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Number 130 Spring 2003 Price £2.50 B RITISH Go J OURNAL

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B RITISH Spring 2003 Price £2.50 Number 130 Cover: Apupil of the Shanghai Sports Mansion Wei Chi club, photographed by Neil Moffatt February 2003. 1 UK N EWSAND T OURNAMENTS 2 Li Shen, winner of Hitachi sponsored Furze Platt with Simon Goss, BGA President 3 P h o to : T im H u n t Tony Atkins awards himself the prize for winning the 6th Cheshire Tournament 4 P h o to : T im H u n t

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Number 130 Spring 2003 Price £2.50

B R I T I S HGo J O U R N A L

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Cover: A pupil of the Shanghai Sports MansionWei Chi club, photographed by Neil MoffattFebruary 2003.

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UK News and Tournaments ~ Tony Atkins . . . . . . . . . . . . . . . . . . . 2Wings Go Club ~ John C Stephenson . . . . . . . . . . . . . . . . . . . . . . 6Go Tutor ~ Richard Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7From a Beginning to an Education ~ Mark Buckley . . . . . . . . . . . . . . 9President’s Report ~ Simon Goss. . . . . . . . . . . . . . . . . . . . . . . . 10Hans Pietsch ~ Alex Rix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Nakade & Ishi-no-Shita ~ Part Eleven ~ Richard Hunter . . . . . . . . . . . 12The GoZone Project ~ Peter Wendes . . . . . . . . . . . . . . . . . . . . . . 17Snatches of GoTalk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18A Problem from Furze Platt ~ Tim Hunt . . . . . . . . . . . . . . . . . . . 19What The Books Don’t Tell You ~ Part IX ~ Simon Goss . . . . . . . . . . . 20Memory Test ~ Tony Atkins. . . . . . . . . . . . . . . . . . . . . . . . . . . 21London Open Round Three ~ Game Commentary by Yuki Shigeno . . . . . 25A Latin English Description ~ Franco Pratesi . . . . . . . . . . . . . . . . . 26Ten Years Ago ~ Tony Atkins . . . . . . . . . . . . . . . . . . . . . . . . . . 30Go and Skiing in Zermatt ~ David Hall . . . . . . . . . . . . . . . . . . . . 30Ing Memorial Tournament ~ T Mark Hall . . . . . . . . . . . . . . . . . . . 31The Way to Go ~ Brian Timmins . . . . . . . . . . . . . . . . . . . . . . . . 32Diary of a Go Plonker ~ Ian Marsh. . . . . . . . . . . . . . . . . . . . . . . 34London Open Round Five ~ Game Commentary by Yuki Shigeno . . . . . . 36Solution to the Furze Platt Problem ~ Tim Hunt . . . . . . . . . . . . . . . 39Ing Memorial Tournament Answer ~ T Mark Hall . . . . . . . . . . . . . . 40Harmony and Warfare ~ Roger Daniel . . . . . . . . . . . . . . . . . . . . 41A West Surrey Problem ~ Steve Bailey . . . . . . . . . . . . . . . . . . . . 42Yet More Travels ~ T Mark Hall . . . . . . . . . . . . . . . . . . . . . . . . 44World Go News ~ Tony Atkins . . . . . . . . . . . . . . . . . . . . . . . . . 46BGA Officials ~ Postal, e-mail and Web Addresses . . . . . . . . . . . . . . 48UK Club Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Notices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Glossary of Go Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

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BRITISH GO JOURNAL NO 130 SPRING 2003 ~ CONTENTS

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TrainingThe first day of December saw the firstGoGoD/BGA Seminar at the OpenUniversity in Milton Keynes. Organised bymain GoGoD promoter, T.Mark Hall, thiswas a training day for about a dozen strongplayers with a unique format. A variedprogramme of seminars was arranged, withleaders Charles Matthews, John Fairbairnand T.Mark, looking at professional gamesaided by the 20000-game GoGoD database.The following Saturday was the West Surreytraining day where the emphasis was on kyuplayer training as usual. With teachers DavidWard, Simon Goss, Tim Hunt, AndrewGrant, Paul Clarke and Paul Barnard theusual variety of subjects were taught to 25students from beginner to 1 kyu in a relaxedtimetable that allowed a trip to the award-winning Burpham chip shop at lunchtimeand a small group retired to organiser SteveBailey’s house for some fellowship after-wards.

RoadmapThe following day was the usual WestSurrey Handicap Tournament again atBurpham. 38 players took part but noneentered the quiz on the British road andmotorway systems, as even a sneak look at aroadmap would not help. Taiko Nakamura,the Japanese 5 dan from Epsom, won theTournament. She forced Tim Hunt (3 danOpen University) into second place. Playerson 4/4 were Kay Dackombe (35 kyuOrpington) and Guy Plowman (12 kyuEpsom). On 3/4 were Alan Thornton (2 danSt. Albans), Geoff Kaniuk (2 kyu London),Bill Streeten (5 kyu Wanstead), DavidDenholm (5 kyu High Wycombe), ErwinBonsma (6 kyu), Toby Anderson (8 kyuBournemouth) and Chris Dunthorne (19 kyuReading). Three Reading players won prizesin the 13x13: Chris Dunthorne, for best

percent Richard Brand (11 kyu) and forpersistence Ron Bell (4 kyu).

Big wheelThe second Saturday in December saw anew event north of the border. The firstScottish Bar-low was open to all 1 dan andbelow, and 17 players from 1 kyu to 15 kyufrom Edinburgh, Aberdeen, Dunfermline,Newcastle and Cambridge took part. Thevenue was the UCW Club in BrunswickStreet not more than 15 minutes away fromWaverley station and the city centre with theGerman market, ice rink and tallest bigwheel in the country. This of course did notdistract the locals and Edinburgh’s Jim Cook(2 kyu) was the winner with a perfect four.Runners up were also locals: Art McEndrick(1 kyu) and Shinpei Tanaka (3 kyu). Also on3/4 were locals Phil Blamire (5 kyu) andGeorg Martius (12 kyu) and from NewcastleClaas Roever (5 kyu). The four highestplaced Scottish residents qualified to play abest of three knockout for a new ScottishChampionship.

FriendsThe London Open is always a good place tomeet old friends and this year was noexception. Held on the last four days of theyear, the venue was the same in theInternational Student House in GreatPortland Street. Again the main tournamentwas a major in what is now the Toyota-Pandanet European Go Tour with 98 playerstaking part. Several other players dropped into visit including None Redmond fromAmerica who able to swap stories aboutkid’s Go with new friend Peter Wendes andold friend Yuki Shigeno who were luckilyboth visiting on the same day. The Friends ofthe London Open Fund supported accommo-dation for some of those who otherwisecould not afford it to the sum of just over

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UK NEWS AND TOURNAMENTS

Tony Atkins [email protected]

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four hundred pounds. As usual there were agood contingent from the continent and agroup of strong players after the top cashprizes and grand prix points. After 4 roundstop players unbeaten were Vladimir Danekand Li Hiaou. After six rounds Li had a clearlead. Vladimir was one behind. This orderdid not change so the winner was Li Hiaou(6 dan) the Chinese from Liverpool. Secondwas the Czech Vladimir Danek (6 dan) whoonly lost to Li. Marco Firnhaber (5 dan) theonly German representative from Berlin wasthird with 6/8. TMark Hall (4 dan) was thetop local in fourth. Oleg Mezhov (5 dan)aged 15 from Russia was fifth. Sixth wasAlex Rix (4 dan London) also on 5/6, butjust missed the cash prizes. Top winners alsowon London Open wooden go stones, as didother important winners. Other prizes werebottles of good wine or prize certificates for

5/8. Jonathan Englefield (15 kyu HighWycombe) was top junior with 7/8. Playerswinning 6/8 were Marco Firnhaber, NatashaRegan (1 dan Epsom), Fabien Letouzey (2 kyu France), Conny Irl (4 kyu USA),Richard Mullens (5 kyu St Albans) and AlecEdgington (8 kyu). Best newcomer wasDavid Upsdale (14 kyu) on tiebreak fromMatthew Bolwell (10 kyu), both fromLondon. The Best Game Award went toDavid Ward for his game against SergeiMezhov, which particularly caught theattention of organiser, Geoff Kaniuk. Bestimprover was Weiguo Sun (3 dan Norway).The evenings were filled with other events tostave off boredom and to avoid residentsfrom having to go out in the unseasonalheavy rain. Winners of the 16-player PairGo, played at London for the first time, wereMihoko Isoda and Masashi Sugiyama

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Li Shen, winner of Hitachi sponsored Furze Platt with Simon Goss, BGA President

Photo:Tim H

unt

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(Oxford) and the runners up were SuePaterson (Brighton) and Piers Shepperson(Slough). The 4-team Rengo was won bySaber Khan (13 kyu) and Tom Urasoe (3 dan)from London, with Anglo-French PaulBarnard (1 dan), Fabien Letouzy (2 kyu) andMike Nash (1 kyu) second. The youngChinese boy Li Shen (4 dan) living inLondon beat Saber Kahn on time in theLightning final (a 16 stone game). Losingsemi-finalists were Masashi Sugiyama (2 danOxford) and Martin Gomilschak (4 kyuAustria). 28 took part. In the continuous 9 x 9Roger Daniel (2 kyu London) was runawaywinner having played more than 60 games.Celia Marshall (11 kyu Isle of Man) wassecond. Guest of honour was professionalplayer Yuki Shigeno, who came from Italyfor a long-promised first visit to the Open.She analysed kyu-players games and the topgame before prizegiving. After the close, shewas main guest at the popular New Year’sEve meal that was restarted this year andtook place at a good Italian restaurant inGoodge Street.

BuffetThe Hitachi Europe Headquarters was againthe home of the Maidenhead Furze PlattTournament on 18th January. 83 playersattended fighting to see who be the twelfthname on the shield. It turned out to be 11-year Li Shen (4 dan London) who forcedDes Cann to take second again. Winning 3/3were Steve Bailey (3 kyu West Surrey), MattPiatkus (5 kyu Oxford), Chris Price (7 kyuOxford), Pauline Bailey (16 kyu WestSurrey) and Chris Dunthorne (17 kyuReading). Thanks to generous sponsorshipfrom Hitachi all on 2/3 got prizes toovarying from wine to objets d’art to HitachiCDs, and all enjoyed the lunchtime buffet.The winner chose an attractive aeroplaneclock. Getting the delicious huge cookieswere team winners Reading (90 percent) andcontinuous 9x9 winner William Brooks (7 kyuCambridge) with 14 wins out of 17.

ColtsThe British Youth Go Championships movedfrom Oxfordshire to Cambridge on 2ndFebruary. 22 children assembled at MeadowsCommunity Centre Cambridge for a day ofGo games and puzzles. There were tenlocals, six from Bloxham and others fromaround the country. As usual the BGA coltsbattled it out for age group titles, handicapgame prizes and for the puzzle prizes.Overall Champion and Under-18 winner wasJimmy Mao (1 dan Bristol) beating ShawnHearn (5 kyu Sleaford) into second. Under-16 winner was Jonathan Englefield (13 kyuHigh Wycombe) whose tournament experi-ence put him at an advantage over secondplaced George Matthews (15 kyuCambridge). Under-14 was a local winner asWilliam Brooks (7 kyu) was placed ahead ofPaul Blockley (15 kyu). Under-12 winnerwas Oscar John (23 kyu) with runner upLuke Barron, both from Cambridge.Matthew Harris of Cambridge was under-10

Tony Atkins awards himself the prize forwinning the 6th Cheshire Tournament

Photo:Tim H

unt

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champion and Orpington’s 8 Ken Dackombetook the under-8 ahead of Rory Bragginsfrom Cambridge. Ken, Shawn, Jimmy andGeorge also won 5 handicap games, andTerry Wong (18 kyu Bloxham) won 4 likeMatthew and William. At the puzzles theprizes went to Luke Gymer of Cambridgeand Andrew Haine (16 kyu Bloxham), withgood scores from Matthew, George andWilliam as well. In the match for theCastledine Trophy Bloxham and Cambridgedrew 3-3 so share the trophy the first timethe system allowed such an event. Also newwas a primary schools trophy, which was atie between Cottenham Primary and LionelWalden Doddington. To split the result adoubles game was played, won byCottenham by 5 points.

BentleyThe 6th Cheshire Tournament was held on8th February again at Crewe during theChess congress at the same canteen venue,though only Bentley use the factory now asRolls Royce has moved out. Only 22 playersattended but it was a chance to show Go offand pick up a few new players, whilstsharing the free venue and the usualexcellent snack service. Winner of the opensection was the organiser, Tony Atkins (2 dan Bracknell); second was Tim Hunt (3 dan Milton Keynes). Winner of thehandicap section was Robin Hobbes (3 kyuManchester). Also on 4/5 were Ben Swann(9 kyu Manchester) and Chris Kirkham (2 kyu Manchester). George Leach (10 kyuLiverpool) won the 10x10.

BrunchOxford Tournament again had a spring-likesunny morning and use of the now tradi-tional venue of St. Edmund Hall. Differentthis year was the abandonment of the diningroom as a playing area so that one couldavoid the sights and smells of studentsenjoying brunch (though tickets wereavailable to join in). Paintings of pastmasters looked down on the kyu players in

the Old Dining Room and the dan playerswere elevated to the Emden Room. Thebottom group were allowed the old danplayer’s room next to the bookshop providedby the local game shop. Taking his secondUK tournament win was Li Shen (4 dan)beating Wuge Briscoe (6 dan Oxford), DavidWard (4 dan Cambridge) and Young Kim (5 dan London). Winning books for threewins were Michael Charles (2 dan St. Albans),Claas Roever (4 kyu Newcastle), MalcolmHagan (5 kyu Winchester), John Pusey (5 kyuOxford), Phil Hand (7 kyu Cambridge),Steve Burgess (9 kyu Cambridge), GeorgeLeach (10 kyu Liverpool), JonathanEnglefield (13 kyu High Wycombe) andAbhijat Sarawat (28 kyu Maidenhead). Itwas a busy week for the Oxford students asthe following weekend they visitedCambridge for a delayed 2002 varsity match.Cambridge won 6-4 with top scorers PaulTaylor (1 kyu) and Simon Frankau (8 kyu).

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Li Shen wins another tournament, this time at Oxford

Photo:Tim Hunt

I’d like to make you aware of an online Gocommunity I help organize, Wings AcrossCalm Water Go Club (Wings), located on theInternet at www.wingsgoclub.org. Wings is an American Go Association(AGA) Chapter that serves a diverse groupof Go players. It’s particularly useful tothose AGA members who do not have alocal club nearby, but who would like to bemore tightly connected to the AGA via achapter.Wings’ mission is to promote the enjoymentand fellowship of Go in the form of

– Online teaching and game review– Leagues– Tournaments– Team matches and Events

Wings leverages existing Go Servers to hostthese activities.

The club’s regular weekly informal and openon-line meeting is held in the Wings roomon the Kiseido Go Server (kgs.kiseido.com)Wednesday 8:00 PM EST (GMT –5). Pleaseconvert the above time into your local GMTtime and stop by.Wings produces English language Go books,some freely downloadable and some tradi-tionally printed and bound.Membership in Wings is free. Volunteersoperate Wings for the benefit of its member-ship and the larger Go playing community.All donated labor and funds producedthrough our projects and events are allocated100% back into supporting the club’s pursuitof its mission.Do visit the Wings website and have a lookaround. You’re most welcome to takeadvantage of what we have to offer.

WINGS GO CLUBJohn C Stephenson [email protected]

Thank you!Thank you to all of you whobought the BGA Puzzle andQuiz book so far.£203 was sent to the BritishLiver Trust this week, whoreport the total donated in thememory of John Rickard isnow £1833.

Tony Atkins

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Black’s block at 1 inDiagram 1 is a big move.Later, Black can expect toplay the first-line hane andconnection in sente (Black A,White B, Black C, White D)because it would be gote forWhite to hane at C. Blackwill end up with a big cornerterritory worth 20 points.

It’s tempting to think thatthe Black corner is worthalmost that much beforeBlack 1, but that’s toooptimistic. What usuallyhappens is that just as Blackis thinking of blocking at 1,White plays around therefirst. White’s slide to 1 inDiagram 2 is the infamousMonkey Jump. Even ifBlack answers correctly, hewill end up with a muchsmaller corner, as shown in

Diagram 3. Here, Blackonly has 14 points. Themonkey jump reducesBlack’s corner by six pointsin sente.One reason the MonkeyJump is such a powerfulmove is that it can’t be cut.If Black plays 2 in Diagram4, White simply links upwith 3. Black 2 in Diagram

5 is no good either. Whitecan capture this stone byplaying 3. Once White hasplayed the Monkey Jump,

Black should not try and cutit off, but just limit theincursion. Diagram 3 showsthe goal. Let’s look at themoves that produce thisresult.Black 2 in Diagram 6 is thebest response in thisposition. The first questionyou should ask yourself is:

does it stop White fromadvancing with 3? In thiscase, it does. Black canblock at 4. Note thepresence of the markedstone which protects againsta white cut below 4. Thismarked stone is what makesthe diagonal move at 2 agood response.White has no choice but topull back to 3 in Diagram 7.Now Black can block on thefirst line. What happens if

GO TUTOR ~ THE MONKEY JUMPRichard Hunter [email protected]

1A BCD

❏ 1

1

❏ 2

❏ 3

123

❏ 4

1 23

❏ 5

12

3 4

❏ 6

1234

5678

❏ 7

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White cuts at 5? Black 6and 8 separate the whitestones, which cannot live inthe corner.White 5 in Diagram 8 is areasonable continuation.Next, Black 6 is atari. After

White connects at 7, Blackshould also connect at 8,otherwise White will cutthere. The moves 1 to 8 inDiagram 8 are the basicMonkey Jump sequence.They are well worthlearning.Sometimes the shorter slideof 1 in Diagram 9 is better.Here, the black stones are

arranged slightly differently.Sliding in one point furtherwould not be good forWhite. White 1 here isanswered by Black 2 andBlack is quite safe.Diagram 10 shows theposition introduced in thelast Journal. The colours are

reversed, so it’s Blackmaking the Monkey Jump.Also, the white stones arearranged slightly differently.There is a gap in the whitestones along the third line.In this position, White 2 isnot a very effectiveresponse. It doesn’t stopBlack from extending to 3. If White blocks at A next,Black can cut at B. Comparethis with Diagram 6. Sohow should White answerBlack’s Monkey Jump?White 2 in Diagram 11 iscorrect. White 4 is asacrifice that enables him toplay 6 and 8. Blackconnects with 9 at 4 andWhite connects at 10. This

is the optimal play for bothsides. The sacrifice at 4 issometimes useful in otherpositions too.If White gets to play first inthis position, then 1 inDiagram 12 is wrong in thisposition. Although Whitemight expect to hane at 4 in

sente, actually Black willhane at 2 first. This is sentefor Black because Whitemust defend at 5 or get cutthere. This is different fromDiagram 1 because of thegap in the third-line stones.After White 1, the positionis double sente. White has abetter move than 1.

Jumping down to the firstline is a high-level tesuji. Itworks here because of themarked stone. Blacknaturally pushes in at 2 andWhite blocks at 3.Next, if Black blocks at 1 inDiagram 14, White willignore it and play elsewherewith 2. Black 1 is gote.Black can capture a stone

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34567

8

❏ 8

12

❏ 9

12

3 AB

❏ 10

123 4

56 7

810

❏ 11 9 at 4

123 4

5

❏ 12

123

❏ 13 Tesuji

134

❏ 14 2 elsewhere

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with 3, but White can blockat 4. Although this is gotefor White, don’t forget thathe already played one moveelsewhere with 2. Because Black 1 is gote,Black is unlikely to rush toplay it. In fact, it’s morelikely that White will get topush at 1 in Diagram 15because this is sente forWhite.

This article has given a briefoverview of the MonkeyJump. Things can get a bitcomplicated when the blackand white stones arearranged differently. But ifyou learn the moves inDiagram 8 and understandthe reasons for them, thenyou will have made signifi-cant progress.When you get stronger, ifyou are interested in a moredetailed analysis of theMonkey Jump, there is anentire book I’ve written onthe topic: Monkey JumpWorkshop. It’s availablefrom BGA Books.

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❏ 15

This is a simple tale of how I learnt about the game of Goand tried to spread it to others. My name is Mark, originallyfrom Southampton but currently a second year student,studying International Politics and Strategic Studies at theUniversity of Wales, Aberystwyth.At the end of last year I received a phone call from mymother telling me at her school governors meeting they hadbeen given a talk from a BGA spokesman about the game ofGo. She had been very impressed at the idea and decided tobuy a 9 by 9 board, and was awaiting my return for thesummer so she could teach me. I finally returned home andafter a quick tutorial found I could beat her 9 out of 10games. I was taken by the game very quickly and soondiscovered it on Yahoo Games where for the last 6 months I have been trying to improve.I found it a shame to learn when the school (ApplemoreCollege near Southampton), that had introduced the idea ofGo to me, returned after the summer holidays there was noattempt to set up a club. So I decided I would make it aproject of mine to try and establish one. Next time I washome I coordinated with one of the teachers who is meant todeal with gifted children, but made it clear I wanted a rangeof kids to come along and learn the game.The next day there I was, Go board in hand stood in front ofabout 20 unsure children. I explained the simple rules andthen let them get on with it. I wondered round the roomchecking on their progress and offering advice wherenecessary. I was challenged a few times and tried to begentle with them but each time one of them lost it seemed tofire everyone else up and make them want to improve. Afteran hour they had to return to class but all said they wouldlike me to return.I did the next day and when talking to them found that mosthad told their parents who seemed interested and one lad hadstayed up half the night playing Go on Yahoo with peoplefrom all over the world. I felt a sense of achievement aseveryone returned for the second meeting and were stillreally keen.I am looking forward to revisiting them at Easter and seeinghow they have progressed, as well as in the mean time tryingto improve my game.

FROM A BEGINNING TO AN EDUCATIONMark Buckley [email protected]

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In January 2002 we witnessed the playing ofthe first game of the Kisei title matchbetween O Rissei Kisei and Ryu Shikun inLondon, together with commentaries byKato Masao, Michael Redmond and ShigenoYuki. Michael and Yuki also attended ayouth tournament at the Nippon Club, wherethey taught and gave simultaneous games.Thanks are due to the Yomiuri Shimbun, theNihon Kiin and Japan 2001 for their spon-sorship and active support of these events.

Member ServicesThe ‘BGA Policy List’, an email list fordiscussion of BGA policies by members,was set up last Summer as promised in lastyear’s report. It currently has 44 subscribers.The list has been quite active and very usefulin suggesting ideas for us to pursue.The Ratings page on the BGA web site hascontinued to be updated monthly, andimprovements have been made so thatmembers can see their progress in the formof a graph. Further enhancements are underdevelopment. The data still shows atendency to optimistic grading on our part,though this is gradually improving.Members will have noticed a gradualreduction in the size of the Journal duringthe year. This reflects, not policy, but areduction in the number of contributions,perhaps a result of the increasing use of theinternet for writing about Go. The Journaldoes rely on members’ contributions, andneeds them from all levels of player. Aparticular need is for commented games. The BGA Analyst, David Ward, wouldwelcome more games to comment on, andthis is one way of obtaining game commen-taries for the Journal.At the end of the year, 57 members hadchosen to receive their newsletter by e-mailinstead of on paper. The e-mail version is all

text, with no attachments that could carryviruses or other dangers.The Pair server, to which we moved theBGA web site early in the year, hasdelivered a reliable service and good perfor-mance. We intend to continue using it.

Player DevelopmentA women’s weekend was held at the homeof Sally Prime in November, with an atten-dance of 17. Guo Juan was present to do theteaching. I lack the main qualification forattendance, but have been told that it was agreat success.A seminar for dan players, based on writingsby Go Sei Gen and O Rissei, was held inMilton Keynes in December. It was conceivedand led by the GoGoD team, John Fairbairnand T Mark Hall, together with CharlesMatthews. About 20 players attended. We hope to follow this up with further eventsto disseminate the ideas more widely.The teaching day that regularly takes placeon the day before the West Surrey Handicapwas attended this year by about 20 peopleplus 6 teachers.

OutreachIt has once again been a very successful yearfor outreach, thanks to the members whohave gallantly manned stands and taught Goat Mind Sports Olympiads, freshers’ fairs,computer trade events, clubs and societiesand elsewhere. This effort, together with ourMembership Secretary’s diligent follow-up,is probably the main reason for the increasein membership reported this year.Gerry Mills deserves special recognition forthe contribution he makes to outreachthrough his management of BGA Books Ltd.Those who see the things he brings totournaments will be aware of the nice boxedsets he has designed, which make Go sets an

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PRESIDENT’S REPORT 2002Simon Goss [email protected]

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attractive present. He also stocks very goodinexpensive equipment suitable for schools,for example. These things go to games shopsas well as to BGA members, significantlyhelping to bring Go to the attention ofpeople interested in games.The Hampshire Go Project, initiated as partof Japan 2001 to spread Go to schoolsmainly in the Southeast, will complete itstarget of 80 school visits at the end ofFebruary 2003. We owe a debt of gratitudeto Peter Wendes for carrying out theseschool visits, to the EGF / Ing Chang-KiFoundation for sponsorship, and to GerryMills for his energy in making sure thatbooks and sets got quickly where they wereneeded.During the latter part of 2002, when it wasclear that the Hampshire Go Project wasgoing to be a success and that further suchresults would be achievable in future, westarted putting together plans for an evenmore ambitious outreach programme alongsimilar lines, and seeking sponsorship for it.This preparatory work culminated in theannouncement of the GoZone programme onthe 8th February 2003. The first two majorstrands of GoZone will be the continuationof the Hampshire Go Project, and a similarproject in the North-East that MatthewHolton is setting up.

FinancesThe BGA’s finances remain very healthy.The increase in subscription rates agreed in2002 has had the desired effect of bringingsubscription income close to the cost ofmember services. Tournament income remainsslightly short of tournament expenditure. Theshortfall for 2002 was acceptably small, butthis is partly because the level of depreciationon equipment was lower than usual. Councilwill continue to watch this situation.In the light of these facts, Council proposesno change to the subscription and levy ratesin 2003.

Taking these results together with theexcellent contribution made again in 2002by BGA Books Ltd, the accounts show asubstantial surplus. £1000 of this surplus isin fact a sponsor’s donation to GoZone.Council’s intention is not to hold theremainder as an increase in the reserves,but to use it in support of added-valueprojects for player development andoutreach. Council made a first allocation of£2000 to GoZone on 23rd February 2003.Council will also welcome requests tosupport player development events and anyother suggestions for added-value eventswe could support.

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HANS PIETSCHIt is shocking to hear of the murder of HansPietsch in January during a robbery. I hadthe opportunity to play Hans only once, wayback in 1986 when he was an amateur 4 dan.I thought it was highly interesting that hechose to become a professional Go playerand followed his progress with interest. Given that he turned professional fairly late,his achievement in reaching professional 4dan is significant. Others have written of hisgenerosity in helping and teaching otherEuropean players who followed his lead ingoing to Japan to study Go. His influencehas contributed much to the development ofEuropean Go. His early death is very sad.

Alex Rix

Hans Pietsch in Zagreb 2002

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12

The previous article in thisseries ended with twoproblems. The first was adifficult classic cornerposition.Diagram 1. Moves 1 to 3are a standard sequence.

Next, White 4 is too simple.Black 5 makes one eye onthe side and another in thecorner by recapturing at !.This dogleg ishi-no-shitashould be familiar by now.White must do something toavoid this.Pushing at 1 in Diagram 1ais correct. Black must block

at 2. Next, White turns at 3.Black can’t atari from eitherside, so he captures twostones with 4. White pushesagain with 5, making a bentfour shape.

Now Black can play atariwith 1 in Diagram 1b.White needs to play 2. Next,making an eye on the sidewith Black 3 is correct. IfWhite captures the blackdogleg with 4, Black makesa second eye in the cornerby playing ishi-no-shitawith 5 at !. The timing ofthese moves is crucial.Making the eye with 1 at 3is no good: White fills anoutside liberty at A andBlack is trapped in ashortage of liberties.Black must resist thetemptation to capture thefour white stones with 1 inDiagram 1c instead of 3 inDiagram 1b. Although aperfect bent four would giveBlack a live shape, he has aweakness here. White’s placement with 2 at! leaves A and B as miai, so

Black dies. White cananswer Black ❍ with ❏.Diagram 2: Black to playand kill. This position isalso from the GengenGokyo. If you grasped

Diagrams 1 to 1c, then youshould understand thisposition at a glance. Thekey is the marked blackstone on the first line. Whateffect does this have on theposition?Moves 1 to 11 in Diagram2a are just the same as

Diagram 1b. Next, Whitewants to make an eye with 1in Diagram 2b, but themarked stone foils this plan:White 1 is self-atari.Instead, if White uses 1 tocapture the four blackstones in the corner, then

NAKADE AND ISHI-NO-SHITAPART ELEVEN: MORE SQUARES AND DOGLEGSRichard Hunter [email protected]

❏ 1 Too simple 7 at !

12

34

56 ❏ 2 Black to play

❏ 2a Same so far…

123

4

567 89 10

11

❏ 1a Correct

123 45

❏ 1b Continuation 5 at !

1

2

34 A

❏ 1c Don’t capture here

1 BA

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Black can kill him with theplacement that we saw inDiagram 1c. In conclusion,the marked stone inDiagram 2 makes the cut atthe 2-2 point work.Diagram 3 Black to play.This is similar to an examplewe saw in the last part. White

has eye-making potential onthe side and in the corner.What can Black do?Diagram 3a: If White plays1, he’s threatening to gettwo eyes in the corner byfollowing up with 3. Toprevent this, Black firstpushes with 1. When Whiteblocks at 2, Black 3 is thekey move. Next, if Whiteplays 4 to secure an eye onthe side, Black 5 reducesthe corner to zero eyes. IsWhite 4 necessary?

If White connects at 1 inDiagram 3b, making oneeye in the corner, Black 2 isa tesuji that stops Whitegetting an eye on the side.

After 3 and 4, White A isanswered by Black B. Onthe other hand, if White C,Black D, White B, Black A;next, if White captures thetwo stones, Black throws inagain at A. This is a standardeye-stealing sequence thatyou should learn.Diagram 4: Black to play.The hane of Black 1 inDiagram 4a is the keymove. When White cuts at2, Black extends at 3. This threatens to connectout at A, so it’s no good for

White to capture the blackstone. What can White do? Consider A, B, and C.White A obviously failsbecause it doesn’t fill aliberty, so Black can justconnect his single stone.White B is answered byBlack A. Although Whitecan throw in at C, he getstrapped in a shortage ofliberties, so this fails.

The hane of White 1 fills aliberty, but Black makes adogleg and kills the cornerby ishi-no-shita. This is notso hard to see at the stage ofDiagram 4a, but seeing itearlier, in Dia. 4 is moredifficult. If you succeededin doing that, you’re making

❏ 2b Self atari

1

❏ 3 Black to play

❏ 3a 7 at 5No eyes in the corner

123

4

56

❏ 4 Black to play

❏ 4a What next?

12

3A BC

❏ 4b Ishi-no-shita

1 23

45

6❏ 3b Eye-stealing tesuji

1

234

A

BC D

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progress. Diagram 4a is aposition we encounteredbefore, in BGJ 127.

Answer to Problem 2 Moves A to E in Diagram 5all look plausible, but theyare fairly easily refuted:

Black A is answered byWhite F; Black B or C byWhite E; Black D by WhiteC; and Black E by White B. What’s left? This problemalso requires a combinationof two clever sequences.

The placement of Black 1 inDiagram 5a is the correctmove. This threatens to cutat 5 (so White cannotanswer at 4) or connect outat 4 (so connecting at 5 isno good) or 8 (so White 3 isno good). With 2, Whitefills a liberty. Blackconstructs a dogleg with 3to 7, but when Black cuts at1 in Diagram 5b, Whitecaptures a black stone with2. Black extends to 3, butWhite 4 is atari. Now Blacksprings the second tesuji ofthis combination. Thethrow-in of 5 is anotherstandard eye-stealing movethat takes advantage ofWhite’s liberty shortage.White 4 at A would also beanswered by Black 5. Thefinal result is that White isunable to approach fromeither side and cannot makea second eye in the corner.

Diagram 6

Black 1 and 3 in Diagram 6acapture two stones in thecorner, but White lives with4. Black cannot breakWhite’s other eye with 5because White 6 is atari, soBlack doesn’t have time to

throw in again at 5. Startingwith 1 at 3 runs into thesame problem.Black can break the eye inthe middle with the throw-inat 1 in Diagram 6b, thesame move we saw inDiagram 5b. However,White lives with 2.

Diagram 6c: After playingBlack 1, Black 3 is themove that works. Next, ifWhite secures an eye in thecentre with A, Blackextends to B: his move at 3

❏ 5 Answer to Problem 2

AB

CDE

F

❏ 6 Black to play

❏ 6a White lives

12

3

4

5 6

❏ 6b White lives

1

2

❏ 6c Correct

12

3

A

B C E

D

❏ 5a Correct

1 23

45

6

78

❏ 5b Continuation

12 3

4

5A

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enables him to answerWhite C by recapturing atB. If Black plays 4 at B tosecure this eye, Blackthrows in at D to break theone in the centre. Next,Black answers White C withE and the dogleg ishi-no-shita leaves White with noeye here.Diagram 7: Black to play.How can Black exploit theweakness in White’sposition? Can you read it allthe way out?

With 1 to 7 in Diagram 7aBlack constructs a dogleg.

In this type of situation, theopen liberty to the left of 6is the deciding factor. Itmeans that White cannotplay 6 at 7 because Blackcan increase his liberties byextending to 6.When Black plays ishi-no-shita with 1 in Diagram 7b,White captures a stone with2 and the result is ko.

Capture in senteDiagram 8 Black to play.This is not usually classifiedas an ishi-no-shita problem,but it does involve seeingunder the stones. Itcontinues with the conceptthat we touched on in thelast part.

If Black captures one whitestone, he dies by nakade(Diagram 8a). If he plays 1in Diagram 8b, then Whiteincreases his sacrifice totwo stones. When Blackcaptures these with 3, Whitethrows in at 4, giving Blacka false eye. Black 1 and 3 inDiagram 8c fail too:

White’s three stones are anakade shape, so capturingthem does not make Blackalive. What can Black do?Black 1 in Diagram 8c wascorrect, but the follow-up at3 was wrong. The answer isto hold back from capturingand play 1 in Diagram 8d.

❏ 7 Black to play

❏ 7a Correct

123

4

56

7

8

9

10

11

12

❏ 7b Becomes ko

1

2

❏ 8 Black to play

❏ 8a Nakade

12

❏ 8b Dead 4 at !

12 3

A

❏ 8c Nakade 4 at !

123

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This catches White in aliberty shortage. He cannotconnect at A, so his onlymove is to fill a liberty withB. Then Black A capturesnot only the two stones butalso the three stones. Whitecannot play back at bothmarked points with onemove, so Black is able tomake life. The trick is tocapture in sente, so thatWhite does not have time toplay back under the stones.

Diagram 9

Black 1 in Diagram 9a fails.White has time to extend to4, limiting Black to one eye.

Black should capture thesingle white stone with 1 inDiagram 9b. White 2 isatari. Black plays 3 as

before and White capturesthree black stones with 4.Black 5 threatens to makelife by playing at A next.However, if White plays 1in Diagram 9c, Black 2catches two white stones.The marked stone creates aconnect-and-die situation.

This is easy to see after thethree black stones havebeen removed from theboard, but seeing under thestones is quite difficult. Diagram 9 is one of thosepositions that is instantlyrecognisable if you’ve seen

it before and very hard tosolve if you haven’t. Checkfor yourself that othermoves all fail, such as 2 at 3in Diagram 9b.Here are some problems foryou to think about beforenext time. Both are Black to

play. Problem 1 continueswith the theme of Diagram9 and Problem 2 reviewssome of the ideas presentedin this part.

❏ 8d Capture in sente

1B A

❏ 9 Black to play

❏ 9a Fails

123

4

❏ 9b Capture in sente 4 at !

1235

A

❏ 9c Black lives

1 2

Problem 1 Black to play

Problem 2 Black to play

Update – Fujitsu CupIn BGJ124 the Fujitsu Cup was described. The EuropeanFujitsu Cup, the qualifying event for the Cup proper, hasnow had to stop as the sponsor has suspended sponsor-ship. The new system for qualifying for Europeans hasnot been announced, but it should give some status totournaments formerly designated as Fujitsu Qualifiers.

Tony Atkins

IN THE DARK?

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For reasons which are not yet clear, Go hasbeen effectively a well-kept secret in theWest for over a hundred years. This is apity, since its unique qualities can enhancethe lives of people of all backgrounds, agesand abilities. Whether we look at theseattributes from Western perspective asbearing on an individual’s body, mind, andspirit, or from an Eastern one where theseare often seen as a continuum, Go has muchto offer. It requires the use of both brainhemispheres. It offers a perhaps uniquelydifficult challenge, yet it can be taught in abasic form – the capture game – to a childof four years old. It provides an opportu-nity for social interaction even where this isdifficult because of emotional problems.And all members of a community can takepart because it is easy to handicap in acontrolled way.The GoZone programme grew out of theHampshire Go Project, which introducedthe game to some 80 schools and othereducational establishments, involvingaround 1500 individuals. I am very gratefulto Simon Goss and the many others whohelped make it a success. GoZone seeks tocontinue the outreach work, not only inmainstream education, but to any organisa-tions who wish to include Go in their work.I feel it is important to state from the startthat the programme is not only aimed at thevery intelligent – we ran a very worthwhilesession in a school for children with severelearning difficulties the other day, using theYasuda method, and foresee considerableopportunities in a variety of special needsprovision. GoZone is also available to thecommercial sector, as a useful addition tostaff training and personal development.

For those with severe physical problems,just picking up and placing a stone correctlyon the board might require weeks or monthsof practice. Many find it difficult just to sitstill for a while, so that facing a partner,considering their actions and responding tothem with respect and self control can be asvaluable as any of the intellectualchallenges of the game, especially in theclassroom or workplace where tranquilityhas to be introduced as a discovery.Go is of course one of the world’s greatcultural treasures in terms of its intellectualchallenge – for many this will be its keyfeature – there is a fascination in enjoying agame that computers do not play very well,and this last year has seen a crop of articlesin the media on the subject. Our brains havelittle in common with computers, so that Gohas a uniquely human feel compared toother strategy games.There is also a spiritual dimension to Go –it is a Way (kido) on a par with Japansesearchery (kyudo) the tea ceremony (chado)or the sword arts such as iaido or kendo.This aspect might have fallen a little by thewayside, and certainly would not beobvious to a newcomer, but for some it isthe ultimate purpose of the game. I feel weneed to reconnect Go with some of the vastrange of art and literature which it hasinspired, and hope that GoZone will makewhat Kawabata called ‘the fragrance of Go’available to many more people in years tocome.Further details of GoZone can be found onthe BGA website at:

www.britgo.org/gozone

THE GOZONE PROJECT ~ BODY, MIND AND SPIRITPeter Wendes [email protected]

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Dropped StonesIn a tournament game recently my opponent(Black) dropped a stone on the board wellinto the game and scattered stones all overthe place in one part of the board. We wereso lacking in memory we could not restorethe board to how it had been and White hadbeen weakened.We sought high placed advice but they couldnot correct a board when they had neverseen it before, merely offer suggestions. Inthe end we placed the stones as best wecould and White had the next move, thoughit was actually Black’s turn (what could wehave done if White was actually next toplay?).Someone said later that the stone droppershould have been disqualified and the gameawarded to their opponent with no furtherplay. What do others think (especially theweaker players)?

Pauline BaileyI think that there are enough weird thingsthat could happen during a game of Go thatit is just not possible to have particular rulescovering each possibility. In these situationsthe best possible outcome is when the twoplayers can agree a fair way to resolve thematter themselves, perhaps in consultationwith the tournament director.The most notable case I can remember is atthe European Go Congress in Dublin.Matthew Macfadyen and his opponent hadfinished the game. A stone was droppedduring the counting, and the result came outthat Matthew had won by one points.However both players had thought duringthe game that Matthew was losing by a smallamount. So they replayed the entire game

from memory, re-counted, and indeedMatthew had lost by 1 point, so that was theagreed result. I consider this exemplarysporting behaviour.The danger of accepting mutual agreementbetween the players is that one person brow-beats their opponent into accepting an unfairoutcome. Of course, agreement is not alwayspossible and that is why serious tournamentsneed an appeals committee.This is why you should not sit theredithering, holding a stone over the board. If your fiddling around during a game causesthe position to be disturbed then you haveonly yourself to blame, since the properbehaviour is clear.

Tim HuntIt can take a while to reconstruct the positionif the accident happened late in the game andthere is no record. So we need to ensure thatthe next round is not delayed.If time was running out and we were nearthe end of the round, I would ask the playersto give their opinion as to who is ahead. Ifthey both agree on the result then award thegame accordingly, otherwise award a jigo.If there was time left, say half the normalplaying time, then reconstruct the game asfar as is mutually agreed even if it is only 10moves. Continue (with the correct colour)from that point on with reduced time limits.Accidents will happen, and I agree with Timthat one cannot legislate every eventuality.As teachers of beginners we should try toinculcate good habits from the beginning:such as the correct way of picking up andplacing stones; not hovering with hand overboard; not rattling stones in bowls. Thenthese accidents will be less frequent.

Geoff Kaniuk

Go in literatureI am a new Go player, still weak butenjoying learning about the game and Idelight in seeing Go mentioned in the media.

SNATCHES OF GOTALKThe GoTalk e-mail list sees discussionon a wide range of topics connected withGo. This column dips into the list for ataste of the debate. Instructions forjoining GoTalk are on the BGA website.

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I notice that Charles Matthews has a sectionin his Teach Yourself Go book about Go inthe media but there are two omissions to myknowledge. I thought this mailing list mightbe a good way to draw Go enthusiastsattention to two books in which Go ismentioned. You probably already know thatGo is mentioned as a pastime of infamouserstwhile hashish smuggler Howard Marksin his excellent autobiography Mr Nice.However, what with all the recent talk ofintroducing larger boards, you might beinterested in reading Walking On Glass by

Iain Banks. In it, two of his characters mustplay a series of impossible games in order toget the chance to answer an impossibleriddle to gain their freedom. One such gamethey play is infinite Go, played on an infiniteboard, which against all odds, they succeedin doing. Any thoughts on how this might bepossible? Both books are excellent reads which I hopeyou go on to enjoy. Peace to all Go playerseverywhere.

Tony McFadden

The Furze-Platt tournament came down tothe final round clash between Des Cann andLi Shen. After the game, Shen recorded thegame, and did not object to me watching.Towards the end of the game, it seemed thatDes was comfortably ahead, and I could notunderstand how he had lost. The answer isthat Li Shen (White) found a tesuji in theposition shown here. Where did White play?For some reason, people found it surprisingthat Li Shen could record the entire gamefrom memory. This should not really be asurprise. I have been able to perform this‘feat’ since I was about 5 kyu. It is notparticularly difficult – it just requires a bit ofpractice. These days, if I cannot rememberwhat happened in a game, it normallyindicates I was not concentrating properlywhile I was playing, and this usually corre-lates with me playing badly.Anyway, it should not be surprising that aserious student of Go can record his gamesafterwards. It would be surprising if he couldnot. That said, Li Shen was able to recordhis game with enviable speed and accuracy.Answers on page 39.

A PROBLEM FROM FURZE PLATT

Tim Hunt [email protected]

❏ 1 Spot the white tesuji

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Before we can understanddouble sente very well, weneed to be clear about whatwe may or may not meanwhen we say that a move issente.Problem 1: Black to play,with no komi and noprisoners captured. Whatoutcome do you expect?

Let’s remind ourselves of acouple of technical points.Firstly, the upper left corneris unsettled. White can killit using the sequence indiagram 1a, after whichBlack cannot play x becausehe is short of liberties.Secondly, the lower side is a3-point one-sided sente for Black.That’s howany endgamebook woulddescribe it.The upper leftcorner in the problem isvery much bigger than the

lower side, so an honestBlack will play as indiagram 1b. But this Black player losesby 1 point.If Black is trying to win, hemight therefore try the haneon the lower side. If Whiteis kind enough to reply tothis, the game wouldprobably go as in diagram1c, where Black wins by 2points.White 2 in diagram 1c iswrong, though. What he

should do is to ignore Black1 and play as in diagram 1d.Then White wins without

needing any points at allfrom the lower right.Are the endgame bookswrong, then? Is Black’shane gote after all? Not atall. But when we talk of anendgame play being sente,we mean that the localfollow-up is bigger than thefirst play. Let’s call this‘local sente’. Problem 1illustrates the possibilitythat local sente isn’t neces-sarily sente in a globalsense.When your opponent playsa move that is locally sente,it will usually be correct toanswer it if he has played itat the right time. But it’s amistake to answer itautomatically, for a coupleof reasons. The first issimply that he may not haveplayed it at the right time.It’s up to you to discoverwhether there’s somethingelse on the board biggerthan answering youropponent – don’t justbelieve him.

WHAT THE BOOKS DON’T TELL YOUIX: THE TRUTH ABOUT DOUBLE SENTESimon Goss [email protected]

32 1x

❏ 1a

1

3 2 4

❏ 1b

5

43 1 2

❏ 1c

2

1 3

❏ 1d

❏ Problem 1

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To illustrate the secondreason, consider problem 2.White to play after Black 1.Again, there is no komi andno prisoners have beentaken.

If White responds to Black’slocal sente, diagram 2ahappens, and Black wins by3 points. What White shouldhave done instead, ofcourse, is to mirror

whatever Black does on theopposite side of the board.Then the result will be jigo.In diagram 2a, Whiteoverlooked that Black’snext move after the localsequence at the bottomwould be a reverse sente.Had he spotted that, hewould have been in aposition to get his own sentein before responding toBlack’s.To summarise so far: whenendgame books talk about Xpoints in sente, they meanlocal sente. It’s yourdecision whether to respondor not. More often than not,it will be correct to, butthere’s no guarantee of it.And that is the insight thatmakes sense of doublesente. ‘Double sente’ meansthat either side’s move has alarger follow-up – it’sdouble ‘local’ sente. Just asbefore, when one side playslocal sente the other sidehas to consider the wholeboard before decidingwhether to reply locally.There is no way to makethe decision automatic.

Problem 3 illustrates fordouble sente the same thingthat problem 2 showed forone-sided sente.

White’s losing strategy ofanswering Black’s ‘sente’moves is shown in diagram3a. What White needs to do,of course, is to play mirrorGo all the way.

1

❏ Problem 2

6 5 7

43 1 2

❏ 2a

❏ Problem 3

2 1 34

86 5 7

❏ 3a

MEMORY TESTWhat do you do if you are stuck in a jam onthe North Circular with no Go board but aprofessional for company? The answer is toplay a game using a virtual board, calling outthe coordinates and memorising the moves,visualising the board position in your head.To keep it simply we played 9 x 9 and to helpthe professional the moves were announced inJapanese. The game started I remember with

my san-san (3–3) move being covered on theyon-yon (4–4) point. A few moves later theprofessional spotted a peep of mine and didnot allow me to cut, so I shortly had to resignwith less territory. The following day wereplayed the game, but unfortunately I did notkeep the game record. So next time you are ina jam, with or without a professional, why notgive it a go?

Tony Atkins

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Problem 4 allows us to set up a basictheory about how early to play a‘double sente’ move and whether itshould be answered. What is thetemperature of this position?To answer this question, we need toconsider four diagrams, 4a–4d. Thefirst two of these show that thediagonal move is a 2-point doublesente. But in these two diagrams,when the second player answers, thefirst player has got the points withoutinvesting a move to get them – theyare free.This means two things: first, eachplayer has a strong motive to playhere as soon as he can; second, whenone player has played the diagonalmove, the other player would prefernot to answer, but to find somethingequally good to do elsewhere.Suppose that, instead of White 2 indiagram 4a, White plays elsewhere.Then we’re left with a position whereBlack has the one-sided sentemonkey jump of moves 11-18 indiagram 4c. Considering that Whitecan later exchange Black A for WhiteB, the count at the end of thisdiagram is 7 points to Black.Similarly, if Black ignores White 1 indiagram 4b, then White gets the one-sided sente of 11-18 in diagram 4d.Considering that A and B are Black’ssente now, and that White willeventually have to play X, Y and Z,the count at the end of this diagram is 8points to White.Now, what we’ve said is that if we couldassume the diagonal move in problem 4 tobe gote for either side, then it would be a 15-point gote, with temperature 7.5. I shall callthis value the TAG (temperature as gote).You can calculate it for any double-senteposition quickly by adding together the valuein double sente (here 2) and the temperatures

of the follow-up positions (here 7 and 6,since move 2 in diagrams 4a and 4b are 7-point and 6-point reverse sente respectively).In this position, you see that the tempera-tures of the follow-up moves (7 and 6) areboth less than the TAG. When this happens,the double sente move is equivalent to a gotemove with a temperature equal to the TAG.Problem 4 therefore really does have temper-ature 7.5, and is miai with a 15-point gote.

22

❏ Problem 4

1 2

❏ 4a

2 1

❏ 4b

AB 1 15 16 12 18

17 13 11 14

❏ 4c

B14 A 1 Z12 11 X 13 Y

❏ 4d

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Problem 5: Is this positionequivalent to some goteposition, or what?

We begin by working outthe TAG. Problem 5 is a 3-point ‘double sente’ as youcan verify for yourself.If Black plays at 1 indiagram 5a, we’re left witha gote position. If Whiteblocks at A and connects at

B we get a net score of 1point to White. If Black isallowed to extend to A,getting an exact countrequires a rather fiddlycalculation with very smallnumbers. Let’s dispensewith that and guess that, onaverage, White will be ableto retain just 1 point of histerritory, for a net score of 6points to Black. On thisassumption, the situationafter Black 1 is a 7-pointgote, temperature 3.5.If White plays at 1 indiagram 5b, we again have

a gote position, albeit areally huge one. If Blackanswers at A, we end upwith a count of 5 points toWhite. If White is allowedto capture at A, he killsBlack and scores 29 points.This is a 24-point gote,temperature 12. 3 for thedouble sente plus 3.5 plus12 for the follow-up temper-atures gives 18.5. Dividethat by 2 to get a TAG of9.25.We now know that thefollow-up temperature of 12in diagram 5b is bigger thanthe TAG of 9.25. What thismeans is that White doesn’thave to wait till the biggestthing elsewhere has atemperature of 9.25 or less.He can play his move at anytime where the ambienttemperature is less than 12,and Black will answer. Sothis position is not equiva-lent to a big gote; it’sWhite’s one sided sente. Infact, it’s roughly a 7-pointsente, as you can checkyourself.Problem 6: We’ve coveredthe basic theory now, butthis problem illustrates adifficulty that most of ushave. Is it gote or one-sidedsente, and what is thetemperature? If you find this

hard to calculate, can youestimate it by instinct?From the almost-symmetryof the position, we mayguess that the follow-uptemperatures after bothsides’ initial hanes will beroughly the same, whichwill mean that this positionwill almost certainly beequivalent to a big gote. Buthow soon can you play it?To know this, we need toknow the follow-up temper-ature when each side’sinitial hane is ignored.Let’s consider just Black’sfollow-up. To know itstemperature, we need tofind out what Black 3 indiagram 6a is worth, andwhether it’s sente or gote.To work that out, you haveto know the right follow-upto Black 3, and the follow-up to that, and so on till allWhite’s territory is gone.Then you have to calculatethe values of all thesebefore massaging themtogether into one numberwith an ‘in sente’ or an ‘ingote’ appended to it.If you find that taskdifficult, laborious andreally rather boring, you canrest secure in the knowledgethat so does almosteveryone else. We’re notgoing to do it here, becausethere’s actually a way ofthinking that will get you towithin a couple of points ofthe right answer.The trick here is to figurethat, if Black plays 3, White

❏ Problem 5

B1 A

❏ 5a

A1

❏ 5b

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wants it to be worth as little aspossible. So White will treat it aswhichever of sente or gote makes itstemperature less. Therefore the value ofBlack 3 as a sente move is the highesttemperature it can possibly have.Go ahead and calculate its value insente. This is easier than the valuein gote, because you only have toconsider alternating play, nottenukis and their follow-ups. As faras I can see, if Black 3 is sente thenit’s a 9-point sente.It’s plausible that further Black incur-sions after Black 3 would get graduallysmaller and smaller, because each one leavesless white territory for Black to steal. Ifthat’s true, then Black 3 may in fact be gote.But if it is, you have to add in the effect ofthe follow-up moves before you cancalculate the temperature. The effect inpractice, for such a large territory, is that theresulting temperature will come close to thetemperature in sente, but not quite reach it. I think it’s a fairly safe bet that, if Black 3 isgote, its temperature will still be at least 7.When you’ve thought about it like this, pickwhatever value your instincts tell you. I liketo pick a value in the middle of the believ-able range, so I’ll go for 8.

With that value, and a similar one for thefollow-up value of White’s hane, we cantake 4 for the double-sente value, plus 8 foreach of the follow-up values, all divided by2, to get an estimated TAG of 10.So this double sente seems to have about thesame priority as a 20-point gote. My valuecould easily be out by 4 points, perhaps evenmore. If this worries you, you’ll need to getinto some heavy calculations to get a moreaccurate figure. But if you know just thatdouble-sente positions looking like this tendto be comparable with moves of around 20points in gote, you’ll understand when toplay them better than most kyu players andlow-dans.

1 3

❏ 6a

❏ Problem 6

Update – OteaiIn BGJ122 In the Dark described theOteai, the Japanese professionalpromotion tournament. This has recentlybeen abolished, quoting lack of interestfrom public and players (but probablyalso cost) as the reason. This has beenreplaced by a system based on normalprofessional tournaments. There are nowthree ways to get promotion. Winning a

world class title (Honinbo, Kisei, Meijinor World Championship) earns 9 dan;winning a slightly lesser one (Judan,Gosei, Oza, Tengen) earns 8 dan or 9 danif won twice. Secondly winning a settarget of games – for example 200 for 8to 9 dan, 30 for 1 to 2 dan. Thirdly beingthe top prize money getter at a grade (toptwo for 1 dan grade).

Tony Atkins

IN THE DARK?

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25

Black: Sebastian Olsson 18kWhite: Johnathan Englefield 15kHandicap: 2 stonesComments kindly recorded by DavidWard who accepts responsibility forany errors!W17: White has a whole board plan!Good, most players have to be at least12 kyu to have a plan (even if it is notthe best one). W19: Contact moves – this comes up anumber of times in most games of thislevel. These moves are not generallyused for attacking or stopping youropponent from coming into a looseformation.B26: Black is making White strong butnot getting very much in return.W27: White should connect. W31: Contact move.W35: Another contact move – better tosurround to attack, not to play direct contactmoves.B36: Black should hane and break into thecentre. B40: Black should hane to break into thecentre – this leaves a weakness (Diagram 1).W49: No good – this gets captured. W51: Better left unplayed.

W53: Good but unlikely to be enough to winthe game. W75: Black should hane in the variation ofDiagram 2 as the White stones are weak. B76: This only helps White connect.W79: Now the White stones are strong andBlack’s corner is looking a bit surrounded.Black was still ahead at this point butWhite invaded Black’s positions ratherunreasonably to win. Such is life!

❏ 1 White cuts Black

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29TH LONDON OPEN GO CONGRESS ROUND 3Commentary by Yuki Shigeno

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Figure 1 1 – 79

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Thomas Hyde (Billingsley, Shropshire 1636– Oxford 1702) was a renowned scholar,expert in Oriental languages. He was at thesame time University Professor in Oxford,chief Librarian of the Bodleian Library andofficial Interpreter of Oriental languages tothe King. His interests were many but, different fromother scholars, they fortunately included thehistory of board games. With him we thusfind both useful requirements present:attention to our topic, high-level education,allowing to approach the original sources.Actually, most civilisations, to begin withthe ancient ones, have used their own boardgames, some of them forgotten – often onlytheir names are kept. It is thus hard to under-stand if a given game was present amongdifferent populations, how its name and ruleschanged, or in which direction it passedfrom one region to another.Hyde studied this specific subject in depth,with many discoveries from the originalsources. Moreover, he took the opportunityto enlarge his knowledge of exotic boardgames, whenever a foreign envoy visited theCourt and he was officially engaged forassisting in the conversation. Working on historical and linguistic bases,Hyde provided us with a milestone work, De ludis Orientalium libri duo, Oxford 1694,which can be considered as the first treatisein Europe on board games and their history.Obviously the language is Latin, theuniversal European language at the time, butfrequent quotations have been inserted in alot of ancient and Oriental languages. The merits of this great work have beenacknowledged by most historians of games,who often have used it for their own descrip-tions or investigations. For our game (let meuse its current name of Go, even though here

clearly out of place) already EdwardFalkener, in his book of 1892, reproducedmost of Hyde’s information, which was alsoquoted by W.D.Witt in his bibliographicnotes of 1931. More recently, attention toHyde’s text has been called by Theo van Ees(Go. Tijdschrift van de Nederlandse GoBond, 1981. Jrg. 19, nr. 3, p. 14-16). Of course, Hyde’s description could not beabsent in the several articles on earlyEuropean Go literature written by Jaap Blom,summarised and updated in The Go Player’sAlmanac 2001, published by Kiseido. It may be useful to double check Hyde’s textagain, for some additional detail andcomment. The section devoted to Go isrelatively small, only seven pages, 195-201in volume two. However, the very fact that aspecific section is present is rather surpris-ing, because nobody in Europe knewanything about this game, in addition to theundefined news coming from the Jesuitmissions and a few other sources.With Hyde, the situation is for the first timedifferent. The information provided by himon Go is not incidental as before (and as itwill usually occur also later on, withtravellers to the Orient). In those cases,information is provided on the culture of thecountry, religious beliefs, traditional habits,ways of dressing, eating, getting married,burying and honouring the dead, and so on.If some information is added to typicalgames, it usually cannot be more than apassing mention. On the contrary, Hyde iswriting an all-embracing treatise precisely onboard games! For each game, Hyde usually investigatesboth current and unusual literary sources. Inthis case, he behaves differently: he got intouch with a Chinese, who was familiarenough with the game and could explain it.Let us summarise his description, with

26

A LATIN ENGLISH DESCRIPTIONFranco Pratesi [email protected]

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comments added in square brackets. Alreadythe place in which Go has been inserted(owing to similar characteristic features)may be significant, just after discussingDraughts, and Ludus Latrunculorum, themuch discussed – and little known – boardgame of the old Roman civilisation.

– o –Hyde’s description of Go actually beginswithin the previous section, with somegeneral information outlining its frequentpresence in China among high publicfigures, dignitaries and magistrates. People expert in the game are honoured, as also mentioned by Purchas, because itimproves political and diplomatic skill. Hyde himself owns a playing set, brought tohim by Mr. Gifford, a merchant active inAsia, where he had been Governor of Fort StGeorge, in Madras. Thanks are given him forsuch a big favour.Hyde notes at once that, in the case of Go,descriptions in the literature are inadequateand moreover not concordant. He begins byreporting a few quotations – Semedo inItalian, Trigault and Legatio Batavica inLatin – but soon introduces his new source,without copying further descriptionsavailable of the same kind. [We know thatsome lack of definition was already presentin the original description by Matteo Ricciand that many later versions becameincoherent, due to mistakes inserted whilereprinting and especially while translating inother languages.]Hyde is proud to announce from thebeginning that he is able to give a betterdescription of the game, both more completeand truer. [It is significant that this greatexpert of board games had performed aspecific search for improving existingdescriptions, and eventually became awarethat his contribution was remarkablyimproving our knowledge of the subject.]His information has been provided by aChinese native, Shin Fo-çung, an educated

person. [An essential problem for us isunderstanding the education level of thisinformer. Hyde himself gives a witness, ‘nonindoctus’, not uneducated. Of course, thesame witness would have been moreconvincing if expressed with the correspond-ing positive term, such as ‘doctus’ oreducated – indeed, there can be severaldegrees of education included, and left indis-tinct here, between these two expressions.However, if he was able to write andespecially to give a description of Go, heshould have received a better-than-averageeducation.]Then Hyde provides a few diagrams, mainChinese words involved, and a new descrip-tion of the game, all coming from hisChinese informer.This game is a game of war and in particularthe board reproduces the battlefield betweenChinese and Tartars. The game is usuallyplayed by Chinese dignitaries with 360 glassstones [let me here call them so, instead ofdiscs or soldiers, as found in the book] on aboard of about two feet, correlated to thedimensions of the stones, so that its edgecorresponds to a chain of 18 of them. Two different names are provided for thegame, either Hoy Kî or Wei Kî, with thesame meaning of circle, or circular, or circuitgame. Actually the meaning may be betterintended here as encircling, which isconnected with the game rules, according towhich a stone encircled or surrounded byfour adversary ones can be captured. A diagram (with a stone surrounded by fourenemy ones) is used to show this way ofcapturing, and at the same time for introduc-ing the concept of an eye, indicated with itsChinese name of Yèn. It is explicitly statedthat players tend to produce this figure andthus to build eyes – any player wishing towin the game should do it.Another diagram indicates a kind of simpli-fied initial position [here outlined on areduced 3 by 3 goban] with white stones in

27

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the central position of left and right edgesand black ones in the same position at topand bottom. There is an initial position withalternate placement of two stones for eachplayer in opposing corners [fortunately wedo know this historical position, correctlydescribed in many other sources, otherwisethe corresponding diagram here could bemisleading]. Then players continue, withthe aim of building eyes and capturingenemy stones. In particular, each player has 180 stonesand takes them from a little vase, one byone. It is not necessary that they be allentered initially on (the mid of) the board.The game usually begins around the centralpart of the board and playing skill consistsin placing stones, and then promoting [?]them, so that they can easily surround andcapture enemy stones. The probability of capturing and winning isthe same for both players, because stones areadded one by one in turns, where each

player thinks they may be useful forcapturing some of the enemy stones, whichprocess can begin before the stone placementis ended. As a matter of fact, this game representstwo armies competing for a given regionand enemies take every opportunity tosurround and capture all enemies, as wellas individual ones. As stated above, eyesare formed and stones captured wheneverthey have no escaping path free, withexclusion of the diagonal directions. It isthus necessary to occupy and close allescaping ways.If an eye has to be formed and stones on theboard are not enough, new stones are takenfrom the container to that aim. If manyenemy stones occupy a region of the board,it is better to lead own stones in anotherpart. However, the enemy will follow himby alternatively placing his stones, so thatbattles may develop either by direct attackor by laying traps.

28

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When the result cannot be changed, thewinner says: Game over, Huán leáo. As itoccurs for the term Wei, also the Chineseterm Huán can have various meanings – theend, or to end, or ended – and the distinctionis only possible through the construction ofthe sentence; leáo is instead just a particleindicating the past tense. Then players count both occupied territoryand surviving stones. If the regions of thetwo players are clearly different, then it isenough to count the stones. A playerhaving the larger territory says: I havethese points, you have less, and thus I win.However, even if a player has less territory,he wins if having more surviving stones.[The traditional Chinese way of countingtogether free intersections and thoseoccupied by own stones can be understoodhere, once one knows it already.]From the description, it is apparent how thegame is entirely of pure skill, without anyintrusion of chance or fortune. No doubt thateverybody should consider it among theallowed games.It is also noteworthy that the characterindicating the game has been written in twodifferent ways by the Chinese informer. This

can be seen by comparing the character inthe text with that written within the diagramof the board. Hyde indicates this differenceso that nobody believes it to derive from aninaccuracy of his own.

– o –If a few further comments are allowed on thedescription, there is no clear explanation thatthe way of capturing explained may be, andusually is, applied to whole groups. Whereasthe concept of building eyes for winning isclear, there is no suggestion that having twoconnected eyes implies safety for any group.The concept itself of connection is notexplained, even if one of the diagrams couldhave been used for it. There is no indicationof ko situations, or similar topics, rathersecondary, but nevertheless required beforecoming to actual play.When indicating that surrounding stones areclosing the exit ways (and thus leading tocapture) it seems in reading this text that, inthe contrary case, these escaping ways couldactually be used for moving away the stonesto the next free intersections. In other words,a way of playing by placing stones in a firststage and moving them in a second one isnot explicitly excluded, and in a couple ofsentences seems to have been intended. In conclusion, the channel found by Hydewas the best possible one: an Orientalperson familiar with the game explains it tosomeone who knows nothing about it, butis at the same time an expert in similargames. It is thus true that Hyde’s descrip-tion is remarkably more advanced withrespect to previous ones. What was stilllacking for playing the game had beenreduced to a couple of points. In order toexplain them clearly enough, Hyde neededjust to have the additional opportunity toplay a couple of games by person. It is apity that just a few additional lines of textwould have been enough for having thegame played in Europe, two centuriesbefore it actually has been!

29

Update – Toyota TourIn BGJ124 the Toyota European GoTour was described. Now it is jointlysponsored by Toyota and Pandanet.Pandanet are the owners andpromoters of the Pandanet Go Servermore normally known as IGS in theWest. Britain’s contribution to theToyota-Pandanet European Go Tour isthe London Open every New Year.

Tony Atkins

IN THE DARK?

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30

Shun Nagano, a Japanese student staying atCambridge, won the 1993 Wanstead andcompleted a hat trick with a win at theCambridge Trigantius. In between, EdmundShaw had won his local event, the OxfordTournament held at Wolfson Hall. TheBritish Youth Go Championships were atStowe School. Furze Platt’s Chris Dawsonwas the under-18 winner. Brakenhale’sAdelberto Duarte and Daniel Cox won thenext two age groups, followed by Culcheth’sDavid Bennett taking Under-12 and JohnEllul from High Wycombe winning under-10. Matthew Macfadyen won the BritishChampionship last game in Leamington andalso the Coventry Tournament, provinghimself invincible on home ground. ShutaiZhang took part in the Candidate’s and wonwith 5 and a bye; second was Bob Bagot. Keith Osborne took the British Go Congressto Norwich, despite not living there at thetime. Winner of both the British Open andthe Lightning in the UEA Sports Hall waslocal 3 dan Matthew Cocke. Norwich alsowon the Nippon Club Cup, but the StaceyTrophy was won by Des Cann.

The British Go Journal reported that it waspossible to play Go on the Internet using thenew Go server called IGS. It was alsopossible to use e-mail to send postal movesand possible to read news and discussions ona usenet news group called ‘rec.go’.In Europe, UK’s Gerry Mills won the IrishOpen. The Czech GP event was in Plzen asthe European Go Congress was scheduledfor Prague. Czech Vladimir Danek won, butwas second in Copenhagen behind Russia’sVictor Bogdanov on tiebreak. Both thesefinished behind two unknowns in Vienna:winner Lee Hyuk (a Korean from Moscow)and Leon Matoh (from Slovenia). ShenGuangji won Paris and the German Open. At the Ing Cup in Amsterdam MatthewMacfadyen only managed one win whereasPiers Shepperson won three. A four-way tieat the top was between Shen Guangji,Ronald Schlemper, Shutai Zhang and RobVan Zeijst.In Japan Kobayashi Koichi extended his runin the Kisei to eight years; this time he beatKato Masao 4-3.

10 YEARS AGO

Tony Atkins [email protected]

Can a skiing holiday get any better than this?Well, if you call morning tea brought to youin bed by a beautiful chalet girl, then serveda full English breakfast followed by 6 daysof glorious sunshine and perfect snow condi-tions, then no, it can’t! Zermatt is a carbonmonoxide free town. All the vehicles are runon batteries, including the police car! Butexcluding the doctors – they are allowed topollute.There were nine of us in total, two of thegroup non Go players. I was very fortunateto have a view of the morning sun gleaming

on the Matterhorn from my balcony. Awe-inspiring!On our first day we had a guide who showedus around the slopes. After that we broke upinto groups: intermediate, advanced andmogulling daredevils. I managed a black run.To my delight, I got to the bottom withoutfalling. There was the usual Go tournamentwhich, after five years of losing, I won. Theonly person I lost to was Evil Uncle Clive[this is the Bracknell Go Club’s nicknamefor Clive Hendrie].

GO AND SKIING IN ZERMATTDavid Hall

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On Friday 28 February 2003, 23 of thestrongest European Go players and T MarkHall gathered in Amsterdam, to play in theIng Memorial Tournament 2003. I wasnominated as the British representative andwas very much the lowest ranked player.Among the favourites was Catalin Taranu, 5 dan professional from Japan, AlexanderDinerstein and Svetlana Shikshina, both 1 dan professionals from Korea and GuoJuan 5-dan professional from China, nowliving in the Netherlands. I travelled byEurostar to Brussels on the Thursdaymorning and then caught one of the regulartrains to Amsterdam, arriving at about 3 inthe afternoon, which gave me a chance to dosome shopping before going to the GoCentre.The tournament was played in the EuropeanGo Cultural Centre in Amstelveen nearAmsterdam and the draw for the first tworounds was unusual. For the first round thestrongest ranked player in the Europeanrating system could place his/hername on any point of the 24 placesavailable and then the second playercould choose a place and so ondown the list. There was analgorithm for those players who hadnot yet arrived. As the lowestranked player, I had no choicewhere I placed my name. Curiously,Alexander Dinerstein (number 2)decided to play Catalin Taranu(number 1) in the first round.Players were in a little group of fourfor the first two rounds, so that inthe second round the two winnersand the two losers played eachother. I was drawn to play ChristianPop from Romania in the first roundand the choice of Christoph Gerlachor Oleg Mezhov in the second. So

my first two opponents were a 7 dan fromRomania and a 6 dan from Germany.Diagram 1 shows the position in my gamewith Christoph, where I had just played thecontact move in the corner – 109. White nowhas the opportunity to wrap up the game andwin easily. How should he do it? His actualanswer caused complications and gave me achance to pull off an upset but I was notgood enough at yose to exploit the situationand still lost. The answer appears on page 40.So I went on, still losing and still missingchances. I was not helped by the fact that thenearest hotel to the EGCC happened to alsobe a pub which stayed open rather late,playing disco type music until 2 o’clock inthe morning on Friday and 3 o’clock onSaturday morning. This convinced me that Ihad to move out and find somewhere quieter,which I did in Amsterdam itself and Icommuted by Sneltram for the Saturdaynight and Sunday. It was also convenient forcatching my train back to Brussels on the

31

ING MEMORIAL TOURNAMENTT Mark Hall [email protected]

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Monday morning, since I stayed near thestation.I then went and lost the game on Sundaymorning by 1 point (could I have filled thatdame and won under Ing rules?) but theround was rather delayed and disrupted byVictor Bogdanov suffering a stroke andbeing taken to hospital on a stretcher. Wewere told that they were operating on him onSunday night, but at the time of writing Ihave heard no more. I therefore was giventhe credit in my last game of winning agame by default against Victor.

Among the real strong players Taranuseemed to be cruising until he was stoppedby Pop, my first round opponent. Then in thefinal round, Pop against Mero (Hungary),Pop misread a situation and allowed a 5group seki to occur, rather than allow threestones to be captured and take a larger groupfor himself. This was unfortunate since Poponly then came 4th. He was rather handi-capped by my low SOS.There was also a side tournament and a kidstournament, all to promote the use of the Ingrules.

32

There was a television series in 1967called The Man in Room 17, in whichan armchair detective solved crimeswhilst contemplating a game of Go. I never saw the series, my interestbeing attracted much more by quite agenerous spread in the Radio Timespurporting to give the rules of thegame. I quickly drew a board onpaper, and rather less quickly sawedup a couple of dowel rods to supplythe stones, half painted black and halfpainted yellow.All that I discovered about Go was thatthe fighting, captures and running ofgroups towards escape were intrigu-ing. Playing solo, I could never workout why one colour fared better thanthe other. Unfortunately my work onan MA, the novelty of our first childand efforts to find a better job led tomy putting the game away as low onmy list of priorities, incomprehensiblebut good in parts, and undoubtedlyfascinating. Anyway, why should Isuppose that an association existed topromote Go?

Seven years later – seven lost years!– during lunch break a colleagueremarked that I was known to be fondof board games and so perhaps Iwould be interested in… Ten minuteslater I realised that the Radio Timeshad omitted to explain several aspectsof the game, including life and death.After that, we played Go duringlunch break at least once a week,both being weak players as I couldreach a reasonably even result givenfour stones. Then came the discoveryof the BGA, a Go club only a fewmiles away at Alsager, and within ayear my first tournament, atLeicester. I thought driving for overan hour just to play Go showed truededication until I found that some ofthe contestants had come from as faraway as Bristol and London. I gotone thing right, though: it was afascinating game, and after nearlythirty years of playing, it grows evermore fascinating.

Brian Timmins

THE WAY TO GO

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WANTEDPROBLEM SECTION EDITOR

I would like to introduce a problem section in the Journal and am looking for avolunteer to undertake the editorial function for this.The duties of the Problems Editor will consist in collecting problems suitablefor all grades of player, writing short introductions to each problem and expla-nations of their solutions, and producing the diagrams for them.The size of this section is not predetermined and will depend on the materialavailable but I would like to include at least two pages in each issue, consistingof solutions from the previous issue and new problems.Apart from an interest in Go problems and accuracy of reading, the main quali-fications for this task are reliability, a computer running Windows and an abilityto write clear and concise explanations. This will be a rewarding job for theright person and I’m sure it will be appreciated by the many readers of the BGJ.If you are interested in taking on this task, please contact the Editor by phoneon 01544 231 887 or by e-mail: [email protected]

33

BREAK THROUGH TO SANDANHow, after 13 years at the same grade, doyou get promoted? Firstly you follow theexample of Francis Roads who some yearsago went down a grade from three dan totwo and shortly after got promoted to four.Last summer my European rating had sunkout of sight so I did the decent thing andplayed a couple of tournaments at one dan.Secondly you read and take note of MichaelRedmond’s excellent book ABC of GoStrategy. Thirdly you win a few games,especially at an international event (forexample London), and win the odd tourna-ment (for example Cheshire). Buying thegrading committee drinks or beating themcan help as well, but it seems to be the firstnamed method above that is the real trick.So why not check you rating and follow suitif appropriate?

Tony Atkins

PROMOTIONSAt the BGA Council meeting on

23rd February, the following dan

diplomas were awarded:

Li Shen – 4 dan

Tony Atkins – 3 dan

Christian Scarff – 2 dan

Brian Brunswick – 1 dan

Congratulations to all of them.

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When our Go Club meets at someone’shouse, the evening invariably ends in someculinary delight, Go playing stops, and ageneral conversation (not necessarily aboutGo) ensues. Last evening the conversationranged from how a $100 note can improveyour skiing stance (all I will say about this isthat it is an in-joke with the skiing fraternityof our club) to quantum physics andSchrödinger’s cat.Schrödinger’s cat demonstrates theweirdness of quantum mechanics 1. Supposea living cat is placed in a thick lead box. Avial of cyanide is added to the box, which isthen sealed. We do not know if the cat isalive or if it has broken the cyanide capsuleand died. In quantum physics terms the cat isboth dead and alive, it is in both statessimultaneously 2. It is only when we breakopen the box and observe the cat that theNewtonian world re-asserts itself. The catbecomes one or the other (dead or alive).This multiple alive and dead status is oftenquoted as being a concept alien to ournormal understanding of things…but hangon, isn’t there a Go equivalent here.I am not suggesting that Go should beplayed inside a lead box or that the oddloose vial of cyanide be introduced, but thereis a common occurrence of players seeingbut not observing what is going on 3.A typical oversight happened that evening atthe Go Club. After a lot of in fighting Whitefinally reduced an important but weak blackgroup to one eye. Both players having readthat only one eye was possible then playedaway for the rest of game, unaware that thefight had created a potential ko for life in thecorner.Understanding the ko sequence was wellwithin the capability of both players, butthey had both convinced themselves that thereduction to one eye was decisive 4. In this

case the state of the stones is indeterminate,rather then alive and dead simultaneously. Inthe actual game neither player noticed and atthe end of the game the Black stones wherecounted as dead.Nor am I referring to that other, but notunknown, ‘dead and alive’ occurrence offorgetting to remove captured stones on theboard. Depending on the rule set, either anillegal move has been made or the status ofthe stones is defined. It is not unknown forsuch unnoticed dead stones later to resurrectthemselves by eventually helping to capturesome opponent stones (this is a ‘dead thenalive’ scenario).I am referring to that quite legal state wheretwo adjacent groups have been reduced to noeyes with a single common liberty butneither player has noticed this joint atarioccurring. Nor have they noticed the kibitzerwho is inevitably drooling over the boardwaiting for their moment of glory (or, inquantum terms, waiting to let the cat out ofthe box!).As in the earlier example the status of thestones hangs in the balance, until bothplayers have passed and the game is over 5.Even now if both players agree the status ofthe stones (whatever their true status maybe) then again there is no problem.But what if both players claim theopponent’s stones are dead (and hence thattheir group is alive)? This is the crux of theposition. We seem to have stones that areboth alive and dead.At this point it is most likely that bothplayers still haven’t spotted the problem,and they will start filling in any dame beforeblithely removing any ‘dead’ opponentsstones. It is only when someone noticestheir ‘live’ stones being removed from theboard that they are likely to say something(hopefully something printable, and not of

34

DIARY OF A GO PLONKER ~ SCHRÖDINGER’S GO POSITION

Ian Marsh [email protected]

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the Norwegian Blue 6 category). Murphy’slaw 7 states that both players will have beenbusy removing the ‘dead’ stones and onlyrealise something is amiss when their handsmeet in the middle of the board.If you think a situation is a bit tricky, thenmake sure you agree its status with youropponent before removing any stones. If removed stones are in dispute then givethem a ‘stay of execution’ by first returningthem to the board (assuming the players caneven agree on this), so that the situation canbe analysed.Normally the following approach is usedwhen players dispute the life of a group.Look round for a stronger player… but ifnone is available the situation should beplayed out and a prisoner handed overwhenever a pass is made. Eventually thelife or death of the stones will be estab-lished. The play does not have to beoptimal (that is give the definitive textboxresult) it is just a way of agreeing a statusbetween the players.Obviously this approach does not applywhen both players claim they can kill theopponents group by playing first. In the caseunder discussion all either player has to do isto place a stone in the remaining free liberty,to show that the opponent’s stones can bekilled.Of course, if one player is so far ahead thatthey still win even if they lose their stonesthen they should concede the stones andwin anyway 8.Given an impasse arises, then such situa-tions should not be resolved by chance,especially if that means experimenting on apassing cat.If you are playing a friendly game then Ihope that you and your opponent wouldsettle things amicably (no cyanide please). I would think declaring the game voidwould be best 9. Declaring a local sekiwould be likely to advantage one playerover the other when they have both misread.

If you are playing in a serious game and youand your opponent cannot agree, then theonly recourse is to put your faith in thatomnipotent being, the tournament director.Should all such oversights, and strange situations, be covered in the rules? I willleave that to people who enjoy discussingsuch things, but I suspect that trying toscientifically cover every conceivablecontingency would be as complex asquantum mathematics. NOTES1 If you don’t think it weird then I will not have

explained it well2 At this stage someone always asks “why a cat,

what about the seven other lives, and are there anyair holes in the box”, but that is Go players for you.

3 I shall leave it to the quantum mathematicians tocalculate what is the occurrence of not observingthings.

4 In this case perhaps the proverb should be “in theland of the blind the one eyed man is dead”.

5 Under Japanese rules, either player can request arestart but the other player gets to play first.

6 A reference to a Monty Python sketch, and yes Iknow all you young players out there are asking,“Who is Monty Python?”

7 That given a choice the worst possible occurrencewill happen.

8 See restarting game, elsewhere in footnotes.9 I am told that under Japanese rules both players are

deemed to have lost.

35

Update – TrustsIn BGJ126 the Susan Barnes andCastledine Trusts were reported asabout to be merged. They havemerged now as the Castledine-BarnesTrust. Both had aims to promoteyouth Go, which continues undertrustees Toby Manning, Francis Roadsand Sue Paterson.

Tony Atkins

IN THE DARK?

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36

White: Vladimir Danek 6d, CzechyaBlack: Li Haiou (Leo) 6d, ChinaComments recorded by Li Haiou, andedited by David Ward.

Figure 1 1 – 50B7: Li: In this game, I decided to askmy opponent ‘how well do you knowthese variations?’W14: White chooses the simple way.

Figure 2 51 – 100B51: A mistake. Should be at 62.B57: How about Diagram 1? AfterBlack 1, Black can cap with 3 here.Leo: Yes.B59: Not good.David Ward: If you look at Yuki’sprevious suggestion for 57 you can seethat there is a problem with Black’splay in this area. Black should havecut to create good aji, and therebyprevent White from cutting the blackstones. In the game 57 is aji keshi and59 is the follow on from 57.W66: Maybe White should start afight with 1 in Diagram 2.Danek was a little afraid of the fightwith the 5 white stones isolated, butthe feeling was that Black had more toworry about, and White effectivelyended up losing a move in patching upin the sequence to W72. B79: The 77, 78 exchange helpsWhite more than Black. I should justplay at 79.W86: White can follow Diagram 3,it’s simple, but White wants to fight.W92: This exchange – ponnuki forleft side territory, makes the gamevery interesting.

29TH LONDON OPEN GO CONGRESS ROUND 5Commentary by Yuki Shigeno

1

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Figure 1 1 – 50

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Figure 2 51–100

1 23

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Figure 3 101 – 132

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❏ 5 Tesuji

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❏ 4 105 Easy for Black

Figure 3 101 – 132B105: Bad mistake, should beat 1 in Diagram 4. This makesthings easy for Black.W108: Good – Black mustanswer. I overlooked this.B109: If White makes ahanging connection at 113,Black has the tesuji inDiagram 5. However Whiteanswers, he has no good move.W124: Now White must lose.If instead White just capturesat 126, he still has a chance.Black wins by 4 points.

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When I was watching the game beingrecorded, I read out White’s descent, as inthe failure diagram. This does not workhowever, black has just enough liberties toput the white stones into atari.

What neither I, nor Des Cann, had seen, was the hane in Diagram 2.

Playing from above in Diagram 3 is futile. All the black stones get captured.

So Black’s only option is to throw in for ako as in Diagram 4. Unfortunately forDes, he did not have a ko threat that wasbig enough, so White won the ko immedi-ately and Black resigned.

2

3

45

❏ 3 Black’s failure

2

❏ 4 Continuation

SOLUTION TO THE FURZE PLATT PROBLEM

Tim Hunt [email protected]

12

34

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6

❏ 1 Failure

1

❏ 2 Solution

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40

ING MEMORIAL TOURNAMENT ~ ANSWERT Mark Hall

2

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White answered immediately at 2here, believing that he could kill thegroup and the number of moves hehad made on the left side wouldprevent me from living. When Blackplayed 11, though, he stopped tothink for a long time because Blackis threatening to cut his group in halfor make life on the edge. If Whitejust forces the group to live, he haslost a lot of territory withoutcompensation, so he made a diver-sionary attack in the centre toconfuse things.If White had just blocked in thecorner and connected when Blackataried a stone by playing at 110, theloss is small and he is about 8 pointsahead on the board plus 8 pointskomi. That would wrap up the game.

World AmateurThe World Amateur Go Championships (WAGC) is organised by the International GoFederation (IGF). It is held each year in late May or early June in a different city inJapan (once it was held in China). Each member of the IGF gets to send a player to takepart. Usually a country applies a rotation system so that a player cannot attend more thatonce in three years. Now held as a Swiss system (originally a knock out), the winner isthe best player over eight rounds. There is limited seeding in the first round. Nowadayswith more than 60 countries taking part you have to score at least six to get near the topplaces. Nobody outside Japan, China and Korea has won. A lot of those players havegone on to become professionals. The winner gets a high dan diploma and a lot oftrophies, some very big. There is also the Asada Prize for Fighting Spirit, which can goto any player worthy of the title. In addition to players, the European Go Federation,and others, gets to send Captains. Of the two European places, one is reserved for anIGF Director or member of the EGF Executive, the other for somebody who helped thesuccess of the previous European Go Congress.

Tony Atkins

IN THE DARK?

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In the psychological balance in a game, thesituation can be compared with the storytaleAchilles and the Tortoise’s race situation. If the Tortoise had run like Achilles hewould have been really tired. So, he had tofind a different method, which was hard onpoor Achilles; who by the way, was verywilling to put himself under a great load ofeffort – a requirement in a race – but in agame of Go, Efficiency not Exhaustion is thereal Excellency.Imagine that in the area of Self Possessionboth players start with 100%. Locked incombat and in Zero Sum. Then if youdecrease yourself, your opponent will beincreased and visa versa.A move may be played by you to weighagainst your opponent. And, you hope that,to the extent that over the game he/she doesnot fully know how to cope, you willprevail. But only to the extent that you knowhow to cope with that move yourself.Therefore, attached to each move that youplay, is a double edge that can cause grief toyour opponent or to yourself, in variousproportions. Resulting in a Balance ofPsychological Efficiency.Your Opponent may be very encouraged tothink that he/she is causing you difficulties.But if, at the same time, your opponent isunappreciative of the difficulties that he/sheis causing him or herself ( ie. by thinking toolong about moves for the return obtained forthought or for not enough success, then youwill survive to fight another day, by appreci-ating the game more efficiently and possiblylearning more reliably.Confusion, Confidence, Problems,Difficulties Irrelevancies,Inappropriatenesses, Insignificancies. In order to put your idea to your opponentthrough your Go stone, you have to put your

idea to yourself. So the more Beautifu1 yourintent, the less you will have to suffer at thehands of yourself.To illustrate these ideas, I would like you toconsider the following numerical example.

[1] Your Opponent does self damage = 99%and you inflict only damage = 1%then He/She dies = 100%

[2] If you hurt yourself = 5%and your Opponent hurts you = 20%You lose = 25%

[3] Your Opponent hands over 100% retaining 0% You hand over 25% retaining 75%

[4] So: your Resultant is: 100 + 75 = 175Your Opponent’s Resultant: 25 + 0 = 25

[5] Does it matter whether [1] & [2] is under Zero Sum? In the case of Zero Sum the resultant differ-ence of [4] is : 175 – 25 = 150. And the non-Zero Sum Resultant difference of [1] & [2]is: 100 – 25 = 75.

So you are either 150 points or 75 pointsbetter off or in a healthier state of mind.

[6] You expend: 1% + 5% effort = 6% effort. Your Opponent expends 99% + 20% effort = 119% effort points.

[7] Your Opponent does 20% – 1% = 19%more damage to you than you do to him orher. You do 99% – 5% = 94% less damage toyourself than he or she does to him orherself.Try putting your own figures in if you want:And don’t kill yourself over it.

HARMONY AND WARFARERoger Daniel

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Diagrams 3 & 4

It may not seem promisingeither, but how about 1 herewhich forces 2. Any other replyleads to a series of ataris whichdo nothing for White.If Black 3 carries on pushingalong the third line, White repliesuntil he has 4 liberties and thenjust captures the marked blackstones in the corner.A Black jump with 3 lets Whiteout even more quickly thanDiagram 2.

In Diagram 4, the alternate move5 for Black is no better thanDiagram 3, with the centre blackstones running out of liberties.

Diagram 5Diagram 5 tries a wide net, butthe result is very similar to thatof Diagram 4.

Each year West Surrey club endeavours to put asmall problem on the entry form for the Teach-inand the Handicap tournament in December. Last year a ‘sneaky’ capturing problem was used:Black to capture the seven white stones.

Diagram 1

The key aspects of this problem are: ● The four black stones in the corner only have

four liberties. If White ever ends a turn withfive liberties, Black is doomed.

● The five black stones in the centre turn out tobe low on liberties. It may not be obvious butthis is critical.

● The white shimari on the right matters.

Diagram 2

The obvious attack fails, so Black must dosomething different. It may not be thorough, butsomehow Black 1 now seems wrong so otherstarting moves must be tried. If necessary comeback to this start.

A WEST SURREY PROBLEMSteve Bailey [email protected]

❏ 3

1234

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6 78

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6 789

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1516

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123

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Note that 5 cannot block at 6since White would respondwith ataris at 8 and then 9.8 and 10 are forcing andmake 12 sente to escape. If8 is played at 12 directly,the sequence 15 (atari), 14,1 below 15 (atari), connect,atari is an easy success forBlack.Here 16 leaves the markedblack group with only twoliberties and so capturablefaster than the White group.If 15 is played at 16, Whitejust blocks and a similarsituation results.

Any wider net lets Whiteget 4 liberties quickly andso kills the corner blackstones.Round about here you findthat frustration sets in andthe problem is declared‘insoluble’. However theoriginal net of 1 and 3 inDiagram 2 was right, it wasjust the follow up that waswrong. In particular move 5.If 5 is another one pointjump on the third line, theplay reverts to Diagram 2and so is no good.

Diagram 6If White extends with 8, thethrow-in of 9 reducesWhite’s liberties so that 13forms a successful net.

Diagram 7If White jumps with 8, thenBlack doesn’t throw in,

leaving White with toomany false eyes to be ableto connect his stones out.As a 3 kyu, I failed to solvethis and had to be shown theworking sequences.

❏ 5

12 3

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5678

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World ChampionshipsAs in some other sports, there is no oneWorld Championship in Go. There areseveral events that are competed for byprofessional players from more than onenation. Most events allow amateurs toplay from Europe, America and so on, ifthey can get through a regional qualifier.Argentina’s Ferdinand Aguilar managedjust this and went on to beat two profes-sionals recently. Some tournaments comeand go quite quickly as sponsors change

or drop out. The Toyota-Denso Oza hashappened just once, but the most regularevents are the Samsung Cup, the FujitsuCup and the Ing Cup. The Ing Cup isonly held every four years, so it theFujitsu Cup that is regarded by many asthe most important and the nearest thingto an actual World Championship. Yi Se-Dol of Korea won it in 2002.

Tony Atkins

IN THE DARK?

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I have been on my travels again, toAustralia, China and Japan. I spent a weekon business in Canberra, with one day inMelbourne, and I managed to meet withsome Australian players about two daysbefore parts of the capital were consumedwith bush fires. It was summer in thoseparts and they had suffered a long droughtwhich had dried a lot of the countryaround. The Australians I met were veryfriendly and hospitable (at least they toldme that’s what I had to say) but they didput themselves out considerably for apassing Pom. I returned the favour bylosing plenty of games, although I canblame the whisky and wine they persuadedme to drink. I wish that I could havestayed longer, but I had to fly on toBeijing, where it was very cold. One thingI did note in Australia was rather curious.There has long been a joke that the waterruns down the plug-hole in the oppositedirection down under, but I failed to checkon that. However, I did see that themajority, if not all, of the revolving doorsin Melbourne did rotate the oppositedirection to the ones I have seen elsewherein the world.The difference in weather in China couldnot have been more marked, with snow onthe ground and freezing temperatures atnight. The middle of the week, there wasan overnight snowstorm which depositedanother inch or so of snow on the city. A colleague in the office was kind enoughto take me to a big bookstore in the centreof town in Wang Fu Jin street, where therewas a very extensive selection of books.The Chinese signs said Wei-chi but theEnglish said Go. The prices were about £2a book, so I bought 11 books and another4 later at the Qi Yuan (Chinese GoAssociation).

My friends then took me to the most famousroast duck restaurant in town, the Quanjude,where there were photos of all the famousforeign visitors who had eaten there, butthey failed to take one of me!. On the cardprovided by the hotel to give directions totaxi drivers, this was actually described as a‘Roost Dark Restaurant’. The only thing thatthey served was Peking Roast Duck, whichthey carved at the table. They also served aduck soup which I forgot to sample, the restof the meal was so good. When you haddrunk enough of the Chinese tea, a younglady refilled your cup from a long-spoutedpot, usually from the other side of the table,with the spout about 3 to 6 inches awayfrom the cup. It must have taken lots ofpractice not to splash any water on the table.I had a couple of free days, so on theThursday I went to the Qi Yuan. Thebuilding is set slightly back from the roadand, although the address says Tian TanDong street, the entrance to all activitiesand to the shop is actually in another road.The numbering sequence does not actuallyseem to work as we disorganisedWesterners would expect. The buildingnumber is 80 but the nearest number isactually 50. The first surprise was that theinterpreter the receptionist called immedi-ately recognised me from her visits toEurope, since she had been to the Europeanin Dublin, among others. I asked aboutbooks and she took me to their shop, whichwas rather small. I only bought 4 yearbooksthere, but the lady was kind enough to giveme a discount. I played Go with somelocals for several hours at a cost of 10RMB, about 60p. I could have taken a cupwith a tea bag from the desk as there werethermos flasks full of hot water scatteredaround the playing room and refilledoccasionally by an attendant. While I was

44

YET MORE TRAVELS

T Mark Hall [email protected]

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there, another foreigner turned up, aGerman on his way to Chengdu to studyChinese, who recognised me from his visitsto London. He told me of the sad newsabout Hans Pietsch, which I had not heardpreviously.If you want to play in Beijing, I can giveyou directions and a map, but if you arelike me and want to buy Chinese books, Irecommend the big book shop. The Qi Yuanopens about 9 in the morning and I was toldthat I could play until 8 at night. On myway to see Tiananmen Square and theForbidden City, I stopped off at thebookshop again and bought three morebooks. My first visit had not been verymethodical, so I was a bit more organisedthe second time.I arrived in Tokyo on the Sunday nightand set out to one of the book shops onthe Monday morning. I had a long list ofbooks I was looking for but the assistantat the shop found that he could notoperate the credit card machine and endedby giving me the money he had debited, atransaction which he then could notcancel. He arranged to send the two setsof books I wanted to the other branch forthe next day. On the Monday it rained somuch that it was a monthís worth just onthat day, but the rest of the week wasfine. On Tuesday I went to the bookshopís other branch and was successful ingetting over £900 worth of books and theresults will be seen later on in thedatabase of games and John Fairbairn’shistorical material in the Encyclopaedia. I also went to the Nihon Kiin, where Ipaid the BGA’s subscription to theInternational Go Federation and foundthat they were also billing the BGA forsome sets, so I had to get some more Yento pay that. When I had been walkingaround on the Monday, I had noticed asign for a Go Club near the Hotel, so Iwent to see if I could get a game. Theowner told me that it had only just

opened and that he was 5 dan in Japan.By the end of the week I was giving himblack and winning every game. He hadalso lived in London for some time andknew Mr Niwa and Mr Tanaka. On Wednesday I went souvenir hunting inthe Ginza and also stopped to get my shoesshined by a little old man outside GinzaMetro station. The pigeons were so tame,and obviously expected to get some food,that they were perching on his shoulder ashe polished my shoes. On the Wednesdayand Thursday mornings, there was a TVprogram showing the second game of theKisei match between Yamashita Keigo andO Rissei, for an hour in the morning and at9.45 in the evening of the Thursday.Yamashita had won the first game and alsowon the second, by resignation.On the Thursday I went again to the NihonKiin, to pay the second amount of moneyand to meet the gaijins. I also bumped intoKobayashi Chizu, who has been a greatfriend to Western Go. I met RichardBozulich and Rob van Zeist, who wereworking on a new book and RichardHunter and James Woods. I had hoped tosee John Power, to give him regards fromthe Aussies I had met, but he had notarrived by the time hunger set in and I left.There were full size Go Bans priced fromY400,000 to Y6,000,000 on display (about£2200 to £33,000), if any of you arefeeling rich.Friday was spent just ambling aroundShibuya and playing Go and seeing if Icould get everything inside my cases. I leftTokyo on the Saturday to stay in a hotelnear the airport and was very glad that Iwas not charged excess on my very heavysuitcase. I arrived safely back in London onthe Sunday and had to get back to theboring business of answering my mail andtrying to get my email account workingagain, since my desktop machine collapsedon me three days before I flew out.

45

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Fujitsu CupThe European Fujitsu Cup was held over theweekend starting 28th November. It wasannounced as the last edition of this topEuropean event as Fujitsu is having tosuspend their sponsorship of regional quali-fiers for their world championship. As usualthe event was held at the European Go andCultural Centre in Amsterdam. Romaniansdominated. Three favourites went out inround 2: Guo Juan to Dragos Bajaneru(Romania), Rob Van Zeijst to Csaba Mero(Hungary) and UK’s Matthew Macfadyen toMikhail Galchenko (Ukraine). Winner wasthe professional in Japan, Romania’s CatalinTaranu. He beat fellow countryman ChristianPop in the final. Losing semi-finalists werethe two new professionals in Korea, SvetlanaShikshina and Alexandr Dinerchtein. At thesame time the Fujitsu Training was held withan emphasis on how to teach Go to children.Also studied were aspects of teachinginvolving the games and players of thetournament.

European EventsThe Italian MSO in Milan had a wide rangeof proprietary, fantasy and traditional games.Winner of the main Go event was ZotanKeleman (3 dan Hungary). The 56-playerSeville Tournament in December was wonby Masaru Mikami (6 dan) from Madrid.Britain’s Richard Mullens won 2/5.In February the Baduk Cup in Budapest,Hungary, was attended by 88 players, 20of 5 dan or above. Winner was the only 7dan present, Guo Juan (Netherlands).Finishing on 4/5 were Dragos Bajaneru(Romania) and Csaba Mero (Hungary).David Ward (4 dan) won two games as theonly British representative.

World Students’ ChampionshipThe first World Student Oza featuredsixteen players from around the worldrepresenting Japan, China, Korea, Taiwan,Europe, North America, South and CentralAmerica and Thailand. It was held in Tokyoduring the first week of January and wassponsored by the Keizai newspaper. Europewas invited to send three players, one ofwhom was female. The final order was 1stYe Lingyun (China), 2 Zhu Daming(China), 3 Kang Na Yeon (Korea, topfemale), 4 Asa Takumi (Japan), 5 Shin YiCheng (Taiwan), 6 Csaba Mero (Hungary),7 Son Chang Ho (Korea), 8 Liu Yao Wen(Taiwan), 9 Ishii Akane (Japan), 10 NagaoKentaro (Japan), 11 Li Jie (USA), 12 DongQin (China), 13 Diana Kosgezi (Hungary),14 Andrei Kulkov (Russia), 15 NitiponeAroonphaichitra (Thailand), 16 SantiagoLaplagne (Argentina).

RICOH CupA friend of British Go did well again in theRicoh Cup, the annual professional JapanesePair go event. Inori Yoko (5 dan), whovisited UK in 1999, was playing again withher successful partner from the year before.That was Cho Chikun (9 dan and Honinbo).For a second time they came out of theknock-out stage victorious beating YoshidaMika (7 dan) and Kobayashi Koichi (9 dan)in the final. One million of their five millionyen prize goes to buy Go sets for schools.

WORLD GO NEWS

Tony Atkins [email protected]

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Other EventsUmezawa Yukari (5 dan), who visited withYoko in 1999, also has been playing infinals. Unfortunately she lost both. In theSaikyo she lost to Okada Yumiko (5 dan)who visited London in 1998 and in theWomen’s Kakusei she lost to Osawa Narumi(2 dan), who was game recorder at lastyear’s Kisei game. O Rissei, who won thattitle match starting in London, lost the 2003title match four games to one to YamashitaKeigo, one of the leading players of the newgeneration. At 24 he becomes the youngestever Kisei.

Toyota-Denso OzaIn the world championship that started onvarious continents over a year ago, the finalheld on 29th January in Tokyo was a win toYi Chang Ho (9 dan Korea). He beat China’sChang Hao (9 dan).

Hans PietschProfessional Go player Hans Pietsch wastragically killed on 16th January. He hadbeen in Guatemala since 13th as part of a Gopromotion tour also to Cuba and Mexicowith Mr. Nagahara Yoshiaki. They had madean early morning visit to Amatitlan Lakesouth of Guatemala City, when they wereheld up on their way down from the viewingplatform. After being robbed one of therobbers unfortunately shot Hans in thestomach. Despite being rushed to hospital bytheir host Mr. Edgardo Caceres, GuatemalanGo President, Hans died. He was buried inhis hometown of Bremen and posthumouslyawarded the grade of 6 dan and the interna-tionalisation award for 2002 by the NihonKi-in. As very few Europeans make profes-sional, losing him at the early age of 34 is abig tragedy for European Go.

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☛ PRESIDENT:Simon Goss 4 Butler Rd, Crowthorne, BerksRG45 6QY 01344 [email protected]

☛ TREASURER: T. Mark Hall47 Cedars Rd, Clapham, London SW4 0PN020 7627 0856 [email protected]

☛ SECRETARY: Tim Hunt208f North Row, Central Milton Keynes MK9 3LQ 01908 695 [email protected]

MEMBERSHIP SECRETARY: Kathleen TimminsThe Hollies, Wollerton, Market Drayton,Shropshire TF9 3LY 01630 [email protected]

JOURNAL EDITOR: David WoodnuttHergest Mill, Kington, Herefordshire HR5 3EL01544 231887 [email protected]

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PUBLICITY OFFICER: Nick Wedd37 North Hinksey Village, Oxford OX2 0NA01865 247 403 [email protected]

NEWSLETTER EDITOR: Jil Segermanc/o Nuclear Medicine Department, RoyalSussex County Hospital, East Road, Brighton,BN2 5BE 01273 664 [email protected]

BOOK DISTRIBUTOR: Gerry Mills10 Vine Acre, Monmouth, Gwent NP25 3HW01600 712 934 [email protected]

CHAMPIONSHIPS ORGANISER & TOURNAMENTS:Tim Hunt See Secretary above

ANALYSIS SERVICE: David Ward17 Moore Close, Cambridge CB4 1ZP01223 523 683 [email protected]

ARCHIVIST: Harry Fearnley38 Henley Street, Oxford OX4 1ES01865 248 775 [email protected]

YOUTH NEWS: Alison Bexfield112 Westview, Letchworth Herts SG6 3QJ01462 684 648 [email protected]

SCHOOLS LIAISON OFFICER Peter Wendes 13 Stakes Road, Purbrook, Hants, PO7 5LU

02392 267 648 [email protected] PROTECTION ADVISOR: Sue Paterson

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GRADING COMMITTEE CHAIRMAN: Jim Clare32–28 Granville Rd, Reading RG30 3QE [email protected]

☛ JOURNAL BACK NUMBERS: Steve Bailey49 Stocton Road, Guildford, Surrey GU1 1HD01483 533 748 [email protected]

☛ Bill Streeten 3 Wellington Court, WellingtonRoad, London E11 2AT 020 8926 [email protected]

☛ Anna [email protected]

☛ Natasha Regan 81 Plough Way, LondonSE16 7AE 020 7231 2333 [email protected]

☛ Les Bock 36 Grove Park, London E11 2DL020 8530 5006 [email protected]

KYU GRADING/GODRAW PROGRAM: GeoffKaniuk 35 Clonmore St, London SW18 5EU020 8874 7362 [email protected]

NATIONAL TRAINER: Matthew Macfadyen22 Keytes Lane, Barford, Warks. CV35 8EP01926 624 445 [email protected]

EXHIBITIONS: Adam Atkinson 1 Kelsey Court,Burgess Hill, West Sussex RH15 0TU01444 248 011 [email protected]

AUDITOR: Toby Manning7 Oak Tree Close, Leamington Spa CV32 5YT01926 888 739 [email protected]

Useful e-mail and web addressese-mail for general BGA enquiries

[email protected]

BGA Web sitewww.britgo.org

BGA e-mail listssee web site for details of how to enlist

for general and discussion broadcast:[email protected]

for policy discussion broadcast:[email protected]

BGA OFFICIALS ☛ indicates member of BGA Council

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☛ BATH: Paul Christie 01225 428 [email protected] Meets at The White Hart,Widcombe, Bath, Tues 7.30pm.

BILLERICAY: Guy Footring 01277 623 [email protected] Meets Mon eves.

BIRMINGHAM: Michael Vidler 0121 246 [email protected] Meets at theBrook pub, Selly Oak., Mon 7.30pm.

BOURNEMOUTH: Marcus Bennett 01202 512 655Meets at 24 Cowper Rd, Moordown BH9 2UJ,Tues 8pm.

BRACKNELL: Clive Hendrie 01344 422 [email protected] Meets at Duke’sHead, Wokingham, Tues 8.30pm.

BRADFORD: David Keeble 01274 581 [email protected] Meets at TheVictoria, Saltaire Rd, Shipley Weds 7.30pm.

BRIGHTON: Granville Wright01444 410 229 (h), 01273 898 319 (w)[email protected] Meetsat The Queen’s Head, opposite BrightonStation, Tues 8pm.

BRISTOL: Paul Atwell 0117 949 [email protected] at Polish Ex-servicemen’s Club, 50 StPaul’s Road, Clifton, Bristol, Tues 7.30pm.

☛ CAMBRIDGE CHESS & GO CLUB: Paul [email protected] 01223 563 932Meets Victoria Road Community Centre,Victoria Road, Fri 7.30pm (term). Caters forbeginners and children.

CAMBRIDGE UNIVERSITY & CITY:Charles Matthews 01223 350 [email protected] Meets atCastle Inn, Castle St Mon 7.30pm; TheLatimer Room, Old Court Clare College Tues7.30pm (term); Coffee Lounge, 3rd floor, TheUniversity Centre, Mill Lane Thurs 7.00pm;CB1 (café), 32 Mill Road Fri 7.00 to 9pm;CB1 informal Sun 4pm.

CARDIFF Paul Brennan 029 206 [email protected] Meets Chapter ArtsCentre, Market Street, Canton, CardiffTues 7:30pm.

☛ indicates new or changed information

CHELTENHAM: David Killen 01242 576 524 (h)Meets various places, Tues 7.30pm.

CHESTER: Dave Kelly 01244 544 [email protected] Meets at OldeCustom House, Watergate St, Weds 8.00pm.

DEVON: Tom Widdecombe 01364 661 [email protected] Meets Tues at 7.45pmExeter Community Centre, St. David’s Hill.

DUBLIN COLLEGIANS: Noel [email protected] Mons and Weds 9:00pmPembroke Pub, 31 Lower Pembroke Street(off Baggot Street), Dublin 2.

DUNDEE: Bruce Primrose 01382 669 564Meets weekly.

DURHAM UNIVERSITY: Paul Callaghan0191 374 7034 [email protected] Thurs PFH bar.

EDINBURGH: Phil Blamire 0131 663 [email protected] Meets at UCWClub, 15 Brunswick St, Thurs 7.30pm.

EPSOM DOWNS: Paul Margetts 01372 723 [email protected] Meets at 7 RipleyWay, Epsom, Surrey KT19 7DB but checkwith Paul first. Tues 7.30pm.

GLASGOW: John O’Donnell 0141 330 [email protected] Meets term time atResearch Club, Hetherington House, 13 University Gardens, Weds 8pm.

HASTINGS/EASTBOURNE: Patrick Donovan 01323 640 552 Meets by arrangement.

HIGH WYCOMBE: Paul Clarke 01494 438 [email protected] Meets Tues 8.00pm.

HP (BRISTOL): Andy Seaborne 0117 950 [email protected] Meets Wed & Frinoon. Please ring in advance to ensure thatplayers are available.

HUDDERSFIELD: Alan Starkey 01484 852 420Meets Huddersfield Sports Centre, Tues 7pm.

HULL: Mark Collinson 01482 341 [email protected] irregular Weds 7.30pm.

ISLE OF MAN: David Phillips 01624 612 [email protected] Suns & Weds 7.30pm.

UK CLUB LIST

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LANCASTER: Adrian Abrahams 01524 [email protected] Meets GregsonCommunity Centre, 33 Moorgate Weds 7.30pm.

LEAMINGTON: Matthew [email protected] 624 445 Meets 22 Keytes Lane,Barford, Warks. CV35 8EP Thurs 7.30pm.

LEICESTER: Richard Thompson 0116 276 [email protected] Meets at 5 Barbara Avenue,LE5 2AD Thurs 7:45pm.

LETCHWORTH: Simon Bexfield 01462 684 [email protected] Meets Caffeine CoffeBar, off Station Rd 1st Sun 2.00pm pleasephone to check.

LINCOLN: Dr Tristan Jones 07752 681 [email protected] Thurs 7.30pm.

LIVERPOOL: Roger Morris 0151 734 [email protected] Meets Maranto’s WineBar, Lark Lane Weds 8pm.

MAIDENHEAD: Iain Attwell 01628 676 792Meets various places Fri 8pm.

MANCHESTER: Chris Kirkham 0161 903 [email protected] Meets at the SquareAlbert in Albert Square Thurs 7.30pm.

MID CORNWALL: Iyan Harris 01872 540 529Meets Miners & Mechanics Social Club, St.Agnes Thurs 6:00pm.

MIDDLESBOROUGH: Gary Quinn 01642 [email protected] Meets at the University ofTeesside Weds 4:00pm.

MONMOUTH: Gerry Mills 01600 712 [email protected] by arrangement.

NEWCASTLE: John Hall 0191 285 [email protected] various places, Weds.

☛ NORWICH: Tony Lyall 01603 613 698Meets at The Steam Packet, Rose LaneThurs 7.30pm.

NOTTINGHAM: Mat McVeagh 0115 877 [email protected] Meets second andfourth Sunday at Newcastle Arms, 68 NorthSherwood Street Nottingham 2.00pm.

☛ Open University & Milton Keynes:Tim Hunt [email protected] 01908695 778 Meets 1st Mon of month at O.U.Cellar Bar other Mons at Secklow 100,Midsummer Boulevard Central MK, 7.30pm.

OXFORD CITY: Richard Helyer01608 737 594 Meets at Freud’s Café, WaltonStreet, Tues & Thurs 6pm. Check with Richard that Freud’s is available.

OXFORD UNIVERSITY: Niall [email protected] Meets at theSeminar Room, Corpus Christi Coll Weds 7.30pm (term).

PENZANCE: John Culmer 01326 573 [email protected] Meets Flat 4, 25Lannoweth Road, Penzance Thurs 8.00pm.

PURBROOK: Peter Wendes 02392 [email protected] Meets most Wedsevenings at Peter’s house, ring and check.

READING: Jim Clare 0118 377 5219 (w)[email protected] Meets at theBrewery Tap, Castle St, Mon 6.30pm.

SHEFFIELD: Will Segerman 0777 370 [email protected] Meets The Beer Engine,Cemetary Rd, Suns 7pm.

ST ALBANS: Alan Thornton 01442 261 945 or Richard Mullens 01707 323 629 Meets atThe White Lion, 91 Sopwell Lane, St. Albans.Non-regular visitors should ring to confirm ameeting.

SWANSEA: Meets at JC’s, a pub on the univer-sity campus Suns 3.30.

☛ SHERBOURNE & YEOVIL Julian Davies01935 423 046 [email protected] One Tuesday a month.

SWINDON: David King 01793 521 [email protected] Meets at Prince ofWales, Coped Hall Roundabout, WoottonBassett, Weds 7.30pm.

TAUNTON: David Wickham 01984 623 519Meets Tues various places.

WEST WALES: Jo Hampton 01341 281 [email protected] Allday 01341 280 365 Llys Mynach,Llanaber Rd, Barmouth LL42 1RN.

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WEST SURREY: Pauline Bailey 01483 561 [email protected]. Meets inGuildford Mons 7:30 except bank holidays.

WINCHESTER: Alan Cameron 07768 422 [email protected] Meets at TheBlack Boy Pub, 1 Wharf Hill, Bar End,Winchester Weds 7pm.

WORCESTER & MALVERN: Edward Blockley01905 420 908 Meets Weds 7.30pm.

LONDON CLUBSCENTRAL LONDON: Geoff Kaniuk

020 8874 7362 [email protected] 12:00 to 19:00 sharp (except whenthe Friday or Monday is a bank holiday) atthe Crosse Keys pub, 9 Gracechurch Street,London EC3, Board fee £2.00

☛ NORTH LONDON: Martin Smith020 8991 5039 [email protected] in the Gregory Room, Parish Church,Church Row, Hampstead Tues 7.30pm.

☛ NORTH WEST LONDON: David Artus 020 8841 4595 [email protected] at Greenford Community Centre,Oldfield Lane (south of A40) Thurs 7pm.

SOUTH WOODFORD: Francis Roads020 8505 4381 [email protected] Meetsat Waitrose Coffee Bar Tues 10.30am

TWICKENHAM: Roland Halliwell020 8977 5750 (h) Meets irregularly at Popes Grotto Hotel Sun eves. Always ring to confirm.

☛ WANSTEAD & EAST LONDON: Alistiar Wall020 8556 4232 [email protected] at Wanstead House, 21 The Green,Wanstead E11, Thurs 7.15pm.

Up to date information on UK Go clubsis maintained on the BGA Web Site at:www.britgo.org/clublist/clubsmap.html

Please send corrections and all new oramended information to Allan Crossman,the BGA Webmaster.See page 36 for all BGA contact details.

NOTICESJournal ContributionsPlease send contributions for the SummerJournal as soon as possible and in any caseby 31st May.Copy sent via e-mail is especially welcome.Please supply plain text as all formattinginformation will be discarded.Diagrams can be supplied as mgt or sgf filesfrom any reliable Go editing program.Please e-mail your contribution to:

[email protected] post to:

David WoodnuttHergest MillKingtonHerefordHR5 3EL

Advertisements£100 per page and pro rata (b/w). Contactthe Editor for colour cover rate. Privatelyplaced small ads, not for profit, are free.Discounts available for a series.

BGA Tournament Phone 07951 140433The BGA has a mobile phone so that peoplecan contact tournament organisers on the dayof the event (for example, in case of breakdown or other problems). Please note thatnot all tournaments make use of this phone.

Web addressesWhen quoted in the Journal, these aregenerally given without the leading http://,which can be assumed.

© 2002 BGA. Items may be reproducedfor the purpose of promoting Go and not forprofit provided that all such copies areattributed to the British Go Journal and theconsent of the author has been sought andobtained. All other rights reserved.Views expressed are not necessarily thoseof the BGA or of the Editor.

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AJI: latent possibilities left in a positionAJI KESHI: a move which destroys one’s own

aji (and is therefore bad)ATARI: having only one liberty left; stones

are said to be ‘in atari’ when liable tocapture on the next move

BYO YOMI: shortage of time; having to make a move in a given time. Overtime is nowmore widely used in tournament play

DAME: a neutral point; a point of no value to either player

DAME ZUMARI: shortage of libertiesDANGO: a solid, inefficient mass of stonesFURIKAWARI: a trade of territory or groupsFUSEKI: the opening phase of the gameGETA: a technique that captures one or more

stones in a ‘net’, leaving them with two ormore liberties but unable to escape

GOTE: losing the initiativeHANE: a move that ‘bends round’ an enemy

stone, leaving a cutting point behindHamete: a move that complicates the

situation but is basically unsoundHASAMI: pincer attackHOSHI: one of the nine marked points on

the Go boardIKKEN TOBI: a one-space jumpISHI NO SHITA: playing in the space left

after some stones have been capturedJIGO: a drawn gameJOSEKI: a standardised sequence of moves,

usually in a cornerKAKARI: a move made against a single

enemy stone in a cornerKATTE YOMI: self-centred play; expecting

uninspired answers to ‘good’ movesKEIMA: a knight’s move jumpKIKASHI: a move which creates aji

while forcing a submissive replyKOMI: a points allowance given to

compensate White for playing second

KOSUMI: a diagonal playMIAI: two points related such that if one

player takes one of them, the opponent willtake the other one

MOYO: a potential territory, a frameworkNAKADE: a move played inside an enemy

group at the vital point of the principal eye-space to prevent it from making two eyes

OVERTIME: in tournament play, having toplay a number of stones in a certain timee.g. 20 stones in five minutes

OIOTOSHI: ‘connect and die’, capturing by acascade of ataris, often involving throw-ins. If the stones connect up to escape,they all get caught.

PONNUKI: the diamond shape left behind aftera single stone has been captured

SABAKI: a sequence that produces a light,resilient shape

SAGARI: a descent – extending towards theedge of the board

SAN REN SEI: an opening which consists ofplaying on the three hoshi points along oneside of the board

SEKI: a local stalemate between two or moregroups dependent on the same liberties forsurvival

SEMEAI: a race to capture between twoadjacent groups that cannot both live

SENTE: gaining the initiative; a move thatrequires a reply

SHICHO: a capturing sequence shaped like a ladder

SHIMARI: a corner enclosure of two stonesSHODAN: one dan levelTENGEN: centre point of the boardTENUKI: to abandon the local position and

play elsewhereTESUJI: a skillful and efficient move in a

local fightTSUKE: a contact playYOSE: the endgame

GLOSSARY OF GO TERMS

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