Battefield Tournament Registration Form

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Registration Form Please print and fill out registration form to register for our event. For early registration please mail or submit at address below Email: [email protected] Locations: Battlefield-The Ultimate Game, Sanepa or Five Crowns Sports Bar, Jawalakhel PLEASE PRINT LEGIBLY. Event: The Ultimate Paintball Tournament Event Date: September 21st, 2012 Team Name: Team Captain’s Name & Phone Number

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Registration Form

Transcript of Battefield Tournament Registration Form

Page 1: Battefield Tournament Registration Form

Registration Form Please print and fill out registration form to register for our event. For early registration

please mail or submit at address below

Email: [email protected]

Locations: Battlefield-The Ultimate Game, Sanepa or Five Crowns Sports Bar, Jawalakhel

PLEASE PRINT LEGIBLY.

Event: The Ultimate Paintball Tournament

Event Date: September 21st, 2012

Team Name:

Team Captain’s Name & Phone Number

Page 2: Battefield Tournament Registration Form

LIST ALL TEAM MEMBERS

NAME:

PHONE:

EMAIL:

NAME:

PHONE:

EMAIL:

NAME:

PHONE:

EMAIL:

NAME:

PHONE:

EMAIL:

NAME:

PHONE:

EMAIL:

NAME:

PHONE:

EMAIL:

Page 3: Battefield Tournament Registration Form

PRICING DETAILS AND METHOD OF PAYMENT

Rs. 5000 per Team

Payment can be made at Battlefield, Sanepa and Five Crowns Sports Bar Jawalkhel

Payment can be deposited at company account

*for account details please call or text on 9841339302

Note: Payment should be made by 2 days prior to tournament date.

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RULES AND REGULATIONS:

1. General

1.1Side line Coaching

Spectators and other participants must make absolutely no attempt verbally or non-verbally to coach,

communicate or distract any player on the field at anytime. If so, a standard violation will be assessed to the

offending team.

1.2 Dead Boxes

There will be two dead boxes (one for each team) on the playing field where players must go when eliminated.

When a player is eliminated they are to proceed to assigned dead box and place their markers behind dead box.

Dead players do not communicate with other players in anyway, verbal or non-verbal. If so, a standard violation

will be assessed to the offending team.

1.3 Filming and Photography of Games

Only authorized media will be permitted on the field of play for filming or photography activities.

1.4 Players Eligibility

Players must be 16 years of age or older and must have a waiver signed on day of the event.

1.5 Rosters

5 Man teams may have up to 6 active players on their roster. No player may be on more than one team’s roster.

2. The Game

2.1. Game Start

2.1.a Goggles must be worn at all times when entering and while in the playing Area!

Before the start of each game all the players for a team must be at the starting station with their barrel plugs on.

2.1.b Choice of sides

When in dispute, the sides of the field will be determined by a coin flip.

2.1.c. A Ref of field will ask players to remove barrel plugs. Players are then allowed to fire a few test shots at the

ground to ensure their equipment is working properly.

2.1.d. Each player must have the barrel of their marker touching the start station in a downwards angle

2.1.e. The Ref will then ask each side if they are ready. Followed by “5 seconds on my Mark…Mark!!!, starting

the 5 second countdown. Player's cannot fire their marker during the 5 second countdown. At the end of the 5

Second countdown, the Head Ref will signal the start of the game by "horn" or yelling “go, go, go”.

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2.2 Game Time

Game Times will be limited to 30 minutes each to. There will be a3 minute staging period between matches.

Once those 3 minutes have passed, only the players on the field will be allowed to play in the match.

2.3 False Start

In a situation where a false start occurs due to a Referee mistake or outside interference the head ref may stop

the game and restart as if the game had never started. If players from only one team leave the starting station the

Head may restart the game. If any players from both teams leave the starting station and begin play, the game will

continue and will not be stopped.

2.4.a Hits

A player will be eliminated if the player is marked with a paintball shot out of a paintball marker by any live

player, including members of the opposing team or a player’s own team.

2.4.b Obvious Hits

Players who are hit in an obvious location are expected to immediately signal their elimination by announcing,

“HIT” or “OUT” and/or raising their hand in the air at the time of such elimination. Obvious hits are those

which impact and break on observable places on the body or equipment. This includes the back of a player’s body

or anywhere on a player’s equipment.

2.4.b Old Hits

It is each player obligation that old hits are cleaned off before each game in the staging area. Refs cannot be held

responsible for calling players out due to old paint.

2.5 Eliminations

When a player is eliminated they are to proceed to assigned dead box and place their markers outside of said

location. Players must do so in a non-aggressive or non-distractive manner with no communication, verbal or

non-verbal to any team member. If so, a standard violation will be assessed to the offending team.

2.5 Eliminated while Carrying Flag

A player eliminated while in possession of a flag will be expected to post the flag at the point of elimination.

(Place marker at feet and hold flag in air for everyone to see.)

2.6 Flag Hang with a Hit

If the player hanging the Flag is found with a hit the following penalties will be assessed.

(1) Win awarded to opposing team plus -25 points.

(2) No points will be awarded for the flag hang,

2.7 Game End

2.7.a A game ends when the flag is hung, time expires, or the head referee calls a game over for any reason.

2.7.b All remaining live players must report to the other teams starting station where the flag is hung or to a

Field. Ref for inspection, if any hits are found during inspection Ref will be notified and proper penalties

will be assessed. If a live Player does not report for inspection he will not be counted as a live player.

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2.8.a Game Format

The game format for the 5-Man event will be centre flag. At the start of the game a Double flag will be placed in

the centre of the field. The object of the game is to capture the flag and hang it in the opposing teams’ flag station.

Game time will be limited to 30 minutes.

2.8.b Number of players

Five players on the field per team and one as a substitute.

3. Tournament Rounds of Play

Tournament Rounds of Play are dependent on total number of teams. Schedules will be provided on day of

event.

4. Score / Score Sheet Procedures.

4.1 Score sheet

(1) The score sheets will be filled out by the head referee of the field and shown to both team captains.

(2) Nothing on the score sheet may be crossed out or written over by the players.

(3) It is the responsibility of each team captain to check the score sheet. If a team captain finds a mistake on the

score sheet, the Head Ref will make edits.

(4) When both team captains agree on the score sheet, they will sign it and the score sheet will not be modified

even if mistakes are discovered afterwards.

(5) If a team captain refuses to sign the sheet because of a disagreement, the head ref will make the final call on

the games final score.

(6) The original copy will then go to the score keeping area.

4.2 Tie Breaker

Tie breakers will be broken by a head to head one game competition.

5. Game Scoring / Penalties

5.1Games Scoring

The following point will be awarded per game

25 Points first flag grab

30 Points for flag hang

7 Points per opposing eliminated player

3 Points per live player at the end of game

o Total 100 Points Maximum per game

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5.2 Penalties

Players will be eliminated for any of the following offences.

5.2.a Minor Violation: Player Elimination

Blind Shooting

Used paintball lying on ground cannot be reused.

5.2.b Standard Violation: 1 for 1 Player Elimination

Playing with an unobvious hit (cheating)

Sideline coaching (cheating)

Prohibited or Illegal equipment (cheating)

Dead Man’s walk (cheating)

Wiping or other form of cheating including freight training (cheating)

Safety violation

5.2.c Major Violation: 2 for 1 Player Elimination

Verbal abuse to include swearing

Unsportsmanlike conduct or arguing with an official during a game

Playing with obvious hit (cheating)

Aggressive play after being marked (cheating)

5.2.d Violations Resulting in Expulsion From The Event

Physical contact with opponent/referee/support staff on or off the field

Unsportsmanlike conduct or arguing with an opponent/referee/support staff after a game on or off the field

Deliberately shooting a referee/spectator/eliminated player

Alcohol or drugs on the premises will result in immediate Expulsion.

5.3.Cheating

A team forfeits any game for blatant, aggressive cheating. Second cheating offence results in expulsion from the

event.

5.4 Forfeiture

Being late and not on deck for any game will result in forfeiture of that game.

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Paintball Tournament Questions

Registration Deadline is Sep 19

th, 2012 at midnight

Completed registration will be accepted at during regular field hours.

Early Registration Entry Fee (sales tax included) 10% discount excluding tax i.e submission before

16th

September, 2012

Check-in will be provided to each team individually

Team captains meeting on 20

th Sep, 2012

Spectator pass will be provided to each team (10 passes per team)