Blender Conference Oct. 2014, Amsterdam · Talk at blender conference 2015+: ... 3) how to do this...
Transcript of Blender Conference Oct. 2014, Amsterdam · Talk at blender conference 2015+: ... 3) how to do this...
3futurez holodeck musical - © 2014 by GordonsArca.de - Blender Conference Oct.2014, Amsterdam 1
Blender Conference Oct. 2014, Amsterdam–Blender Conference Oct. 2014, Amsterdam–
3futurez holodeck musical - © 2014 by GordonsArca.de - Blender Conference Oct.2014, Amsterdam 2
The 3futurez holodeck musicalThe 3futurez holodeck musical
HOW TO:HOW TO:
1) wake the superhero inside you 1) wake the superhero inside you
2) help mankind qualify for the 22nd century2) help mankind qualify for the 22nd century
3) do this with blender and have fun3) do this with blender and have fun
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1) how to wake the superhero inside you1) how to wake the superhero inside you
2006:2006: Good career in it consulting, leading 25 consultants Good career in it consulting, leading 25 consultants
Is that all what I am here for on this planet? Is that all what I am here for on this planet?
What do I want to do with the next 20 years of my life?What do I want to do with the next 20 years of my life?
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1) how to wake the superhero inside you1) how to wake the superhero inside you
"I'm not going to accept myself doing less "I'm not going to accept myself doing less than what I have dreamed of doing than what I have dreamed of doing
when I was a boy."when I was a boy."
Dr. Robert Zubrin, president of mars societyDr. Robert Zubrin, president of mars society
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1) how to wake the superhero inside you1) how to wake the superhero inside you
2006: Started my quest with lots of work...2006: Started my quest with lots of work...
2010: found my destiny: 2010: found my destiny: Technology and MythologyTechnology and Mythology
Great! Yeah! ... Great! Yeah! ...
but what do I do with that???but what do I do with that???
And I developed a way over the next years to achieve that.And I developed a way over the next years to achieve that.
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1) how to wake the superhero inside you1) how to wake the superhero inside you
"It seems that I've been living two lifes. "It seems that I've been living two lifes. One life, I am an IT consultantOne life, I am an IT consultantfor a respectable software company.for a respectable software company.I have a social security number,I have a social security number,pay my taxes and I ...pay my taxes and I ...
... am sent by my wife to carry out the ... am sent by my wife to carry out the garbage. "garbage. "
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1) how to wake the superhero inside you1) how to wake the superhero inside you
"The other life is lived "The other life is lived in my Gordon Cave in my Gordon Cave where I go by the where I go by the alias alias
Chuck Ian Gordon Chuck Ian Gordon trying to save the trying to save the world with blender. world with blender.
I hope this life has a I hope this life has a future and I invite you future and I invite you to join the league of to join the league of superheroes."superheroes."
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1) how to wake the superhero inside you1) how to wake the superhero inside you
My mission as superhero on this planet: My mission as superhero on this planet:
Help mankind qualify for the 22nd century and have fun with it.Help mankind qualify for the 22nd century and have fun with it.
leads to the question:leads to the question:
What is fun for me?What is fun for me?
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1) how to wake the superhero inside you1) how to wake the superhero inside you
What is fun for me? 1) What is fun for me? 1) Science FictionScience Fiction
my early artwork from the 1970smy early artwork from the 1970s
Plan 1: Produce my own science fiction contentPlan 1: Produce my own science fiction content
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1) how to wake the superhero inside you1) how to wake the superhero inside you
What is fun for me? 2) What is fun for me? 2) 3D computer graphics3D computer graphics
1985+: Atari ST, 1998+: VRML + DB, 2000s: Povray, 2006 Blender1985+: Atari ST, 1998+: VRML + DB, 2000s: Povray, 2006 BlenderPlan 2: create my own <specialized*> animation studioPlan 2: create my own <specialized*> animation studio
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2) how to help mankind qualify for the 22nd century2) how to help mankind qualify for the 22nd century
My thesis:
We need to cultivate WISDOM and CHIVALRY (knightliness) to enter a 22nd century worth living in.
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2) how to help mankind qualify for the 22nd century2) how to help mankind qualify for the 22nd century
My approach to: Science FictionMy approach to: Science Fiction
20112011: founded publishing biz: founded publishing biz
wrote 1st novel wrote 1st novel GameW0rldzGameW0rldz
planned sequel-plot: 3futurezplanned sequel-plot: 3futurez
20122012 Print book GameW0rldz Print book GameW0rldz
20132013 English translation GW English translation GW
20142014 started 3futurez started 3futurez
to: 3D Computer Graphicsto: 3D Computer Graphics
20122012: visited unite Amsterdam: visited unite Amsterdam
20132013: animation masterclass : animation masterclass w.Michal Makarewicz (Pixar)w.Michal Makarewicz (Pixar)
restarted with blenderrestarted with blender
20142014: holodeck musical tech : holodeck musical tech demo at Loncon3: 150 visitorsdemo at Loncon3: 150 visitors
Talk at blender conferenceTalk at blender conference
2015+2015+: 3futurez trailer 1 song: 3futurez trailer 1 song
201x+201x+: whole musical (s by s): whole musical (s by s)
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2) how to help mankind qualify for the 22nd century2) how to help mankind qualify for the 22nd century
About 3futurezAbout 3futurez
story: story: attempt to save mankind with chivalry and wisdom attempt to save mankind with chivalry and wisdom Utopia vs. Dystopia covering the next 1000 yearsUtopia vs. Dystopia covering the next 1000 years
appearance:appearance: (inspired by LXD, Musicals from Tim Burton, (inspired by LXD, Musicals from Tim Burton,
Captain Future (anime), kickass comic scene)Captain Future (anime), kickass comic scene) Enterable Comic/Cartoon + dance + holodeckEnterable Comic/Cartoon + dance + holodeck create 2 alien races - create 2 alien races -
Crystalline lifeforms on Lava planet and Crystalline lifeforms on Lava planet and Water planet aliensWater planet aliens
create 2+2 Architecture Styles create 2+2 Architecture Styles (Neo Art Deco and Dark Tech-Gothic + 2 alien styles) (Neo Art Deco and Dark Tech-Gothic + 2 alien styles)
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2) how to help mankind qualify for the 22nd century2) how to help mankind qualify for the 22nd century
with a little help from...with a little help from...
Comic Artwork: Verity Glass: -Comic Artwork: Verity Glass: - anadapta-art.comanadapta-art.com
Unity3D port + cam mapping: Uniworlds Game Studios - Unity3D port + cam mapping: Uniworlds Game Studios - www.uniworlds.dewww.uniworlds.de
Cover Art GameW0rldz + 3futurez: Tobias Roetsch – Cover Art GameW0rldz + 3futurez: Tobias Roetsch – www.gtgraphics.dewww.gtgraphics.de
Choreography: Carla Pulvermacher - Professional classical and modern Choreography: Carla Pulvermacher - Professional classical and modern Ballet Dancer - Choreographer –Ballet Dancer - Choreographer – www.carlapulvermacher.dewww.carlapulvermacher.de
Trailer Music: a premium game music companyTrailer Music: a premium game music company
English translation (GameW0rldz): Jan Wassermann-FryEnglish translation (GameW0rldz): Jan Wassermann-Fry
Editing (GameW0rldz): Ulrike JonackEditing (GameW0rldz): Ulrike Jonack
and some more helpers... and some more helpers...
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3) how to do this with blender and have fun3) how to do this with blender and have fun
Demo Time:Demo Time: The holodeck Tech Demo, viewed by 150+ people The holodeck Tech Demo, viewed by 150+ people at the world science fiction convention in London, August 2014at the world science fiction convention in London, August 2014
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3) how to do this with blender and have fun3) how to do this with blender and have fun
My first naive idea was: My first naive idea was:
3d scan, mocap, press render button.3d scan, mocap, press render button.
( I was aware, it was naive, ( I was aware, it was naive,
but you only get to your goal when you start)but you only get to your goal when you start)
3a) 3D scan and mocap experiments3a) 3D scan and mocap experiments
3b) Evolving a production pipeline3b) Evolving a production pipeline
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3a) 3D scan and mocap experiments3a) 3D scan and mocap experiments
Hardware:Hardware: MS Kinect, Asus xtion pro liveMS Kinect, Asus xtion pro live Smartphone Smartphone depthy.medepthy.me Fuji real 3D stereo cam Fuji real 3D stereo cam :-):-)
SoftwareSoftware Brekel point cloud, face, bodyBrekel point cloud, face, body Fablitec 3D scannerFablitec 3D scanner Agisoft.ru Photoscan Agisoft.ru Photoscan :-):-) scenect + meshlabscenect + meshlab nui capture nui capture (todo:(todo:faceshiftfaceshift and and Kinect Hand trackingKinect Hand tracking))
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3) how to do this with blender and have fun3) how to do this with blender and have fun
Example:Example:
Fuji real 3DFuji real 3D
++
Agisoft.ru PhotoscanAgisoft.ru Photoscan
++
shrinkwrap mod.shrinkwrap mod.(project mode) (project mode)
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3) how to do this with blender and have fun3) how to do this with blender and have fun
What I found:What I found:
A sooooo great software!A sooooo great software!
+ Many really good books+ Many really good books
+ Thousands of video + Thousands of video tutorials, some excellenttutorials, some excellent
+ A helpful community+ A helpful community
= tiny mosaic pieces= tiny mosaic pieces
What I had hoped to find:What I had hoped to find:
All of that (this really is great!)All of that (this really is great!)
+ A top down graphical + A top down graphical overview of a best practice overview of a best practice production pipeline blueprint production pipeline blueprint that lets me drill down where I that lets me drill down where I need it in minutes.need it in minutes.
3b) Evolving a production pipeline > a learning dive into blender(I already had the basics back from blender 2.49 in 2006)
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3) how to do this with blender and have fun3) how to do this with blender and have fun
A top down graphical overview of a best practice production A top down graphical overview of a best practice production pipeline blueprint that lets me drill down where I need it in minutes.pipeline blueprint that lets me drill down where I need it in minutes.What would it look like?What would it look like?
I'm thinking about a working titleI'm thinking about a working titleproject overblenderproject overblender for the overview to blender for the overview to blender pipelinespipelines
What metaphor-ideas do you have for a What metaphor-ideas do you have for a production pipeline overview diagram that allows production pipeline overview diagram that allows brain-friendly-learning*? brain-friendly-learning*?
(a village, a factory, a space station, an animal, (a village, a factory, a space station, an animal, or just an abstract diagram? ...)or just an abstract diagram? ...) *German: Gehirngerechtes Lernen – look at: *German: Gehirngerechtes Lernen – look at: http://de.wikipedia.org/wiki/Vera_F._Birkenbihlhttp://de.wikipedia.org/wiki/Vera_F._Birkenbihl (German only) (German only)
So why don't I start to structure and document my pipeline blueprint and make it publicly availableSo why don't I start to structure and document my pipeline blueprint and make it publicly availableI joined the blender foundation education mailinglist : blender.org > get involvedI joined the blender foundation education mailinglist : blender.org > get involved
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: Work done so far:Work done so far:
Holodeck Tech DemoHolodeck Tech Demo
Rough story boardRough story board
Verity's ArtworkVerity's Artwork
3d modeled stuff 3d modeled stuff
art deco floating towers art deco floating towers
art deco space bike art deco space bike
camera mapped couplecamera mapped couple
basic cloudsbasic clouds
...which looks like......which looks like...
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: rough story boardrough story board
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: Verity's artwork (1)Verity's artwork (1)
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: building the art deco space bikebuilding the art deco space bike
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: Verity's artwork (2)Verity's artwork (2)
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: camera mapped couplecamera mapped couple
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: building and texturing towerbuilding and texturing tower
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: rendered cloud flightrendered cloud flight
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3) how to do this with blender and have fun3) how to do this with blender and have fun
3b) Evolving a production pipeline: 3b) Evolving a production pipeline: cloud flight: space bikecloud flight: space bike
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Some great resourcesSome great resources
Book: Book: Blender productionBlender production (important animation pipeline details (important animation pipeline details and how to avoid costly pitfalls!)and how to avoid costly pitfalls!)
DVD: Character creation vol1 to 3: - DVD: Character creation vol1 to 3: - www.cgmasters.netwww.cgmasters.net
Book: Book: Build your own rocket bikeBuild your own rocket bike
Book: Book: Blender 2.5 Character Animation CookbookBlender 2.5 Character Animation Cookbook
Book: Book: The Art of Game DesignThe Art of Game Design
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SummarySummary
3) blender animation pipeline: 3) blender animation pipeline: top-down best practice blueprint:top-down best practice blueprint:working title: working title: project overblenderproject overblender
if interested, discuss with me via if interested, discuss with me via bf-education (at) blender.org mailing list.bf-education (at) blender.org mailing list.
2) With this I plan to help mankind qualify 2) With this I plan to help mankind qualify for 22nd century and have fun with it. for 22nd century and have fun with it. 3futurez holodeck musical3futurez holodeck musical
1) Think about waking your superhero too. 1) Think about waking your superhero too. He is in there!He is in there!
Thank You!Thank You!3131
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QuestionsQuestions
my question:my question:
how to create realtime 3d content directly with blender how to create realtime 3d content directly with blender (advantages over unity ports e.g. deform cages, ...)(advantages over unity ports e.g. deform cages, ...)(Ton mentioned a possible WebGL Viewer)(Ton mentioned a possible WebGL Viewer)
Your questions?:Your questions?:
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www.GordonsArca.dewww.GordonsArca.de andand www.3futurez.comwww.3futurez.com andand www.GameW0rldz.comwww.GameW0rldz.com
3futurez3futurezTMTM, GameW0rldz, GameW0rldzTMTM and Gordon's Arcade and Gordon's ArcadeTMTM and their logos are trademarks of Go and their logos are trademarks of Gordon's Arcaderdon's Arcade ; ; Titelschutz accord. to Titelschutzanzeiger 03.2012 Titelschutz accord. to Titelschutzanzeiger 03.2012
Story: Story: © by Chuck Ian Gordon, Gordon's Arcade© by Chuck Ian Gordon, Gordon's Arcade
Music: Music: Chuck Ian GordonChuck Ian Gordon3D Animation: Chuck Ian Gordon3D Animation: Chuck Ian Gordon
Images: Images: All postprocessing and all unmentioned work except public domain: © Chuck Ian GordonAll postprocessing and all unmentioned work except public domain: © Chuck Ian Gordon
Title image (Natasha Angel with 3 planets): © Chuck Ian Gordon, Title image (Natasha Angel with 3 planets): © Chuck Ian Gordon, © Tobias Roetsch - www.gtgraphics.de, © #23733237 CHEN, PAO-CHIN – fotolia.com.© Tobias Roetsch - www.gtgraphics.de, © #23733237 CHEN, PAO-CHIN – fotolia.com.
Ancient boat: #11320134 , SpaceShip: #11521138 PaulMoore – fotolia.com Ancient boat: #11320134 , SpaceShip: #11521138 PaulMoore – fotolia.com
GameW0rldz Logo and Book cover: © Chuck Ian Gordon, GameW0rldz Logo and Book cover: © Chuck Ian Gordon, © Tobias Roetsch – www.gtgraphics.de, © Tobias Roetsch – www.gtgraphics.de,
Natasha: #36111736 katalinks; Haran: #27780276 diter; Natasha: #36111736 katalinks; Haran: #27780276 diter; Zarco: #31341575 Jesse-lee-Lang – fotolia.comZarco: #31341575 Jesse-lee-Lang – fotolia.com
Natasha Female Base model: Andres Cuccaro http://www.blendswap.com/blends/view/26225Natasha Female Base model: Andres Cuccaro http://www.blendswap.com/blends/view/26225Animation data: free Mocap Data from Carnegie Mellon UniversityAnimation data: free Mocap Data from Carnegie Mellon University
Radio telescope star background with friendly permission from Yuri Beletsky, Las Campas ObservatoryRadio telescope star background with friendly permission from Yuri Beletsky, Las Campas ObservatoryWoman with Dive: © Chuck Ian Gordon – with kind permission of Maripilvi A6375 at Loncon3, August 2014 LondonWoman with Dive: © Chuck Ian Gordon – with kind permission of Maripilvi A6375 at Loncon3, August 2014 London
Main Font proudly purchased from Kevin Christopher: Main Font proudly purchased from Kevin Christopher: http://www.kcfonts.com/2011/12/my-girl-is-retro-font.htmlhttp://www.kcfonts.com/2011/12/my-girl-is-retro-font.html
All other trademarks used and not mentioned belong to their trademark holdersAll other trademarks used and not mentioned belong to their trademark holders
creditscredits
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