Initial Screening MANA 5341 Dr. George Benson [email protected].
Benson Fridrich Ll
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Transcript of Benson Fridrich Ll
Jessica Fridrich SpeedCubing Manual
Orientation of Last Layer (OLL)
All Edges Flipped Correctly
Case NoOLL PatternSetupAlgorithm
1.R U2 R2 U R2 U R2 U2 RR U2 R2 U R2 U R2 U2 R
2.R U R U R U R U R U2 RR U R U R U R U R U2 R
3.R U2 R U R U RR U R U R U2 R
4.R U R U R U2 RR U R U R U2 R
5.R U2 R D R U2 R D R2R U R U R F2 R2 U R U R U R F2
6.R F L F R F L F U2r U R U L U l F
7.R F L F R F L F(x) U L U R U L U l
No Edges Flipped Correctly
Case NoOLL PatternSetupAlgorithm
1.F R F R U R2 B R B U RR U2 R2 F R F U2 R F R F
2.R U2 R2 F R F U2 R F R FF R U R U f F R U R U f
3.L R B L U2 L B R B R2 L Uf R U R U f U F R U R U F
4.R L B R U2 R B L B L2 R Uf R U R U f U F R U R U F
5.R F U2 F2 U R U R F U2 RR U2 F R U R U (y) R2 U2 R B
6.F R F R U2 R d R U R FF R U R U (y) R U2 R F R F
7.F R F R U2 F R F R U R U RR U R U R F R F U2 R F R F
8.r R U R U R U M2 U R U rr R U R U R U M2 U R U r
T Shape
Case NoOLL PatternSetupAlgorithm
1.F U R U R FF R U R U F
2.F R U R U R U R FR U R U R F R F
C Shape
Case NoOLL PatternSetupAlgorithm
1.R U B R B R U RR U R F R F U R
2.B F R F R B U R U RR U R U (x) D R U R E
Lightning Bolts
Case NoOLL PatternSetupAlgorithm
1.F R2 B R B R Fr U R U R U2 r
2.B R2 F R F R Br U R U R U2 r
3.M U R U2 R U R U R2 rF R U R U F U F R U R U F
4.M U R U2 R U R U R2 rr U R U R F R F R U2 R
5.R U F U R U R F RR F R U R U F U R
6.L U F U L U L F LL F L U L U F U L
l Shape
Case NoOLL PatternSetupAlgorithm
1.B R B U2 R U R U R2 U2 RR U2 R2 U R U R U2 f U f
2.B R U R d R U R U RR U R U R U (y) R U R B
3.F R U R U R U R U Ff R U R U R U R U f
4.L B L R U R U R U R U L B LF R U R U R F r U R U r
Squares
Case NoOLL PatternSetupAlgorithm
1.L F R F R F2 Lr U2 R U R U r
2.R F L F L F2 Rl U2 L U L U l
P Shape
Case NoOLL PatternSetupAlgorithm
1.R B R U R d L d Rf F R U R U R F R f
2.R F R U R d L d RR U F U R U R F R
3.F R U R U Ff R U R U f
4.F L U L U Ff L U L U f
L Shape
Case NoOLL PatternSetupAlgorithm
1.F U R U R U R U R FF R U R U R U R U F
2.F U L U L U L U L FF L U L U L U L U F
3.R B R B U2 R2 F R F Rl U l B l2 U2 (y) R F R F
4.B R B R (y) d2 R2 B R B Rr U r B r2 U2 (y) L F L F
5.r U2 R U R U R U R U rr U R U R U R U R U2 r
6.r U2 R U R U R U R U rr U R U R U R U R U2 r
W Shape
Case NoOLL PatternSetupAlgorithm
1.F R F R U R U R U R U RR U R U R U R U R F R F
2.B R B R U R U R U R U RL U L U L U L U L F L F
Fish
Case NoOLL PatternSetupAlgorithm
1.l U R F R U R (x y) R U RR U R U R F R2 U R U F
2.l U R B R U R (z x) R U RR U R (y) R F R U R F R
3.R U2 l U R U R l U2 RR U2 l R U R U l U2 R
4.F R U R U R U R FF R U R U R U R F
Knight Moves
Case NoOLL PatternSetupAlgorithm
1.F U F R F R U R F RR F R U R F R F U F
2.F U F L F L U L F Lf R U R2 U R U R U f
3.L F L U R U R L F Lr U r R U R U r U r
4.L B L U R U R L B Ll U l L U L U l U l
Corners Correct Edges Flipped
Case NoOLL PatternSetupAlgorithm
1.F R F R L U R U R LR U R U M U R U r
2.R U R U M U R U rr U R U M U R U R
Awkward Shape
Case NoOLL PatternSetupAlgorithm
1.B2 R U R U R U R2 B R BR U R U R U R F U F R U R
2.l U l U R2 U R B R U R2f R U R2 U R U R2 U R f
3.F U R U R (y) U R U2 R U RR U R U R U2 R F R U R U F
4.B U R U R (y) U R U2 R U R(x) R U R U R U R U (x) R U R U R U R
Permutation of Last Layer (PLL)
Edge Permutation
Case NoPLL PatternSetupAlgorithm
1.R U R U R U R U R U R2R2 U R U R U R U R U R
2.R2 U R U R U R U R U RR U R U R U R U R U R2
3.R U R U R U R U R U R U R2 U R U2R U R U R U R U R U R U R2 U R U2
4.M2 U M2 U2 M2 U M2M2 U M2 U2 M2 U M2
Corner Permutation
Case NoPLL PatternSetupAlgorithm
1.l R D2 R U R D2 R U Rl U R D2 R U R D2 R2
2.l U R D2 R U R D2 R2l R D2 R U R D2 R U R
3.(x) R U R D R U R u2 R U R D R U R(x) R U R D R U R u2 R U R D R U R
R Permutation
Case NoPLL PatternSetupAlgorithm
1.R U R U R U R D R U R D R U2 R UR U R U R U R D R U R D R U2 R U
2.R U2 R U2 R F R U R U R F R2 UR U2 R U2 R F R U R U R F R2 U
J Permutation
Case NoPLL PatternSetupAlgorithm
1.R U R F R U R U R F R2 U R UR U R F R U R U R F R2 U R U
2.R U2 R U R U2 (z) U R D R UR U2 R U R U2 (z) U R D R U
N Permutation
Case NoPLL PatternSetupAlgorithm
1.R U R U l U F U R F R U R U R F lR U R U l U F U R F R U R U R F l
2.R U R U R F U F R U R F l U l U RR U R U R F U F R U R F l U l U R
G Permutation
Case NoPLL PatternSetupAlgorithm
1.L U L (y) R2 u R U R U R u R2R2 u R U R U R u R2 b R b
2.R U R (y) R2 u R U R U R u R2L2 u L U L U L u L2 (y) R U R
3.L2 u L U L U L u R2 b L bR U R (y) R2 u R U R U R u R2
4.R2 u R U R U R u R2 b R bL U L (y) R2 u R U R U R u R2
F Permutation
Case NoPLL PatternSetupAlgorithm
1.R U2 R U (y) R F R2 U R U R F R U FR U2 R U (y) R F R2 U R U R F R U F
T Permutation
Case NoPLL PatternSetupAlgorithm
1.R U R U R F R2 U R U R U R FR U R U R F R2 U R U R U R F
V Permutation
Case NoPLL PatternSetupAlgorithm
1.R U R U (y) R F R2 U R U R F R FR U R U (y) R F R2 U R U R F R F
Y Permutation
Case NoPLL PatternSetupAlgorithm
1.F R U R U R U R F R U R U R F R FF R U R U R U R F R U R U R F R F
Version 1.0
Jessica Fridrich SpeedCubing Manual
OLL/PLL Algorithms
Benson Liang