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1 Educational Board Game Design Part One Rationale, History, Types & Structures

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Copy from: http://edweb.sdsu.edu/courses/edtec670/

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Educational Board Game Design Part One

Rationale, History, Types & Structures

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Board Game   First taste of educational game design   Technically simple  Conceptually harder than it looks  Deliverables: playable prototype and

design document

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Why Board Games?   Familiar medium  Easily stored  Self-contained   Face to face interaction  Capable of a range of learning outcomes

from simple factual recall to the understanding of complex systems

 Great place to begin

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History  Senet   3300 BCE   Found in tombs

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Senet online

http://www.clemusart.com/kids/egypt/senet.html

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Senet Online

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Types of Board Games   Linear Movement or

Race Games   Pieces move along a

path (e.g. Monopoly, Candy Land)

  2-D Pattern Games   Object is to build

patterns of pieces (e.g. Go, Othello, Scrabble)

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Types of Board Games   Battlefield

  Pieces attack other pieces, removing them from the board (e.g., Chess, Risk)

  Combination   Games which combine

elements of the other 3 categories (e.g. Backgammon)

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http://www.boardgameswithscott.com/

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{rpphecy

http://www.boardgameswithscott.com/?p=86

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In Search of Elegance  Elegance = congruity between the forms

of the game and structures within the content, such as...   Movement through space, time   Shortcuts   Obstacles   Patterns of elements   Prizes, trophies, treasures

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Example Content+Game Structures

 Content: Movement through space or time   Getting a Masters degree   Stages of digestion   Evolution   The process of impeachment

 Game: paths in a race game

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Movement through Space & Time

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Example Content+Game Structures

 Content: Shortcuts   Marrying into money   Mutation   Scientific breakthrough   Finding the “smoking gun”

 Game: jumping along or between paths in a race game

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Example Content+Game Structures

 Content: Obstacles   Insufficient money or other resources   Not enough votes   Mountains or deserts to cross   Lack of data

 Game: blockage in paths in a race game or the absence of a path

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Example Content+Game Structures

 Content: Patterns of Elements as Goal   Balanced meals   Balanced life   Electoral College votes

 Game: acquisition of cards or tokens in particular combinations

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Example Content+Game Structures

 Content: Elements with different levels of power   Superintendent vs Principal vs. teacher   Large countries vs small   Microsoft vs just about anyone else

 Game: use of game pieces that can move more flexibly or that can overcome other pieces

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Different Characters

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Attributes

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Location Effect

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Changes in Health During Play

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Example Content+Game Structures

 Content: Elements with different levels of value   Rare coins vs common ones   Real estate in La Jolla vs. somewhere else   Gold vs silver vs bronze medals

 Game: tokens or play money to allow the acquisition of these elements or to use as scorekeeping devices

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Goals / Treasures

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Example Content+Game Structures

 Content: Choices and Decisions   Go on to college, or get a job?   Attack the Nazis now, or wait?   Buy Qualcomm or Apple stock?

 Game: branches in the path of a race game, or strategies for deploying pieces or tokens.

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Example Content+Game Structures

 Content: Variations in Risk   Buying futures options vs. stocks   Running an attack ad against your opponent   Quitting your job to start a small business

 Game: parallel paths with more penalty squares on the shorter path, or chance cards in different stacks depending on risk.

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Example Content+Game Structures

 Content: Changing Environment   The stock market turns from bullish to bearish   After the revolution, those closest to the king

are now most in danger   Drastic climate change bodes ill for reptiles

 Game: changing the rules or structures during the game.

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Example Content+Game Structures

 Content:Random or Uncontrolled Events   Weather   Prices of raw materials   Other people’s behavior

 Game: dice, spinners, or chance cards

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Dice

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Randomly Drawn Cards

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Board Game Design Phases  Do Front End Work  Draft a Preliminary Design  Produce Prototype  Conduct Field Trials  Revise as Needed  Publish, Disseminate and/or Use

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For Next Week

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http://www.boardgameswithscott.com/

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Cardboard Cognition

http://edweb.sdsu.edu/courses/edtec670/cardboard/CardboardCognition.html

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Board Game Ideas  Something you can use  NO TRIVIAL PURSUIT   Find a team   Ideally, multiple play

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Game Crafter

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Educational Board Game Design Part One

Rationale, History, Types & Structures