Boston Indies Lightning talk

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The Golden Arrow What I learned from failing fast

description

Lightning talk, post-mortem on The Golden Arrow

Transcript of Boston Indies Lightning talk

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The Golden Arrow

What I learned from failing fast

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The Golden Arrow

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Quick Timeline Nov 15: Laid off from Stomp Games Nov 16: Decided to go indie

Holy crap – time to make a game! December, January, February: WORK February 15-17: IndieCade East, GameSlam

Article on Polygon. Woo! Late Feb: Submit game to app store

Nailbiting… March 6: Release!

Not listed in “New & Noteworthy”

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Press Response 3/11: The Guardian 3/12: Funky Space Monkey 3/13: 148 Apps, The Spawn Point Blog 3/15: RegretZero 3/18: CalmDownTom

One or two more in the works..

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Press Mentions vs. Downloads

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Did I fail fast? Hells yes Things I did right:

Develop quickly Develop cheaply Learn as much as I can in the process

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What did I learn? Pre-production

Learn about the genre Work with other people who can do things way

better than I can Artist! Marketing!

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The future

The game is free.. right now! Part of the Indie MINIBOOTH

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