Beaconing 2-minute summary for DGConnect event, LUX

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“Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” http://Beaconing.EU

Transcript of Beaconing 2-minute summary for DGConnect event, LUX

Page 1: Beaconing 2-minute summary for DGConnect event, LUX

“Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” http://Beaconing.EU

Page 2: Beaconing 2-minute summary for DGConnect event, LUX

www.beaconing.eu

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www.beaconing.eu

Beaconing Authoring Pipeline

Page 4: Beaconing 2-minute summary for DGConnect event, LUX

www.beaconing.eu

Beaconing Ecosystem Architecture

Page 5: Beaconing 2-minute summary for DGConnect event, LUX

www.beaconing.eu

Beaconing Ecosystem Architecture

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www.beaconing.eu

Front-end

Page 7: Beaconing 2-minute summary for DGConnect event, LUX

www.beaconing.eu

Challenges and Opportunities

Learning Mechanics versus Game Mechanics

Integration of modular components

Integration of the gamified lesson plan

Adaptation required for the different pilot locations

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www.beaconing.eu

LEARNING SHOULD BE...

Anytime anywhere

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Pervasive and context-

aware

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Problem based

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Gamified

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Accessible

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Analyzable/ traceable

(learning analytics)

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…and based on innovative contentand validated through large-scale pilots

For more go to BEACONING.EU