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    Beginning & EndingSounds

    Reading Skills GamesReading Skills GamesReading Skills GamesReading Skills Games

    15 Fun & Easy Reproducible GamesThat Build Fundamental Reading Skills

    by Liane B. Onish

    New York Toronto London Auckland Sydney

    Mexico City New Delhi Hong Kong Buenos Aires

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    Scholastic Inc. grants teachers permission to photocopy the reproducible pages in this book for classroom use only.

    No other part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or

    transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without 

    written permission of the publisher. For information regarding permission, write to

    Scholastic Inc., 557 Broadway, New York, NY 10012.

    Cover design by Norma Ortiz

    Interior design by Gerard Fuchs

    Cover illustration by Anne KennedyInterior illustration by Rusty Fletcher and Maxie Chambliss

    ISBN: 0-439-46598-2

    Copyright © 2004 by Liane B. Onish.

    All rights reserved. Published by Scholastic Inc.

    Printed in the U.S.A.

    1 2 3 4 5 6 7 8 9 10 40 11 10 09 08 07 06 05 04

    Hi, Mom!

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    Contents

     About This Book  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Bingo Tic-Tac-Toe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    Go F-i-s-h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

    Sort It Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

    The Bees’ Knees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    Train Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

    My Baby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

    First and Last Lineup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

    Clue-ful . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    -ing Charades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

    Concentrate-d  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

     Word Jumbles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

     Vowel Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

    10 Months . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

    Picture This . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

    Three’s Company . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

    Blank Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    4

    Games make learning fun! This book features 15 exciting, easy-to-make and easy-to-

    play card games that will help children develop phonics skills, vocabulary, andreading fluency. As children learn to recognize beginning and ending sounds, they

    will read with greater speed and accuracy.

    Most of the games can also be played with other beginning or ending sounds not

    featured on the cards. Use index cards to make additional sets of game cards to

    reinforce different initial and final sounds and inflectional endings from your

    curriculum. Suggestions for more challenging play and variations are included, for a

    total of 34 different games.

    How to Use This Book Prepare the cards for each game in advance. Introduce the games one at a time,

    modeling how to play with pairs, small groups, or the whole class. Some of the games

    may be fun for children to play at home. Make copies of those games for

    students to take home. Games are a great way to encourage family involvement.

    How to Make the CardsPhotocopy the pages onto heavy paper so that the text or pictures do not show

    through the other side. Laminate if possible. Then cut apart the cards.

    How to Store the CardsKeep the cards for each game in a large, resealable plastic bag. Label the bag with

    the name of the game, the skill or skills it reinforces, and the number of players. For

    older children or for your own reference, photocopy the directions and keep them

    inside the bag.

    About This Book

     Who Goes First?Make a set of alphabet cards with 26 index cards. Have each player pick a card.

    The player whose card is closest to A (or Z) goes first. The player with the next

    closest letter goes second, and so on. You can also use children’s first, last, or

    middle initials to determine order of play.

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    Materials:

    Players: Small groups or whole class

    Object: To get three words in a row (down, across, or diagonally)

    How to Play

    1. Use index cards or the blank card page (page 48) to make the

    letter cards. Mix up the cards and place them facedown in a pile.

    2. Photocopy and distribute the Bingo Tic-Tac-Toe I game board toeach child.

    3. Play as you would play Bingo. Turn over the top card and read

    the letter. Children write that letter on a blank on their game

    board. Continue reading the top card and setting it aside until

    one player has completed three words in a row and calls

    “Bingo!” (Use the pile again if needed. Players may add a sec-

    ond consonant to make a blend or cluster. Players may also use

    the same letter twice on one blank.)4. Repeat with the Bingo Tic-Tac-Toe II game board.

    • Bingo Tic-Tac-Toe gameboards (pages 6–7)

    • 14 letter cards:b, c, d, f, g, h, l, m, n, p, r,s, t, w 

    • Pencils

    Bingo Tic-Tac-Toe

    Skill: Blending consonants and vowels to make words

    5

    Blingo

    Add these digraph andblend cards: ch-, sh-, th-,bl-, cl-, f l-, gl-, pl-, sl-. Usewith both games.

    Slingo

    Add these -blend cards: sc-,sk-, sm-, sn-, sp-, sw-, scr-,str-, spr-, spl-. Use with gameboard I.

    Bingo Clusters

    Add these ending clustercards: -ft, -ld, -mp, -nd, -nt,-rd, -rk, -st, -ll. Use withgame board I.

    _a_ _o_ _e_

    _i_ _e_ _o_

    _u_ _a_ _i_

    BINGO TIC-TAC-TOE I

    w l l

    p t

    r

    b d

    c n

    h m

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    _a_ _o_ _e_

    _i_ _e_ _o_

    _u_ _a_ _i_

    BINGO TIC-TAC-TOE I

    Name ______________________________________________ Date _______________________

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    _oa_ _ee_ _oa_

    _oi_ _oo_ _or_

    _ou_ _ar_ _ir_

    BINGO TIC-TAC-TOE II

    Name ______________________________________________ Date _______________________

         p     a     g     e

           7

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    88

    Sorting Hats Races

    Materials:

    • 2 sets of 14 letter cards: b, c,d, f, g, h, l, m, n, p, r, s, t, w 

    • 5 vowel cards: a, e, i, o, u(page 9)

    • 9 optional cards: ai, ee, ea, oa,

    oo, ar, ir, or, ur (pages 9–10)

    Go F-i-s-h

    Skill: Using letters to make words

    Plus Blanks

    Use several blank cards onwhich players can write a letterneeded to complete a word.

    Go Fish for Fish

    For younger children, use lettercards to spell out 10–12words. Make three or four setsof cards for just those words.

    Go for Final e  Fish

    Add four cards to spell long- vowel words.

    Players: Two to four

    Object: To get rid of one’s cards by spelling one or more

    words of four letters each

    How to Play

    1. Use index cards or the blank card page (page 48) to make

    and cut apart two sets of 14 letter cards. Photocopy andcut apart the five vowel cards.

    2. Mix up all the cards and deal six to each player. Spread

    out the remaining cards facedown in a pile in the center of 

    the table. This is the “fish pond.”

    3. Players look at their cards and arrange them to spell words.

    Players remove sets of four cards that spell a word and

    place them facedown in front of them.

    4. Play as you would play Go Fish. The first player asks theplayer to his or her left for a specific card that would make

    a word with the cards currently in his or her hand, or one

    that might make a word later in the game. If the asked

    player has the card, he or she gives it to the first player,

    who then asks any other player for another card. The first

    player’s turn continues until the asked player does not have

    the card and says “Go fish.” The player then takes a card

    from the fish pond.5. The player who said “Go fish” then asks the player to his

    or her left for a card.

    6. Continue playing until one player has used all his or her

    cards to make words. That player shows the others all the

    words he or she spelled.

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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         p     a     g     e

           9

     a   e

    i       o

     u  e

     e  e e

            

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     a

    i     

     e

     a

     o a

     o o

     ar  

    i     r  

     or  

     ur  

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    Players: Individuals, pairs, or teams

    Object: To sort all cards into the correct boxes

    How to Play

    Attach a picture card to the outside of each box.

    Individuals:

    1. Mix up all the word cards. Place the boxes within reach.2. Set the timer for one minute (or more, depending on age).

    3. The player sorts the word cards by initial sound.

    4. At the end of one minute, the player counts the number of 

    cards in each box.

    Pairs:

    1. Use two sets of cards. Mix up each set of cards and give one

    set to each player. Place the four boxes between the players.

    2. Players sort the word cards by initial sound.

    3. The first player to accurately sort all his or her cards wins.

    Teams:

    1. Place the four boxes on a table at the front of the room.

    2. Use a set of cards for each team. Mix up each set of cards

    and place them facedown in a pile in front of each team.

    Teams line up at the back of the room.

    3. The first runner on each team takes the top card, runs to thefront of the room, and places the word card in the correct

    box. Then the player runs to the back of the line and the next

    player goes.

    4. The first team to accurately sort all their word cards wins.

    Sort It Out

    Skil l: Sorting hard and soft c and g words

    11

    More Sorts

    Make additional word cards:Hard c: card, cash, coast,coil, comeSoft c: center, cereal, circus,celery, circleHard g: goat, goal, guitar,good, goneSoft g: gem, gym, germ,general, genius

    Materials:

    • 4 boxes to hold cards

    • 4 picture cards: candy, city,girl, giraffe (page 12)

    • 20 word cards:

    Hard c: candy, carry, cap,can, capeSoft c: city, cell, cellar,cent, cementHard g: girl, gate, geese,get, giftSoft g: giraffe, gentle, George,giant, ginger (pages 12–14)

    • Timer 

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    candy city  

    girl giraffe

            

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    carry cap

    can cape

    cell cellar

    cent cement

            

         p     a     g     e

           1       3

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    geesegate

    get gift

    gentle George

    gingergiant

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    Materials:

    Players: Two groups of eight

    Object: For players to sort themselves into two groups by

    ending sounds

    How to Play

    1. Photocopy and cut apart the picture and word cards.

    Review picture names, emphasizing ending sounds.2. Draw a large S and a large Z with chalk on opposite sides

    of the playground. Indoors, use masking tape to make the

    letters on the floor or wall.

    3. Mix up the cards and distribute them randomly, one

    per player.

    4. When you say “Go,” the player with the bees picture card

    finds the others who have word cards that end in /z/. The

    player with the octopus picture card finds the players withword cards that end in /s/. The picture card players round

    up all the other players and take them to the space marked

    S or Z. Word card players can help by finding a partner

    with the same ending sound.

    5. The game ends when all players are in the correct groups.

    • 2 picture cards: bees,octopus (page 16)

    • 7 /z/ word cards: cheese,maze, please, raise, was, cars,shoes (pages 16–17)

    • 7 /s/ word cards: pass, plus, yes, miss, kiss, gas, circus(page 17)

    • Chalk (for outdoor play) ormasking tape (for indoors)

    The Bees’ Knees

    Skill: Identifying words ending in /s/ or /z/

    15

    Large GroupBees’ Knees

    Add these words for large

    groups:/s/: less, toss, us, boss, this,bus, mess, guess/z/: cookies, pennies, days,breeze, quiz, sneeze, noise, rose

    Bees’ Knees Time

    Time how long it takes theclass to correctly sort them-selves into two groups. Recordthe date and time. Play threeor four times over a month andcompare times.

    G r e a t  f or ou t d oor s  or ope n s pa c e s 

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    cheese maze

    please raise

     was cars

            

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    shoes pass

    plus yes

    miss kiss

    gas circus

            

         p     a     g     e

           1       7

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    1818

    Materials:

    Train Tracks

    Players: Two to four players

    Object: To get rid of one’s cards by adding them to the

    r -blend trains

    How to Play

    1. Photocopy and cut apart picture and word cards. Use index

    cards or the blank card page (page 48) to make 24 moreword cards (see list in Materials box). Review picture names.

    2. Mix up the picture cards and place them facedown in a pile.

    3. Mix up the word cards and deal to players. (It’s okay if one

    player has one more card than the others.)

    4. Turn over the top picture card. Players take turns adding one

    card at a time that begins with the same blend. Players

    place their word cards next to the picture card, forming a

    card train. After all players have added their cards, turnover the next picture card and repeat.

    5. The first player to get rid of all his or her cards wins.

    • 8 picture cards: train, bread,crown, dragon, frame, grapes,prince and princess, three(page 19)• 16 word cards:

    br: bright, bringcr: crab, crayondr: dress, dreamfr: free, frecklesgr: great, gradepr: prize, pretzeltr: trade, trafficthr: throw, thread(pages 20–21)• 24 word cards:

    br: bridge, broom, bragcr: crunch, crust, cross

    dr: drive, drink, dropfr: friend, frozen, fruitgr: group, grip, gravitypr: program, practice, projecttr: tribe, trunk, treethr: through, throat, throne

    Skill: Identifying words that begin with the same blend

    Scooters

    Play with -blends. Use magazine pictures of ascooter, statue, strawberries, sweater, and spoon.Use index cards to make word cards:sc: scale, scalp, scar, scold, scarf, scare, scuba,scout, scooter, score

    st: stable, stage, stair, stapler, start, star, step,stick, stitch, stopstr: straight, strainer, strange, straw, stream,street, stretch, strike, stripe, strongsw: swam, swan, sway, sweep, sweet, swift, switch,swing, swallowsp: space, spark, speak, speech, spend, spike,spill, sponge, sport, spot

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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         p     a     g     e

           1       9

    3

            

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    bright bring

    crab crayon

    dress dream

    free freckles

            

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         p     a     g     e

           2       1

    great grade

    prize pretzel

    trade traffic

    throw thread

            

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    Date: ____________ Time: __________ Date: ____________ Time: __________

    Materials:

    My Baby

    Players: One or more

    Object: To sort words into two groups by ending sound, then

    alphabetize each group

    How to Play

    1. Photocopy and cut apart the word cards. Make a set of 

    each for each player. Make a My Baby Time Card (below)for each player. Read the cards aloud to the class, focusing

    on ending sounds.

    2. Mix up the word cards and place them facedown in a pile.

    3. Start the timer. Players turn over the cards and sort them

    into two groups by ending sound.

    4. When finished, players arrange each group in

    alphabetical order.

    5. Stop the clock when all players have alphabetized both

    groups of cards.

    6. Record the time on the time card. Play several times and

    compare scores.

    • 8 long-e  word cards: baby,beauty, daddy, family, happy,mommy, sleepy, sticky(page 23)• 8 long-i  word cards: by, cry,

    dry, fly, my, pry, try, sky(page 24)

    • Timer • Time card (below)

    Skill: Discriminating between long e and long i  , alphabetizing

    22

    My Bigger Baby

    Add some or all of these wordcards to the game:

    Date: ____________ Time: __________ Date: ____________ Time: __________

    Date: ____________ Time: __________ Date: ____________ Time: __________

    Name: ______________________________ MY BABY TIME CARD

    long : many, story, dirty,pretty, easy, sixtylong : spy, why, guy, fry, shy

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    baby beauty  

    daddy family 

    happy mommy 

    sleepy sticky 

            

         p     a     g     e

           2       3

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    by cry  

    dry fly  

    my pry  

    try sky  

            

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    Materials:

    • Index cards (1 per child)

    • Pencils or markers

    First and Last Lineup

    Skill: Identifying beginning sounds, alphabetizing

    25

    Players: Whole class

    Object: To line up using the first or last sounds of

    children’s names

    How to Play

    1. Distribute index cards. Children write their first names on

    the cards.2. Guide children to line up alphabetically by the first sound in

    their first name. Say, “Whose name begins with the /a/

    sound?” and so on. Or have small groups of children

    arrange themselves in alphabetical order and then help

    the groups merge. Challenge older children to

    organize themselves.

    3. Repeat the game using the last sound of children’s first

    names, first sound of their last names, or last sound of theirlast names.

    Z to A

    Start the line with Z and endwith A.

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    Materials:

    Clue-ful

    Players: Teams of three or four players

    Object: To guess all words correctly

    How to Play

    1. Photocopy and cut apart the clue cards. Put each set of clue

    cards in a separate pile.

    2. Divide the class into teams of three or four. Give each teama pencil and index cards or small pieces of paper.

    3. Select a group of clues (for instance, “begins with z”). Say,

    “The answers to the clues in this category begin with the

    sound /z /.” Write the letter on the chalkboard or chart

    paper.

    4. Read the first clue. Teams confer quietly and record their

    answers on paper. When all teams have their answers, ask

    each team to read theirs aloud. Teams score five points foreach correct answer. You might give an additional point for

    correct spelling.

    5. Repeat with another set of clues.

    6. Play until one or all teams have 20 points.

    • 24 clue cards(pages 27–29)

    • Chalkboard and chalk or char t paper and marker 

    • Pencils and paper 

    Skill: Identifying beginning and ending sounds

    26

    Full of Clues

    Divide the class into smallgroups and give eachgroup five or six index cards. Assign a beginningor ending letter or sound toeach group. Do not let anygroup hear what letteranother group is using. Haveeach group write clues onindex cards for their letter.When all groups have theirclues, have each one readthem to the other groups.Let the class guess whatletter or sound all the clueshave in common.

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         p     a     g     e

           2       7

    begins with z:an animal with stripes

    begins with z:nothing

    begins with z:closes up a jacket

    begins with z:

    a place whereanimals are kept

    ends with b:turn this to open

    a door

    ends with b:a place for a baby

    ends with b:the work you do

    ends with b:a scout or baby bear

            

    Reading Skills Card Games: Beginning & Ending Sounds © Liane B. Onish, Scholastic Teaching Resources

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    begins with  v :card with a heart

    begins with  v :place for flowers

    begins with  v :what you speak with

    begins with  v :an ice cream flavor

    ends with ch:where the sand is

    ends with ch:sofa

    ends with ch:12 of these make

    a foot

    ends with ch:noontime meal

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         p     a     g     e

           2       9

            

    begins with th:November holiday

    begins with th:where to see a movie

    begins with th:ten minus seven

    begins with th:

    this may come withlightning

    ends with th:take this to get clean

    ends with th:12 of these make

    a year

    ends with th: you learn addition

    and subtractionin this class

    ends with th:a direction

    opposite south

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    Materials:

    -ing Charades

    Players: Groups of eight

    Object: To collect the most cards

    How to Play

    1. Photocopy and cut apart the word cards. Make a set of 

    cards for each group. Mix up the cards and place them

    facedown in a pile in the middle of each group.2. The first player in each group takes the top card and reads

    it silently, without showing it to the others.

    3. The player acts out the word as the group guesses the

    action. The correct answer should be phrased like this:

    [Child’s name] is _______ing.

    4. If the answer is correct, the team helps the player spell the

    -ing form of the word aloud. The player writes the word on

    the line and keeps the card. (If cards are laminated, use adry-erase marker.) The teammate who correctly guessed the

    action picks the next card and acts out that word for his or

    her group. The team with the most cards at the end wins.

    • 8 word cards: clean, grow,hop, paint, skate, sleep,swim, tickle (page 31)

    Skill: Identifying the inflectional ending

    30

    More

    Use the blank card page(page 48) to make additionalword cards for the game:climb, wake, sink, run, dive,cut, freeze, stretch.

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         p     a     g     e

           3       1

    clean

    ______________________________________

    grow

    ______________________________________

    hop

    ______________________________________

    paint

    ______________________________________

    skate______________________________________

    sleep______________________________________

    swim

    ______________________________________

    tickle

    ______________________________________

            

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    Materials:

    Concentrate-d

    Players: Two or more

    Object: To collect the most word-plus-ending pairs

    How to Play

    1. Make two copies of the ending cards. Photocopy and cut

    apart both the ending and word cards.

    2. Mix up the cards. Place them facedown in a 5 by 6(plus 2) array.

    3. Play as you would play Concentration. The first player turns

    over two cards. If the cards show a word and an ending

    that makes a new word, the player keeps the pair and turns

    over two more cards. The word plus ending should be cor-

    rect as is, without spelling changes. For example, bike + -d 

    is a pair, but bike + -ed  is not. The turn ends when the two

    cards do not make a word without spelling changes. Thenthe next player takes a turn.

    4. The wild card is blank. When a player turns over a wild

    card he or she may count it as any word or ending to make

    a pair. When the game is over, the player with the wild

    card can take the one remaining card. The player with the

    most pairs wins.

    • 8 endings cards: -ed, -d,-ing, -ly, -s, -ness, -er, -est(page 33)

    • 16 word cards: bike, chain,dress, hint, kind, light, note,pack, ride, rough, sharp,smooth, sweet, tall, tame,wild card (pages 34–35)

    Skill: Building words with suffixes

    32

    Add and

    Use index cards or the blankcard page (page 48) to addthese words for the ending

    : lunch, bus, toss, rash,switch, box, beach, wish. Forthe ending , make cardsfor: f l, cr, dr, tr, fr, sk, d, p.

    Wild CardsConcentrate-d

    Use four or more wild cards.Players can write any word orending on the blank card tomake a word.

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         p     a     g     e

           3       3

    -ed -d

    -ing -ly  

    -s -ness

    -er -est

            

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    bike chain

    dress hint

    kind light

    note pack  

            

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    ride rough

    sharp smooth

    sweet tall

    tame wildcard

            

         p     a     g     e

           3       5

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    Materials:

    Word Jumbles

    Players: Two to four

    Object: To use adjacent letters on the game board to spell the

    most words

    How to Play

    1. Use the blank card page (page 48) to make the consonant

    cards listed in the Materials box. For each game, usevowel, single consonants, and ending cards (28 cards).

    Add one set of digraphs/blends, s-blends, or clusters. Make

    a set of cards for every two groups of players.

    2. Photocopy a Word Jumbles Game Board (page 37) for

    each child. Give each player a Word Jumbles Scorecard

    (page 38). Mix up the cards.

    3. Players place one card in each box on the game board.

    Set the timer for three minutes.4. Play as you would play Boggle. When you say “Go,”

    players list the words they can form using the letters going

    across, up, down, or diagonally.

    5. At the end of three minutes, players add up their scores.

    Players score one point per letter in each word: two points

    for each two-letter word, three points for three-letter words,

    and so on.

    • Word Jumbles Game Board(page 37)

    • Word Jumbles Scorecard(page 38)

    • 16 vowel cards: a, e, i, o, u, e, e,

    ee, ai, ea, oa, oo, ar, ir, or, ur (pages 9–10)

    • 14 single letters: b, c, d, f, g, h,l, m, n, p, r, s, t, w 

    • 6 ending cards: -ed, -d, -ing,-ly, -s, -ness, -er, -est(page 33)

    • 9 digraphs and blends: ch, sh,th, bl, cl, fl, gl, pl, sl

    • 10 s-blends: sc, sk, sm, sn, sp,sw, scr, spl, spr, str 

    • 9 ending clusters: ft, ld, ll, mp,nd, nt, rd, rk, st

    • Timer 

    • Pencils

    Skill: Manipulating letters to spell words

    36

    Word Jumbles Game Board

    oo sp s

    t a e

    or m -ing

    Word Jumbles Scorecard

    WORDS POINTS

    mat 3spat 4am 2

    taming 6sea 3seat 4too 3at 2

    SCORE 27

    Samplegame:

    Sample

    scorecard:

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         p     a     g     e

           3       7

     W o r  d  J  

     u m b  l    e s  G

     a m e B   o a

     r  d 

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    38

    Name ______________________________________________ Date _______________________

    Word Jumbles ScorecardWORDS POINTS

    __________________________ ________

    __________________________ ________

    __________________________ ________

    __________________________ ________

    __________________________ ________

    __________________________ ________

    __________________________ ________

    __________________________ ________

    __________________________ ________

    __________________________ ________

    SCORE ________

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    Materials:

    Players: One or two groups of 15

    Object: To find all the pictures that begin with the same vowel

    How to Play

    1. Use index cards or the blank card page (page 48) to make

    one set of Vowel Power cards.

    2. Photocopy and cut apart the 15 picture cards (one set pergroup). Review picture names, focusing on initial sounds.

    3. Place the Vowel Power cards at one end of the room.

    Distribute picture cards facedown.

    4. When you say “Go,” players turn over their picture cards and

    find classmates who have pictures beginning with the same

    letter. When the three players have found each other, they

    can claim their Vowel Power card (you might designate one

    child to give out the vowel cards).

    5. The first group to claim their Vowel Power card wins.

    • 15 picture cards:a: ants, airplane, applee: elf, earring, easeli: ice, igloo, instrumentso: oven, orange juice, October

    u: unicycle, underwear, umpire(pages 40–41)

    • 5 Vowel Power cards:a, e, i, o, u

    Vowel Power

    Skill: Identifying initial vowel sounds

    39

    G r e a t  f or ou t d oor s  or ope n s pa c e s 

    Vowel Stories

    Challenge children to make upa story using their three words.

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         p     a     g     e

           4       1

            

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    Materials:

    10 Months

    Players: Individuals or pairs

    Object: To spell the most words using the letters of the months

    How to Play

    1. Use index cards or the blank card page (page 48) to make

    the 66 letter cards. Put the letter cards for each month

    (except June and July) in an envelope. Write the name of the month on the outside of the envelope.

    2. Distribute envelopes and 10 Months Scorecards to players.

    3. Players check the contents of the envelope by first using the

    letter cards to spell the name of the month.

    4. Players use the same letters to spell other words and record

    them on paper. Older children can use the

    dictionary to check spelling.

    5. Score one point per letter (record on scorecard). Play again

    and challenge children to beat their previous score.

    • 10 envelopes

    • 66 letter cards:J A N U A R Y  F E B R U A R Y  M A R C HA P R I LM A Y A U G U S T  S E P T E M B E RO C T O B E RN O V E M B E RD E C E M B E R

    • 10 Months Scorecard(page 43)

    • Pencils and paper 

    • Dictionary

    Skill: Manipulating letters to create new words

    42

    One Envelope,One Year

    Put these 26 letters in anenvelope: A, A, B, C, D, E, E, E,F, G, H, J, L, M, N, O, O, P, R, R,S, T, U, U, V, Y. Challenge

    players to use them to spellthe 12 months of the year.

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    10 Months Scorecard

    Name ______________________________________________ Date _______________________

     JANUARY FEBRUARY

    MARCH APRIL

    MAY AUGUST

    SEPTEMBER OCTOBER

    NOVEMBER DECEMBER

       p   a

       g   e

       4   3

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    Materials:

    Picture This

    Players: Groups of three to five

    Object: To illustrate the most words

    How to Play

    1. Photocopy and cut apart the picture cards. Review

    picture names.

    2. Give each group a picture card and pencils and paper.

    3. Groups make two lists: words that begin with the same

    sound as the first sound in the picture and words that end

    in that sound.

    4. Then groups use their word list to compose a drawing

    incorporating as many of the words as possible.

    5. Groups write labels, sentences, or a paragraph about the

    picture, underlining the words that begin and end with the

    same letter as the picture word.

    6. The group that uses the most words in their drawing wins.

    • 16 picture cards:banana, dinosaur, fence,hammer, monkey, penguin,rainbow, robot, sun, top, violin,worm, hand, leaf, pig, nickel(pages 45–46)

    • Pencils and paper 

    • Large sheets of drawingpaper for each group

    • Drawing materials

    Skil l: Brainstorming lists of words by beginning and ending sounds

    44

    Picture: ___________________________ 

    Begins with the ___sound:

     __________________ 

     __________________ 

     __________________ 

     __________________ 

     __________________ 

    Ends with the ___sound:

     __________________ 

     __________________ 

     __________________ 

     __________________ 

     __________________ 

    Dinosaur

    Dad

    dogdesk

    dime

    door

    D D

    red

    madsad

    bud

    mud

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         p     a     g     e

           4       5

            

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    47

    Fours & Fives

    Replace some consonants withblends and digraphs: ch, sh, th,bl, cl, f l, gl, pl, sl, sc, sk, sm,sn, sp, sw, scr, spl, spr, str.

    Materials:

    Three’s Company

    Players: Groups of four to six players

    Object: To get rid of all one’s letter cards by spelling words

    How to Play

    1. Use index cards to make a deck of 62 letter cards. Make

    one deck for each group of players.

    2. Mix up the cards well. For four players, deal each playerseven cards. For five or six players, deal six cards. Place the

    rest of the cards facedown in a pile in the center of the table.

    This is the stock pile. Turn over the top card and place it next

    to the pile. This is the discard pile.

    3. Players organize the cards in their hands to spell words of 

    three or more letters.

    4. Play as you would play Rummy. The first player takes the top

    card from the stock pile, or the faceup card from the discardpile. Then the player places the cards that form one or more

    three-letter words on the table (as many words as possible).

    To end the turn, the player discards an unwanted card by

    placing it faceup on the discard pile.

    5. The next player takes a card from either the stock pile or the

    discard pile. If the player has a three-letter word, he or she

    puts it down on the table. The player may also get rid of a

    card or cards by adding a letter to a word already on thetable. Each turn ends with the player discarding a card.

    6. The first player to get rid of all his or her cards wins.

    62 index cards:

    • 2 sets of letters a to z

    • 5 vowels: a, e, i, o, u

    • 5 e’s: e, e, e, e, e

    Skill: Spelling words with three or more letters

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    Use this page to make letter and word cards for the games and variations.