Book of Shadows (Basic Text)

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 The Book of Shadows A guide to magic in the world of Charmed.  by Jeff Slick All non-proprietary ma terial in this document is Copyright © Jeff Slick, 2!. "his work is in the public domain an d may be distributed freely, so long as all copyright info #i.e. this page$ remains intact. The Unisystem is Copyright © and Trademark CJ Carella and Eden Studios, 2003, published under exclusive license by Eden Studios. The Unisystem trademar is used !ithout "r. Carella#s or Eden Studios# permission and neither o$ those parties are responsible $or the content o$ this publication. %U&&' T(E )*"+-E S*'E- / 2003 T!entieth Centu ry &ox &ilm Corporation. *ll -ihts -eserved. The %U&&' T(E )*"+-E S*'E- Trademar is used !ithout expressed permission o$ &ox. C(*-"E1 / 2 003 Spellin Television nc. *ll -ihts -eserv ed The C(*-"E1 tr ademar is used !ithout expressed  permission $or Spellin Television nc.

Transcript of Book of Shadows (Basic Text)

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 The Book of Shadows

A guide to magic in the world of Charmed.

 by Jeff Slick 

All non-proprietary material in this document is Copyright © Jeff Slick, 2!. "his work is in the public domain and may be distributed freely, so long as all copyright info #i.e.

this page$ remains intact.

The Unisystem is Copyright © and Trademark™ CJ Carella and Eden Studios, 2003, published under exclusive

license by Eden Studios.

The Unisystem trademar is used !ithout "r. Carella#s or Eden Studios# permission and neither o$ those parties areresponsible $or the content o$ this publication.

%U&&' T(E )*"+-E S*'E- / 2003 T!entieth Century &ox &ilm Corporation. *ll -ihts -eserved. The %U&&' T(E )*"+-E S*'E- Trademar is used !ithout expressed permission o$ &ox.

C(*-"E1 / 2003 Spellin Television nc. *ll -ihts -eserved The C(*-"E1 trademar is used !ithout expressed  permission $or Spellin Television nc.

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 %ew &ualities'

 %atural (mpath

) point drawback, or * or +2 oint &uality

An (mpath is a mortal who can feel the emotions of those around her. "he (mpathchooses to either embrace the gift or reect it. f she chooses to reect her empathic abilities, theemotions easily will begin to o/erwhelm her. She feels emotions of e/eryone within a mile of her location. She can handle the emotions of up to ten people, but any more than that has anad/erse effect. 0or each additional ten people within a mile of the empath, she has a -2 to allactions, if there are more than a hundred people in the area she can do little more than cower andcry. "his is an ) point drawback.

An empath who embraces the gift has the ability to feel the emotions of e/eryone aroundher. "his power e1tends to a range of one mile. She has become accustom to the constant influ1

of emotions and has become able to ignore them to an e1tent, allowing her to be unaffected bythe emotions of those around her. At any time she may read the emotions of anyone she knowswithing the area, this reuires no roll and she can feel any emotions that the target is feeling."he ability to feel all the emotions of a target allow the (mpath to easier influence other people,she gains a 32 to influence rolls.

4hen an (mpath who has e1cepted the gift dies, she is gi/en the chance to return toearth and use her gift to aid and guide others as a %atural (mpath. "hese people often pose asteachers, mentors or clergy members in order to get close to people in need. A %atural (mpath5sgift e1tends to a number of miles eual to twice her willpower, but works in all other ways like

her original empathic gift. She retains her 32 to influence rolls and also gains a number of other abilities. She is mmortal and gains 6 le/el of 7ard to 8ill #may ha/e up too + le/els$. She canalso heal people by concentrating the good emotions of those around her, she must concentrate

for one round and place her hands on the inured person, this heals 2 life points, this can bedone once per hour. An empath in the 9nderworld or any other demon dimension finds thisability se/erely limited, she can only heal * life points in a round and may only do this once per si1 hours due to the stress on her mind. Con/ersely, an empath in a 7ea/enly dimension findsshe is able to heal all wounds in one round and can also remo/e any poison, disease or mental

 problem, and is able to do this once per minute.

4itch :octor 15 Point Quality

Witch Doctor: Let me guess, you were expecting someone with a bone thought the noseand a shrunken head necklace perhaps!5:1" #bsessions

4itch :octors are sort of like metaphysical ;rken <en. "heir main purpose is toe1orcise spirits and poltergeists from locations that build up large amounts of spiritual or magicalresidue, like the Charmed ;ne5s home. 4ell not e/il, 4itch :octors are not abo/e murder if 

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they feel it will further the greater good, leading a number of good beings to a/oid working withthem if possible.

4itch :octors possess the following abilities'

l  Calling - A 4itch :octor can call an item she can see simply by thinking aboutit. "he item must be small enough to fit in the palm of her hand, it disappears

from its location and reappears in her hand instantly.l  (1pel Spirits - =y making a 4illpower 3 ;ccultism roll a 4itch :octor can

destroy a poltergeist, the poltergeist resists with a 4illpower roll. >hosts can also be

destroyed in this manner, but they get a 32 to their 4illpower  roll to resist.l  7e1 - 4ith a simple ritual a 4itch :octor can cause a persons character flaws to become an obsession. "o do this she needs an obect belonging to theintended target, she then creates a poppet #a small doll$ and attach5s the item toit. She then performs a fi/e minute ritual ending with dropping the poppet intoa bubbling cauldron. At the completion of the ritual the /ictims eyes glow for a second and then the he1 takes effect. "he /ictim gains the ;bsessiondrawback associated with her biggest character flaw. "he obsession lasts until

the 4itch :octor ends the he1 or the character o/ercomes the obsession,through some maor role playing.l  "eleport ? A 4itch :octor can teleport instantly to the lodge that he wastrained at.l  Contacts #Supernatural ? 2$ All 4itch :octors ha/e a two pointsupernatural contact in their lodge brethren. "he character may increase thisle/el through normal means, but all 4itch :octors ha/e at least this le/el.l  ;bligation ? All 4itch :octors belong to a lodge, or group of 4itch:octors. "hey are e1pected to obey the orders of the elders and possibly gointo dangerous situations in the name of her lodge.

 %ew 4itch owers'

:eflection@ oint &uality

;ne of the most powerful of 4itch abilities this allows the witch to deflect any4itch ower or :emonic ower back at its user. She must be aware of the attack to be

able to deflect it, any attack she is unaware of is defended against as normal. A 4itchwith the Situational Awareness uality is allowed a %otice 3 erception roll before theattack if the roll is successful she is able to deflect the power, failure means the attack isdefended against normally.

All 4itch ower &ualities and :emonic owers are deflected by this power, ithas no effect on physical attacks #fists, swords, guns$. Any being who5s power isdeflected, must immediately defend against their own attack at a -2.

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(nergy =all, 0ire =all, Acid Spray@ or B point &uality

#%ote' "he following supersedes the rules found in the Charmed > Core %etbook.$

4ith this power a witch can proect a dangerous substance from her hands#chosen when the uality is taken$. 0ireballs and (nergyballs appear in the witches handand are then thrown at the target, Acid is sprayed in a et toward the target. "his reuiresa :e1terity 3 4ild Card #(nergyball, 0ireball or Acid spray$. "he @ point power deals anamount of damage eual to the willpower of the caster per success le/el the B point/ersion deals twice willpower per success le/el. =oth powers ha/e the same range as a pistol. All /ersions of this power are considered to deal fire damage.

"ransmogrificationB oint &uality

"he ability to transform your /ery essence is one of the most co/eted powers.4ith this ability a 4itch can shape her essence, allowing her to transform into anythingfrom the siDe of a large book to a small car. 4ell assuming the form of an inanimateobect, she sees and hears what is going on around her, and has no need to breath of eatwell in this form. "his power also allows the 4itch to assume the form of animals andother people. A witch who assumes an animal form, gains the physical abilities of ana/erage member of the species. She can also make herself appear as an e1act duplicate of any person known to her, though she must ha/e a picture of the person she wishes to look 

like. She gains the physical characteristics of the person #physical ability scores andAttracti/eness le/els$, but none of the targets supernatural or trained abilities #Sorcery,"elepathy, Situational Awareness, etc.$.

"he 4itch may stay in a transmogrified form for as long as she wishes and canswitch between forms at any time. f she is killed well in an alternate form, sheimmediately re/erts to her natural form, but remains deceased.

otion Craftotions are an important part of life for any witch, whether it5s a potion to create smoke,

attract a lo/er or /anuish a powerful demon. <ost potions are made as part of a Eanuishingspell, meant to destroy a demon but potions can be used to do a great deal more.

Creating a potion works the same way as creating a spell, e1cept potions always ha/e acasting time of FitualG length #3 modifier$. otions are also slightly more difficult to create#3+ power le/el$ than a comparable spell, due to the witch trying to bind powerful forces withina small /ial of liuid.

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"he witch makes a 4illpower 3 ;ccultism 3 Sorcery roll, if she acuires a number of successes eual to the ower He/el of the otion she succeeds in creating the potion. 0or e/erysuccess le/el she acuires in e1cess of the number she needs, she has brewed enough of the potion to use more then once she gets one additional potion for each e1tra success le/el, to ama1imum number of e1tra potions eual to half her Sorcery le/el rounded down.

0or the potion to take effect it must come into contact with the target, either by poring it

on the target or throwing a /ial of it at the target. "hrowing the potion reuires a :e1terity 3>etting <edie/al roll /ersus the targets dodge success means the potion /ial has broken on the/ictim, failure destroys the /ial and the potion without effect.

 %ew Spells'

Scrying

Source:  Earious

Quick Cast: %o

Power Level: *

Requirements: "he caster needs a uarts crystal which is tied to a string and amap of the area she wishes to scry. She also needs a item belonging to the person shewishes to scry for or a sample of the targets hair or blood. A witch scrying for someoneshe has a close emotional attachment to #family member, lo/er, best friend$ does not needa personal obect of the one they are scrying for.

Effect: "he spell can be used to locate any person that is known to the caster.4hen the spell is cast, the witch concentrates on the target and slowly swings the crystallike a pendulum o/er the map. After a few moments the caster will feel a tug as thecrystal pulls itself to the map, landing on the location of the person being scryed for.;b/iously the smaller the area co/ered by the map, the more e1act the information gi/en by the scrying though if the target is not in the area co/ered by the map the spell fails. tmay take se/eral attempts to locate the target and narrow the search.

Aspect Analysis: ecitation #few moments$ #3+$, Awesome Scope #<ap Area$#3*$, 9nusual ngredients #-+$, <inor (ffect #3$.

"o Call a Spirit

$%ear these words, hear my cries, spirit &rom the other side, come to me, ' summon thee,cross now the great di(ide)*

Source:  Earious

Quick Cast:  %o

Power Level:  !

Requirements: "he caster must focus on a departed relati/e who she wishes to speak too. She

can only call the spirit of a relati/e she knew personally.

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Effect: 4hen the spell is cast the spirit of the relati/e appears before the caster. "he spirit isinsubstantial, but may at the directors discretion retain some of the powers she may ha/e had in

life. "he spirit can refuse to appear and may lea/e at any time.

Aspect Analysis:  ecitation #a few moments$ #3+$, %oticeable Scope #one being$ #3+$, Hong

:uration #one hour per success$ #3+$, :ifficult use #-+$, Se/ere (ffect #32$

=inding a 4itches owers

$' take your hands in mine, and with this string ' will entwine, your powers ' will &ore(er entwine, &rom now until the end o& time)*

Source:  re +'+, 2'2 <orality =ites #%e/er Cast$

Quick Cast:  %o

Power Level:  I

Requirements: "he witch must recite the spell well her target is within sight.

Effect: "he spell binds the target witches powers, keeping her from using any 4itch ower or <agic. 4ell the spell is in effect the witch loses all 4itch ower &ualities and Sorcery He/els."he caster can end the spell at anytime, she may also choose to allow the spell to be ended by thetarget. f she wishes to allow the target to end the effect, she must write an in/ocation to recei/ea witches powers. "he target needs only to read the in/ocation to reco/er her full powers.

Aspect Analysis:  ecitation #3+$, %oticeable Scope #3+$, ermanent :uration #36$, Se/ere(ffect #32$

Spell "o Attract A Ho/er 

$' con+ure thee, ' con+ure thee, ' am the Queen youre the bee, as ' desire so shall it be)*!Piper - Pheobe

Source:  +'* :ream Sorcerer

Quick Cast:  %o

Power Level:  @

Requirements: "he caster must make a list of the ualities she is looking for in a lo/er. <enmust also also place a piece of 7oney Cake in their arm pit for a day. She must then recite thelist of ualities and a short incantation.

Effect: "he spell draws prospecti/e lo/ers to the caster. At first only one person is drawn toher, but within a few hours doDens of people will begin making romantic ad/ances, e/en peopleshe doesn5t know will send her romantic gifts. After a few hours the original lo/e interest will

 become obsessed with the caster, attempting to be around her at all times. f the caster spurns hisad/ances he will go to any lengths to be with her or become /iolent toward her for reecting him."he witch can end the spell at any time by performing a short #power le/el +$ ritual.

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Aspect Analysis:  itual #3$, %oticeable Scope #one person$ #3+$, Eery Hong :uration #Se/eral<onths$ #32$, Se/ere (ffect #36$

"ruth Spell$.or those who want the truth re(ealed, #pened hearts and secrets unsealed, .rom now

until it is now again, /ntil then which the memory ends, those who now are in this house,Will here truth &rom others mouths)*! Prue

Source: +') "he "ruth s ;ut "here And t 7urts

Quick Cast: %o

Power Level:  I

Requirements: "he caster need only recite a short spell taking appro1imately a minute.

Effect: "he spell allows the caster and anyone else in the house to hear the truth from e/eryonethey come into contact with. t is impossible for anyone to lie to her, but she can5t lie to anyone

either. After twenty-four hours the spell ends, causing e/eryone to forget any con/ersation theyhad with a target of the spell. "he caster and anyone within the area of effect of the spell retainall memories at the end of the spell.

Aspect Analysis:  ecitation #one minute$ #3+$, Se/ere Scope #e/eryone within the house$ #32$,

Eery Hong :uration #2! hours$ #32$, Se/ere (ffect #32$

=lood esurrection

$0elinda Warren, blood o& our blood our great, great, great, great, great, great, great 2randmother, We summon thee)*! Prue, Piper, Pheobe

Source:  +'B "he 4itch is =ack 

Quick Cast:  %o

Power Level:  I

Requirements: "he spell can only be cast by a relati/e of the deceased. "he 4itch must perform a fi/e minute ritual, which includes placing a drop of the casters blood on an obect belonging to the deceased.

Effect: 4hen the spell is compete the relati/e appears in a ball of glowing white light. Sheappears ust as she would ha/e immediately before her death, with all abilities she possessed inlife. "he spell may be ended with a short ritual #power le/el +$. aising the dead is notsomething to be undertaken lightly and the :irector has final decision o/er whether this spellworks or not e/en if it has worked in the past, the owers the =e may not allow the target to beresurrected.

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Aspect Analysis:  itual #fi/e minutes$ #3$, %oticeable Scope #one person$ #3+$, ermanent:uration #36$, 9nusual ngredient #obect belonging to the deceased$ #-+$, euirement #caster must be a relati/e of the deceased$ #-+$ Awesome (ffect #3*$

Spell "o elinuish A 4itches ower 

$.rom whence they came, return them now, (anish the words, (anish our powers)* Piper, Prue - Pheobe)

Source:  +'+ 4icca (n/y

Quick Cast:  %o

Power Level:  !

Requirements: "he caster needs a magical container created specifically to contain a witches powers. "he witch must then recite a short incantation.

Effect: "his spell remo/es all witch powers and Sorcery le/els from the caster. f a Charmed

;ne casts the spell, she also loses the Charmed &uality if all three Charmed ;nes relinuishtheir powers the =ook of Shadows also becomes magically erased. "he only way to re/ers thespell is by destroying the container holding their powers or through the inter/ention of a higher 

 power.

Aspect Analysis:  Caster <ust be a 4itch #-+$, ecitation #Hess than a <inute$ #3+$, %oticeableScope #;ne erson$ #3+$, ermanent :uration #or until dispelled$ #36$, 4ay-are ngredient#<agic Container$ #-6$, <aor (ffect #36$

Spell to <ultiply a 4itches ower 

$3ake my powers blessed be, multiply their strength by three)*!Prue

Source:  +'+@ 4hich rue s t Anyway

Quick Cast:  %o

Power Level:  I

Requirements: "he witch need only recite a short incantation.

Effect: 4hen the spell is complete there is a sound like thunder and the caster falls to her kneessurrounded by swirling lights. After a few seconds the lights dissipate and two clones of thecaster appear beside her. "hese clones are identical to the caster in all ways, e1cept that each hasonly part of the personality characteristics of the witch. ;ne is much more conser/ati/e than the

witch, attempting to always maintain the status-uo well the other is /ery out going, willing todo anything to get what she wants. "hough both clones ha/e differing personalities from thecaster they are in essence the same person, and neither of the clones would do anything that goesagainst the morals of the witch. "he clones can be killed by normal means, though the caster feels the pain of their death. =oth clones disappear as soon as the threat they were created tofight is gone.

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Aspect Analysis:  ecitation #3+$, %oticeable Scope #3+$, Eery Hong :uration #until the threatis o/er$ #32$, <aor (ffect #36$

>host =anishing

$4shes to ashes, spirit to spirit, take his soul, banish this e(il)*

Source:  +'2 "he ower ;f "wo

Quick Cast:  %o

Power Level:  !

Requirements: "he witch needs to chant a short incantation, oh and she must be a ghost herself.

Effect: 4hen the spell is cast the target begins to fade away. "he witch must keep up the chantfor a number of rounds eual to half the targets willpower rounded up, the ghost is then sent towhate/er afterlife they were destine for. f she is interrupted the spell fails and she must starto/er. n most cases banished spirits will be sent to some hell dimension, as good spirits usually

mo/e on to the afterlife as soon as their unfinished business is competed.

Aspect Analysis:  Caster must be a ghost #-+$, ecitation #3+$, %oticeable Scope #3+$,<aor (ffect #36$

Spell to (1change owers

$Whats mine is yours, whats yours is mine, let our powers cross the line, ' o&&er up my gi&t to share, switch our powers through the air)*

 Piper - Prue

Source:  +'2+ Ho/e 7urtsQuick Cast:  %o

Power Level:  @

Requirements: "he witch need only recite the incantation.

Effect: "his spell transfers the powers between two beings 4itches, 4hite Highters and :ark Highters can be effected by this spell. "he caster gains all the powers of her target and the targetgains her powers. "he affected people do not automaticly know how to use their new powers, both the witch and her target must make an ntelligence 3 ;ccultism roll with a -6 penalty to

figure out how to use the other persons powers. f the other person e1plains how the power works this eliminates the penalty. "he following ualities are transferred :ark Highter, 4hite

Highter, 7alf 4hite Highter and all 4itch ower &ualities. f one of the affected people die, thespell is ended. Casting the spell a second time returns all powers to their original owner.

Aspect Analysis:  ecitation #less than a minute$ #3+$, caster must be a witch #-+$, Se/ere Scope#two people$ #32$, Eery Hong :uration #32$, :ifficult 9se #-+$, <aor (ffect #36$

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Spell "o Accelerate "ime

$Winds o& time gather round, gi(e me wings to speed my way, rush me on my +ourney

 &orward, let tomorrow be today)*!Prue

Source:  +'22 :ea Eu All ;/er Again

Quick Cast:  %o

Power Level:  I

Requirements: "he caster must recite a short incantation.

Effect: 9pon completion of the spell, time within the house accelerates to midnight. "he world

out side goes on normally, though from the /iew of someone in the house it would appear as if the whole world was fast forwarding. n fact it is time inside the house that is effected, time inthe house slows to the point where the rest of the world mo/es at a pace of about an hour for e/ery fi/e seconds that go by in the house. Anyone who enters the house will notice the effect if 

they look outside or at a clock within the house. ;nce time outside the house reaches midnightthe effect ends. Someone who looked into the house would see people standing completely still,things that may be falling would appear to be suspended in mid air.

Aspect Analysis:  ecitation #3+$, Se/ere Scope #Harge 7ouse$ #32$, Hong :uration #3+$, <aor (ffect #36$

"o >o "o "he 0uture

$%ear these words, hear the rhyme, we send to you this burning sign, then our &uture sel(es we will &ind)*

Source:  2'2 <orality =ites

Quick Cast:  %o

Power Level:  +

Requirements: "he spell may only be cast by the Charmed ones. "hey must burn a piece of  paper with the date they wish to tra/el to well reciting the spell.

Effect: 4hen the spell is cast the casters are transported to a specific time in the future, werethey wake up in the bodies of their future sel/es. "hey ha/e no recollection of the e/ents thathappened between the time they left and the present. After the spell is cast it disappears from the=ook of Shadows and any future attempts to cast the spell automatically fail.

Aspect Analysis:  <ultiple Casters #6 casters$ #-2$, Casters must be Charmed #-+$, ecitation

#3+$, Se/ere Scope #32$, 4ay-restricted 9se #-*$, Awesome (ffect #3*$

Creating a :oor 

$When you &ind your path is blocked, all you ha(e to do is knock)*

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Source:  2'2 <orality =ites

Quick Cast:  %o

Power Level:  @

Requirements: "he caster must draw a door on the wall where she wishes the opening to

appear. She then recites a short incantation.

Effect: 4hen the spell is cast, the wall inside of the drawn door disappears. "he spell is

 powerful enough to create a passage through up to fi/e feet of concrete or wood, or up to onefoot of metal. "he wall reappears undamaged after a few minutes.

Aspect Analysis:  ecitation #3+$, Se/ere Scope #32$, <edium :uration #one minute per success le/el$ #3$, <aor (ffect #36$

"o :isempower a 4itch

$y the passing o& this hour take away all their powers)*

Source:  2'@ "hat ;ld =lack <agic

Quick Cast:  %o

Power Level:  6

Requirements: "he caster must wrap a red ribbon around a fresh human heart. "hen she recitesthe incantation well focusing on the witch who she wishes to disempower.

Effect: ;ne hour after the casting the spell all of the targets 4itch owers and all SorceryHe/els are suppressed. "his pre/ents her from casting any spells, though she still retains the

ability to create potions. f she attempts to create a potion she gains no bonus from any sorceryle/els she may ha/e, but a Charmed ;ne does still retain the bonus granted by that uality. "hecaster may end the effect at any time and it is automatically ended if she is killed. #note' if therules for :emon :imension ties from the <agic =o1 are being used, this spell shouldautomatically be considered a Fserious turn to the dark sideG$

Aspect Analysis:  itual #3$, %oticeable Scope#3+$, Eery Hong :uration #32$, are ngredient#A fresh human heart$ #-2$, Se/ere (ffect #32$

"o Create A <ate

6.rom strike o& twel(e count twenty7&our, thats how long this spell is &or, i& to abate my

lonely heart, enchant these gi&ts ' thee impart)6 

Source: 2'+6 Animal ragmatism

Quick Cast:  %o

Power Level: * 

Requirements: "his spell reuires an animal who will be turned into a human. She then needs

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only to recite the in/ocation.

Effect: 4hen the spell is cast, bright lights and smoke fill the an area of about fi/e feet around

the animal. As the smoke clears the animal is turned into a human. "he new mortal has somestereotypical characteristics of its original animal form #ie., pigs eat constantly, snakes are e/iland rabbits, well...$. "hey also retain some physical characteristics of their original animal form

#snakes with poison fangs and slit eyes or rabbits with the ability to leap great heights$. As timegoes on they will continue to take on more characteristics of their animal sides #a man made froma pig may ha/e his nose become more pig like$.

Aspect Analysis: ecitation #3+$, Hong :uration #2! hours$ #3+$, <aor (ffect #36$

"o (1change Souls 4ith A ast Hife

6'n this time and in this place, take the soul that ' displace, bring her &orth well ' goback, to inhabit a soul so black)6 

Source: 2'+! ardon <y ast

Quick Cast:  %o

Power Level: @

Requirements: "he caster must ha/e knowledge of the past life she wishes to e1change bodieswith, either through a spell or some more mundane method. #note' most people ha/e noknowledge of their past li/es and no idea how to learn about them. 0inding information on a pastlife should not be easy and should reuire either drama point usage or an episode de/oted tolearning the reuisite information or both$ She then needs only speak a short spell.

Effect: "he spell switches the casters soul with the soul of her past self, she inhabits her past

self5s body and her past self inhabits hers. =oth ha/e full control of the bodies they now inhabit, but lack any memories of the other. A caster who is a witch or warlock in her current life wouldalso be such in her past life, though her past self may not ha/e the same powers as she has. =othsouls retain their 4itch owers and Sorcery le/els well in the others body. "he spell is

 permanent, but the caster can cast the spell again to return to her original body.

Aspect Analysis: ecitation #3+$, %oticeable Scope #3+$, ermanent :uration #36$, arengredient #past life knowledge$ #-2$, <aor (ffect #36$

"o See "he 9nseen

6'n this tween time, this darkest hour, we call upon the sacred power) 3hree together  stand alone, command the unseen to be shown) 'n innocence we search the skies, enchanted areour new &ound eyes)6 

Source: 6'6 ;nce 9pon A "ime

Quick Cast:  %o

Power Level: 6

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Requirements: "he spell can only be cast by the charmed ones, and all three must want to beable to see the faeries and other creatures the spell will allow them to see. "hey must then recitethe in/ocation.

Effect: "he spell allows the casters to see faeries, trolls and other mythical creatures beings thatare normally in/isible to adults. "he caster regains a small part of her innocence and may

e1perience some child like thoughts and feelings as a result of the spell, such as the urge to sneak a peek at a Christmas present. "hese thoughts and feeling go away within a few hours, but theeffects of the spell remain.

Aspect Analysis: <ultiple Casters #6 casters$ #-2$, Casters <ust =e Charmed #-+$, ecitation#3+$, ermanent :uration #36$, Se/ere (ffect #32$

Host and 0ound Spell

$2uiding spirits ' ask your charity, lend me your &ocus and clarity, lead me to the one ' 

cannot &ind, restore that and my piece o& mind)*

Source:  6'+2 4restling with :emons

Quick Cast:  %o

Power Level:  @

Requirements: A lit candle, a crystal and two witches who recite the incantation. =oth castersmust concentrate on the person they wish to find.

Effect: 4hen the spell is complete some indication of the location of the person they areattempting to find. "he spell always creates a subtle indication of the location of the person,such as making all the pictures in your newspaper disappear e1cept for the image of someone

who has speaking appearance that the intended will be attending. "he director should feel free tocreate new and creati/e indicators each time this spell is cast. As a side effect of the spell, other things that the casters ha/e lost in the past begin to show up. "he set of keys she lost last week,

the wallet that came up missing two months ago and all the socks that ha/e disappeared out of the dryer o/er the many year begin to appear. "his can become uite a problem when a wall of missing socks falls out of the laundry room and e/ery old friend the caster hasn5t talked to inyears begins to call her. (ither caster may end the spell at any time by casting a dispel #power le/el 2$.

Aspect Analysis:  :ual Casters #-+$, ecitation #a few moments$ #3+$, >reater than AwesomeScope #3@$, <inor (ffect #3$

Summoning the Angel of :eath

68pirits o& air, land and sea, con(erge to set the angel &ree, in this wind ' send thisrhyme, bring death be&ore me, be&ore my time)6 

Source: 6'+@ :eath takes a 7alliwell

Quick Cast:  %o

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Power Level: *

Requirements: "he spell must be cast on a beach where she must chant the spell.

Effect: "he witch chants the in/ocation until the Angel of :eath appears before her. :eath doesnot take kindly to people summoning him fri/olously and will lea/e if the caster does not ha/e a

good reason to summon him. :eath will not gi/e up someone he has taken nor will he becon/inced to not take someone who5s time has come. =eing an ancient being who has seen thedeath of e/ery mortal since the beginning he has a huge store of knowledge and may be willingto answer a few short uestions, but all answers will be cryptic.

Aspect Analysis: ecitation #3+$, %oticeable Scope #3+$, <aor (ffect #36$

(nchantment to see (/il

60agic &orces &ar and wide, enchant these so those cant hide, allow this witch to use

there in, so she can re(eal the e(il within)6 

Source: !'2 Charmed Again

Quick Cast:  %o

Power Level: !

Requirements: "he caster needs something to enchant. 9sually a pair of glasses, but anythingthat the caster can look through will work.

Effect: "he spell enchants a pair of glasses, that allow the caster #and only the caster$ to see thee/il nature inside of beings. She automatically sees the demonic form of any demon or 4arlock 

she looks at. ;ther e/il beings ha/e a cloudy black aura around them.

Aspect Analysis: ecitation #A few moments$ #3+$, <agic tem #3+$, %oticeable Scope #3+$,Eery Hong :uration #;ne day per success le/el$ #32$, <inor (ffect #3$

Spell to Create Compromise

63hese words will tra(el through the minds, o& stubborn parties and unbind, the thoughtsto rigid to be kind, a compromise theyll dis7entwine)6 

Source: !'6 7ell 7ath %o 0ury

Quick Cast: %o

Power Level: !

Requirements: "he caster must concentrate on the situation well reciting the spell.

Effect: 4hen the spell is cast, all people in/ol/ed in the situation immediately become willingto compromise in order to create a situation e/eryone can agree too. A boss may be willing toe1tend a deadline or a shop owner may negotiate a lower price. "he spell only effects onesituation and cannot effect a situation in/ol/ing more than a few people. t could help to sol/e a

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dispute between neighbors, but it wont create peace in the <iddle (ast.

Aspect Analysis: ecitation #3+$, Se/ere Scope #two to ten people$ #32$, %oticeable (ffect #3+$

Eanishing6Let the ob+ect o& ob+ection be but a dream, as ' cause the seen to be unseen)6 

Source: !'6 7ell 7ath %o 0ury

Quick Cast:  %o

Power Level: I3

Requirements: "he caster must concentrate on the thing which she wants to disappear. "hesiDe of the obect determines the power le/el of the spell.

Effect: "he spell causes anything she wishes to /anish, as if it had ne/er e1isted. t can affect

something as small as a pimple or as large as the >olden >ate =ridge. n the case of large obect,such as houses, anyone who was in the area /anishes as well. "hough there is no physicale/idence that the target e/er e1isted, it does not remo/e the memory of its e1istence. "he caster 

can return the /anished at any time with a caster roll #power le/el !$.

Aspect Analysis: ecitation #3+$, Scope #%oticeable to Awesome$ #3+ to 3*$, Eery Hong:uration #;ne day per success$ #32$, <aor (ffect #36$

"o e/erse a Spell

62uiding spirits hear our plea, annul this magic, let it be)6 

Source: !'6 7ell 7ath %o 0ury

Quick Cast:  %o

Power Level: 6

Requirements: "wo 4itches must write the incantation of the spell they wish to re/erse on a

slip of paper and burn it while chanting K>uiding spirits hear our plea, annul this magic, let it be.K

Effect: 4hen the spell is completed it re/erses the effect of chosen spell. All effects of the spellimmediately end.

Aspect Analysis: :ual Casters #-+$, itual #less than a half an hour$ #3$, %oticeable Scope#one spell$ #3+$, <aor (ffect #36$

 

"o 9nlock 4hat is Hocked

6Door unlock, no magic block)6 

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Source: !'+2 Host and =ound

Quick Cast: Les

Power Level: !

Requirements: A fi/e minute ritual. 0or a 4itch or 4arlock a few words and a gesture.

Effect: "his spell allows a witch to unlock any non-magical door or gate. <agical locks reuiretwo casters to say the spell in order to unlock them #this is a <aor (ffect$. t is also possible to

use this spell to break through an (nergy =arrier, but this use is a ower of "hree Spell.

Aspect Analysis: &uick Cast #3+$, itual #0i/e <inutes$ #3$, %oticeable Scope #3+$, Se/ere(ffect #open any lock$ #32$

"o 0ind a Host Ho/e

$Whither my lo(e, where e(er you be, through time and space take my heart nearer tothee)*

Source: !'22 4itch 4ay %ow

Quick Cast:  %o

Power Level:  !

Requirements: "he caster must concentrate on her lost lo/e well reciting the incantation.

Effect: 4hen the spell is cast, the casters Astral form is proected to where e/er her lo/e is, wellthe physical body lay comatose. "he Astral body is a physical manifestation that has all theskills and abilities or the caster, e1cept it lacks any magical abilities. 4ell in astral for she

cannot cast spells or use and F4itch owers.G f the astral form is destroyed the caster must passa sur/i/al test with a -+ penalty plus any penalty for damage the astral for took. Success returnsthe witches mind to her body, though she is unable to take any action for two rounds due to thestress of ha/ing Fdied.G 0ailure causes the witch5s body to die instantly. Also, the death of the physical body instantly destroys the astral form and kills the caster. "he witch may end this spellat anytime by simply concentrating for a round.

Aspect Analysis:  ecitation #3+$, %oticeable Scope #3+$, <edium :uration #one minute per 

success$ #3$, Se/ere (ffect #32$

eturning the 0inder$9eturn thy lo(e, where e(er she be, through time and space, return her to me)*

Source: !'22 4itch 4ay %ow

Quick Cast: Les

Power Level:  !

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Requirements: "wo casters must recite the incantation well touching the body of the personthey wish to affect.

Effect:  4hen the spell is cast, it re/erses any 3o .ind a Lost Lo(e spell the target may ha/ecast. "he person5s astral from is returned to her body, and she is unable to take any action morestrenuous than speaking for two rounds.

Aspect Analysis: :ual Caster #-+$, &uick Cast #3+$, %oticeable Scope #3+$, <aor (ffect #36$

"o emo/e 0ear 

$Locked in, boxed in, &ull o& &ear, my panic grows manic until ' cant hear, in need o& reprie(e so that ' can breathe, remo(e my &ear, please make it lea(e)*

Source:  *'2 A 4itch5s tail, pt 2

Quick Cast:  %o

Power Level:  *

Requirements: "he caster must write the incantation on the floor or wall with chalk. She thenrecites the incantation.

Effect: "he caster losses all fear she may ha/e had and cannot be scared by anything. 4ell

under the effects of this spell, the caster is considered to ha/e the %er/es of Steel uality andthree le/els of esistance' ain #both stack with whate/er ualities the caster may already ha/e$.She also gains the eckless drawback #if she already has this drawback, the recklessness becomes more se/ere$. "he ecklessness grows more powerful as time goes on, after a fewhours the caster will become so reckless she will begin to consider suicidal plans to be a /iableoption. "he spell ends if the caster is able to face her fears and work through them, otherwise the

spell ends within a few days.

Aspect Analysis:  itual #3$, %oticeable Scope #3+$, Eery Hong :uration #;ne day per success$ #32$, Se/ere (ffect #32$

"o Conceal a :oor 

$oncealeous)6

Source:  *') A 4itch n "ime

Quick Cast: Les

Power Level:  2

Requirements: A 4itch or 4arlock need only say FConcealeousG and gesture toward the door,e/eryone else must perform a fi/e minute ritual. "here must also be something near by that can

co/er the door or portal #a bush or dresser would work$.

Effect: "he spell causes something in the area to mo/e in front of the door. "ree5s and other 

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 plants are magically re-planted in front of the door. "his gi/es anyone trying to find the door a-* on their perception3notice to see it.

Aspect Analysis:  &uick Cast #3+$, %oticeable Scope #3+$, <inor (ffect #3$

"o <ake 4hat is n/isible Seen

$4spectus in(isus)*

Source:  *') A 4itch n "ime

Quick Cast: Les

Power Level:  6

Requirements: A 4itch or 4arlock need only say a few words and make a gesture, e/eryoneelse must do a fi/e minute ritual.

Effect: 4hen the spell is cast e/erything in the room #or a thirty foot radius$ becomes /isible.;bect become /isible for one minute per success le/el and people with the ability to become in/isible cannot do so for a like amount of time.

Aspect Analysis:  &uick Cast #3+$, %oticeable Scope #3+$, <edium :uration #3$, %oticeableScope #3+$

"o nduce Slumber 

$8opio*

Source:  *') A 4itch n "ime

Quick Cast: Les

Power Level: 

Requirements: A 4itch or 4arlock needs only say FSopio,G anyone else must perform a fi/e

minute ritual. 

Effect: "he spell causes the /ictim to instantly fall asleep. Any action that would normallywake a hea/y sleeper will wake the /ictim.

Aspect Analysis:  &uick Cast #3+$, %oticeable Scope #3+$, <edium :uration #3$, Se/ere

(ffect #32$

Calling an ;bect

$3eleportato*

Source:  *') A 4itch n "ime

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Quick Cast: Les

Power Level:  *

Requirements: 0or 4itches and 4arlocks, a word and a gesture. 0or e/eryone else a fi/eminute ritual.

Effect: "he spell causes a small obect within the targets /iew to teleport to the casters hand."he obect must be something that can fit in the palm of the casters hand.

Aspect Analysis:  &uick Cast #3+$, %oticeable Scope #one obect$ #3+$, <inor Scope #a fewyards$ #3$, <aor (ffect #36$

"o Call a 4itch :octor 

$.ree us &rom the ties that bind, o& e(il magic intertwined, we call upon the one whocures, he whos to the dark in+ured)*

Source:  *'+6 7ouse Call

Quick Cast:  %o

Power Level:  !

Requirements: "he caster must perform a fi/e minute ritual in/ol/ing the brewing of specialherbs. She then recites the incantation.

Effect: "his spell teleports a 4itch :octor to the casters location. "he witch doctor appears

within a minute or two ready to destroy e/il spirits. f the 4itch :octor is asked to do anythingelse, he immediately teleports away. ;therwise he will destroy any spirits within an area up tothe siDe of a large house. 4hen all spirits in the area are destroyed, the 4itch :octor lea/es.

Aspect Analysis:  itual #3$, %oticeable Scope #3+$, maor (ffect #36$

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"he :ark Side of <agic

 %ot e/eryone who uses magic is in it to help the helpless. =elow are twoe1amples of <agic 9sers who ha/e turned their craft to the dark side.

8ali

 %ame' 8ali<oti/ation' Steal the =ook of ShadowsCritter "ype' :emonic 7igh riestessAttributes' Str -- #2$ :e1 -- #6$ Con -- #6$ nt 6 er 6 4ill *Ability Scores' <uscle -- #+$ Combat +2 =rains +!Hife oints' 6:rama oints' 2

Special Abilities' Attracti/eness 32, 0ireball, >rant ower, Sorcery *, 9niue 8ill

<aneu/ers' %ame' Score' :amage' %otes':odge +2 -- :efense Action0ireball +6 2! 0ire<agic +@ /aries =y Spellossession +@ -- esisted by 4illpower :oubled

An e/il sorceress, 8ali was banished into her own dimension. She appears totroubled youths as a reflection in a mirror, attempting to manipulate them into gaining power for her. She grants the youth magical powers, the ability to throw fireballs#willpower per success le/el damage$ and Sorcery +, effecti/ely making them witches.8ali can strip these powers at any time and can only grant power to one person at a time.4ith these new powers, she sends the youth to gain the trust of witches so they can stealthe witches spell book and with it their power.

8ali also has the power to posses anyone she has gi/en power too. f the innocenttouches 8ali5s reflection they must make a willpower #doubled$ roll /erses 8ali5s possession. 0ailing this roll allows her to posses the /ictim. 4ell possessing aninnocent, she is able to use her full powers and is also immune to the "emporal Stasis power, though the person she has possessed is not. "argeting her with "emporal Stasiscauses 8ali to manifest in a physical form #use the stats abo/e$.

"he only way to permanently destroy 8ali is to destroy her reflection in a mirror.f she is knocked into a mirror well in physical form, she is returned to the mirror whereshe remains until she can posses someone new. 3ele(ision 'nc)

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"he 4iDard

 %ame' 4iDard<oti/ation' Steal the >rimoir and become the Source

Critter "ype' Hegendary beingAttributes' Str + :e1 2 Con 6 nt 6 er 6 4ill *Ability Scores' <uscle ) Combat +2 =rains +!Hife oints' 6:rama oints' 6Special Abilities' Alter eality, (nergyball, Sorcery *, "eleport

<aneu/ers' %ame' Score' :amage' %otes':odge +2 -- :efense action(nergyball +2 2 0ire<agic +@ /aries =y spellStaff +2 ) =ash

#>roin Shot$ B I =ash 8nockdown

Hong thought to be e1tinct, the last 4iDard appeared as the 9nderworld was preparing for the coronation of the new Source. 7e was determined to steal the >rimoir and become the Source himself. 7is initial attempt to take the book failed and he waschased by a demon into the home of the Charmed ones. 4ith some effort, he tricked thesisters into helping him steal the book and would ha/e become the source had it not beenfor the inter/ention of the Seer and, the now e/il, heobe.

"he 4iDard was a master of his own reality. 7e was able to create powerfulillusions that could alter reality, creating obects out of thin air and make entire roomsappear as if they were pulled straight from the underworld. "hese illusions look and feelreal, but are not, and will disappear within a few hours or when the 4iDard chooses toend the effect. Almost anything up to the siDe of a large room can be created with this power, but anything large than a person will be purely illusionary and lack any substance."he 4iDard can also make clones of people with this power, but they are unthinking andmust be told e1actly what to do.