Botnet-inspired architecture for Interactive Spaces

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Botnet-inspired architecture for Interactive Spaces Ivan Sanchez, Erno Kuusela, Sebastian Turpeinen, Jukka Riekki The 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2009), in Cambridge, United Kingdom, from November 22 until November 25, 2009.

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Botnet-inspired architecture for Interactive Spaces. Ivan Sanchez, Erno Kuusela, Sebastian Turpeinen, Jukka Riekki The 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2009), in Cambridge, United Kingdom, from November 22 until November 25, 2009. - PowerPoint PPT Presentation

Transcript of Botnet-inspired architecture for Interactive Spaces

Page 1: Botnet-inspired architecture for Interactive Spaces

Botnet-inspired architecture for

Interactive SpacesIvan Sanchez, Erno Kuusela,

Sebastian Turpeinen, Jukka RiekkiThe 8th International Conference on Mobile and

Ubiquitous Multimedia (MUM 2009), in Cambridge, United Kingdom, from November 22 until November 25, 2009.

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Multimedia Player shown on a wall display and amobile phone GUI to control it

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RFID tag

NFC

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Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)

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REACHeS overview

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Typical botnet scenario

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Reach4Cloud Architecture

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1. More scalable and more robust.

2. Reach4Cloud consumes much less resources than REACHeS

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