Basics of Interaction Design & Strategy - 4/11/15

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Basics of Interaction Design and Strategy School of Visual Arts | April 12, 2015 Robert Stribley

Transcript of Basics of Interaction Design & Strategy - 4/11/15

Basics of Interaction Design and Strategy

School of Visual Arts | April 12, 2015 Robert Stribley

Today’s presentation will be available on

SlideShare following the workshop:

www.slideshare.net/stribs

Robert Stribley

@stribs

Introduction

My clients have included:

• Bank of America, PNC, Wachovia

• Citibank, JPMorgan, Morgan Stanley, Oppenheimer Funds,

Prudential, Smith Barney, T. Rowe Price

• Boston Scientific, Nasonex

• Choice Hotels, RCI, Sotheby’s International Realty

• Computer Associates, EMC

• Ford, Lincoln

• FreshDirect

• AT&T, Nextel

• Day One, Red Cross, Smithsonian National Air & Space

Museum

• Pearson, Travel Channel, Women’s Wear Daily

About You

• What’s your name?

• What do you do for work?

• What do you do for fun?

• If you could see one museum exhibit, what would it

be?

Introduction

Goals of this workshop• Learn about particular user experience

principles in detail

• Learn about principles for responsive design

in detail

• Learn about the value of creating user

journeys and create a detailed user journey

as a team

• Brainstorm and design a responsive home

page as a team

• Brainstorm and design a mobile app

experience as a team

Introduction

Agenda

Morning• UX Principles

• Grids

• Project

• User Journeys

• Lunch

Agenda

Afternoon• Site Map

• Responsive Design

• Team Exercise: Responsive Home Page

• Team Exercise: Mobile App

• Review & Feedback

• Good Design

• Q&A

Agenda

UX Principles

Scent of information

Progressive disclosure

Information clustering & hierarchy

Remove paths not taken

Tyranny of consistency

There is no fold

Death of the homepage

Know your audience

UX Principles

Everything

Is ImportantNOT

Scent of Information

1

3 Clicks? A myth

Designing for scent

is more successful

than designing for

navigation.– Jared Spool, UIE

If there is a scientific

basis to the Three-

Click Rule, we

couldn't find it in our

data.- User Interface

Engineering, April 2003

3 Clicks? A myth

Self Study

“Designing for the scent of information” - Jared M. Spool, Christine Perfetti & David Brittan, User Interface Engineering

Progressive Disclosure

2

Tease users.

Then draw them to the

details.

“Progressive disclosure

defers advanced or rarely

used features to a

secondary screen, making

applications easier to learn

and less error-prone.”-Jakob Nielsen

Self Study

“Progressive Disclosure” - Jakob Nielsen, December 4, 2006

Self Study

“Progressive Disclosure” – Jennifer Tildwell

Progressive disclosure with menus and form design

Information Clustering

& Hierarchy

Lustmord Table by Jenny Holzer, 1994

3

“Designers can create

normalcy out of chaos; they

can clearly communicate

ideas through the organizing

and manipulating of words

and pictures.”—Jeffery Veen, The Art and Science of Web

Design

When information is

clustered appropriately on a

screen, users can scan and

quickly come to terms with

the intent of the content.

1. Group features

and content by

type

1. Group features

and content by

type

2. Position them

according to an

intuitive hierarchy

1. Group features

and content by

type

2. Position them

according to an

intuitive hierarchy

3. Drop or demote

the less important

content

Example

Screenshot

Remove Paths

Not Taken

4

Reduce the field of view

Once users commit to a

path, remove irrelevant

navigation

Example

Screenshot

The Tyranny of

Consistency

5

Consistency is an important but sometimes over-rated tool

It’s key in maintaining a coherent experience

But develop an eye to know when to break from it

Design pages so they're scalable

Suppress modules or sections of the page until they're needed

Don’t labor to create content just to ensure every page is "consistently" populated

Death of the Home

Page

6

People may come to your homepage

But more and more likely not

They’re more likely coming from Google or social

media

Many sites report only 20% of visitors landing on

their homepages

Some as few as 10 or 5%• 88% of traffic coming to The Atlantic not hitting home page

• More than 50% of visitors to the NYT not arriving at the

home page

Have you ever bought a book on Amazon.com

because you saw it on the homepage?

More Important?

• SEO*

• Taxonomy

• Meta data

• Tagging

*search engine optimization

Example

Screenshot

There is no fold

7

iamthefold.com

“Web users spend 80% of their

time looking at information above

the page fold. Although users do

scroll, they allocate only 20% of

their attention below the fold.”

- Jakob Nielsen, “Scrolling and Attention,” March 22, 2010

“People will look very far down a page if (a) the layout encourages

scanning, and (b) the initially viewable information makes them believe

that it will be worth their time to scroll.

Finally, while placing the most important stuff on top, don't forget to put a

nice morsel at the very bottom.”

- Jakob Nielsen, “Scrolling and Attention,” March 22, 2010

Know Your Audience

8

Consider the amount of

attention an audience

needs on a particular

screen*

*It may be zero

Recapping:

•Scent of Information

•Progressive Disclosure

•Information Clustering & Hierarchy

•Remove Paths Not Taken

•The Tyranny of Consistency

•Death of the Home Page

•There Is No Fold

•Know Your Audience

Grids

“To me, using grids is very

much like alphabetizing

things… sooner or later,

you realize that the

alphabet is an incredibly

useful organizing

principle.”– Khoi Vinh, former design Director, NYTimes.com

Grids

“The true benefit of using a grid is that

as you learn how to use a grid, you start

to think systemically about the solutions

you design. You start to try and see how

various details can echo one another,

how different regions of the canvas can

be reused or used for similar things,

how like elements can be grouped

together.”– Khoi Vinh

Grids

More about designing with grids:

960 Grid System

960.gs

Design by Grid

www.designbygrid.com

Hashgrid

www.hashgrid.com

Grids

Our Project

Develop a museum experience for MOMA

which utilizes both a responsive desktop

design and a mobile app experience, so users

can engage with it both at home on their

desktop computer in preparation for their trip

and during their visit via mobile app.

Our Project

Guidelines

• Since the responsive website will display on

a mobile phone, the app must not simply

repeat the website content

• Thought should be given specifically to how

the app can help visitors during their onsite

visit, but provide some value to users before

and after their trip, too

• Visitors will have comprehensive access to

Wi-Fi throughout the entire museum space

Our Project

Personas

Our Project

Competitive Review

Key Findings• Ability to highlight multiple exhibits

• Access to collections

• Display of upcoming events

• Focus on membership

• Visitor information

• Learning and education information

• Ability to view different locations

• Anything else?

• Any key differentiators?

Competitive Review

User Journeys

User Journeys

“Design is all about

entrances and

exits.”- Rem Koolhaas

User Journeys

Definition:

“A user journey, or journey map, visualizes a path

or flow through a Web site, application, or service

experience—from a starting point to an end

objective—based on the user’s motivations and

experiences. Journey mapping helps us to create

a mental model of an experience that the user

goes through to achieve a goal. This valuable

information lets us document and visualize

existing paths that the user takes and, in turn,

analyze and improve upon them.”- Shean Malik, Mapping User Journeys Using Visual Languages

User Journeys

Methodology:• Keep developed personas in mind

• Determine users’ primary needs

• Consider their pain points as well

• Brainstorm different ways to help their needs and address

their pain points

• Develop a journey according to a time-based progression

• Consider how various moments in their, which can be

handled digitally

• Create relevant hooks and calls to action (CTAs)

• Strike a balance between freedom of movement and an

ideal path

Self Study

“An introduction to user journeys” - Jason Hobbs, September 6, 2005, Boxes & Arrows

User Journeys

User Journeys

Class Exercise:Develop a user journey.

• Divide into teams.

• Discuss what you expect a typical user to do …– At home

– At the museum

– With a specific exhibit

– Back home

• Develop a high-level diagram, which depicts a single

journey

• Incorporate features applicable to all 3 personas

User Journeys 20min

s

Features Identified

Let’s discuss some of the features your team

identified.

User Journeys

Lunch Break

Afternoon• Site Map

• Responsive Design

• Team Exercise: Responsive Home Page

• Team Exercise: MoMA app Design

• Team Presentations

• Good Design

• Q&A

Agenda

Create a Site Map

Simple site map

illustration

Site Map

Class Exercise:

Develop 2 high-level site maps based on the

features you discovered in your user journey,

plus any additional content needed to flesh out

the experience.

• One for the MoMA web site

• One for the MoMA mobile app

Site Map 20min

s

Review Site Maps

Let’s review your site maps

Site Map

Responsive Design

Responsive Web Design

“Rather than tailoring disconnected designs to each of an ever-

increasing number of web devices, we can treat them as

facets of the same experience. We can design for an optimal

viewing experience, but embed standards-based technologies

into our designs to make them not only more flexible, but more

adaptive to the media that renders them. In short, we need to

practice responsive web design.”

– Ethan Marcotte, Responsive Web Design, A List Apart

Self Study

Ethan Marcotte: Responsive Web Design

Responsive Design

Responsive Design Characteristics

• Mobile first

• Break points

• Grids

• Handling navigation

• Handling tables

• Maintain content and features

• Maintain hierarchies

• Images

• Text

• Dropping content or features

Responsive Design

Mobile First

• Design for “mobile first” – the smallest device first, then work

up from there

• Smallest device may no longer be a mobile phone

• Mobile first may encourage simple design, but it need not be

simplistic

Responsive Design

Break Points

• Responsive designs adjust at different “break points”

corresponding to the dimensions of various devices, typically

desktop, tablet and mobile

• However, they’re intended to be content, not device-specific

• Typically at least two:

– e.g. 320px for mobile, 768px for tablet (portrait), desktop

– e.g. 320px for mobile, 768px for tablet (portrait), 1280px for desktop

• May also add “minor breakpoints” to address specific issues

at various dimensions

Responsive Design

Responsive Design

Grids

• Grids are fluid within a responsive design – they change

according to screen dimensions

• For example, a desktop design might utilize a 12-column

grid, tablet a 9-column grid, and mobile a 4-column grid

• Depending on the screen, modules may shift both in size and

in placement

Responsive Design

Responsive Design

Responsive Design

Responsive Design

Handling Navigation

• Navigation may be repositioned

• Often at tablet, especially mobile

• In desktop, elements of the navigation can be activated via

hover instead of click, since users are utilizing a cursor;

whereas in tablet and mobile, these main nav elements must

be activated via touch

• Design navigation to be touch friendly – e.g. large, tactile

targets

• Beware of the “hamburger menu”

Responsive Design

Responsive Design

Responsive Design

Responsive Design

Heavy mobile direction

Handling Navigation – Tabs

• Tabs may just reduced in size

• They can also be replaced with

– Accordions

– Dropdowns

– Carousel slides

• Consider the content to determine, which of these solutions

works best

Responsive Design

Responsive Design

Handling Tables

• Simplest solution for handling tables with multiples columns

is to reduce the number of columns (to one if necessary) and

stack them in mobile.

• You can also allow horizontal scrolling

• Or turn columns into individual slides users can swipe

through

Responsive Design

Responsive Design

Responsive Design

Desktop

Mobile - Scrolling

Mobile -

Stacked

Responsive Design

Not ideal for mobile

Maintain Content & Features

• The goal: Wherever possible, maintain content and features

across devices

• Must have a strong rationale for dropping any content or

features at the mobile level

Responsive Design

Responsive Design

Maintain Hierarchies

• Modules may be repositioned but hierarchies are maintained

Responsive Design

Responsive Design

Responsive Design

Images

• Generally, images should be “fluid”

• They will scale down in size as the screen resolution

changes

• Additionally, they may maintain their size, but be cropped

if they’re primarily decorative

• In this case, images must be selected carefully so that

important elements of them aren’t automatically cropped

out

• In some cases, if the image isn’t needed, it may be

dropped entirely for mobile devices

Responsive Design

Responsive Design

Responsive Design

Text

• Text size is maintained where possible, though headings and

headlines may be reduced in size

• Text blocks will change in width from desktop to mobile

• However, keep lines of text to a maximum of 70 or 80

characters

• Do not automatically hyphenate text

Responsive Design

Responsive Design

Dropping Content or Features

• Whenever possible, avoid dropping content or features

• Occasionally, content or features can be dropped to save

screen real estate or if they’re not device appropriate

• Establish a clear rationale and principles for making such

changes

Responsive Design

Responsive Design

Avoid just shrinking content

Responsive Design

Responsive Web Design

by Ethan Marcotte

Team Exercise:

Design a

Responsive Home

Page

Design a Responsive Home PageIn your teams, design a responsive home page for MoMA’s

web site

1) Discuss features needed for a homepage

2) Sketch your ideas for a homepage individually

3) Share your sketches with your team mates

4) Collaborate on a single home page wireframe –

for both mobile and desktop

Team Exercise

1) Discuss features needed for a homepage

Team Exercise 20min

s

2) Sketch your ideas for a homepage individually

Team Exercise 10min

s

3) Share your sketches with your team mates

Team Exercise 10min

s

4) Collaborate on a single home page wireframe –

for both mobile and desktop

Team Exercise 20min

s

Team Exercise:

Design a Mobile App

Design a Mobile AppIn your teams, design a mobile app for MoMA

1) Discuss features needed for the app and

determine the 3 key screens you want to develop

2) Collaborate to design 3 keys screens

3) Review your work as a team to determine what

changes should be made

4) Make any necessary revisions

Team Exercise

1) Discuss features needed for the app and

determine the 3 key screens you want to develop

No sketching yet!

Team Exercise 30min

s

2) Collaborate to design 3 keys screens

Team Exercise 30min

s

Gather Your Materials

If you’re finished, start collecting your app and

responsive homepage wires so you can

present them to the class as a team

Team Exercise

Team Exercise:

Review & Feedback

Good Design

Good design is…Good design is innovative.

Good design makes a product useful.

Good design is aesthetic.

Good design makes a product understandable.

Good design is unobtrusive.

Good design is honest.

Good design is long-lasting.

Good design is thorough down to the last detail.

Good design is environmentally friendly.

Good design is as little design as possible.

Dieter Rams: 10 Principles of Good Design

© Dieter Rams, amended March 2003 and October 2009

Good Design

Q&A

Additional Resources

Books:

• Information Architecture for the World Wide Web –

Louis Rosenfeld, Peter Morville

• Information Architecture: Blueprints for the Web –

Christina Wodtke, Austin Govella

• The Elements of User Experience – Jesse James

Garrett

• Designing Web Navigation: Optimizing the User

Experience – James Kalbach, Aaron Gustafson

• Design of Everyday Things – Donald Norman

• Responsive Web Design – Ethan Marcotte

Local Events:

• IA Meetup

• Brooklyn UX

• Content Strategy Meetup

Web Sites:

• Alertbox

• A List Apart

• Boxes & Arrows

• wireframes.tumblr.com

Organizations:

• Human Computer Interactions (HCI)

• Interaction Designers Association (IxDA)

• Usability Professionals Association (UPA)

Further Studies:

• School of Visual Arts

• Continuing Ed classes

• MFA in Interaction Design

• Pratt – Course in Information Design

• Rosenfeld Media

• General Assembly

• Skillshare

• Adaptive Path

• The Information Architecture Institute

• The IA Summit

• Nielsen Norman Group

• User Interface Engineering

Video:

The Right Way to Wireframe by Russ Unger (YouTube)

Slideshare address:

http://www.slideshare.net/stribs

My article on how to find an IA job:http://blog.onwardsearch.com/2012/08/information-architecture-a-guerilla-guide-to-breaking-in/

@stribs