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BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi...
Transcript of BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi...
M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E
Page 1 of 30 SCAA Dt.10.06.2016
BHARATHIAR UNIVERSITY, COIMBATORE – 641 046 M.Sc. Multi Media
(For the CPP/COP candidates admitted from the academic year 2016-2017 onwards)
SCHEME OF EXAMINATION-CBCS PATTERN
Part
Course Title
Inst. hrs
/ week
Examination
Credit
Du
rati
on
CIA
Un
i E
xam
Total
Year 1
Semester 1
Multimedia Fundamentals 5 3 25 75 100 4
Communication Theories 5 3 25 75 100 4
Visual Presentation 5 3 25 75 100 4
Information Architecture 3 3 20 55 75 3
Enriching Design 5 3 20 55 75 3
Image Editing Techniques I (Practical 1) 4 3 40 60 100 4
Elective I 3 3 25 75 100 4
Semester 2
3D Design Techniques 5 3 25 75 100 4
Digital Photography 5 3 25 75 100 4
2D Graphics & Animation 6 3 20 55 75 3
2D Graphics & Animation (Practical 2) 4 3 40 60 100 4
Digtial Publishing Techniques 3 3 20 55 75 3
Image Editing Techniques II (Practical 3) 4 3 40 60 100 4
Elective II 3 3 25 75 100 4
Year 2
Semester 3
Motion Graphics 5 3 25 75 100 4
Storyboarding & Cinematography 5 3 25 75 100 4
Video & Audio Editing 6 3 20 55 75 3
Media Studies 5 3 20 55 75 3
Video & Audio Editing (Practical 4) 4 3 40 60 100 4
Elective III 5 3 25 75 100 4
Semester 4
Trends in Multimedia Technology
5 3 25 75 100 4
Internship *
- - - - 100 4
Project Study *
- - - - 100 4
Elective IV
3 3 25 75 100 4
Total 2250 90
* Project/Internship: For Report 80% Marks & Viva-Voce 20% Marks
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List of Electives
Group A
Animation
Advanced Art
Modeling & Texturing
Rigging & Animation
Lighting & Rendering
Group B
Matte Painting
Compositing Techniques
Advanced Compositing Technqiues
Dynamics Simulation
Group C
Website Design & Development
Responsive Web Designing & Development
Dynamic Website Development
Advanced Web Designing Techniques
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SEM – I
MULTIMEDIA FUNDAMENTALS
Unit-1
About Multimedia – Uses of Multimedia in Business, schools, Home, other places – Text –About
Fonts and Faces – using text in Multimedia – Font editing & Design Tools – Using Hyper text –
searching for words – Hypertext tools.
Unit-2
Images – Bitmaps – Vector drawings – 3D Drawing & Rendering – Color – Image File formats –
Sound – Digital Audio – Midi – Audio file formats – Adding sound to Multimedia projects –
Animation – The power of Motion – Principles of Animation – Animation techniques – Animation
file formats – Creating Animation.
Unit-3
Video – Analog video – digital video – Codecs – video file formats – obtaining video clips –
Shooting – storyboarding – lighting- chroma keys – titles & text – non linear editing – the stages of
a Multimedia project – Hardware requirements – Software requirements – 3D modeling &
animation tools, Image editing tools, sound editing tools, video editing tools-Authoring systems.
Unit-4
Multimedia skills – project manager – designer – video specialist – audio specialist –Multimedia
programmer – planning and costing – process of making Multimedia –Scheduling – Estimating –
Bid proposals – Designing & producing – tracking – copyrightsacquiring content – Ownership of
content created for a project.
Unit-5
Internet & Multimedia – History – Internetworking – The World Wide Web and HTML –
Multimedia on the web – Designing for the World wide web – Developing for the web – Text for
the web – Images for the web – Sound for the web – Animation for the web - video for the web –
Testing – Preparing for Delivery.
REFERENCES:
1. Multimedia Making IT Work by Tay Vaughan, McGraw-Hill Osborne Media; 8 edition,
2010
2. Multimedia Foundations: Core Concepts for Digital Design by Vic Costello, Susan
Youngblood and Norman E. Youngblood, Focal Press, 2012
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COMMUNICATION THEORIES
Unit-1
Introduction to communication theory – need for communication – understanding verbal and non
verbal communication – types of communication – group communication – mass communication –
interactive communication –- Western models of communication –Indian communication theory –
barriers to communication Unit-2
The Mass media – Theories of Press/Media – Journalism – Journalism for Development –History of
Journalism – News and news values – Cinema – the Pioneers – the talkies – The Golden Age –
Regional language cinema -Documentary and Short films – Impact of Cinema on Society – Film
censorship
Unit-3
Radio – Development of Radio as a Mass medium – Indian broadcasting – All India Radio at
Independence – Radio Formats and Genres – FM Radio – Projected growth of Radio Industry –
Digital Audio Broadcasting – Ethics of Broadcasting – Television – Development of Television as a
Mass medium - Early experiments in Television –The Story of Indian Television- Music Industry –
Book Publishing– Folk & Traditional media – Advertising & Public Relations
Unit-4
Psychology and Sociology of Media Audiences – The Audience as „Market‟- The Public and Public
opinion – Mass media and Politics – Audience Measurement – Audience Surveys –Mass
Communication and Society : uses , effects, representations – Theories of Media Effects and Media
Uses – The Mass Media and the Indian Family – Children and the Media –Representation of
Women in the Mass media
Unit-5
Mass media, culture and development – Information Technology, Telecommunications and the
Internet – history of Information Technology in India – The Information Revolution –The Internet
in India – Family and Social Networks – E-Commerce, E-Banking and E-Governance-The Gaming
industry – Mass media, Intellectual Property Rights
References
1. Mass Communication in India by Keval.J.Kumar, Jaico Publishing House, 1999
2. Mass Communication In India: A Sociological Perspective by J V Vilanilam, SAGE
Publications, 2005
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VISUAL PRESENTATION
Unit-1
Design fundamental – Basics of Design – Characteristics of a good design - visualization -
visualizing a word as drawing – Elements of design – principles of design – creativity –
fundamental of creativity – importance of creativity – developing creativity
Unit-2
Colour theory – basics of colour theory – attributes of colour –colour wheel – colour
harmony – colour schemes – colour blending – additive model – subtractive model – colour
contrast – colour psychology – colour strategy – colours in printing - usage of adobe kuler -
preparing swatches
Unit-3
Typography- typeface anatomy – measurements – typeface classifications – type families –
spacing and alignment – selecting appropriate fonts – tips and techniques – Graphics –
importance of graphics – major classifications – image manipulation
Unit-4
Grids and layouts – role of grids – structure – grid system and templates – layouts – layout
guidelines – important parts of a page layout - types of layouts - analyzing various print
design layouts - trends in digital design layouts - minimal/flat - geometric - card layout -
Modular/grid - typographical - design process – stages of design process
Unit-5
Planning the presentation – story telling – slide layout – Getting Audio & Visuals working
together – Text vs. Graphics – Bullet Points – Problem solving with simple pictures – Charts –
Animation -Fonts - social awareness presentation - corporate presentation
References:
1. Tina Sutton, Bride M. Whelan, The complete colour harmony, Leads Press, 2008
2. Dorothee Mella, The language of colour, Grand Central Publishing, 1988
3. David Jury,What is Typography? , RotoVision , 2006
4. Conway Lloyd Morgan, 20th Century Design: A Reader's Guide, Architectural Press;
illustrated edition edition , 2000
5. Lois Fichner-Rathus, Foundations of Art and Design,Wadsworth Publishing; First edition ,
2007
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INFORMATION ARCHITECTURE
Unit-1 About Information Architecture: What is Information Architecture?– Who does Information
Architecture – Benefits of Information Architecture – Information Architecture in a Project -
Understanding the User Centric Design
Unit-2 Understanding the People: Learning about Users – Types of Research - Analyzing user research–
How people look for information – How people think about categories – Communicating about
users – Communicating Research
Unit-3 Understanding Content: – Content Strategy - The content you have – the content you need– content
planning – classification schemes – communicating about content
Unit-4 Designing an Information Architecture: Information Architecture Patterns – How to create
Information Architecture – Creating an Information Architecture from Analysis - Labels and
languages – Testing Information Architecture – Communicating Information Architecture
Unit-5 Designing a Navigation System: Navigation core – Types of Navigation Systems - Designing
Navigation – Testing Navigation – Communicating Navigation
References
1. A Practical Guide to Information Architecture by Donna Spencer & Derek Featherstone,
Five Simple Steps Ltd, 2010
2. Information Architecture for the World Wide Web: Designing Large-Scale Web Sites, 3rd
Edition by Peter Morville & Louis Rosenfeld, O'Reilly Media; 3rd edition, 2006
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ENRICHING DESIGN
Unit-1
Understanding the workspace of Illustrator –working with the tools panel – control panel – working
with panels – using the view commands – viewing artwork – understanding logos
Unit-2
setting up the document – using the shape tools - Filling with color – aligning objects – rotating
objects – using the Pathfinder feature – compound paths – dividing objects – using the 3D extrude
effect
Unit-3
Creating curved paths –using the direct selection tool – applying a gradient fill - About Digital
illustration – using the Pencil tool – Pencil tool settings – creating the rainbow – Symbols
Unit-4
Applying the symbol instance – using the mesh tool – about advertisements – using the Transform
Again command – using the clipping mask - Poster designing – creating a opacity mask –
rasterization
Unit-5
Converting type to outlines – using apprarance attributes – creating shadows – creating the poster
background – using the live trace – using the live paint tool – adding the bubbles - Menu card
designing – using the blend tool – packaging design
REFERENCES:
1. Adobe Illustrator CS5 Classroom in a Book by Adobe Creative Team, Adobe Press , 2010
2. Noreen Morioka, Terry Stone Sean Adams, Logo Design Workbook: A Hands-On Guide to
Creating Logos, Rockport Pub, 2006
PRACTICAL I
Image Editing Techniques I
Movie Poster Production:
1. Design a movie poster emphasizing contrast in shape, color and size
2. Design a movie poster emphasizing proportion in shape, size
3. Design a movie poster for Horror Genre
4. Design a movie poster for Comedy Genre
5. Design a movie poster in Retro style
Greeting Card Production:
1. Design a greeting card for a five year old child‟s birthday
2. Design a professional greeting card
3. Design a festival greeting card
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SEMESTER II 3D DESIGN TECHNIQUES
Unit-1 Introduction to user interface – working in 3D – views –the maya workspace – creating
manipulating and moving objects – perspective and orthographic windows – creating curves
– Editing curves – attaching and detaching curves – inserting knots – reverse curve direction –
adding points to a curve Unit-2 Editing nurbs - rebuilding surfaces – surface fillets – stitching surfaces – creating polygons –
Append polygon tools – combine – polygon Booleans – mirror geometry – polygon smooth tool –
subdivision surfaces – polygon reduction – the cut face tool – extruding polygon faces and edges Unit-3 Using Nurbs curves to create a Shapes – Creating Basic Props – the Polygon Hard Surface
modeling – Modeling an Environment – Hyper shade - Understanding Materials and textures –
Texturing Props – Texturing Environment Unit-4 Rigging – joints and tools –- ik - Fk – Types of Constrains - Skinning – Primitive Rig - Animation
fundamentals – using time slider – setting playback range – setting playback speed – setting key
frames – auto key – key frame options – channel control – editing key frames – editing timing of
key frames – editing in-betweens – changing a key pose – moving & scaling keys – Editing keys –
using graph editor – Prop based animation. Unit-5 Adding lights – light theory – types of light – common light attributes – spot lights – area lights –
volume lights – working with shadows – depth map shadows – Ray traced shadows – Creating
cameras – Camera Types – Resolution gate – Safe Display region – Safe action – Safe Title – Use
background – Rendering – Navigation in Render view – keep images in render view – Render
Regions – Snapshots – Render global Settings – Image Formats & Types – Batch Rendering.
References 1. Introducing Autodesk Maya 2014 by Dariush Derakhshani (Author), Wiley India Private Limited
(4 July 2013)
2. Mastering Autodesk Maya 2015 by Todd Palamar (Author), Wiley India Private Limited (16
September 2014)
3. Autodesk Maya 2015: A Comprehensive Guide, 17 Jul 2014 Cadcim Technologies (17 July
2014)
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DIGITAL PHOTOGRAPHY
Unit-1
History of Photography – History of cameras – Camera Handling technique – Basic camera
settings – Different Types of Image Format – Understanding good photo and bad photo –
Understanding Camera Mega pixel (MB) – Image pixels. What is PL mount and EF mount - What
is CMOS sensor – Types of storage devices.
Unit-2
Understanding the Rule of Thirds - Backgrounds - Composition – Positive and negative space –
Framing - Symmetry – Balance – lines (Vertical Lines, Horizontal Lines, Diagonal line and curved
line Angle of view - Perspective – What is Temperature - Assignment 1:using lines they have to
take the sample picture, perspective photograph
Unit-3
What is exposure triangle - Understanding Aperture types –Understanding Shutter Speed types –
–Understanding the ISO types – Speed Light – Soft box light – Umbrella light – Cool light –
Types of camera lenses – Wide angle, telephoto - zoom lenses – macro lenses - Fish eye lenses -
tripod stand - lens hood – Assignment : product photography
Unit-4
Polarizing Filters - Soft Focus Filters - The Star Filter - The Fog Filter – Environmental Portraits -
Short Lighting - Broad Lighting – Bounce – Diffuser - Key Light - fill light – back light - Snoot
– Reflector - Working with cameras – Assignment 3: Fashion photography - Assignment 4:
landscape photography - - Assignment : Still Life
Unit-5
Understanding the Light Room Software Interface Navigation – Library Module – Book Module
– Slide Show Module – Print Module - Web Module – Crop Overlay - Hue/Saturation -
Brightness Contrast – Black and White – Exposure – curves levels –Temperature adjustment
– Assignment: CD or Album Design
REFERENCES:
1. Photography: How to Master Photography for Beginners in 30 Minutes or Less!
(Photography, Digital Photography, Landscape Photography, DSLR Photography,
Photography for Beginners) Kindle Edition. by Nathan Davison (Author)
2. PHOTOGRAPHY: 12 Photography Composition Rules For Your Photos to Shine
(Photography, Photoshop, Digital Photography, Photography Books, Photography
Magazines) Kindle Edition. by James Carren (Author)
3. Beginner's Digital SLR Crash Course: Complete guide to mastering digital photography
basics, understanding exposure, and taking better pictures.Kindle Edition. by Deep Cove
Publishing (Author)
4. Adobe Lightroom 6 / CC Video Book: Training for Photographers Kindle Edition. by Tony
Northrup (Author), Chelsea Northrup (Author), Justin Eckert (Editor), Siobhan
Midgett (Editor)
2D GRAPHICS & ANIMATION
Unit-1
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Introduction to Animation – types of animation – the traditional process – principles of
animation : stretch and squash – timing and motion – anticipation – staging – follow through
and overlapping action – straight ahead action and pose to pose action – slow in and out – arcs –
exaggeration – secondary action – appeal – solid drawing
Unit-2
Flash animation concepts: the timeline – symbols – tweening– easing in and out – hinging
symbols – script writing: importance of script – conflict – anatomy of screenplay – scenes –
slug line – action – dialogue
Unit-3
Storyboard - creating a story board – basic camera shots – the extreme long shot – the long
shot – the mid long shot – the close up shot – the extreme close up – other useful camera shot –
cutaway shot – cut in shot – over the shoulder – point of view shot – noddy shot – camera
moves – zoom in/zoom out – truck in/truck out – camera transitions – the cut – fade in/fade
out – dissolve – blur, pan or zip pan
Unit-4
Animation process – frame by frame animations - onion skin - sack animation(frame by frame) -
cartoonish vehicles loop animations using tween - ball animation using classic motion guide - ease
in and ease out - preparing the character for animation – dissecting the body parts into separate
symbols –creating symbols – setting pivot points – rigging – distribute to layers – creating the
walk cycle - attitude walk cycle - run cycle - jump animation - four leg walk cycle - background
panning and zooming - using scenes in flash - special effects animation - mask animation
Unit-5
Audio – creating and importing audio into Flash – sound recording tips – importing audio
elements and managing audio files – editing audio in Flash – using outside software –
preparing the timeline for Audio – lip sync hing – basic cartoon phonetics and vocalization – the
vowels – consonant sounds – making words – Anime dialogue - single character acting and lip sync
animation - two character acting and lip sync animation - Animation demo reel
References
1. Bill Davis, Creating 2D animation in a small studio , GGC Publishing , 2006
2. Sandro Corsaro and Clifford J. Parrott, Hollywood 2D Digital Animation: The New Flash
Production Revolution ,Course Technology PTR; 1 edition , 2004
3. Tony White, Animation from Pencils to Pixels: Classical Techniques for the Digital
Animator , Focal Press; 1 edition, 2006
4. Steve Roberts, Character Animation: 2D Skills for Better 3D,Focal Press; Second edition,
2007
5. Hedley Griffin, The Animator's Guide to 2D Computer Animation, Focal Press, 2000
PRACTICAL – II 2D Graphics & Animation Lab
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1. Create an appealing two leg walk cycle for a boy cartoon character
2. Create an appropriate background for the character to live in
3. Use the concept of panning and zooming to make the walk cycle realistic
PRACTICAL – III Image Editing Techniques II
1. Enhance the color in the given photograph
2. Crop the given photographs appropriately. Adjust the color if required
3. Correct the brightness and contrast in the given photograph
4. Restore and retouch the given photographs
5. Create a photo montage for the following themes – Cultures of India, Obey Traffic
6. rules, Bio Diversity
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DIGITAL PUBLISHING TECHNIQUES
Unit-1
Restoring default preferences – looking at the work area – application bar – control panel -tools
panel – document window – working with panels – navigating through the document – using
context menus – design tips for creating a news letter
Unit-2
Creating a new document – using the align panel – applying effects – placing images – creating and
applying paragraph styles – using the Text Wrap panel – Using the Gradient Feather tool – saving
files
Unit-3
Designing the master page – specifying the margin settings – Automatically numbering pages –
formatting text – designing the first page – aligning objects – adding a transparent rectangle –
adjusting the spacing between lines – previewing the file
Unit-4
formatting text using styles – using the redefine style option – grouping styles - flowing text
automatically – using the text frame options – threaded text frames – using object styles – creating a
drop cap – creating tables
Unit-5
formatting table – formatting the table of contents – adding bullets – adding tab leaders – creating
nested styles – inserting glyphs & special characters – grep style – paragraph rules - Digital
Portfolio – using the pathfinder panel –about PDFs – about hyper links – creating hyper link –
exporting to pdf
REFERENCES:
1. Adobe In Design CS5 Classroom in a Book by Adobe Creative Team, Adobe Press, 2010
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SEMESTER III
MOTION GRAPHICS
Unit-1
Introduction to Motion graphics - Compositing techniques- Interface navigation - Layer based
compositing - Workspace and workflow - Creating Project window - Importing footages - Layers
and properties - View and previews - Animation and key frames – Color.
Unit-2
Drawing, Painting and paths – Text - Transparency and compositing - Effects and animation presets
- Markers - Expression and automation - Rendering and exporting – understanding of composting –
attribute scale, rotate, transform or move the layer - Assignment – typography animation.
Unit-3
Understanding the rotoscopy – Masking – different types of spline control – Masking tools –
Understanding the keying – keylight - 2d tracking and track marker – Stabilizing footage - 3d
Tracking and match moving. Assignment – keying, Assignment – 2d tracking, Assignment – Match
moving
Unit-4
What is motion graphic? Creating project window - creating a text layer – importing audio file –
understanding the different type of video format – understanding the render – Navigating the 3d text
from 3d software – Understanding effects and preset - Assignment - corporate presentation.
Unit-5
Creating background and 4 color gradient – cc particle world options and setting – adjusting particle
option producers, Physics, Shaded – Understanding the animation composer – navigating animation
composer menu – Understanding expression - Rendering queue - Assignment - corporate
presentation.
Reference
1. Adobe Creative Team, Adobe After Effects CS6 Classroom in a Book, Adobe Press, 2012
2. Chris Meyer & Trish Meyer, Creating Motion Graphics with After Effects: Essential &
Advanced Techniques, 5th Edition, Version CS5, Focal Press, 2010
3. Mark Christiansen, Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques,
Adobe Press, 2012
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STORYBOARDING & CINEMATOGRAPHY Unit-1 Introduction to basic storyboard techniques – Importance of story boarding - Formulate story
ideas – Types of script - Writing skill and process - Classical concept of writing - Elements of
good writing - Process of writing - Instant script preparation - Design and create a flowchart -
Propose and design a storyboard pitch and present it to the class - Critique and evaluate
storyboards – Visual Story Telling - Writing one line script – writing screenplay - Scene and
shots split up - break down script - Story board drawing - defining the characters - Types of
character - Analyze film continuity - Planning Budget - Scheduling – Costume
Unit-2
What is a Lens? – Convergence - Lens Speed - Field of View – Sharpness – Distortion -
Camera Aperture - Camera Shutter Speed - Guidelines for choosing a Lens - The Main
Functions of a Photographic Lens - Consumer Cameras - Choosing a Lens - The Normal
Lens - Field of View - Lens Types - Perspective and Depth - The Illusion of Depth
Unit-3 Camera Distance - Examining a Shot - Shot Types - Extreme Long Shot - Long Shot -
Medium Long Shot - Medium Shot - Medium Close Up and Close Up - Extreme Close Up -
Shot Size and Lenses - Over the Shoulder Shot - Two Shot - Camera Height - Eye Level
Height - High Angle - Low Angle - Objective and Subjective Camera Work - Audience
Viewpoint - First-Person Viewpoint - Third-Person Restricted Viewpoint - Point-of-View
Shot - Camera blocking - Shot Composition - (Rules - 180 degree) - (30 degree rule) - The
rule of thirds - Clap board - Editing report - Preview monitoring
Camera Movement Camera Movement Types - The Panning Shot - The Tilt Shot - The Tracking Shot - The
Circular Move - The Push-In Shot - The Pull-Out Shot - The Crane Shot - The Handheld Shot
- The Steadicam Shot - The Aerial Shot - Moving the Camera Successfully - Static Shots -
Significant Camera Movement
Unit-4 Depth and Shape – Mood of light - Three-Point Lighting - The Key Light - The Fill Light -
The Back Light - Effective Use of Three-Point Lighting - Practical Lighting Applications -
Lighting Analysis - Lighting the Face - Visual Intensity - Contrast and Affinity - Contrast in
Color - How Does Light Help Tell a Story?
Unit-5 What is editing Rough Editing – Importance of editing - What is Dubbing - Music posting /
Re recording - Mixing (mixing the all audio tracks – Importance of visual effects –
Importance of audio sound effects (special effects) - Different medium formats
References 1. Film is Not Dead: A Digital Photographer's Guide to Shooting Film (Voices That Matter),
Jonathan Canlas, Kristen Kalp, New Riders, 2012
2. Writing the Screenplay: TV and Film, 2/E, Alan.A.Armer, Waveland Pr Inc, 2002
3. Pre-Production Planning for Video, Film, and Multimedia, Steve Cartwright, Focal Press,
1996.
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VIDEO & AUDIO EDITING
Unit-1
Introduction to editing - Online editing – time code – in and out point – elements of Premiere –
commands and interface – non linear editing – non destructive editing – interlaced / progressive
scan video – editing time base – monitor window controls – functions of the source view, program
view, timeline –editing clips into a sequence.
Unit-2
Splitting a clip – understanding title – title safe and action safe zone – previewing titles on an
external monitor – editing interface: three point editing – overlay and insert edits – trimming using
slip and slide edits – using the trim window – opening the trim window – finding edit you want to
trim - transitions – displaying transitions – aligning transitions by dragging – replacing transitions –
clip handles and transitions - Using workspaces – applying and controlling standard effects– effects
control window – reordering effects.
Unit-3
Showing or hiding key frame area – showing or hiding the timeline beyond a clip‟s in and out point
– playing audio in selected clip – applying video effects – changing filter effects and settings –
change effects over time using key frames – removing all key frames of an effect.
Unit - 4
Customizing the rendering format – Understanding the render menus - working with the audio
mixer window – creating a storyboard – audio editing– File Export Settings – exporting different
video format – Video codec‟s and compression.
Unit - 5
Understanding audio software interface – What is sound acoustic setup – Different types of audio
mikes - Adding multiple sound tracks – understanding Channels – Separate Stereo and Mono
channels – Sample Rate - Effects, Delay/Echo, reverb, amplitude – Changing Pitch – Mixing voice
and music – Noise reduction – Audio file format – Export audio.
Reference
1. Adobe Premiere Pro CC Classroom in a Book Paperback – 2014. by Adobe Creative
Team (Author)
2. Premiere Pro CC Digital Classroom Kindle Edition. by Jerron Smith (Author)
3. Adobe Premiere Pro CC Classroom in a Book (2015 release) Kindle Edition. by Maxim
Jago (Author)
4. Premiere Pro CS6 Digital Classroom Kindle Edition. by Jerron Smith (Author)
5. DSLR Cinema: Crafting the Film Look with Large Sensor Video Kindle Edition by Kurt
Lancaster (Author)
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MEDIA STUDIES
Unit-1
The Importance of Stories- Stories - The Beginnings of Game Stories - Text Adventures and
Interactive Fiction – 3 Act Play- The Hero‟s Journey and the Structure of Stories - Types of Stories
- The Hero‟s Journey- Structure of the Hero‟s Journey - Common Themes and Cliche´s in Game
Storytelling - Why Cliche´s Are Used - When to Use and When to Avoid Story Cliche´.
Unit-2
The Story and the Characters- Story Flow and Progression - Importance of Proper Flow and Pacing
- Character Development - Common Character Archetypes - Advantages of Using Archetypes -
Disadvantages of Using Archetypes - Making Characters Believable – Character Actions and
Decisions - The Importance of Backstory - How to Tell the Backstory - Sometimes a Mystery Is
Best - Making Stories Emotional - Connecting with the Characters - The Fine Line Between Drama
and Melodrama - Making the audience Cry
Unit-3
Director as ”Captain of the ship” – Evolution of the director – Role of the director –Responsibilities
– understanding the film – language – filmic space and filmic time – the basic units – shots, scene
and sequences – inter-locking roles of crew members – The organic structure of screenplay, Idea,
Theme, Plot, Character – three dimension of Character – Three act structure – conflict – different
types of conflict – crisis – climax resolution – Various stages of screenplay.
Unit-4
The meaning of research – objectives of research – motivation in research – types of research –
research approaches – significance of research – Research methods versus methodology –Research
and scientific method – Importance –research process – criteria of good research –Problems faced
Unit-5
Define research problem – selecting a problem – defining the problem – Techniques in defining a
problem – Designing research – Meaning of research design – need for research design – features of
good design - features – concepts of research design – different research designs – Basic principle
of experimental designs.
REFERENCES:
1. C.R. Kothari, research methodology: Methods and techniques, second edition, new age
international LTD, 2004
2. The Hero with a Thousand Faces, Joseph Campbell, New World Library; Third edition,
2008
3. Lodge, David. The Art of Fiction, New York: Viking, 1992
4. McKee, Robert. Story: Substance, Structure, Style, and the Principles of Screenwriting. New
York: ReganBooks. 1997
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PRACTICAL – IV VIDEO & AUDIO EDITING List of Practical’s
1. Create a documentary about a city using the reverse editing techniques
2. Use audio video editing techniques to create a corporate presentation
3. Create a promo for any product or brand for a duration of 1 minute
4. Use audio video editing techniques to create a trailer of an upcoming 3D movie
SEMESTER IV TRENDS IN MULTIMEDIA TECHNOLOGY
Unit – 1 Blender Scene – Manipulating editor window – 3d window space navigation – Selecting,
Moving, Rotating and Scaling object – File navigation – Blender units and scale - Pivot,
layer, outliner, duplication - Camera view and orthographic view – Camera look to view –
Vertices, edges and Faces – Subdivide – Knife cut – Extrude – Spin – Screw – Assignment
1(creating the interior design). Unit - 2 Materials – Material Shader - UV Textures – Multiple material – Transparency material –
Image texture – Procedural texture – Bump Texture – Material Ramp – Render to Image file
– Render slots - Point Lamp – Sun Lamp and sun lamp sky – Hemi Lamp – Area Lamp –
Spot Lamp – Ambient Occlusion – Lamp constraints and Parenting – Assignment 2 (Creating the
Primitive man modeling with texture). Unit - 3 Basic key frame animation – Graph Editor – Cyclic Animation – Path Animation – Camera
Path animation – Introduction to armature – Lattices - Alpha and color animation – Shape
animation – Constraints - Rendering image and animation in different format – Introduction
to dynamic – Assignment 3 (Walk cycle, Run cycle and action).
Unit – 4
Rigging basic – Understanding the Armature modifier –Add Armature – Mirror Modifier – Create
the armature for the body – Extruding the spine – Extruding the arms symmetrically – Naming the
bones – Understanding IK and FK solver – Add an IK solver - Creating a null bone for IK solver –
apply the armature modifier to the mesh – Painting Vertex Groups – Weight paint mode - Unit – 5 Animating a Wave with the action editor – Move to a Different Frame – Finishing the wave –
Creating a walk cycle – Contact poses – Flipping poses - Passing poses – High point – Tweaking
the walk cycle – Rendering the scene – Understanding the different video format - Export alpha
sequence frame. References 1. Blender 3D Basics by Fisher Gordon
2. Blender Production: Creating Short Animations from Start to Finish by Roland Hess
3. Blender Foundations: The Essential Guide to Learning Blender 2.6 by Roland Hess
4. Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and
Rendering by Ben Simonds
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PROJECT STUDY Guidelines for Project Study for Post Graduation:
i) Conceptualization of Subject and Research Problem (10marks)
ii) Analytical Presentation of Review of Literature (20 marks)
iii) Presentation of Methodology (20 marks)
iv) Data Analysis and Discussion (10 marks)
v) Final Draft and Presentation) (15 marks)
--------------
Total 75 marks
Chapters
1. Introduction
2. Review of Related Literature
3. Research Methodology
4. Analysis and interpretation
5. Discussion and Conclusion
Bibliography
Viva-voce
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ELECTIVES: GROUP A
1. Advanced Art
2. Modeling & Texturing
3. Rigging & Animation
4. Lighting & Rendering
SEMESTER I
PAPER I: ADVANCED ART
Unit-1
Human anatomy - Line of action – Constructing stick figures - developing with geometric
blocks – steps in full body finish – action poses – fore shortening – drawing figures in
different perspectives – male body proportions - female body proportions – visualizing body
forms in flow lines – Animal anatomy basics – Birds anatomy basics
Unit-2
Muscle study – Male body muscles - Female body muscles –Body muscles in profile views –
Drawing arms and legs in different views – Drawing the Torso- Studying the muscles in
various views - Head study – Drawing heads in various angles – Female heads - Hands and
feet in various possible views - Details of facial features –Costume / Drapery study - Facial
Expressions and emotions
Unit-3
Character design – Essentials of character designing – Aesthetic appeal, Functional, Distinct,
Personality, Originality, Purpose, Target audience, Exaggerated characteristics, 3D
Visualization etc. - Character types – Heavy villainous character, Pretty/Cute character,
Mad/weird character. Ridiculous/ Humorous character – Alien Characters -Props and set
design – Developing props diagrammatically
Unit-4
Developing BG - Over-lays and Under-lays – Creating panning BG – Drawing a location in
different angles and different lightings- Art for Animation – Lip movements – Vowels and
consonants - Character sheet/ Model sheet- Drawing a character in various action poses -
Turnaround - developing a character in front, side and back views proportionately
Unit-5
Walk cycle drawings – Drawing 8 stages of a walk - Run cycle – Fly cycle – Four leg walks -
Drawing animation sequences – Straight ahead vs. Pose-to-pose methods of animation
drawings - Extremes, Break ups and In-between drawings - Concept art – Visual
representation of an idea, design or mood.
References:
1. Gottfried Bammes, The Artist's Guide to Human Anatomy , Dover Publications, 2004
2. Edouard Lanteri, Modelling and Sculpting the Human Figure , Dover Publications1, 1985
3. Michael McKinley and Valerie O'Loughlin, Human Anatomy, McGraw Hill Higher
Education; 2nd edition, 2007
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SEMESTER II
PAPER-2: MODELING & TEXTURING
Unit-1
Intro to Maya and Interface navigation – Creating an Interior with units and scales – Character
concept Sketch – Character with Props – Perspective Sketch – Scribbling – Color key of a Character
and BG – Model sheet – Character modeling basics with props and weapon – Proportion and
Layout – Adding a Weapon Model
Unit-2
Character unwrapping – Material allocations – Introduction to Sculpting – Sculpting tools –
Sculpting brushes – Alpha textures for Sculpting – Character Sculpting – Symmetric and
Asymmetric Sculpting – Painting textures – Generate Texture Maps
Unit-3
Texturing Introduction – Unwrapping Corrections – Texturing – Photograph manipulations –
Backing Normal map – Color map – Displacement map – Materials & Shaders – Assign Texture
maps in 3D application – Texturing and material allocation – Editing Texture maps using
Photoshop
Unit-4
Introduction to light – Principle of light – Types of light – Shadows – Types of Shadows –
Understanding material & lights – Software Lighting – Mental ray lighting –
Final Gather – Global illumination – Caustics -- Vray lighting – HDRI – SSS Shader
Unit-5
Introduction to Rendering – Render layers - Software Rendering – Mental ray Rendering – Types of
Render passes – Diffuse Passes – Specular passes – Shadow passes – Occlusion passes – Use
Background matting
References
1. Digital Modeling Paperback – Import, 23 Dec 2011 - by William Vaughan (Author), New
Riders; 1 Pap/DVD edition (23 December 2011)
2. Beginner's Guide to Digital Painting in Photoshop: Characters, by 3DTotal Team (Author),
Derek Stenning (Author), Charlie Bowater (Author), 3DTotal Publishing (1 February 2015)
3. Anatomy for 3D Artists: The Essential Guide for CG Professionals, by Chris Legaspi
(Author), 3DTotal Publishing (Editor), 3DTotal Publishing (2 November 2015)
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SEMESTER III
PAPER-3: RIGGING & ANIMATION Unit-1 Basic study Elements of Rigging tools – constrains and types – Deformers and types – usage of set
driven key – Adding custom attributes – connecting multiple attributes -- Analysis of prop rig --
Approaching prop for animation – work flow with constrained objects – Prop rig for complex
utilization – adding a prop in rig to space Unit-2 Character Study (characteristics) – Character Anatomy study (skeleton system) – Preparing the
scene – renaming structure – constructing Leg joints & foot controls – constructing spine joints –
Adding spline ik system – upper body controls – constructing shoulder -- Adding finger joints –
Building Ik and Fk control system – Constructing finger controls – Constructing head bones – head
controls – Constructing facial joints – Creating facial controls – Skinning Paint – weights –
Mirroring weights – Finalizing character weights Unit-3 Introduction to Animation tools – Principles of Animation – Ball Animation – Ball with Tail motion
– Ball with leg movement – Intro character controls – character walk cycle – Assignment_2
(walking with different styles) – Character Action – Assignment_3 (Action with different body
movements) Unit-4
Facial Controls for animation – Study facial references – Start & End Passes – Block for talking
poses – Break down passes – Refining the eye & brow movements – Finalizing Facial animation –
Using Trax editor & Tools – Animation layers – Animation layers basics – Understanding
animation layers – Creating variations – Assignment_1 (Creating variation styles) – Importing and
exporting animation layers – Finalizing animation using layers Unit-5 Intro to Mo-cap data – source data preparation – source data and custom rig -- retargeting --
Checking target animation – solving issues from source data – Correcting Orientation issues – Fine
tuning retargeted animation – Camera Blocking for Action/animation – Character Lighting setup –
Rendering Layers – Final output generation References
1. Rig it Right! Maya Animation Rigging Concepts, by Tina O'Hailey (Author), - Focal Press
(20 March 2013)
2. Animation Methods - Rigging Made Easy: Rig Your First 3D Character in Maya by David
Rodriguez (Author), - Create space (18 April 2013)
3. Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa (Author), Sybex;
3rd Edition edition (8 October 2010)
4. How to Cheat in Maya 2014: Tools and Techniques for Character Animation by Kenny Roy
(Author), - Focal Press (5 September 2013)
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SEMESTER IV
PAPER- 4: LIGHTING AND RENDERING
Unit-1
Lighting Introduction – Production Techniques – Software Requirements – Lighting Workflow –
Adding Light Sources – Types of lights and their usage - Diffuse and Specular - Light properties –
Testing Lights – Isolating a Light – Linking and Unlinking Lights – Lighting in Production –
Integrating Task – Geometry – Shading
Unit-2
Three Point Lighting – Modeling with Light – Three Point Positions – Key Light – Fill Light – Key
& Fill Ratios – Back Light – Shadows – Visual Function of Shadows – Revealing Different Angels
– Lights Casting Shadow – Single Shadow Scenes – Fill Light Shadows – Avoiding Shadows –
Shadow Brightness – Brightening shadow with Ambient & Fill Lights – Transparency Support
Unit-3
Faking Shadows – Shadows using 3D Models – Reducing shadows – Qualities of Lights – Softness
– Hard or Soft Light – Rendering Soft Light – Intensity – Attenuation – No Attenuation – Color –
Light Throw – Throw Pattern & Texture – Light Animation – Moving Lights – Animating Light
Parameters – Color Mixing – Color & Depth – Warm & Cool Colours – Black & White – Color
Balance – Color Temperature – Indoor & Outdoor light colors – RGB Colour
Unit-4
Exposure – Common Exposure Problems – High & Low Contrast – Gama Correction – How Real
life Camera works – Aperture – F-Stops – Depth of Field – Shutter Speed – Motion Blur – Video
Fields – Shading Models – Anisotropic Highlights – Specular Color – Raytracing – Raytraced
Reflections – Raytrace Depth
Unit-5
Global Illumination – Photon Mapping – Caustics – Rendering Layers – Rendering Passes – Beauty
Pass – Highlight Pass – Reflection Pass – Adding Reflections in compositing – Shadow Pass –
Lighting Pass – Effects Pass – Pass Management Features
References
1. Advanced Maya Texturing and Lighting Paperback – by Lee Lanier (Author), - Sybex; 3rd
Edition edition (29 May 2015)
2. Mastering mental ray: Rendering Techniques for 3D and CAD Professionals 1st Edition by
Jennifer O'Connor (Author), - Sybex; 1 edition (April 19, 2010)
3. Light for Visual Artists: Understanding & Using Light in Art & Design Paperback – April
27, 2011 by Richard Yot (Author), - Laurence King Publishing; Reprint edition (April 27,
2011)
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ELECTIVES GROUP B
1. Matte painting
2. Compositing Techniques
3. Advanced Compositing Techniques
4. Dynamics Simulation
SEMESTER I
PAPER 1: MATTE PAINTING
Unit-1
Matte paintings - use image editing software to composite multiple images - layer masking –the
clone stamp tool
Unit-2
Creating the day for night effect - using the curves command - using levels - layer blending
Modes
Unit-3
Screen, lighten, soft light blending modes - adjusting the brush settings - using brush to create snow
effect - invert command - the colour balance command – filters
Unit-4
Custom brushes, custom brushes for skin, creating a brush from scratch in Photoshop, matte
painting tips and tricks, painting fur
Unit-5
Painting realistic skin, sandstorm, snowstorm, painting a cityscape, planets and star fields,
painting water surface
References
1. Owen Demers, “Digital Texturing and Painting”, New Riders Press, 2001
2. Dylan Cole, Alp Altiner, Daniel P. Wade, Chris Stoski D'artiste “Matte Painting: Digital
Artists Master Class”, Ballistic Publishing, 2005
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SEMESTER II
PAPER 2: COMPOSITING TECHNIQUES Unit - 1 Interface - The Nuke Work flow - Nuke Interface and different view ports - Node Behavior -
What is a node – Toolbar - Creating different type of node tree structure – Node indicator –
Properties panels - edit the multiple node - Work with time line controls – merging images -
Rotoscopy Method - Bezier Node Drawing, node keys, node merging, node mastering -
Introduction to Rotoscopy. Unit - 2 Nuke project setting - Understanding the Keylight – Screen color – Screen gain – Screen matte –
Screen balance – Tuning – Inside Mask – Crops – Combined matte - Status – Inside Mask –
Outside Mask – Final Result
Unit - 3 What is tracking – understanding the tracking process – different between 2d tracking and 3d
tracking – Add track point - Delete track point – Track setting – Auto tracking – Key frame tracking
– Tracking transform options – Jitter period – average tracking.
Unit - 4 Understanding the rotoscopy – Bezier Spline – B-spline – Ellipse – Rectangle – Cusp point –
Smooth point – Open and close point – Clone – Reveal – Blur – Sharp – Smear - Dodge – Burn -
Basic color correction – Master – High light – Shadow – Mid tone – Gamma color – Gain value -
offset – Contrast – Saturation – Range
Unit – 5 Layer compositing – Understand the different channels Red, Green, Blue – Shuffle Node – Chanel
Merge – Copy node – Shufflecopy – Channel merge node – Understanding EXR, TIFF, TGA, PNG
format – Layer contact sheet – Understanding the write node – Exporting the video format –
Knowing the video compression.
References:
1. Nuke 101: Professional Compositing and Visual Effects by Ron Ganbar (Apr 23,2011)
2. Professional Digital Compositing: Essential Tools and Techniques by Lee Lanier (Dec 9, 2009)
3. The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects,
Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) by Ron
Brinkmann (Jun 4, 2008)
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SEMESTER III
PAPER 3: ADVANCED COMPOSITING TECHNIQUES Unit - 1
Introduction nuke 3d Nodes – Nuke 3d interface navigation – Understanding the nuke camera
controls – Nuke Project file setting – Understanding the proxy mode – 3d geometry – Modifier –
Different types of node graphs and connections.
Unit - 2 Keying Method - Principle of keying method (color gradient wheel) - Keying different method
using IBK Gizmo and IBK color - Clean plate using IBK Gizmo and IBK color - Keying using
Prematte - Keying using key light - Using keyer and difference - 2d to 3d conversion – Creating
Stereo Depth grade - Roto shape creating fallow focus depth – bump and displacement. Unit - 3 One point tracking method - Four point tracking method - Manual tracking methods – Rig removal
method - Creating clean plate using clone method - Stabilizing the footage - Manual Cropping
footage - Auto Cropping footage - Color grading and color correction, gamma and gain - master,
shadow, highlight, midtone - Creating 3d environment Lights (HDRI) – Using HDRI image
creating lights - Wrapping images to camera - wire removal using different methods. Unit - 4
Camera Projection Techniques - Creating the multiple cameras setup - Creating Planar Projection
method -Spherical Projection method - Creating cylindrical projection -Adding the axis node -
Apply texture to the planner - Matching the lights - Rendering sequence - 3d setup for nuke -
Overview of 3d tools and setup - Navigating 3D View – Reading Geometrical node menu -
Exploring different types of menu – Card, Cube, Cylinder, Sphere - 3D Camera attributes - Scan
line Render & View Geometry -Add lights Scene element -Rendering different cameras. Unit - 5 Animation and Shader - Explaining nodes - Different types of material node – Explaining about
texture node -Creating displacement node -Environment light - 3d project node - Matchmoving
concept - Using live footage multiple 2d tracking - 3d Solving - Creating gold trackpoint - Testing
rough geometry - Creating manual 2d tracks - Adjusting manual track points - Exporting track point
to 3d application - Matching the object.
Reference books 1. Nuke 101: Professional Compositing and Visual Effects by Ron Ganbar (Apr 23, 2011)
2. Professional Digital Compositing: Essential Tools and Techniques by Lee Lanier (Dec 9, 2009)
3. The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects,
Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) by Ron
Brinkmann (Jun 4, 2008)
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SEMESTER IV
PAPER- 4: DYNAMICS SIMULATION
Unit-1
Exploring Particles – Particle Simulation – Particle and options – Creating Emitter – Curve Emitters
– Make collide – Particle Rendering – Building a Galaxy – Previewing Motion (Play Blast) –
Hardware Rendering Particles – Software Rendering Particles – Mental Ray Rendering Particles
Unit-2
Introduction to Field in Dynamics – Types of Fields – Air – Gravity field – Newton field – Radial
field – Turbulence field – Uniform field – Vortex field – Volume axis – Editing field attributes –
Magnitude - Types of Axis controls – Controlling Particle movement using different fields
Unit-3
Introduction to Soft / Rigid body simulation – Create Active rigid body – Create Passive rigid body
– Paint soft body Weights tool – Introduction to Particle type - Multipoint – Multi streak – Creating
Meteor Stone – Fluid Introduction – Using Containers – Using 2D Container – Playing Fluid
Simulations – Add Fluid Emitter – Fluid Emission – Emission Texture Maps – Using Fields in
Fluids – Creating 3D Containers – Creating Flame Unit-4
Introduction to N-Particles – Creating N-Particles – Drawing N-Particle Tool – N-Particle from
Emitter – N-Particle from Surface – Filling N-Particles using object – N-Particle Collisions – N-
Rigid Vs N- Particles – Simulate Liquid using N-Particles – N-Particles to polygons Unit-5
Creating N-Cloth – Making Poly mesh Dynamic – N-Cloth Presets – Overlapping N-Cloth –
Making Surface sticky – Editing multiple objects – Create N-Constrains – Transform Constrains –
Constrain Forces – Rest Length Scale – Fur add to Character – Prepare Polygons for Fur – Creating
Fur Description – Edit Fur Description – Baldness Direction – Length – Baking Texture into
Maps – Test Render Fur – Enhancing Realism Fur
References
1. Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction Paperback – by Lee
Lanier (Author), Focal Press; Pap/Psc edition (17 March 2014)
2. The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures
Hardcover – by Susan Zwerman (Editor), Jeffrey A. Okun (Editor), Focal Press; 2 edition (1
October 2014)
3. Learning Autodesk® Maya® 2008: The Special Effects Handbook Paperback – by
Autodesk Maya Press (Author), Sybex; Pap/DVD edition (26 October 2007)
M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E
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ELECTIVES: GROUP C
1. Website Design & Development
2. Responsive Web designing & Development
3. Dynamic Website Development
4. Advanced Webdesigning Techniques
SEMESTER I
PAPER I: WEBSITE DESIGN & DEVELOPMENT
Unit-1 Web Design & UX Fundamentals: Understanding the Internet & World Wide Web -Difference
Between Print Media And Online Media - Website Process – Understanding the User Centric
Design - Research the Client – Research the Competitor - Analysing the User Behavior- Designing
The Information Architecture - Creating The Wireframe - Communicating project guidelines
Unit-2 Designing a Web Page Layout: Working with document - Creating the Digital Wireframe – Trends
in Web Design - Designing Layouts - Understanding optimization - - Understanding User Interface
- Types of Usability - Designing a User Interface - Usability Testing
Unit-3 Web Programming Fundamentals: Intro to Web Language - Intro to the Interface of Code Editor -
Creating a simple HTML page - Introduction to CSS - CSS Based Layouts & Design
Unit-4 Developing a Static Site: Site management - Constructing web page - Html5 Features - CSS3
Features
Unit-5
Managing Site: Debugging & Trouble shooting the site - Using the web developer tools for
Testing– Validating the Site Links – Introduction to Web Hosting – Understanding and choosing
the right hosting provider
References
1. Adobe Photoshop CS5 Classroom in a Book by Adobe Creative Team, Adobe Press , 2010
2. Adobe Dreamweaver CS5 Classroom in a Book by Adobe Creative Team, Adobe Press, 2010
3. The Principles of Beautiful Web Design by Jason Beaird, SitePoint; 1 edition, 2007)
4. Web Design For Dummies, 2nd Edition by Lisa Lopuck, For Dummies, 2006)
5. A Project Guide to UX Design by Russ Unger and Carolyn Chandler, New Riders, 2nd edition 2012
6. Pro CSS Techniques by Jeff Croft, Ian Lloyd, and Dan Rubin, Apress,2006
7. Learning Web Design:A Beginner‟s Guide to HTML, CSS, JavaScript, and Web
Graphics by Jennifer Niederst Robbins,O‟Reilly, 2012
8. The UX Book: Process and Guidelines for Ensuring a Quality User Experience by Rex Hartson,
Morgan Kaufmann, 2012
9. Designing Interfaces by Jenifer Tidwell, O‟Reilly,2011
M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E
Page 28 of 30 SCAA Dt.10.06.2016
SEMESTER II
PAPER 2: RESPONSIVE WEB DESIGNING AND DEVELOPMENT
UNIT-I:
Client-Side Scripting Language: Introduction to Programming Languages - Understanding the
JavaScript Programming - JavaScript Variables and Data Types - Understanding the types of
Operators - Using Conditional and Looping Statements - Creating Functions
UNIT-II:
Client-Side Scripting Language: Manipulating Page Content with DOM Model - Working with
JavaScript Events - Validating Forms - Testing, Debugging and Maintaining the JavaScript code -
JavaScript Libraries - Working with the JavaScript library
UNIT-III:
Responsive Web Fundamentals: Introducing Responsive Design - Understanding interaction
mediums – Understanding the Responsive Design Concepts- Responsive Design Strategy - Content
strategy for responsive sites - Understanding the mobile context - Responsive Media – Typography
for responsive design- Images for responsive – Videos for responsive
UNIT-IV:
Planning & Design Responsive Layouts: Exploring the Responsive UX and Usability - Looking at
technology choices - Creating a responsive guidelines – Planning the Content – Defining the page
regions - Structuring content for multiple devices -Creating Wireframe for multiple screens -
Creating Mockup for multiple screens - Testing the Responsive Mockup
UNIT-V:
Building Responsive Layouts: Preparing the Responsive Site - Creating the page structure –
Creating the Style - Understating Fluid Grids - Determining content breakpoints - Building a Page
for large screen – Building a Page for Medium screen- Building a Page for Small Screen - Defining
a responsive navigation – Frameworks Overview – Working with the responsive framework -
Testing Responsive Site using various methods
References
1. Responsive Web Design by Ethan Marcotte , A Book Apart, 2011
2. JavaScript & jQuery the missing manual by David Sawyer McFarland,O‟Reilly,2011\
3. JavaScript Bible by Danny Goodman with Michael Morrison,Wiley Publishing, Sixth Edition
2007
4. Professional JavaScript for Web Developers by Nicholas C. Zakas, Wrox, 2012
5. Adaptive Web Design: Crafting Rich Experiences with Progressive Enhancement, 2nd Edition by
Aaron Gustafson , New Riders , 2015
6. Responsive Web Design with HTML5 and CSS3 by Ben Frain, Packt Publishing,
2015
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SEMESTER III
PAPER 3: DYNAMIC WEBSITE DEVELOPMENT
Unit-1 Server-Side Scripting Language: Understanding the Server-Side Scripting Languages – Working
with Web Server - Introduction to PHP – Creating a PHP Programming - Understanding Types and
Objects - Controlling code with logical expressions and loops - Formatting and Manipulating Data -
Creating Function – Using PHP Built-in Functions
Unit-2
Server-Side Scripting Language: Working with Cookies & Sessions - Working with forms and form
data - Validating Forms and Form Data - Debugging & Troubleshooting PHP Code – Handling
PHP Errors
Unit-3
Database Language: What is Database – Types of Database - SQL Introduction – SQL Syntax –
What is CRUD in MySQL- Creating Database & Table - Creating and editing database records –
SQL Injection and Error Handling
Unit-4
Integrating Database with PHP: Connecting to MySQL with PHP - Creating records with PHP -
Reading records with PHP - Updating and deleting records with PHP
Unit-5
Dynamic Website Concepts: Understanding MVC - Understanding PHP Frameworks– Introduction
to PHP Framework Concepts
References
1. Learning PHP, MySQL, JavaScript, and CSS: A Step-by-Step Guide to Creating Dynamic Websites
by Robin Nixon, O'Reilly Media; Second Edition edition, 2012
2. PHP and MySQL Web Development by Luke Welling & Laura Thomson, Addison-Wesley
Professional; 4 edition, 2008
3. PHP 5 CMS Framework Development by Martin Brampton, Packt Publishing,2010
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SEMESTER IV PAPER 4: ADVANCED WEBDESIGNING TECHNIQUES
Unit-1
Website Optimization Techniques: Introduction to SEO - Researching Keywords - Local Search -
Content Optimizing - On Page Optimization - Off Page Optimization – Local Search - Social Media
Marketing
Unit-2
Project Management Techniques: What is GitHub – Version Control Overview – Basic Git
Concepts – Using Git – Repository Management
Unit-3
Web Service Techniques: What is a web service? – Web Service Standards – SOAP Web Services –
REST Web Services - Introduction to Ajax – Introduction to JSON
Unit-4
Site Development Techniques: Introduction to CSS Preprocessor –Collaborating JavaScript and
Ajax – Collaborating JavaScript and JSON
Unit-5
Site Development Techniques: – Introduction to CMS – Importance of CMS - Analyzing the
Different types of CMS
References
1. Choosing a Web Content Management System by Lisa Kirschner , Amazon, 2014
2. Web Content Management: Systems, Features, and Best Practices by Deane Barker,
O‟Reilly,2016
3. The Art of SEO by Eric Enge, O‟Reilly,2015
4. Search Engine Optimization All-in-One by Bruce Clay, Dummies, 2015
5. Pro PHP XML and Web Services by Robert Richards, Apress, 2007
6. PHP Web Services by Lorna Jane Mitchell, O‟Reilly,2013
7. Web Services Essentials by Ethan Cerami, O‟Reilly,2002
8. Version Control with Git by Jon Loeliger, O‟Reilly,2012
9. GitHub Essentials by Achilleas Pipinellis, Packt Publishing,2015
10. Beginning CSS Preprocessors by Anirudh Prabhu, Apress, 2015
11. JavaScript Frameworks for Modern Web Dev by Tim Ambler, Apress, 2015
12. Ajax For Dummies by Steve Holzner, Dummies, 2006
13. JavaScript and JSON Essentials by Sai Srinivas Sriparasa, Packt Publishing,2013