Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng...
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Transcript of Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng...
![Page 1: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/1.jpg)
Bossmen
PitchDesign DocGCS Capstone
![Page 2: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/2.jpg)
Two guys on our way out
• Gregory Peng– [email protected]
• Jay Meistrich– [email protected]
• How do we go out with a bang?
![Page 3: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/3.jpg)
Observations
• GCS games rarely implement boss battles– Boss battles typically prioritized last– Projects frequently run out of time
and never get to put in that boss battle
• GCS games rarely have playable builds until the very end– Not as much time to iterate
![Page 4: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/4.jpg)
Our Solution: Bossmen
• Bossmen is a game where one gun wielding hero with a jetpack is pitted against a variety of cubic themed boss monsters in epic one-on-one battles.
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![Page 5: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/5.jpg)
Base gameplay
• Player’s tools against these bosses are static and unchanging.– Laser gun
• shoots in direction that character is facing• mouse aims player• left click to shoot
– Jetpack• force that pushes the player up in the air• WSAD to move player• right click to turn on upward boosters
![Page 6: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/6.jpg)
Level and camera styles
• Two level/camera styles for simplification– Circular Level
• Camera follows player, set point of rotation around boss in the middle
– Horizontal Level• Boss is facing the screen, with
the player facing the boss• Camera follows player left and
right, but not as much when they move toward boss
boss
boss
P
P
![Page 7: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/7.jpg)
Cubic Art Style
• Super low poly bosses, constructed out of basic 3d building blocks
• Minimal animation– any animation is just a
matter of moving some blocks anyway
• Changing facial expressions textured right on their faces
![Page 8: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/8.jpg)
Sounds pretty simple…
• You’re right!– The player has a limited set
of abilities– The art style is rugged yet
charming– Harkens back to a simpler
time, of arcades and quarters
![Page 9: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/9.jpg)
But what about the fun?
• If you may remember, the title of the game is Bossmen– Actual title may vary
• Variety in gameplay comes from the bosses
![Page 10: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/10.jpg)
Sample Boss #1
![Page 11: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/11.jpg)
Sample Boss #2
![Page 12: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/12.jpg)
Sample Boss #3
![Page 13: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/13.jpg)
Boss Design Framework
• Phases
–Idle
–Attacking
–Getting Hit
–Dead
INSERT YOUR
CRAZY IDEA
HERE
![Page 14: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/14.jpg)
Demo
でも
![Page 15: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/15.jpg)
Team structure
BOSS
engineer
designer
artist
BOSS
engineer
designer
artist
BOSS
engineer
designer
artist
project lead engineering lead
music
![Page 16: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/16.jpg)
Rapid Development Cycles
• 3 weeks max to finish a boss– Boss X taking too long? Drop him, move on
• Routine playtesting– Regular builds up on the forums
• Learn from each boss you make, starting real simple and getting more complicated with each new cycle
![Page 17: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/17.jpg)
Looking for these sorts of fine upstanding people• 4x Boss Programmers
– C# w/ Creation.Engine• 4x 3D artists/animators
– Bunches of blocks! Easy as pie.• 4x Junior Designers
– Mini-team leaders, coordinate with programmer and artists• 1x UI artist
– Life bars for player and boss
• People who can fill multiple roles PREFERRED– designer/programmers– programmer/artists– designer/artists
![Page 18: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.](https://reader035.fdocuments.us/reader035/viewer/2022062802/56649eeb5503460f94bfcf1e/html5/thumbnails/18.jpg)
Two guys on your way out
• Gregory Peng– [email protected]
• Jay Meistrich– [email protected]
• Sign up sheet