Beyond Entertainment

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Preloaded BEYOND ENTERTAINMENT. PRINCIPLES FOR DESIGNING GAMES WITH PURPOSE. #counterplay2014 @preloaded @philstuart

description

Phil Stuart's presentation from CounterPlay '14.

Transcript of Beyond Entertainment

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BEYOND ENTERTAINMENT. PRINCIPLES FOR DESIGNING GAMES WITH PURPOSE. !#counterplay2014 @preloaded @philstuart

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MY MOST IMPORTANT GAMES.

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Civilisation 1 (1991)

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SimCity 2000 (1994)

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A-10 Attack! (1995)

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INSPIRING. INFORMATIVE. CHALLENGING.

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20 YEARS LATER…

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Halo

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Assassin’s Creed

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Call of Duty

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GTA

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SHINEY. DERIVATIVE. BORING.

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WHERE IS THE INNOVATION?

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Journey - Friendship

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Luxuria Superbia- Intimacy

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Passage - Reflection

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Graveyard - Old age

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Papers, please - Social commentary

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Fold It - Science research

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WeTopia - Philanthropy

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End Game - Human conflict

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Family of Heroes - Rehabilitation

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SimCityEdu - Assessment

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Nightmare Malaria - Health public awareness

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Minecraft - The sandbox

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Papa & Yo - Alcoholism

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The Walk - Fitness

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dys4ia - Diversity

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That Dragon, Cancer - Auto biographical

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Actual Sunlight - Depression

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BEAUTIFUL. PROVOCATIVE. INTIMATE. CHALLENGING. PROGRESSIVE. REFLECTIVE. PHILOSOPHICAL. MEANINGFUL.

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BEYOND ENTERTAINMENT.

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@raphkoster The best games have something they are ABOUT, and both the theming and the mechanics serve as lenses on that one thing !22 Jan 2012 via twitter

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SIX PRINCIPLES FOR DESIGNING GAMES WITH PURPOSE.

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1. WORK WITH GAMES.✓ Stick to what games are best at.

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PreloadedBeyond Entertainment - Principles for design games with purpose

What are games best at?- Engagement:

- Peaking curiosity - Balancing challenge and

reward (ie. Flow) - Role-playing:

- Showing different perspectives - Asking difficult questions

- Modelling complex systems. !

- Learning through doing: - Showing Content in action - Showing cause and effect

- Allowing safe experimentation. - Being authentic. - Cognitively beneficial. - Changing behaviours.

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2. USE THE EXPERTS.✓ Key part of team. ✓ Let them validate and steer design. ✓ Source of many ideas.

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3. THINK ABOUT YOUR PLAYER.✓ Test early and often. ✓ Design for behaviours.

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Enga

gem

ent

Time

Training game

Museum game

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4. SIMPLIFY COMPLEXITY.✓ Utilise experts and knowledge of audience. ✓ Make it accessible and relevant.

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5. EMBED THE PURPOSE.✓ Mechanics, dynamics and aesthetics embody purpose. ✓ Winning strategies align with transformational goals.

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6. BE AMBITIOUS.✓ Take responsibility. ✓ Use them to change behaviours, perceptions and teach new

ways of thinking.

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SIX PRINCIPLES FOR DESIGNING GAMES WITH PURPOSE !

1. WORK WITH GAMES. 2. USE THE EXPERTS. 3. THINK ABOUT YOUR PLAYER. 4. SIMPLIFY COMPLEXITY. 5. EMBED THE PURPOSE. 6. BE AMBITIOUS.

!@preloaded, @philstuart, #counterplay2014,