Book of Khorne v2.0
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Transcript of Book of Khorne v2.0
Army Special Rules Mark of Khorne
This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts
as having the mark, simply as Khorne Berzerkers squad. This confers +1A (included in all profiles), Fearless and Furious Charge Universal
Special Rules, if the unit may have any of these.
Bloodthirsty
At the beginning of your turn roll a dice. If a 1 or 2 is rolled, the squad /character must move far as possible, direct to the nearest enemy, then it
must run and gets the Fleet special rule and must charge that enemy if able. If the squad /character is in a transport, it must immediately
disembark.
Steel Fury
Dreadnoughts of Khorne are the most fearsome among all iron monstrosities of their kind. Well known for their ground-shaking charges on
enemy lines that even direct hit from krak missile could not stop .To represent this, if the Dreadnought will make a 6” move and then Run it will
be treated as having extra armour for purpose of enemy shooting. In addition if he rolls a 6 when rolling for its sanity, it ignores Crew Stunned
and Crew Shaken results on Vehicle Damage Table to beginning of the next Chaos player turn.
Summoning
Bloodthirster follows the summoning rules for Greater Daemon and Bloodletters of Khorne follows summoning rules for Lesser Daemons,
listed in Codex: Chaos Space Marines.
Armoury of Khorne
Axe of Khorne*
This fearsome axe is gifted to champions of Khorne as a symbol of their deadly and bloody reputation. This is a power weapon which allows its
bearer to make one Attack more for each 6 he rolls To Hit during the combat. This Attacks are resolved immediately.
Bloodfeeder*
Giant broadsword filled with essence of a Bloodletter or other bloodthirsty warp creature, which unleashes its rage during the battle. The
Bloodfeeder is a two-handed power weapon which adds 2D6 to bearers Attacks.
Special Rule:
Daemon weapon: If a 1 is rolled on one of D6’s when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes
an automatic wound on the wielder with no armour save allowed (if two 1 are rolled it is still one wound inflicted).
Banner of Rage
The standard is soaked up with fury and haste of the Blood God himself. Squad with this banner gets +1A.
Brass armour
Forged in depths of Khornes forges, gore-red plates confers to the wearer 2+ Armour Save.
Daemonic Gifts
Great is the power of the Blood God. He turns his most dedicated reapers into beasts, unstoppable killing machines, for they could better satisfy
his blood hunger. This are gifts which his followers can expect:
Daemonic Might (Confers +1S)
Rage of Khorne (Character with this gift is lost in a great fury and bloodlust, he has the Bloodthirsty special rule and can not join a unit that is
not affected by this rule. In addition that character gains D3 Attacks when charging except of 1. If a Skull Champion has this gift, also his
squad is affected, but only he gets D3 Attack bonus when charging)
Collar of Khorne (This amulet grants its bearer and the squad he is with 2+ Invulnerable Save against Force Weapons and wounds caused by
Psychic Powers )
Khornate chainaxe
This axe gives its bearer the Rending Special Rule.
Juggernaut of Khorne
This daemonic machine-beast confers to rider +1S and 1A. This model can not be carried in transports.
*Only one of these can be take for wholel of the army.
Vehicles upgrades Destroyer
The vehicle is equipped with all manner of spikes, sciling blades, scythed wheels and torture implements. If the vehicle with this upgrade makes a Tank Shock or Ramming, it causes D6 S6 automatic hits on target. Armour Saves allowed. If the unit declares Death or Glory, regardless of its result, it takes 2D6 hits. If a Dreadnought of Khorne is equipped with this upgrade, it falls in Blood Rage on roll of 5 and 6. In addition if a unit assaults this vehicle it must roll a dice for each its model. On a roll of 1 a must take an Armour Save or loses a wound.
HQ KHARN THE BETRAYER See Codex: Chaos Space Marines for details.
BLOODTHIRSTER See Codex: Chaos Daemons for details.
If your army includes at least one HQ choice taken from this army list, you may take up to one Bloodthirster, taken from Codex: Chaos Demons.
DAEMON PRINCE COST: 120pts
WS BS S T W I A Ld Sv Daemon Prince 8 5 6 5 4 5 5 10 3+
Unit Type:
Monstrous Creature
Number/Squad:
1
Wargear:
Daemon Prince always counts as
armed with a single close combat
weapon.
Special Rules:
5+ Invulnerable save
Daemon
Mark of Khorne
Options:
May have Wings for 20pts
Daemonic Might for 15pts
Collar of Khorne for 25pts
Rage of Khorne for 20pts
Brass Armour for 15pts
BLOOD LORD COST: 100pts
WS BS S T W I A Ld Sv Blood Lord 7 5 4 4 3 5 4 10 3+
Unit Type:
Infantry
Number/Squad:
1
Wargear:
Power Armour
Bolt pistol
Close combat weapon
Frag grenades
Krak grenades
Special Rules:
Independent Character
5+ Invulnerable save
Mark of Khorne
Options:
May replace close combat
weapon with one of the
following:
- Khornate chainaxe for
10pts
- Power weapon for 15pts
- Power fist for 25pts
- Single lightning claw for 25pts
- Axe of Khorne 25pts
- Pair of lightning claws for
30pts
(replaces also the bolt pistol)
- Bloodfeeder for 40pts
May be given a Brass Armour for
15pts
May take any of the following:
- Melta Bombs for 5pts
- Personal Icon for 5pts
May take any of the following: - Daemonic Might for 15pts - Rage of Khorne for 20pts - Collar of Khorne 25pkt
May take one of the following:
- Jump Pack/Wings for 20pts
- Bike for 30pts
- Juggernaut of Khorne for
30pts
May instead replace all wargear
with terminator armour, twin-
linked bolter and power weapon
for 30pts. In this case may only
chose options from the
following list:
May replace twin-linked bolter
with a combi-weapon for 5pts
May have a Personal Icon for
5pts
May replace power weapon
with one of the following:
- Khornate chainaxe for free
- Power fist for 10pts
- Single lightning claw for 10pts
- Axe of Khorne 15pts
- Bloodfeeder for 25pts
May take any of the following: - Daemonic Might for 15pts - Rage of Khorne for 15pts - Blessing of the Blood God
25pkt
May replace twin-linked bolter
and power weapon with a pair
of lightning claws for 10pts.
ELITES CHOSEN OF BLOOD COST: 23pts each
Pts/Model WS BS S T W I A Ld Sv
Chosen 23 5 4 4 4 1 4 2 10 3+
Skull Champion +10 5 4 4 4 1 4 3 10 3+
Unit Type:
Infantry
Number/Squad:
5-20
Wargear:
Power Armour
Bolt pistol
Frag grenades
Krak grenades
Close combat weapon
Special Rules:
Bloodthirsty
Mark of Khorne
Character:
One model may be upgraded
to a Skull Champion for 10pts.
If the unit is 8 or 16 man
strong then one model may be
upgraded to a Skull Champion
for free.
May take one of the following: - Daemonic Might for 15pts - Rage of Khorne for 15pts - Blessing of the Blood God
25pkt
Icon:
One model may be given a
Banner of Rage for 25pts.
Options:
Any models may be given any
of following:
- melta bombs for 5pts per
model
Any models may replace their
close combat weapon with a
khornate chainaxe for 5pts per
model.
Up to five models may chose
one of the following options:
Either replace bolt pistol with
a plasma pistol for 15pts
Replace close combat
weapon with one of the
following:
- Power weapon for 15pts
- Lightning claw for 25pts
- Power fist for 25pts
Or replace bolt pistol and
close combat weapon
with a pair of lightning
claws for 20pts per
model.
Transport:
The squad may have a
Chaos Rhino dedicated
transport vehicle.
KHORNE TERMINATORS COST: 36pts each
Pts/Model WS BS S T W I A Ld Sv Khorne Terminator 36 5 4 4 4 1 5 3 10 2+
Skull Champion +10 5 4 4 4 1 5 4 10 2+
Unit Type:
Infantry
Number/Squad:
3-10
Wargear:
Terminator Armour
Power weapon
Twin-linked Bolter
Special Rules:
Mark of Khorne
Character:
Any model may be upgraded
to a Skull Champion for 10pts.
If the unit is 8 man strong
then one model may be
upgraded to a Skull Champion
for free.
May take one of the following: - Daemonic Might for 15pts - Rage of Khorne for 20pts - Blessing of the Blood God 25pkt
Transport:
The squad may have a Chaos Land
Rider dedicated transport.
Options:
Any model may replace their
power weapon with one of the
following:
- Khornate Chainaxe for free
- Lightning claw for 10pts
- Power fist for 10pts
- Chainfist for 15pts
Any model may replace their
twin-linked bolter with combi
weapon for 5pts per model.
Any model may replace twin-
linked bolter and power weapon
with a pair of lightning claws for
10pts per model.
One model may replace twin-
linked bolter with one of the
following:
- heavy flamer for 5pts.
- reaper autocannon for 25pts
If the unit is in full strength (10
man strong) then a second model
may replace hist twin-linked bolter
with one of the weapons above.
ELITES
POSSESSED BERZERKERS COST: 28pts each
Pts/Model WS BS S T W I A Ld Sv Possessed 30 5 4 5 4 1 4 3 10 3+
Possessed Champion +10 5 4 5 4 1 4 4 10 3+
Unit Type:
Infantry
Number/Squad:
5-20
Wargear:
Power Armour
Possessed count as equipped with a
single close combat weapon.
Special Rules:
5+ Invulnerable save
Power weapon
Bloodthirsty
Mark of Khorne
Character:
One model may be upgraded to a Noise
Champion for 10pts.
If the unit is 8 or 16 man strong then one
model may be upgraded to a Skull
Champion for free.
May take one of the following: - Daemonic Might for 15pts - Rage of Khorne for 15pts
- Blessing of the Blood God 25pkt Icon:
One model may be given a personal icon for
5pts.
Transport:
The squad may have a Chaos Rhino dedicated
transport vehicle.
DREADNOUGHT OF KHORNE COST: 120pts
Armour WS BS S F S R I A
Dreadnought 5 4 6 12 12 10 4 5
Unit Type:
Vehicle (Walker)
Wargear:
Smoke launchers
Searchlights
Two dreadnought close combat weapon incorporating a twin-
linked bolter in one arm.
Special Rules:
Crazed
Steel Fury
Mark of Khorne
Options:
One arm may be re-armed with one of the following (this will
decrease dreadnoughts Attacks by 1):
- Multi-melta for free
- Twin-linked heavy bolter for 5pts
- Plasma cannon for 5pts
- Twin-linked lascannon for 25pts
A single twin-linked bolter may be upgrade to a heavy flamer for
5pts each.
The other close combat arm (along with its twin-linked bolter) may be
replaced with a missile launcher for no additional cost. This will reduce
dreadnoughts Attacks by 1 and if the other arm is a range weapon, it is
no longer armed with dreadnought close combat weapon
May have extra armour for 15pts
May be equipped with destroyer for 20pts.
TROOPS KHORNE BERZERKERS COST: 21pts each
Pts/Model WS BS S T W I A Ld Sv
Berzerker 21 5 4 4 4 1 4 2 9 3+
Skull Champion +15 5 4 4 4 1 4 3 10 3+
Unit Type:
Infantry
Number/Squad:
5-20
Wargear:
Power Armour
Bolt pistol
Frag grenades
Krak grenades
Close combat
weapon
Special Rules:
Mark of Khorne
Character:
One model may be
upgraded to a Skull
Champion for 15pts.
If the unit is 8 or 16 man
strong then one model
may be upgraded to a Skull
Champion for free.
He may replaces his close
combat weapon with one
of the following:
- Khornate chainaxe for
10pts
- Power weapon for
15pts
- Power fist for 25pts
He may replace his bolt
pistol with a plasma pistol
for 15pts
He may be given melta
bombs for 5pts
Icon:
One model may be given a
personal icon for 5pts.
Options:
Up to two Berzerkers may
replace their bolt pistols
with plasma pistols for
15pts per model.
Transport:
The squad may have a
Chaos Rhino dedicated
transport vehicle.
BLOODLETTERS OF KHORNE See Codex: Chaos Daemons for details.
If your army includes at least two Khorne Berzerkers squads, then you may add up to three Bloodletters of Khorne units, taken from Codex:
Chaos Demons, for each Khorne Berzerkers squad included in the army.
If the unit is 8 or 16 man strong, it gets +1 to rolling for arriving from reserves.
CHAOS RHINO COST: 35pts
Armour BS F S R
Chaos Rhino 4 11 11 10
Unit Type:
Vehicle (Tank)
Wargear:
Twin-lined bolter
Smoke launchers
Searchlights
Fire Points:
1
Access Points:
3 – side and rear hatches
Special Rules:
Repair
Options:
Dozer Blades for 5pts
Extra armour for 15pts
Daemonic Possession for 20pts
Destroyer for 20pts
One of the following pintle mounted
weapons:
- Twin-linked bolter for 5pts
- Combi weapon for 10pts
- Havoc launcher for 15pts
Transport:
Chaos Rhino can carry up to 10
models.
Models in terminator armour
and summoned daemons can
not be transported, even if
they are infantry.
FAST ATTACK BLOOD HOUNDS BIKERS COST: 36pts each
Pts/Model WS BS S T W I A Ld Sv
Biker 36 5 4 4 4(5) 1 4 2 9 3+
Skull Champion +15 5 4 4 4(5) 1 4 3 10 3+
Unit Type:
Bikes
Number/Squad:
3-10
Wargear:
Power Armour
Bolt pistol
Frag grenades
Krak grenades
Close combat weapon
Chaos bike with twin-linked bolter
Special Rules:
Mark of Khorne
Character:
One model may be upgraded to a Skull
Champion for 15pts.
If the unit is 8 man strong then one model
may be upgraded to a Skull Champion for
free.
He may replaces his close combat
weapon with one of the following:
- Khornate chainaxe for 10pts
- Power weapon for 15pts
- Power fist for 25pts
He may be given melta bombs for 5pts
Icon:
One model may be given a personal icon for
5pts.
Options:
Up to two Bikers may replace their bolt pistols
with plasma pistols for 15pts.
Up to two Bikers may replace their close
combat weapons with khornate chainaxes for
10pts.
SPAWN OF KHORNE COST: 45pts each
WS BS S T W I A Ld Sv Spawn 4 0 6 5 3 3 D6+1 10 -
Unit Type:
Beast
Number/Squad:
1-3
Special Rules:
Rage
Slow and purposeful
Mindless
Mark of Khorne
You can include any number of Spawns of Khorne units in your army. They do not use any FOC selections but are otherwise treated as
Fast Attack choice. Spawns must be divided into as few units as possible.
HEAVY SUPPORT
0-1 CHAOS PREDATOR COST: 70pts
Armour BS F S R
Noise Marines Predator 4 13 11 10
Unit Type:
Vehicle (Tank)
Wargear:
Turret-mounted autocannon
Smoke launchers
Searchlights
Options:
Upgrade the turret’s
autocannon to twin-
linked lascannon for
35pts
Take side sponsons with heavy
bolters for 30pts, or lascannons
for 60pts
Dozer Blades for 5pts
Extra armour for 15pts
Daemonic Possession for 20pts
Destroyer for 20pts
One of the following pintle
mounted weapons:
- Twin-linked bolter for
5pts
- Combi weapon for 10pts
- Havoc launcher for 15pts
0-1 CHAOS VINDICATOR COST: 125pts
Armour BS F S R
Chaos Vindicator 4 13 11 10
Unit Type:
Vehicle (Tank)
Wargear:
Hull-mounted demolisher cannon
Smoke launchers
Searchlights
Dozer blades
Options:
Extra armour for 15pts
Daemonic Possession for 20pts
Destroyer for 20pts
One of the following pintle
mounted weapons:
- Twin-linked bolter for 5pts
- Combi weapon for 10pts
- Havoc launcher for 15pts
KHORNE DEFILER COST: 160pts
Unit Type:
Vehicle (Walker)
Wargear:
Two dreadnought close combat
weapons (extra attacks included
in profile)
Battle cannon
Reaper autocannon
Twin-linked heavy flamer
Daemonic Possession
Smoke launchers
Searchlights
Special Rules:
Fleet
Mark of Khorne
Options:
The heavy flamer may be
replaced with on of the
following:
- Close combat arm (+1 Attack) for free
- Havoc launcher for 5pts
Reaper autocannon may be replaced by
ode of the following:
- Twin-linked heavy bolter for free
- Close combat arm (+1 Attack) for free
- Twin-linked lascannon for 20pts
CHAOS LAND RAIDER COST: 220pts
Armour BS F S R
Land Raider 4 14 14 14
Unit Type:
Vehicle (Tank)
Wargear:
Two sponson-mounted
twin-linked lascannons
One hull-mounted twin-linked heavy bolter
Smoke launchers
Searchlight Options:
Dozer Blades for 5pts
Extra armour for 15pts
Daemonic Possession for 20pts
Destroyer for 20pts
One of the following pintle
mounted weapons:
- Twin-linked bolter for 5pts
- Combi weapon for 10pts
- Havoc launcher for 15pts
Transport:
Ten models.
Models in terminator armour
counts as two models.
Summoned daemons can not be
transported, even if they are infantry
Armour WS BS S F S R I A
Defiler 4 3 6 12 12 10 3 4