5.
Increases movement speed by 10%.
Increases Attack Power by 10.
Increases Energy recovery by 5% and duration of Shield ability by three seconds.
Increases maximum Health by 100 and Energy by 250.
Increases Magblade’s critical strike damage by 50%.
Increases critical strike chance for all attacks by 10%.
Cybernetic Hand
Cybernetic Chest
Cybernetic
brain
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Cheats
27©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
CheatsHero CheatsGod Mode
Press Enter and type god. Press Enter to enable the cheat.
Full health and energy
Press Enter and type heal. Press Enter to enable the cheat.
suicide
Press Enter and type killplayer or gameover. Press Enter to enable the cheat.
Item CheatsMax Out all Inventory Materials
Press Enter and type alldevices or andrescandy. Press Enter to enable the cheat.
Give Parts
Press Enter and type parts #, where # is the number of parts. Press Enter to enable the cheat.
Give health Packs Up to Max
Press Enter and type healthpacks #, where # is the number of health packs. Press Enter to enable the cheat.
Give Device
Press Enter and type adddevice [device name] [amount], where [device name] is the device and [amount] is a number. Press Enter to enable the cheat.
Skill CheatsGive skillpoints
Press Enter and type skillpoints #, where # is the number of skillpoints. Press Enter to enable the cheat.
Reset skill tree
Press Enter and type resetskills. Press Enter to enable the cheat.
Cybernetic CheatsGive Cybernetic
Press Enter and type addcyber [part], where [part] is eye, arm, hand, legs, brain, chest, spine, or all. Press Enter to enable the cheat.
equip Cybernetic
Press Enter and type equipcyber [part], where [part] is eye, arm, hand, legs, brain, chest, spine, or all. Press Enter to enable the cheat.
Remove Cybernetic
Press Enter and type removecyber [part], where [part] is eye, arm, hand, legs, brain, chest, spine, or all. Press Enter to enable the cheat.
Weapon Cheatsall Weapons
Press Enter and type allweapons or boomstick. Press Enter to enable the cheat.
equip specified Weapon
Press Enter and type equipweapon [weapon name]. Press Enter to enable the cheat.
Ability Cheatsall abilities
Press Enter and type allabilities. Press Enter to enable the cheat.
add ability
Press Enter and type addability [ability name] [ui slot], where [ability name] is the ability and [ui slot] is the slot where you want the ability. Press Enter to enable the cheat.
Miscellaneous CheatsOne-hit Kill
Press Enter and type brucesmash. Press Enter to enable the cheat.
Give space suit
Press Enter and type onesmallstepforman. Press Enter to enable the cheat.
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28©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
E-Guide written by Michael Owen and Christian Sumner
© 2008 DK/BradyGAMES, a division of Penguin Group (USA) Inc. BradyGAMES® is a registered trademark of Penguin Group (USA) Inc. All rights reserved, including the right of reproduction in whole or in part in any form.
DK/BradyGames, a division of Penguin Group (USA) Inc. 800 East 96th Street, 3rd Floor Indianapolis, IN 46240
© 2008 Gas Powered Games Corp. Gas Powered Games and Space Siege are the exclusive trademarks of Gas Powered Games Corp. SEGA is registered in the U.S. Patent and Trademark Office. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation.
The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are the property of their respective owners.
Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, “T”, “M”, “AO”, and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the ratings icons, please contact the ESA at [email protected].
BradyGAMES StaffPublisher David Waybright
Editor-In-Chief H. Leigh Davis
Licensing Director Mike Degler
Marketing Director Debby Neubauer
International Translations Brian Saliba
CreditsTitle Manager Tim Fitzpatrick
Screenshot Editor Michael Owen
Book Designer Brent Gann
AcknowledgmentsBradyGAMES sincerely thanks everyone at SEGA for their generous support during this project. Thank you!
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©2008 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.