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BITG 1233:
Introduction to C++
1
Learning Outcomes
At the end of this lecture, you should be able to:
Identify basic structure of C++ program (pg 3)
Describe the concepts of :
Character set. (pg 11)
Token (pg 13): keyword, identifiers, operator, punctuation, string literal
Data type (pg 25) Input function, output function (pg 33) Operator (pg 37) : arithmetic operators & assignment operators Formatting the Output (pg 49)
2 LECTURE 3
Figure 3.1 Structure of a C++ Program
Basic Structure of a C++ Program
3
/* This program computes the distance between two
points. */
#include <iostream> // Required for cout, endl.
#include <cmath> // Required for sqrt()
using namespace std; // Tells which namespace to use
// Define and initialize global variables.
double x1=1, y1=5, x2=4, y2=7;
int main()
{
// Define local variables.
double side1, side2, distance;
// Compute sides of a right triangle.
side1 = x2 - x1;
side2 = y2 - y1;
distance = sqrt(side1*side1 + side2*side2);
// Print distance.
cout << "The distance between the two points is "
<< distance << endl;
// Exit program.
return 0;
}
send 0 to operating system
beginning of block for main
end of block for main
function named main
comment
comments
string literal
LECTURE 3
6
Structure of a C++ Program : Comments
Use to write document parts (notes) of the program.
Comments help people read programs:
Indicate the purpose of the program
Describe the use of variables
Explain complex sections of code
Are ignored by the compiler.
In C++ there are two types of comments.
Single-Line comments : Begin with // through to the end
of the line.
Multi-Line comments : Begin with /* and end with */
4 LECTURE 3
Single-Line Comments
Use to write just one line of comment :
Example :
int length = 12; // length in inches
int width = 15; // width in inches
int area; // calculated area
// calculate rectangle area
area = length * width;
5 LECTURE 3
Multi-Line Comments
Could span multiple lines:
/* this is a multi-line
comment
*/
Could begin and end on the same line:
int area; /* calculated area */
6 LECTURE 3
• Provide instructions to the compiler that are performed before the
program is translated.
• Begin with a pound sign (#)
• Do NOT place a semicolon (;) at the end of a preprocessor
directive line.
• Example:
#include <iostream>
• The #include directive instructs the compiler to include the
statements from file iostream into the program.
• The program needs <iostream> header file because it might need
to do input and/or output operations.
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Structure of a C++ Program : Preprocessor Directives
LECTURE 3
• Instructs the compiler to use files defined in a specified area. The area is known as namespace.
• Example :
using namespace std;
• The namespaces of the standard C++ system libraries is std.
Structure of a C++ Program : using Directive
8 LECTURE 3
A function’s process is defined between a set of braces { }.
Example:
int main()
{ //Block defines body of main function
double x1 = 1, x2 = 4, side1;
side1 = x2 – x1;
cout << side1 << endl;
return 0; //Function main returns 0 to the OS
} //end definition of main
Every C++ program MUST contains only one function named
as main(), and could consist of other function/s.
C++ program always begins execution in main() .
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Structure of a C++ Program : Function
9 LECTURE 3
10
Structure of a C++ Program : Global/Local Declarations Area
An identifier cannot be used before it is defined.
The areas where identifiers in a program are declared determines the
scope of the identifiers.
The scope of an identifier: the part of the program in which the
identifier can be accessed.
Local scope - a local identifier is defined or declared in a function or
a block, and can be accessed only within the function or block that
defines it.
Global scope - a global identifier is defined or declared outside the
main function, and can be accessed within the program after the
identifier is defined or declared.
10 LECTURE 3
Character Set
Consist of :
1. Number : 0 to 9
2. Alphabet : a to z and A to Z
3. Spacing
4. Special Character :
, . : ; ? ! ( ) {} ” ’ + - * / = > < # % & ^ ~ | / _
11 LECTURE 3
Special Characters
Character Name Meaning
// Double slash Beginning of a comment
# Pound sign Beginning of preprocessor directive
< > Open and close brackets
Enclose header file name in #include
( ) Open and close parentheses
Used when naming a function
{ } Open and close brace
Encloses a group of statements
" " Open and close quotation marks
Encloses string of characters
; Semicolon End of a programming statement
Token
Combination of characters, that consist of :
1. Reserved words/keywords
2. Identifiers (variable, constant, function name)
3. Punctuators
4. Operators
5. String Literal
13 LECTURE 3
Reserved word/ Keyword
A word that has special meaning in C++.
Used only for their intended purpose.
Keywords cannot be used to name identifiers.
All reserves word appear in lowercase.
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Identifiers
Allows programmers to name data and other objects in the program : variable, constant, function etc.
Can use any capital letter A through Z, lowercase letters a through z, digits 0 through 9 and also underscore ( _ )
Rules for identifier:
The first character must be alphabetic character or underscore
It must consists only of alphabetic characters, digits and underscores. (cannot contain spaces & special characters except underscore)
It cannot duplicate any reserved word
C++ is case-sensitive; this means that CASE, Case, case, and CaSe are four completely different words.
15 LECTURE 3
Valid names
A
student_name
_aSystemName
pi
al
stdntNm
_anthrSysNm
PI
Invalid names
sum$ // $ is illegal
2names // can’t start with 2
stdnt Nmbr // can’t have
space
int // can’t use reserved
word
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Identifiers
LECTURE 3
Identifiers : Constant
• Constant is memory location/s that store a specific value that
CANNOT be modified during the execution of a program.
• Types of constant:
– Integer constant
– Float constant
• Numbers with decimal part
– Character constant
• A character enclosed between a set of single quotes ( ’ ’ )
– String constant
• A sequence of zero or more characters enclosed in a set of
double quotes ( ” ” )
17 LECTURE 3
Constant: How to Define
How a constant is defined is reflected as Defined constant and
Memory constant
Defined constant
Placed at the preprocessor directive area.
Using the preprocessor command define prefaced with the pound
sign (#)
E.g #define SALES_TAXES_RATE .0825
The expression that follows the name (.0825) replaces the name
wherever it is found in the program.
Memory constant
Placed at global/local declaration area, depending on
constant’s scope. Add the type qualifier, const before the definition.
E.g. const double TAX_RATE = 0.0675;
const int NUM_STATES = 50;
18 LECTURE 3
Constant : How to use
• Constant can be used in two ways.
• Literal constant : by writing the value directly in the program.
• E.g
• 10 is an integer literal constant
• 4.5 is a floating point literal constant
• "Side1" is a string literal constant
• 'a' is a character literal constant
Named constant : by using a name to represent the value in
the program. Often the name is written in uppercase letters.
19 LECTURE 3
Identifiers : Variables
Variable is memory location/s that store values that can be modified.
Has a name and a type of data it can hold.
Must be defined before it can be used.
A variable name should reflect the purpose of the variable. For example:
itemsOrdered
The purpose of this variable is to hold the number of items ordered.
Once defined, variables are used to hold the data that are required by the
program from its operation.
Example:
double x1=1.0, x2=4.5, side1;
side1 = x2-x1;
x1, x2 and side1 are examples of variables that can be modified.
20 LECTURE 3
Figure 3.4 Variables in memory
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Variables
LECTURE 3
Examples of variable definition
Variable declaration syntax :
<variable type> <variable name>
Examples :
short int maxItems; // word separator : capital
long int national_debt; // word separator : _
float payRate; // word separator : capital
double tax;
char code;
bool valid;
int a, b;
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Variables
LECTURE 3
Variable initialization
Initializer establishes the first value that the variable will contain.
To initialize a variable when it is defined, the identifier is followed by the assignment operator (=) and then the initializer which is the value the variable is to have when that part of the program executes.
Eg: int count = 0;
int count , sum = 0; // Only sum is initialize.
int count=0 , sum = 0; OR int count =0; int sum = 0;
23 LECTURE 3
Punctuator
Operator
Special character use for completing program structure
Includes the symbols [ ] ( ) { } , ; : * #
C++ uses a set of built in operators ( Eg : +, -, *, / etc).
There are several types of operators : arithmetic, assignment, relational and logical.
24 LECTURE 3
Data types
Type that defines a set of value and operations that can be
applied on those values
Set of values for each type is known as the domain for the
type
Functions also have types which is determined by the data
it returns
25 LECTURE 3
Standard Data Type
26 LECTURE 3
Data types
C++ contains five standard data types
void
int (short for integers)
char (short for characters)
float ( short for floating points)
bool (short for boolean)
They serves as the basic structure for derived data types
Derived data types are pointer, enumerated type, union, array,
structure and class.
27 LECTURE 3
Data types
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void
– Has no values and operations
– Both set of values are empty
char
– A value that can be represented by an alphabet, digit or symbol
– A char is stored in a computer’s memory as an integer representing the ASCII code.
– Usually use 1 byte of memory
LECTURE 3
int
– A number without a fraction part (round or integer)
– C++ supports three different sizes of integer
• short int
• int
• long int
Data types
Typical integer size 29 LECTURE 3
float
A number with fractional part such as 43.32
C++ supports three types of float
float
double
long double
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Data types
Typical float size LECTURE 3
bool
Boolean (logical) data
– C++ support bool type
– C++ provides two constant to be used
• True
• False
– Is an integral which is when used with other integral type such as integer values, it converted the values to 1 (true) and 0 (false)
Data types
31 LECTURE 3
Determining the Size of a Data Type
The sizeof operator gives the size of any data type or
variable:
double amount;
cout << "A double is stored in "
<< sizeof(double) << "bytes\n";
cout << "Variable amount is stored in "
<< sizeof(amount)
<< "bytes\n";
Input / output function
• Input function – cin
cin is used to read input from standard input device (the
keyboard)
Input retrieved from cin with the extraction operator >>
cin, requires iostream header file
Input is stored in one or more variables. Data entered from the
keyboard must be compatible with the data type of the variable.
E.g of program:
int age;
float a , b;
cin >> age; // input must be an integer number
cin >> a >> b; // input must be two real numbers
33 LECTURE 3
Input / output function
Output function - cout
cout is defined in the header file iostream, to place data to standard output device (the display)
We use the insertion operator << with cout to output string literals, or the value of an expression.
String literals contains text of what you want to display. Enclosed in double quote marks ( “ “ ). An expression is a C++ constant, identifier, formula, or function call.
E.g of program : Assume the age input is 22 and name is “Abu”. cout << " I am " << age;
cout << " years old and my name is ";
cout << name;
Output : I am 22 years old and my name is Abu
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Displaying a Prompt
A prompt is a message that instructs the user to enter
data.
You should always use cout to display a prompt before
each cin statement.
Example:
cout << "How tall is the room? ";
cin >> height;
LECTURE 3 35
Figure 3.5 Library functions and the linker 36
Input / output function
LECTURE 3
Arithmetic Operators
Assume int a=4, b=5, d;
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C++
Operation
Arithmetic
Operator
C++
Expression
Value of d
after
assignment
Addition
+
d = a + b
9
Substraction
-
d = b - 2
3
Multiplication
*
d = a * b
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Division
/
d = a/2
2
Modulus
%
d = b%3
2
LECTURE 3
Assignment Operators
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Assignmen
t Operator
Sample
Expression
Similar
Expression
Value of variable
after assignment
+=
x += 5
x = x + 5
x=9
-=
y -= x
y = y - x
y=1
*=
x *= z
x = x*z
x=32
/=
z /=2
z = z/2
z = 4
%=
y %=x
y = y%x
y=1
• Assume int x=4, y=5, z=8;
LECTURE 3
Operator
Called
Sample
Expression
Similar
Expression
Explanation
++
preincrement
++a
a = a +1
a += 1
Increment a by 1, then use the
new value of a to evaluate the
expression in which a reside
++
postincrement
a++
a = a +1
a += 1
Use the current value of a to
evaluate the expression in
which a reside, then increment a
by 1
- -
predecrement
- - a
a = a -1
a -= 1
Decrement a by 1, then use
the new value of a to evaluate
the expression in which a
reside
- -
postdecrement
a - -
a = a -1
a -= 1
Use the current value of a to
evaluate the expression in which
a reside, then decrement a by 1
Increment and decrement Operators
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For example: assume k=5 prior to executing each of the following statement. m = ++k; both m and k become 6 n = k--; n becomes 5, k becomes 4
LECTURE 3 40
Precedence of Arithmetic and Assignment Operators
Precedence Operator Associativity
1 Parentheses: () Innermost first
2 Unary operators
+ - ++ - -
Right to left
3 Binary operators
* / %
Left ot right
4 Binary operators
+ -
Left ot right
5 Assignment operators
= += -= *= /= %=
Right to left
A Closer Look at the / Operator
/ (division) operator performs integer division if both operands are integers
cout << 13 / 5; // displays 2
cout << 91 / 7; // displays 13
If either operand is floating point, the result is floating point
cout << 13 / 5.0; // displays 2.6
cout << 91.0 / 7; // displays 13.0
41 LECTURE 3
A Closer Look at the % Operator
% (modulus) operator computes the remainder resulting
from integer division
cout << 13 % 5; // displays 3
% requires integers for both operands
cout << 13 % 5.0; // error
42 LECTURE 3
Example 1:
int a=10, b=20, c=15, d=8;
a * b / (-c * 31 % 13) * d ;
1. a * b / (-15 * 31 % 13) * d
2. a * b / (-465 % 13) * d
3. a * b / (-10) * d
4. 200 / (-10) * d
5. -20 * d
6. -160
Example 2:
int a=15, b=6, c=5, d=4;
d *= ++b – a / 3 + c ;
1. d *= ++b - a / 3 + c
2. d* = 7 - 15 / 3 + c
3. d* = 7- 5 + c
4. d*= 2 + 5
5. d*= 7
6. d = d * 7
7. d = 28
Operator Precedence
43 LECTURE 3
Example 1
44
// operating with variables
#include <iostream>
using namespace std;
int main()
{
int num1, num2;
int value_div, value_mod ;
cout << "Enter two integral numbers:";
cin >> num1 >> num2;
value_div = num1/num2;
value_mod = num1 % num2;
cout << num1 << " / " << num2 << " is "<< value_div;
cout<<" with a remainder of " << value_mod <<endl;
return 0;
}
LECTURE 3
Output :
Enter two integral numbers : 10 6
10 / 6 is 1 with a remainder of 4
/*Evaluate two complex expressions*/
#include <iostream>
using namespace std;
int main ( )
{
int a = 3, b = 4, c = 5, x, y;
cout << "Initial values of the variables:\n";
cout << "a = " << a << " b = " << b << "c = " << c <<endl;
cout << endl;
x = a * 4 + b / 2 - c * b;
cout << "Value of a * 4 + b / 2 - c * b is : "<< x <<endl;
y = --a * (3 + b) / 2 - c++ * b;
cout << "Value of --a * (3 + b) / 2 – c++ * b is: ";
cout << y << endl << endl;
cout << "Values of the variables now are :\n";
cout << "a = " << a << " b = " << b << " c = "<< c <<endl;
return 0;
}
Example 2
45
LECTURE 3
Output :
Initial values of the variables :
a = 3 b = 4 c = 5
Value of a * 4 + b / 2 - c * b is : -6
Value of --a * (3 + b) / 2 – c++ * b is: -13
Values of the variables are now :
a = 2 b = 4 c = 6
46
Formatting Output
We can identify functions to perform special task.
For the input and output objects, these functions have been given a special name: manipulator
The manipulator functions format output so that it is presented in a more readable fashion for the user.
Must include <iomanip> header file.
Eg: #include <iomanip>
<iomanip> header file contains function prototypes for the stream manipulators that enable formatting of streams of data.
47 LECTURE 3
Output Manipulators
The lists of functions in the <iomanip> library file:
Manipulators
Use
endl dec
oct
hex
fixed
showpoint
setw(…)
setprecision
setfill(…)
•New line
•Formats output as decimal •Formats output as octal •Formats output as hexadecimal
•Set floating-point decimals
•Shows decimal in floating-point values
•Sets width of output fields
•Specifies number of decimals for floating point
•Specifies fill character
48 LECTURE 3
Escape
Sequence Name Description
\t Horizontal Tab Takes the cursor to the next tab stop
\n or endl New line Takes the cursor to the beginning of the next line
\v Vertical Tab Takes the cursor to the next tab stop vertically.
\" Double Quote Displays a quotation mark (")
\' Apostrophe Displays an apostrophe (')
\? Question mark Displays a question mark
\\ Backslash Displays a backslash (\)
\a Audible alert sound
Basic Command of Output : Escape Sequence
49 LECTURE 3
//demonstrate the output manipulator
#include <iostream>
#include <iomanip>
using namespace std;
int main( )
{
char letter;
int num;
float amount;
cout << "Please enter an integer,";
cout << " a dollar amount and a character.\n";
cin >> num >> amount >> letter;
cout <<"\nThank you.You entered:\n";
cout << setw( 6 ) << num << " " ;
cout << setfill('*') << setprecision (2) << fixed;
cout << "RM" << setw(10) << amount;
cout << setfill(' ') << setw( 3 ) << letter << endl;
return 0;
}
Example:
50
LECTURE 3
Output :
Please enter an integer,a dollar amount and character.
12 123.45 G
Thank you. You entered:
12 RM****123.45 G
--- THE END ---
51 LECTURE 3