Basic Rules Atomic Touch WTA

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MODULE AT1: Basic Rules of Atomic Touch

description

Basic playing rules and principals of Atomic Touch (C) WTA. Atomic Touch is a fast-paced, multi-directional game which can be played indoors. It has similarities to Touch, Rugby, Netball and Basketball and is an ideal way to introduce people to Touch and / or Rugby.

Transcript of Basic Rules Atomic Touch WTA

Page 1: Basic Rules Atomic Touch WTA

MODULE AT1: Basic Rules of Atomic Touch

Page 2: Basic Rules Atomic Touch WTA

WTA – Atomic Touch Coaching

What is Atomic Touch• Developed in 2012 by WTA

• Not played anywhere else in the world

• Similarities to TNZ Turbo Touch

• Informal sport emphasis on fun and expression

• Skill-based sport using oval-shaped ball

• Invasion, non-collision game – multi-directional

• Combines elements of Touch, basketball & netball, rugby, basketball & ultimate (frisbee)

• Easy to learn & start playing

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WTA – Atomic Touch Coaching

Basics – Field of Play

Scorelin

30m

50m

15m3m

Interchange

Interchange

FIGURE 1: Touchdown Zones beyond the end-lines

Touchdown Zone

Field of Play

30mx15m similar to netball/ basketball court

Indoors or Outdoors

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WTA – Atomic Touch Coaching

Basics

Game Duration

4 x 6 minute quarters with 1 minute break between quarters

Can be varied to suit local conditions

Ball: Size 4 rugby ball; size 3 for Juniors (U12)

Footwear:

Indoors: Trainers

Outdoors: Trainers or Moulded sole/ plastic blade boots

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WTA – Atomic Touch Coaching

Team Composition

FIVE players on the field at any one time

Maximum 10 players per squad

Unlimited substitutions via interchange box

Teams of 6/7 players encourages maximum participation

Mixed teams –

maximum of 3 males or minimum of 1 on the field at all times

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WTA – Atomic Touch Coaching

ATTACKING AIM

Advance the ball towards the touchdown zone by running with the ball & passing to a team-mate

Ball can be passed, flicked, handed, knocked, thrown in ANY DIRECTION – Forwards, backwards, sideways

Max 3 successive touches to score touchdown or turnover possession

−Option to increase to 4 touches for junior/ inexperienced players

Score touchdowns by grounding the ball within the touchdown zone. No diving to score – Touchdown worth 1 point

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WTA – Atomic Touch Coaching

DEFENSIVE AIMTouching ball-carrier in order to:

•Prevent attacking team advancing towards touchdown zone

•Prevent attacking team scoring in touchdown

THE TOUCH

Similar to that in Touch (rugby)

Any (legal) contact between ball carrier & defender – 1 or 2 hands

Minimal Contact to be used – attacker & defender

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WTA – Atomic Touch Coaching

AFTER EACH TOUCH – THE TAP-BALL

Ball-carrier performs tap-ball AT THE POINT OF TOUCH

Immediately tap the ball on the floor, without releasing the ball

Player must be stationary whist performing the tap-ball

Immediately after Tap-ball is performed:

2x2x2 rule is enforced

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WTA – Atomic Touch Coaching

AFTER THE TAP-BALL – 2x2x2 RULE

2: At the tap-ball: all defenders to retreat 2 metres from the tap-ball – cannot encroach until play is deemed ‘LIVE’

2: Players have 2 seconds to restart the game by either:

•Passing the ball to a team-mate

•Running with the ball

If play has not re-started in 2 seconds play is deemed LIVE

2: If ball-carrier choses to run with the ball, once they have taken 2 steps play is deemed ‘LIVE’

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WTA – Atomic Touch Coaching

During Play

Attacking teams have maximum of three* touches before a change of possession occurs

In any one set of possession, 2 passes must be completed in order for the touchdown zone to be deemed ‘open’

This includes interceptions

Attacking teams attempting to score or enter the touchdown zone before it is open will be penalised

Defending teams attempting to enter the touchdown zone before it is open will be penalised

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WTA – Atomic Touch Coaching

Commencement/ Re-commencement of Play

Each quarter shall commence/ re-commence play with a tap-ball in the centre of the court

Non-scoring team to re-commence play with a tap-ball in the centre of the court following a touchdown

Rest of attacking team may stand anywhere on the court except in either Touchdown Zone

Defending team may stand anywhere on the court except in either Touchdown Zone and within 2m of centre pass player

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WTA – Atomic Touch Coaching

All infringements/offences – Play re-starts with Tap-Ball & Tap-count re-starts

After 3rd Touch – change of possession

When ball goes to ground – lost control or knocked down

Overstepping – when tap-ball is not performed on the mark

When the ball goes out of play – sideline or dead-ball

Passing after being Touched – ‘Touch and Pass’

Excessive force in the Touch

Delaying the Tap-Ball

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WTA – Atomic Touch Coaching

All infringements/offences – Play re-starts with Tap-Ball

Defender encroaches within 2metres of ‘tap-ball’ before play becomes ‘Live’

Defender claiming Touch when not made – ‘Phantom’

Where Defender or Attacker enters Touchdown zone before zone is deemed ‘open’

- Tap-ball performed in most advantageous to non-offending side. ie from point of pass or point of entry to Touchdown zone

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WTA – Atomic Touch Coaching

Touched while scoring

If player is touched before grounding ball in Touchdown zone:

No score is awarded & Touch will count

Attacker must retreat 2 metres outside touchdown zone – in any direction

Ball-carrier performs a Tap-ball

Ball-carrier may not score directly – must pass the ball first

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MODULE AT2: Basic Principles of Play

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WTA – Atomic Touch Coaching

Principles of Play –In Attack

Keep ball moving around the field – use entire pitch both width and length

Lots of off-the-ball movement by attacking team

Triangles & ‘Give and Go’ – Draw defenders out of position

Complete possession sets & use as many of the 3 touches as possible

Maintain intensity and momentum of play & substitute frequently

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WTA – Atomic Touch Coaching

Principles of Play –In Attack

Support players to look to find space away from defenders. In general play & in particular in or near Touchdown zone

Always try to give options to ball-carrier

Players to be encouraged to run with the ball – after Tap-ball and in general play

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WTA – Atomic Touch Coaching

Principles of Play –In Defence

Agree and implement team defensive policy

•Zonal defence – responsible for an area of the pitch

•Player marking – responsibility for marking specific player

Ensure constant communication between defenders

Do not substitute in defence

Stay within Touching distance of attacking players

Early touches are not allowed – penalised & re-start with Tap-Ball

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WTA - Inferno Touch Programme – May 2012

Benefits of Atomic Touch

Improves Agility & Fitness – Fast Paced & Dynamic

Good Cross-Training for other sports –

Rugby, netball, basketball, football & ultimate

Play indoors or outdoors

Minimal equipment & instruction needed

Small-sided encourages maximum participation

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WTA - Inferno Touch Programme – May 2012

Benefits of Atomic Touch - Rugby

Played with rugby ball – focuses on core skills

•Running with a rugby ball

•Passing & catching

Improves spatial awareness

Encourages good decision-making

Encourages supporting players to look for space

Requires good team communication in defence