Bingo Caller Pro Manual
Transcript of Bingo Caller Pro Manual
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Bingo Caller Pro Manual Introduction:Bingo Caller Pro (BCP) is a computer program that performs all the
functions of old fashioned bingo calling equipment. There is no need for theBlower Box with the Ping-Pong balls, the Rack to hold the balls, the Flash
Board displaying the called numbers and the Winning Pattern display. All
that is required to use BCP is a Mac computer and a method of displaying
the computer data, such as a TV or Projector and Screen. If you wish to
use an external method to choose a random number, you can use the Click
Mode to select the number.
Setup:Connect the Display to a Macintosh (Mac) or Windows Win 7 Computer.
Connect the Audio output of the Computer to the Public Address system in
the facility. Connect power and turn on the equipment. Set the system's
resolution to 800 x 600. If a Projector is used, it is suggested that the
image on the screen be moved high enough to cause the Menu Bar to be
OFF the screen. This will prevent the audience from seeing the Menu Bar
and being confused about the Menu Bar items that are used by theOperator when editing Winning Patterns, Printing Bingo Cards, etc. To
prevent the Dock from getting in the way on a Mac, it is suggested that the
checkbox in System Preferences / Dock labeled Automatically hide and
show the Dock be checked. On a Win 7 computer, right-click on the
Taskbar, select Properties and click Auto-Hide the Taskbar. Set the
display for Smaller 100% (very important). To do this, click on Start,
Control Panel, Display and choose 100%.
Features & Operation:Flash Board: BCP displays the full range of 75 numbers in the appropriaterows of B through O with 15 numbers each. Until called, these Numbers are
displayed as gray bullets. When they are "Called", the Number is displayed
bolded and colored.
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Font Color: The menu bar has a "Font Color" menu pick that lets youselect the color of Called Numbers (and other associated Number
information). User can choose black, blue, or green colors.
Zippy: The "Zippy" button causes ALL numbers to be "Called" silently andquickly and displayed on the Flash Board. Press together the "Command"
and z keys on the keyboard to stop Zippy. (Zippy can be used todemonstrate that all numbers will be called.)
Last Called Number: The Number of the last "Called" number isdisplayed.
Next Number Display: The Number to be "Called" next is displayed if the"Next #" checkbox is checked.
Numbers Called Display: The Quantity of "Called" numbers to that pointin the game is displayed.
Bil lboard: Select the Billboard checkbox to have each "Called" numberappear momentarily over the Flash Board. Billboard is disabled
automatically during Bonanza Setup and Zippy.
Automatic or Manual Call ing : BCP allows the numbers to be "Called"automatically at an adjustable rate or at the discretion of the Operator by
clicking on the appropriate button. In Manual mode, click the "Get Number"
button to "Call" each number. In the Automatic mode, the numbers start
being "Called" immediately after "Start Game" is clicked. The Caller may
wish to say, "The First (or Next) number is:" before Starting or Continuing a
game. The Calling Speed slider can be set by the Operator to change the
rate the numbers are "Called". The Calling Speed range is adjustable from
15 to 5 seconds and is shown digitally from 0 to 100 for convenience.
Click Mode: Click Mode allows clicking on uncalled Flash Board numberswhen an external method of selecting numbers is used. As you youre your
cursor over a gray dot, the Number of the dot is displayed. If clicked, that
number is displayed bolded and colored. Bonanza, Speedy, Even, Odd and
Next Number features are not used with the Click Mode.
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Skip Mode: Skip Mode avoids Called Numbers that are not required forWinning Patterns. If a square is shown in any pattern column, all the
numbers will be called for that Letter. For example, the Letter "X" pattern
uses only the Free space in the "N" column, but since it is shown, all the
"N" numbers will be called. Skip Mode is not used for Bonanza or Zippy.
Sound: If the "Sound" checkbox is checked, the Called Letter and theNumber will be spoken, followed by the Letter and the Digit(s) using the
voice of the computer. In a Speedy game, only the Letter and Number will
be spoken. Sound is always ON during the Speedy game and during Call
Back.
Winning Patterns: BCP supports up to two Winning Patterns, selectedvia Drop-Down menus. If two Winning Patterns are selected, the Winning
Pattern display alternates between Patterns. The Maintenance menu item"Show Winning Patterns" brings up a window to allow the Operator to
select, create or edit the Winning Patterns.
Game Pays: A Drop-Down menu lets the Operator select the amount ofthe Prize for a Bingo. The "Maintenance" menu item "Show Game Pays
Maintenance" brings up a window to allow the Operator to select and
change the Game Pays amounts.
Wild Number: Selecting the "Wild Number" checkbox lets a number otherthan "N" be "Called" at the start of the session. The Wild Number is
displayed for the complete bingo session unless it is turned OFF. If turned
OFF, the Wild Number remains OFF for the remainder of the session (until
BCP is quit).
Bonanza: If the "Bonanza" checkbox is checked, the quantity of pre-callednumbers chosen from the Drop-Down menu (38 to 45) is Called quicklyand silently and displayed on the Flash Board after the "Setup" button is
clicked. Click the "Continue" button when ready to continue the game after
the Bonanza Setup is completed. Bonanza can only be played as the first
game of a session.
Speedy Game: If the "Speedy" checkbox is checked, sound defaults toON, and numbers are "Called", announcing only the Letter and the Number
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one time. The Winning Pattern defaults to a Full Card displayed in red but a
different Winning Pattern can be selected, and a second alternating Winning
Pattern can be added. In Automatic mode, the "Calling" rate of the
numbers is adjustable by the Operator from 15 to 5 seconds.
Even or Odd Games: Select the "Even" or "Odd" checkbox to have onlythat type number "Called" during the game. If a Wild Number is used, and itis of the opposite type, the Wild Number is shown but ignored during that
game
Play Games: Select Winning Pattern(s), Game Pays, and Wild Number ifdesired. Select Sound, Billboard, Skip and Next Number if desired, and click
the "Start Game" or "Continue" button. The "Enter" or "Return" key on the
keyboard may be used to "Continue", "Start Game", or "Pause Game".
Ending a Game: When a player says, "Bingo" in the Automatic mode, theOperator should click on the "Pause Bingo" button or press the "Enter" or
"Return" key on the keyboard to pause the calling process. If there are two
Winning Patterns, the Operator can click on the Pattern to display the other
Pattern. If two Patterns are chosen when the game continues, the
alternating action will resume. If a Winning Pattern is changed, the Game
Pays amount must be selected for the next game. After all games have
been completed on a card, click the "Clear Game" button. The Operator willbe asked to verify clearing of the game.
Call Back: Clicking the "Call Back" button causes the UNCALLED numberson the Flash Board to be "Called Back" automatically when checking the
validity of a "Bingo". Holding down the "Shift" key when clicking on the
"Call Back" button causes the CALLED numbers on the Flash Board to be
"Called Back" automatically. The "Calling" rate of the CALLED numbers is
adjustable by the Operator from 2 to 15 seconds between numbers. Presstogether the Command and s keys on the keyboard to stop the calling
on a Mac. On a Win 7 computer, this shortcut is Windows and s keys.
Shut Down: To Shut Down the Bingo Caller Pro program on a Mac, clickthe red "Close" button at the upper left corner. Click the red X close
button at the upper right hand corner on a Win 7 computer.
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Reference:Reminders: BCP reminds you if you forget to select the optional GamePays amount or Winning Pattern.
Controls: Buttons, Drop-Down menus, Checkboxes and a Slider areprovided to make Bingo Caller Pro easy and fun to use.
Bingo Cards: You can create you own "Bingo Cards". Bingo Cards areunique (non-repeating) with four cards to an 8 1/2 in. x 11 in. sheet of
paper.
To print Bingo Cards :1. Click on Batch Size in the menu bar. Select the desired quantity of
Bingo sheets (1, 5, 10, 20, 50 or 100).
2. Click on File in the menu bar. Click on Print Bingo Card Batch.
Caution: Be sure the Copies quantity in the print dialog box is set for "1";
any other number will print that many IDENTICAL sheets.
Winning Pattern Maintenance: Click on "Maintenance" in the menu barand click on "Show Pattern Maintenance". The Pattern Maintenance windowlists the Winning Patterns that can be used in the Winning Pattern Drop-
Down menus.
1. Check the boxes to the left of names of Winning Patterns in the list for
those you wish to use.
2. To Delete a Pattern permanently, click on a Pattern name and then
click the "Delete Pattern" button.
3. To See a Pattern, double-click the Pattern name and the Pattern will
appear in the grid.
4. To Edit a Pattern in the grid, click on a Black square to make it White
and a White square to make it Black. After editing a Pattern, you may save
a Pattern using the same name by clicking on the "Replace Pattern" button.
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5. To edit the Name of a Pattern, click once on the name of the Pattern in
the list, then pause and click on the name again. You may then change the
name and press the "Return" or "Enter" key on the keyboard.
6. To Create a new Pattern, click once on any name in the list, then click
on the squares as required to make the desired Pattern. Name the Patternand click on the "Insert Pattern" button. If a Pattern name is selected in
the list, the new Pattern will be placed under that name; otherwise, the
Pattern will be added to the bottom of the list.
7. To Move a Pattern up or down in the list, click and drag its name to the
desired position. A thin line will appear as you drag to indicate where the
new Pattern name will appear when you release the mouse.
8. To Close the Pattern Maintenance window, click the "Close" button.
Game Pays Maintenance: Click on "Maintenance" in the menu bar andclick on "Show Game Pays Maintenance". Check all Game Pays amounts
you wish to include in the drop-down "Game Pays" menu, and click the
"Close" button.
If you wish to change a Game Pays amount, click once on the amount of thePrize in the list, then pause and click on the amount again. You may then
change the amount and press the "Return" or "Enter" key on the keyboard.
Notes:1. Settings for Font Color, Sound (ON/OFF), Calling Speed, Speedy Rate,
Called/Uncalled Number Call Back Rate, Auto or Manual Mode, Bonanza
selection, Quantity of Bonanza Setup Numbers, Billboard selection, PrintBatch Size, Bingo Sheet numbering information, Pattern Maintenance and
Game Pays Maintenance information are saved between bingo sessions.
2. It is recommended strongly that the Speaking Rate on a Mac be set at
"Normal". On a Mac, this setting is found in System Preferences / Speech /
Text to Speech. If using OS 10.5 or later, "Alex" is the suggested System
Voice. If you are using Lion (10.7.X), you can download a free language
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(for example: Javier for Spanish) and have callouts in that language. On a
Win 7 computer, the Speaking Rate should be set at Normal. This setting is
found at Start, Control Panel, Speech Recognition, Text to Speech.
The User is responsible for conforming to all laws relating to theuse of the Bingo Caller Pro software.
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Screenshots:
Shown above is a game in progress. There are three font colors(black, blue and green). Above you see the uncalled numbersare gray dots and the blue font color was chosen. The mode isAuto. This game is worth $50 and two Winning Patterns havebeen selected. The Winning Pattern display alternates betweenthe two patterns. 40 numbers have been called and the nextnumber wil l be G 47. Sound is turned OFF and the Call ing Speedis set to 100 (Fastest). Wild Number is not being used.
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Shown above is a similar game in progress with font color set togreen.
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Shown above is a Speedy game in progress. 12 numbers havebeen called and the next number wil l be O 72. This game isworth $100. The Winning Pattern is a Full Card. Sound isshown as OFF but Sound is always ON for Speedy. The Call ingSpeed is set to 83 (Moderately Fast). The Wild Number is B 4.
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Above you see a Click Mode game in progress. Numbers arecalled external to Bingo Caller Pro and selected on the FlashBoard by moving the mouse over gray dots. As you move over adot, the number for that dot is displayed. If you click on a dot,the number is displayed bolded and colored. Above you see themouse is over the number three which is displayed in gray.
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Shown above is a game in progress with Bil lboard selected. Eachnumber is displayed for approximately two seconds and then theFlash Board is displayed until the next number is called.
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Shown above is the Pattern Maintenance Window where the userselects which Winning Patterns are to be included in the Drop-Down menus on the Bingo Caller Pro Window. Patterns can beadded or deleted from the l ist on the left. The BobsledWinning Pattern is shown in the 5 x 5 matrix on the right. Thereare 109 default Winning Patterns.
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Show above are three views of the Game Pays Maintenancewindow. On the left is the full default l ist of Game Paysamounts with all amounts checked. This results in all amountsincluded in the Game Pays drop-down menu.In the middle you see that the User has unchecked Game Paysamounts under $1. These unchecked amounts would not beincluded in the Game Pays drop-down menu.On the right you see that the User has unchecked additionalamounts and changed one amount to be $2.50 .
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