Beaconing 2-minute summary for DGConnect event, LUX
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Transcript of Beaconing 2-minute summary for DGConnect event, LUX
![Page 1: Beaconing 2-minute summary for DGConnect event, LUX](https://reader035.fdocuments.us/reader035/viewer/2022062523/58f9ac45760da3da068b8c65/html5/thumbnails/1.jpg)
“Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” http://Beaconing.EU
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www.beaconing.eu
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www.beaconing.eu
Beaconing Authoring Pipeline
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www.beaconing.eu
Beaconing Ecosystem Architecture
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www.beaconing.eu
Beaconing Ecosystem Architecture
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www.beaconing.eu
Front-end
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www.beaconing.eu
Challenges and Opportunities
Learning Mechanics versus Game Mechanics
Integration of modular components
Integration of the gamified lesson plan
Adaptation required for the different pilot locations
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www.beaconing.eu
LEARNING SHOULD BE...
Anytime anywhere
1
Pervasive and context-
aware
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Problem based
3
Gamified
4
Accessible
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Analyzable/ traceable
(learning analytics)
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…and based on innovative contentand validated through large-scale pilots
For more go to BEACONING.EU