Botnet-inspired architecture for Interactive Spaces
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Botnet-inspired architecture for Interactive Spaces Ivan Sanchez, Erno Kuusela, Sebastian Turpeinen, Jukka Riekki The 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2009), in Cambridge, United Kingdom, from November 22 until November 25, 2009.
description
Botnet-inspired architecture for Interactive Spaces. Ivan Sanchez, Erno Kuusela, Sebastian Turpeinen, Jukka Riekki The 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2009), in Cambridge, United Kingdom, from November 22 until November 25, 2009. - PowerPoint PPT Presentation
Transcript of Botnet-inspired architecture for Interactive Spaces
Botnet-inspired architecture for
Interactive SpacesIvan Sanchez, Erno Kuusela,
Sebastian Turpeinen, Jukka RiekkiThe 8th International Conference on Mobile and
Ubiquitous Multimedia (MUM 2009), in Cambridge, United Kingdom, from November 22 until November 25, 2009.
Multimedia Player shown on a wall display and amobile phone GUI to control it
RFID tag
NFC
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)
REACHeS overview
Typical botnet scenario
Reach4Cloud Architecture
1. More scalable and more robust.
2. Reach4Cloud consumes much less resources than REACHeS
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