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Educational Board Game Design Part One
Rationale, History, Types & Structures
Board Game First taste of educational game design Technically simple Conceptually harder than it looks Deliverables: playable prototype and
design document
Why Board Games? Familiar medium Easily stored Self-contained Face to face interaction Capable of a range of learning outcomes
from simple factual recall to the understanding of complex systems
Great place to begin
History Senet 3300 BCE Found in tombs
Senet online
http://www.clemusart.com/kids/egypt/senet.html
Senet Online
Types of Board Games Linear Movement or
Race Games Pieces move along a
path (e.g. Monopoly, Candy Land)
2-D Pattern Games Object is to build
patterns of pieces (e.g. Go, Othello, Scrabble)
Types of Board Games Battlefield
Pieces attack other pieces, removing them from the board (e.g., Chess, Risk)
Combination Games which combine
elements of the other 3 categories (e.g. Backgammon)
http://www.boardgameswithscott.com/
{rpphecy
http://www.boardgameswithscott.com/?p=86
In Search of Elegance Elegance = congruity between the forms
of the game and structures within the content, such as... Movement through space, time Shortcuts Obstacles Patterns of elements Prizes, trophies, treasures
Example Content+Game Structures
Content: Movement through space or time Getting a Masters degree Stages of digestion Evolution The process of impeachment
Game: paths in a race game
Movement through Space & Time
Example Content+Game Structures
Content: Shortcuts Marrying into money Mutation Scientific breakthrough Finding the “smoking gun”
Game: jumping along or between paths in a race game
Example Content+Game Structures
Content: Obstacles Insufficient money or other resources Not enough votes Mountains or deserts to cross Lack of data
Game: blockage in paths in a race game or the absence of a path
Example Content+Game Structures
Content: Patterns of Elements as Goal Balanced meals Balanced life Electoral College votes
Game: acquisition of cards or tokens in particular combinations
Example Content+Game Structures
Content: Elements with different levels of power Superintendent vs Principal vs. teacher Large countries vs small Microsoft vs just about anyone else
Game: use of game pieces that can move more flexibly or that can overcome other pieces
Different Characters
Attributes
Location Effect
Changes in Health During Play
Example Content+Game Structures
Content: Elements with different levels of value Rare coins vs common ones Real estate in La Jolla vs. somewhere else Gold vs silver vs bronze medals
Game: tokens or play money to allow the acquisition of these elements or to use as scorekeeping devices
Goals / Treasures
Example Content+Game Structures
Content: Choices and Decisions Go on to college, or get a job? Attack the Nazis now, or wait? Buy Qualcomm or Apple stock?
Game: branches in the path of a race game, or strategies for deploying pieces or tokens.
Example Content+Game Structures
Content: Variations in Risk Buying futures options vs. stocks Running an attack ad against your opponent Quitting your job to start a small business
Game: parallel paths with more penalty squares on the shorter path, or chance cards in different stacks depending on risk.
Example Content+Game Structures
Content: Changing Environment The stock market turns from bullish to bearish After the revolution, those closest to the king
are now most in danger Drastic climate change bodes ill for reptiles
Game: changing the rules or structures during the game.
Example Content+Game Structures
Content:Random or Uncontrolled Events Weather Prices of raw materials Other people’s behavior
Game: dice, spinners, or chance cards
Dice
Randomly Drawn Cards
Board Game Design Phases Do Front End Work Draft a Preliminary Design Produce Prototype Conduct Field Trials Revise as Needed Publish, Disseminate and/or Use
For Next Week
http://www.boardgameswithscott.com/
Cardboard Cognition
http://edweb.sdsu.edu/courses/edtec670/cardboard/CardboardCognition.html
Board Game Ideas Something you can use NO TRIVIAL PURSUIT Find a team Ideally, multiple play
Game Crafter
43
Educational Board Game Design Part One
Rationale, History, Types & Structures