Balancing Cultures and Platforms Balancing Cultures and Platforms in in SQUARE ENIX Sage Sundi March...
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Transcript of Balancing Cultures and Platforms Balancing Cultures and Platforms in in SQUARE ENIX Sage Sundi March...
Balancing Cultures and PlatformsBalancing Cultures and Platforms inin
SQUARE ENIXSage Sundi
March 23, 2006
Provide diverse yet conceptually unified contents to the user via multiple platforms
Users Individual Content
Single Platform
UsersDiverse Content
(Unified Concept)
Multi-Platform and Multi-Region
Varied MediaEtc.
Polymorphic ContentPolymorphic Content and Cross-Platform Strategy and Cross-Platform Strategy
Polymorphic Content ExamplePolymorphic Content Example
©2002-2006 SQUARE ENIX CO., LTD. All Rights Reserved.Title Design by Yoshitaka Amano
As a Polymorphic MMORPG, As a Polymorphic MMORPG, the FINAL FANTASY XI service the FINAL FANTASY XI service offers...offers... Universal servers connecting the PlayStation®2
and Windows® platforms, and the Xbox 360™ as of April 2006
Equal quality of service across all platforms People around the world can connect with each
other on the same servers Simultaneous version updates in all regions
FINAL FANTASY XI Operation PolicyFINAL FANTASY XI Operation Policy
MMORPG Operation
Development, Technology, Facilities Global Operation
Cross-Platform Cross-Cultural Service Management
Acquire New Users Retain Current Users
MMORPG Operation
FINAL FANTASY XI Operation PolicyFINAL FANTASY XI Operation Policy
Development, Technology, Facilities Global Operation
Cross-Platform Cross-Cultural Service Management
Acquire New Users Retain Current Users
Cross-PlatformCross-Platform
Broaden the user base Cater to a wide variety of clients
Use PlayOnline™ to provide a universal platform environment for both users and developers
Reduce operation costs (data center and connection fees) through the use of universal servers
Equal quality of service across all platforms All hardware specifications are taken into account during
development
PlayOnline :PlayOnline : Cross-Platform Support Technology Cross-Platform Support Technology
Clients
Cross-Platform as a given conceptUnified, standard system specsSingle login point
Game
Universal Platform : PlayOnline
Game Game
WorldServers
LobbyServers
All users worldwide
Back-End
Game ServersWorld 01 World 02
DB FileServer
LogServer
...
Cross-Platform Example : Cross-Platform Example : FINAL FANTASY XI Server ConfigurationFINAL FANTASY XI Server Configuration
WorldServers
PlayOnlinePlayOnlineIDID
Billing & Billing & AuthenticationAuthentication
PlayOnlinePlayOnlineFriend ListFriend ListCommunication Communication
ToolsTools
PlayOnline ViewerPlayOnline ViewerGame Launcher / Chat / Mail / BrowserGame Launcher / Chat / Mail / Browser
All Cross-PlatformAll Cross-Platform
PlayOnline API
PlayOnline : Brief OverviewPlayOnline : Brief Overview
GameGamePlayOnline-CompatiblePlayOnline-Compatible
TitleTitle
PlayOnline : Patch SystemsPlayOnline : Patch Systems
File A (Ver.1)
File B (Ver.1)
File A (Ver.2)
File B (Ver.1)
File C (Ver.2)
Ver.1 Ver.2
File A (Ver.2)
File C (Ver.2)
Diff
File A (Ver.2)
File C (Ver.2)
Patch : Compressed diff
Download via Internet
Updates performed only as necessary and on a file-by-file basisMakes low-speed connections viableDownload size is constantly kept at a minimum
Clients
PlayOnline : Development AdvantagesPlayOnline : Development Advantages
Client-side implementation kept simple Development costs kept down by using various APIs Game UI (User Interface) not necessary to log in to the PlayOnline
Viewer, so long as the user has a valid ID/Password System developed to meet the demands of specific titles Billing methods designed from a global perspective.
GameGameUserUser
JPUSEU
Billing
Tools
Subscription
IDPASS
GameGame
POL Function
POL Function
API
PlayOnline : User AdvantagesPlayOnline : User Advantages
PlayOnline Universal ID Basic cross-platform communication tools
Friend List Launcher, Mail, Chat, Browser, etc. All of the above bundled into one application
All PlayOnline-compatible titles connected through a single communication interface
(Universal ID)PlayStation2
Xbox360
PC
WebGame Launcher / Chat / Mail / Browser etc.
FriendlistFriendlist
Game
GameGame
MMORPG Operation
FINAL FANTASY XI Operation PolicyFINAL FANTASY XI Operation Policy
Development, Technology, Facilities Global Operation
Cross-Platform Cross-Cultural Service Management
Acquire New UsersRetain Current Users
Cross-Cultural Service ManagementCross-Cultural Service Management
Connection via Internet A world without borders A world within everyone’s reach A world of cultural harmony
Network = Cross-Culture
Elements of “Cross-Cultural” ServiceElements of “Cross-Cultural” Service
All players share and enjoy the same worlds via universal servers Consideration of various regional policies and cultural differences Facilitation of multilingual player support (in-game, news, telephone
support, etc.) Designed for smooth operation even via narrowband access In-game translation system facilitates international exchange Simultaneous release of contents worldwide All users receive equal quality of service
Cross-Cultural Service Management :Cross-Cultural Service Management : Global Operation Global Operation Unified, singular customer service Globalized GM / CS / OCR / Tools / NOC support
(Japanese / English / German / French / Chinese) 24/7/365 telephone and chat systems ensure
around-the-clock communication and support Centralization of service reports
(This is an especially challenging task) Service organized to cover all time zones User events held all territories
FINAL FANTASY XI : Access ChangesFINAL FANTASY XI : Access Changes
Japan
North America
Europe
Total Access (Daily)
Line and equipment costs are cut down to 33% through efficient time-sharing
There is little to no variance in access patterns between the different World servers
All day and all night, our servers are constantly bustling with users
FINAL FANTASY XI : User StatisticsFINAL FANTASY XI : User Statistics
Over 500,000 active subscribers(Average monthly change in subscriber numbers: +/- 1%)
More than 1.6 million individual active player characters
Japan: 55% / PS2 to Windows user ratio = 2:1(Approximately 3 player characters per user on average)
US & EU: 45% / PS2 to Windows user ratio = 1:2(Approximately 1.4 player characters per user on average)
(as of July 2005)
FINAL FANTASY XI : Active UsersFINAL FANTASY XI : Active Users
Unique user logins : 200,000 to 300,000 daily(On August 28th, 274,381 unique logins were recorded)
Recent maximum number of concurrent connections166,893 (recorded May 15th) , average is 130,000 to 150,000 Version upgrade releases see as many as 194,418 (July 24th)
MMORPG Operation
FINAL FANTASY XI Operation PolicyFINAL FANTASY XI Operation Policy
Development, Technology, Facilities Global Operation
Cross-Platform Cross-Cultural Service Management
Acquire New UsersRetain Current Users
Retention
MMORPG Operation :MMORPG Operation : Online Games vs. Offline GamesOnline Games vs. Offline Games
TrialUser
PayingUser
BetaTester
RegularUser
Online game management calls for development, web presence, and in-game support to be delivered as a single “customer service” package to our users in a timely and efficient manner.
We continue to meet user expectations We continue to offer constant, reliable service We have everything in place at the START of our beta tests
Operation (NOC)
MMORPG Operation :MMORPG Operation : Cooperative Structure Cooperative Structure
Game
Content and billing system development, marketing, management, and customer service are all unified under a single cooperative structure
Marketing CommunityManagement
DevelopmentRetention
The Ideal Online CommunityThe Ideal Online Community
Volunteer
Organized User
General User
Offline Gamer
Effects transmitted“downstream”
Community TrendsUser Viewpoint
The Ideal Online CommunityThe Ideal Online Community
The greater community is composed of many smaller communities
Guilds Fansites Parties Friend List(s)
etc.
The Ideal Online CommunityThe Ideal Online Community
The movement and “spearhead” of each smaller community in turn affects the overall greater community
Community ManagementCommunity Management
Liaising with community sites (premium fansites, smaller-scale fansites, etc.)
Planning and running in-game events Creating communication channels between users
and the development team (iGames, Fan Festival, etc.)
Both teams have their own 3-tier ranking systems The NOC (Network Operations Center) team maintains a
24/7/365 watch over all online services The GM team operates in 3 shifts, 24/ 7/ 365
Both teams liaise with the development team in creating management toolsets All account management unified over a single ID GM tools, GM commands, and the game servers are in constant
connection GMs require in-game avatars Effective use of knowledge bases Protection of customer’s personal information
Operation (NOC) :Operation (NOC) : GM & CSR teamsGM & CSR teams
Game DevelopmentGame Development
Periodic version updates Through our continuous update process, we are able to
introduce system changes, new items, new characters, new quests, and persist in our effort to lighten the data load on our users
Continuous system improvements are also being implemented
Ability to adapt to fluctuating back-end loads We are constantly striving to create entirely new game
server technology, concepts, and improvements
FINAL FANTASY XI : FINAL FANTASY XI : Development Plans Development Plans Expansion pack development
Providing large amounts of additional data (maps, streaming music, etc.) via disc is our preferred means of distribution
Next expansion pack:Planned ship & release date: Shipped on Tuesday, April 18th 2006 (U.S.) Released on Thursday, April 20th 2006 (Japan & EU)
New platformsFINAL FANTASY XI, Xbox 360 versionPlanned ship & release date: Shipped on Tuesday, April 18th 2006 (U.S.) Released on Thursday, April 20th 2006 (Japan & EU)
FINAL FANTASY XI : FINAL FANTASY XI : Treasures of Aht Urhgan Treasures of Aht Urhgan
Special movie
©2002-2006 SQUARE ENIX CO., LTD. All Rights Reserved.
With the periodic version updates, we will begin research and development on next generation MMORPG technology.
Development :Development : Next Generation MMORPG Next Generation MMORPG