BloodRager - Copy

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Aberrant

 There is a taint in your blood that is both alien and bizarre. When you bloodrage, this manifests in peculiar andterrifying ways.

Bonus Feats: Combat e!e"es, #reat Fortitude, $mpro%ed &isarm, $mpro%ed #rapple, $mpro%ed $nitiati%e, $mpro%ed'narmed (tri)e, $ron Will.

Bonus (pells: *nlar+e person -th, see in%isibility /0th, displacement /+th, blac) tentacles /1th.

Bloodline 2owers: While bloodraging, you gain the abilities and immunities of some aberrations, but show signs ofyour tainted heritage.

 

(tawerin+ (tri)e (u: At /st le%el, when you con3rm a critical hit the target must succeed at a Fortitude sa%ing

throw or be staggered for / round. The &C ofthis sa%e is e4ual to /0 5 6 your bloodrager le%el 5 your Constitutionmodi3er. These e7ects stac) with the (taggering Critical feat8 the target must sa%e against each e7ect indi%idually.

Abnormal each (u: At 9th le%el, your limbs elongate8 your reach increases by feet.

Aberrant Fortitude (u: At ;th le%el, you become immune to the sic)ened and nauseated conditions.

'nusual Anatomy (u: At /<th le%el, your internal anatomy shifts and changes, gi%ing you a 0= chance to negateany critical hit or snea) attac) that hits you. The damage is instead rolled normally.

Aberrant esistance (u: At /1th le%el, you are immune to disease, e"haustion, fatigue, and poison, and to thestaggered condition.

Aberrant Form (u: At <0th le%el, your body becomes truly unnatural. >ou are immune to critical hits and snea)attac)s. $n addition, you gain blindsight with a range of1o feet and your bloodrager damage reduction increases by? >ou ha%e these bene3ts constantly, e%en while not bloodraging.

Abyssal

#enerations ago, a demon spread its 3lth into the essence of your bloodline. While it doesn@t manifest in all of your)in, in those moments when you@re bloodraging, you embody its terrifying presence.

Bonus Feats: Clea%e, #reat Fortitude, $mpro%ed Bull ush, $mpro%ed (under, $ntimidating 2rowes s , 2ower Attac),

 Toughness.

Bonus (pells: ay of enfeeblement -th, bull@s stren+th /0th, ra+e /+th, stones)in /1th.

Bloodline 2owers: The power of the Abyss courses through your %eins, causing horri3c transformations during yourbloodrage.

Claws (u: At /st le%el, you grow claws while bloodraging. These claws are treated as natural weapons, allowingyou to ma)e two claw attac)s as a full attac), using your full base attac) bonus. These attac)s deal /d1 points ofdamage each /d9 if you are (mall plus your (trength modi3er. At 9th le%el, these claws are considered magicweapons for the purpose of o%ercoming damage resistance. At ;th le%el, the damage increases to /d; points /d1if you are (mall. At /<th le%el, these claws become!amin weapons, which deal an additional /d1 points of 3redamage on a hit.

&emonic Bul) (u: At 9th le%el, when entering a bloodrage, you can choose to grow one size category larger thanyour base size as enlare person e%en if you aren@t humanoid.

&emon esistances (u: At ;th le%el, you gain resistance to acid, cold, and 3re. At /1th le%el, these resistancesincrease to /0.

Abyssal Bloodrae (u: At /<th le%el, the morale bonus to (trength granted by your bloodrage increases by <, butthe penalty to AC becomes 9 instead of<. At /1th le%el, this bonus increases by 9 instead. At <0th le%el, itincreases by 1 instead.

&emonic Aura (u: At /1th le%el, when entering a bloodrage you can choose to e"ude an aura of 3re. The aura is afoot burst centered on you, and deals <d1 5 your Constitution modi3er points of 3re damage to creatures thatend their turns within it.

&emonic $mmunities (u: At <0th le%el, you@re immune to electricity and poison. >ou ha%e this bene3t constantly,e%en while not bloodraging.

ArcaneWhile others of your )in may be powerful wizards and sorcerers, the eldritch nature ofthe blood coursing throughyour %eins transforms you into a spellbrea)ing terror.

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Bonus Feats: Combat e!e"es, &isrupti%e, $mpro%ed $nitiati%e, $ron Will, 2ower Attac), Duic) & r aw, (pellbrea)er.>our bloodrager le%els count as 3ghter le%els for the purposes of 4ualifying for any feats mar)ed with an asteris)E. This stac)s with any le%els in 3ghter you ha%e.

Bonus (pells: Gaic missile -th, in%isibility /0th, lihtnin bolt /+th, dimension door /1th. Bloodline 2owers:

When you bloodrage, arcane power transforms you into an arcane Huggernaut who can cut down e%en the mostcareful caster.

&isrupti%e Bloodrae (u: At /st le%el, the &C to cast spells defensi%ely increases by < for enemies within your

threatened area. This increase stac)s with that granted by the &isrupti%e feat.

Arcane Bloodrae (p: At 9th le%el, when entering a bloodrage you can choose one of the following spells andapply its e7ects to yourself: blur, protection from arrows, resist energy choose one energy type, or spider climb.

 These e7ects last for as long as you continue bloodraging, regardless of the spell@s normal duration.

#reater Arcane Bloodrae (p: At ;th le%el, when entering a bloodrage, you can choose to apply the e7ects ofeither displacement or haste to yourself. This is in addition to arcane bloodrage, and otherwise wor)s as thatability.

Caster@s (coure *": At /<th le%el, you gain a number of e"tra attac)s of opportunity e4ual to your &e"teritymodi3er minimum /. >ou can use these attac)s of opportunity only against spellcasters in your threatened areawho cast or attempt to cast defensi%ely. The (pellbrea)er feat, the caster@s bane bloodrage power see below, orsome similar e7ect is still re4uired to ma)e attac)s of opportunity against spellcasters who are casting defensi%ely.

 >ou ha%e this ability constantly, e%en while not bloodraging.

 True Arcane Bloodrae (p: At /1th le%el, when entering a bloodrage you can choose one of the following spellsand apply its e7ects to yourself: beast shape $I choose a creature your size or larger only, form of the draon $, ortransformation. This is in addition to arcane bloodrage and greater arcane bloodrage, and otherwise wor)s as thoseabilities.

Caster@s Bane *": At <0th le%el, spellcasters with a caster le%el lower than your bloodrager le%el always pro%o)eattac)s of opportunity within your threatened area, e%en when casting defensi%ely. >ou ha%e this ability constantly,e%en while not bloodraging.

CelestialBy way of a celestial ancestor or di%ine inter%ention, the blood of angels 3lls your body with a holy potency,granting you a maH estic %isage and angelic powers when you enter your bloodrage.

Bonus Feats: &odge, $mpro%ed $nitiati%e, $ron Will, Gobility, Gounted Combat, ideBy Attac), Weapon Focus.

Bonus (pells: Bless -th, resist ener*y /0th, heroism /+th, holy smite /1th.

Bloodline 2owers: >our bloodline grants a number of resistances and changes your form to something angelic andterrible to behold when you bloodrage.

An*elic Attac)s (u: At /st le%el, your melee attac)s are considered goodaligned weapons for the purpose ofbypassing damage reduction. Furthermore, when you deal damage with a melee attac) to an e%il outsider, youdeal an additional /d1 points of damage. This additional damage stac)s with e7ects such as ali*n weapon andthose granted by a weapon with the holy weapon special ability.

Celestial esistances *": At 9th le%el, you gain resistance to acid and cold. At /<th le%el, these resistancesincrease to /0. Con%iction (u: At ;th le%el, once per bloodrage you can reroll one ability chec), s)ill chec), orsa%ing throw you Hust made. >ou must decide to use this ability after the die is rolled, but before the #G re%eals theresults. >ou must ta)e the second result, e%en i3t@s worse.

Win*s of Jea%en (u: At /<th le%el, you can choose to sprout feathery wings and !y with a speed of 10 feet andgood maneu%erability. At <0th le%el, your !y speed increases to ;0 feet.

An*elic 2rotection (u: At /1th le%el, you gain a 59 de!ection bonus to AC and a 59 resistance bonus on sa%ingthrows against attac)s made or e7ects created by e%il creatures. $n addition, you are a7ected as if subHect to aprotection from e%il spell. This e7ect cannot be dispelled.

Ascension (u: At <0th le%el, you become infused with the power of the hea%ens. >ou gain immunity to acid, cold,and petri3cation. >ou also gain resistance /0 to electricity and 3re, as well as a 59 racial bonus on sa%ing throwsagainst poison. >ou ha%e these bene3ts constantly, e%en while not bloodraging.

&estined >our bloodline is destined for great things. When you bloodrage, you e"ude a greatness that ma)es all but the mostlegendary creatures seem lesser.

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Bonus Feats: &iehard, *ndurance, $mpro%ed $nitiati%e, $ntimidating 2rowess, ?eadership, ?ightning e!e"es ,Weapon Focus.

Bonus (pells: (hield -th, blur /0th, protection from ener*y /+th, Freedom of mo%ement /1th.

Bloodline 2owers: >our future greatness grants you the might to stri)e your enemies with awe.

&estined (tri)e (u: At /st le%el, as a free action up to three times per day you can grant yourself an insight bonuse4ual to /K< your bloodrager le%el minimum / on one melee attac). At /<th le%el, you can use this ability up to3%e times per day.

Fated Bloodra*er (u: At 9th le%el, you gain a 5/ luc) bonus to AC and on sa%ing throws. At ;th le%el and e%ery 9le%els thereafter, this bonus increases by / to a ma"imum of 5 s at <0th le%el.

Certain (tri)e (u: At ;th le%el, you may reroll an attac) roll once during a bloodrage. >ou must decide to use thisability after the die is rolled, but before the #G re%eals the results. >ou must ta)e the second result, e%en if it@sworse.

&efy &eath (u: At /<th le%el, once per day when an attac) or spell that deals damage would result in your death,you can attempt a &C <0 Fortitude sa%e. $f you succeed, you are instead reduced to / hit point8 if you succeed andalready ha%e less than / hit point, you instead ta)e no damage.

'nstoppable (u: At /1th le%el, any critical threats you score are automatically con3rmed. Any critical threatsmade against you con3rm only if the second roll results in a natural <0 or is automatically con3rmed.

Iictory or &eath (u: At <0th le%el, you are immune to paralysis and petri3cation, as well as to the stunned,dazed, and staggered conditions. >ou ha%e these bene3ts constantly, e%en while not bloodraging.

&raconicAt some point in your family@s history, a dragon interbred with your bloodline. Low, the sublime monster@s ancientpower fuels your bloodrage.

Bonus Feats: BlindFight, Clea%e, #reat Fortitude, $mpro%ed $nitiati%e, 2ower Attac), ()ill Focus Fly, Toughness.

Bonus (pells: (hield -th, resist ener*y /oth , !y /+th, fear /1th.

Bloodline 2owers: The power of dragons !ows through you and manifests in a number of ways. At /st le%el, youmust select one of the chromatic or metallic dragon types. Mnce chosen, this cannot be changed. A number of yourbloodline powers deal damage and grant resistances based on your dragon type, as noted below.

Claws (u: At /st le%el, you grow claws. These claws are treated as natural weapons, allowing you to ma)e twoclaw attac)s as a full attac), using your full base attac) bonus. These attac)s deal /d1 points of damage each /d9if you are (mall plus your (trength modi3er. At 9th le%el, these claws are considered magic weapons for thepurpose of o%ercoming damage reduction. At ;th le%el, the damage increases to /d; points /d1 if you are (mall.At /<th le%el, these claws deal an additional /d1 points of damage of your energy type on a hit.

&raconic esistance *": At 9th le%el, you gain resistance against your energy type and a 5i natural armor bonusto AC. At ;th le%el, your energy resistance increases to /0 and your natural armor bonus increases to 5<. At /1thle%el, your natural armor bonus increases to 59.

Breath Weapon (u: At ;th le%el, you gain a breath weapon that you can use once per day. This breath weapon

deals /d1 points of damage of your energy type per bloodrager le%el. Those caught in the area of the breath canattempt a e!e" sa%ing throw for half damage. The &C ofthis sa%e is e4ual to /0 5 /K< your bloodrager le%el 5 yourConstitution modi3er. The shape ofthe breath weapon depends on your dragon type as indicated on the abo%etable. At /1th le%el, you can use this ability twice per day. At <0th le%el, you can use this ability three times perday.

&ranon Winns (u: At /<th le%el, when entering a bloodrage, you can choose to ha%e leathery wings grow fromyour bac), gi%ing you a !y speed of1o feet with a%erage maneu%erability. At /1th le%el, your !y speed increases to;0 feet with good maneu%erability.

&ranon Form (u: At /1th le%el, when entering a bloodrage, you can choose to ta)e the form of your chosendragon type as form of the dranon $$, but with a%erage or good maneu%erability, as you would gain from thedragon wings bloodrage power abo%e.

2ower of Wyrms (u: At <0th le%el, you gain immunity to paralysis, sleep, and damage from your energy type. >oualso gain blind sense with a range of1o feet. >ou ha%e these bene3ts constantly, e%en while not bloodraging.

*lemental The power ofthe elements resides in you, and at times you can hardly control its fury. This in!uence comes eitherfrom an elemental outsider in your family history or from a moment when you or your force or cataclysm.

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Bonus Feats: Clea%e, & odge, #reat Fortitude, $mpro%ed $nitiati%e, ?ightning e!e"es, 2ower Attac), Weapon Focus.

Bonus (pells: BurninNO hands -th, scorchinNO ray /0th, protection from enerNOy /+th, elemental body $ /1th.(pells mar)ed with an asteris) E always deal a type of energy damage determined by your element, regardlessof the spell@s normal e7ects. $n addition, the subtype ofthese spells changes to match the energy type of yourelement.

Bloodline 2owers: Mne ofthe four elements infuses your being, and you can draw upon its power while bloodraging.At 3rst le%el, you must select an element: air, earth, 3re, or water. Mnce chosen, this cannot be changed. A number

of your abilities deal damage andgrant resistances based on your element, as noted below.

*lemental (tri)es (u: At /st le%el, three times a day as a swift action you can imbue your melee attac)s withelemental energy. or / round, your melee attac)s deal /d1 points of additional damage of your energy type. At ;thle%el, you can use this ability up to 3%e times per day. At <0th le%el, all your melee attac)s deal this damage, andthis ability no longer re4uires a swift action to acti%ate.

*lemental esistance *": At 9th le%el, you gain energy resistance /0 against your energy type.

*lemental Go%ement (u: At ;th le%el, you gain a special mo%ement type or bonus based on your chosenelement, as indicated on the abo%e table.

2ower of the *lements (u: At /<th le%el, the energy damage done by your elemental stri)es bloodline abilitybypasses resistance to that energy type, and still deals half damage to creatures with immunity to energy of thattype.

*lemental Form (u: At /1th le%el, once per day when entering a bloodrage you can ta)e an elemental form aselemental body $I.

*lemental Body (u: At <0th le%el, elemental power surges through your body. >ou gain immunity to snea)attac)s, critical hits, and damage from your energy type. >ou ha%e this bene3t constantly, e%en while notbloodraging.

FeyMne of your ancestors was fey, or the fey realm somehow intermi"ed with your bloodline. $t a7ects your bloodragein tric)y and surprising ways.

Bonus Feats: Combat e!e"es, &odge, $mpro%ed $nitiati%e, ?ightning e!e"es, Gobility, (tep 'p, $ntimidating2rowess.

Bonus (pells: *ntannle -th, hideous launhter /0th, haste /+th, confusion /1th.

Bloodline 2owers: The power ofthe natural world saturates your being, and manifests itself when you bloodrage.

ConfusinlO Critical (u: At /st le%el, fey power courses through your attac)s. *ach time you con3rm a critical hit,the target must succeed at a Will sa%ing throw or be confused for / round. The &C ofthis sa%e is e4ual to /0 5 6your bloodrager le%el 5 your Constitution modi3er. This is a minda7ecting compulsion e7ect.

?eapinlO Charner (u: At 9th le%el, you are able to leap o%er o%ergrowth and similar impediments with ease whilecharging. When you charge, you ignore diPcult terrain but not other creatures. >ou can mo%e through it atnormal speed, and it does not impede your charge.

BlurrinlO Go%ement (u: At ;th le%el, you become a blur of motion when you mo%e. As long as you mo%e at least/0 feet, you gain the e7ects of blur for / round.

Dyic)linlO Bloodrane (p: At /<th le%el, while bloodraging you@re treated as if you are under the e7ects of haste.

Mne with Lature (u: At /1th le%el, creatures of the animal or plant types don@t attac) you unless compelled to doso by magic or you attac) them 3rst. Three times per day, you can transport yourself from one tree to another tree,as tree stride with half the transport range. Go%ing from one tree to another in this manner is a mo%e action. >ougain these abilities e%en while not bloodraging.

Fury of the Fey (u: At <0th le%el, when entering a bloodrage you can choose one type of creature and subtypefor humanoids or outsiders that can be a7ected by the bane weapon special ability. All of your melee attac)s areconsidered to ha%e bane against that type. This ability doesn@t stac) with other forms of bane.

lnfernal The 2it li%es in your blood. Gaybe one of your ancestors was seduced by the powers of Jell or made a deal with ade%il. *ither way, its corruption seethes within your lineage.

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Bonus Feats: BlindFight, Combat e!e"es, &eceitful, $mpro%ed &isarm, $mpro%ed (under, $ntimidating 2rowess, $ronWill.

Bonus (pells: 2rotection from nood -th, scorchinlO ray /0th, sunnestion /+th, 3re shield /1th.

Bloodline 2owers: When you bloodrage, hell3re infuses your blood with terrifying e7ects.

Jell3re (tri)e (u: At /st le%el, as a swift action up to three times a day you can infuse your attac)s with hell3re.When you do, your melee attac)s gain the!aminlO weapon special ability for / round. At /<th le%el, you can use thisability 3%e times per day, and the e7ect is treated as!aminlO burst.

$nfernal esistance *": At 9th le%el, you gain 3re resistance , as well as a 5< bonus on sa%ing throws againstpoison. At ;thle%el, your 3re resistance increases to /0, and the bonus on sa%ing throws against poison increases to 59.

&iabolical Arronance (u: At ;th le%el, you gain a 59 bonus on sa%ing throws against enchantment and feare7ects.

&ar) Winns (u: At /<th le%el, when entering a bloodrage you can choose to ha%e batli)e wings grow from yourbac), gi%ing you a !y speed of1o feet with a%erage maneu%erability. At /1th le%el, your !y speed increases to ;0feet with good maneu%erability. At <0th le%el, your !y speed increases to ;0 feet with good maneu%erability.

Jell3re Charne (u: At /1th le%el, when you charge the attac) you ma)e at the end of the charge gains the bene3tof your hell3re stri)e without e"pending a use o3t. $f you already ha%e hell3re stri)e acti%e, the 3re damage ignores

3re resistance of io or lower.

Fiend of the 2it (u: At <0th le%el, you gain immunity to 3re and poison. >ou also gain resistance io to acid andcold, and gain the see in dar)ness ability. >ou ha%e these bene3ts constantly, e%en while not bloodraging.

'ndead The foul corruption of undeath is a part of you. (omewhere in the past, death became infused with your lineage. >our connection to the attributes ofthe undead bestows frightening power when your bloodrage.

Bonus Feats: &iehard, &odge, *ndurance, $ntimidating 2rowess, $ron Will, Gobility, Toughness.

Bonus (pells: Chill touch -th,Oalse life /0th, %ampiric touch /+th, ener%ation /1th.

Bloodline 2owers: When you enter a bloodrage, the powers of undeath manifest, empowering your attac)s with fearand your body with foul resistances.

Frghiful Char/Oer (u: At ist le%el, when you hit a creature with a charge attac), that creature becomes sha)en fora number of rounds e4ual to /K< your bloodrager le%el minimum i. This e7ect does not cause an e"isting sha)enor frightened condition from this ability or another source to turn into frightened or panic)ed. This is a minda7ecting fear e7ect.

#host (tri)e (u: At 9th le%el, your melee attac)s are treated as if they ha%e the host touch weapon specialability.

&eath@s #ift (u: At ;th le%el, you gain cold resistance io, as well as & /0K against nonlethal damage.

Frihiful (tri)es (u: At /<th le%el, as a swift action once per bloodrage you can empower your melee attac)s withfear. For $ round, creatures you hit with your melee attac)s become sha)en. Creatures who are already sha)enbecome frightened. At /1th le%el, those who are already frightened become panic)ed. This is a minda7ecting feare7ect.

$ncorporeal Bloodraer (u: At /1th le%el, once per day you can choose to become incorporeal. >ou ta)e only halfdamage from magic corporeal sources, and you ta)e no damage from nonmagic weapons and obHects. >ourattac)s deal damage as normal due to your ghost stri)e bloodrage power.

Mne Foot in the #ra%e *": At <0th le%el, you gain immunity to cold, nonlethal damage, paralysis, and sleep. The& from your damage reduction ability increases to ;. 'nintelligent undead don@t notice you unless you attac)them. >ou gain a 59 morale bonus on sa%ing throws made against spells and spellli)e abilities cast by undead. >ouha%e these bene3ts constantly, e%en while not bloodraging.

B?MM&A#* (2*??(Bloodragers gain access to the following spells. While mostof these spells are found in the Core uleboo), those withsuperscripts are drawn from other sources. Those mar)ed

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with an asteris) appear in Chapter 9 of this boo).

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