Baikie alexia 699258 algorithmic sketchbook compressed

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Transcript of Baikie alexia 699258 algorithmic sketchbook compressed

  • ALGORITHMIC SKETCH BOOK:

    A COLLECTION OF MY BEST ALGORITHMS DEVELOPED USING THE PROGRAM GRASSHOPPER

    A JOURNEY: WEEK 1 TO FINAL PRESENTATION

  • ALGORITHMIC SKETCH BOOK:

    A COLLECTION OF MY BEST ALGORITHMS DEVELOPED USING THE PROGRAM GRASSHOPPER

    A JOURNEY: WEEK 1 TO FINAL PRESENTATION

  • CURVE_ LOFT _ BAKE _MESH

    THE LOFT: Using grasshopper to experimenting with a lofted to surface. My design intent was to create a moveable space that could be seen as a pavilion or shelter. The folding and weaving could

    resemble the scrunching of paper or rock erosion.

  • GEOMETRY _ POPULATE 3D (SLIDER) _ VORONOI 3D_ BAKE

    THE CRAVED AWAY BOX:

    This algorithm allowed for the the craving out of cells. The ability to crave away segments creat-ed in interesting array, different and faster to previously learnt methods of subtraction.

  • CURVE GEOMETRY _ MOVE _ DIVIDE CURVE _ ROTATE _ ENTWINE _TANGENT CURVE _LOFT (FLATTEN CURVE) _ MESH BREP _ BAKE

    RIBBON RING: The folding in the structure unexpected resemblance to a wall. I aimed to create a series of spaces and passages when as you move through the space elements are revealed and hidden.

  • CURVE GEOMETRY _ MOVE _ DIVIDE CURVE _ ROTATE _ ENTWINE _TANGENT CURVE _LOFT (FLATTEN CURVE) _ MESH BREP _ BAKE

  • DIAGRAM OF THINKING: RE ENGINEERING OF TAPE

  • FAILED ATTEMPTS: RE ENGINEERING OF TAPE

  • REVERSE-ENGINEER OF TAPE

    USING GH:- VORONOI- LOFT - CREATING VOIDED CELLS AND MESHING TOGETHER

  • SEGMENTS OF A LOFT DIVIDED UP WITH VORONOI AND MANIPULATED INCREASING AND DECREASING MESH LINES AND DENSITY SIMPLIFY AND COMPLEXITY THE ANGLES OF THE FORM TO CREATE DIFFERENT SKETCHES

  • VORONOI CELL, MESHED AND MANIPULATED INCREASING AND DECREASING MESH LINES AND DENSITY ADDING GRAVITY VIA KANAGROOCHANGING ANCHOR POINTS

  • MANIPULATING PERVIOUS SKETCH INCREASING AND DECREASING MESH LINES AND DENSITY SIMPLIFY AND COMPLEXITY THE ANGLES OF THE FORM TO CREATE DIFFERENT SKETCHES CULLING PATTERNINGS REMOVING EDGES AND LEAVING ONLY MESH

  • TAKING PERVIOUS SKETCH BACK TO ONLY CURVESMANIPULATING SKETCHADDING GEOMETRYINCREASING AND DECREASING MESH LINES AND DENSITY INTRODUCING PATTERNING -SHADOWS -LIGHT

  • CELL MANIPULATIONUSING LUNCHBOX TO ADD A PATTERNGRADUALLY TAKE IT AWAY AND CHANGE GEOMETRY INFLUENCED BY BIOMETRICY

  • VORONOI CELL, STATIC FORM, NO KANGAROOEXPLODING PATTERNING EXTREME CHANGES TO U AND V VALUES ADDING LEVEL OF COMPLEXITY VORONOI CELL

  • PAVILION INSPIREDWHEN DOES A SHELTER BECOME A PAVILIONNON - GRAVITY : SHAPES IN SPACE INCREASED AND DECREASED STIFFNESS OF SPRINGS

  • HOW FAR CAN KANGAROO BE PUSHED? NON - GRAVITY : SHAPES IN SPACE INCREASED AND DECREASED STIFFNESS OF SPRINGSINCREASED AND DECREASED REST LENGTHCHANGING OF ANCHOR POINTS PRODUCING FAILS

  • USING PLUG INS:LUNCHBOX: ADDING PATTERNS TO SURFACES INCREASE MESH DENSITY TO EXTREME AND THEN TO SHADED CHANGING OF ANCHOR POINTS - CHANGING FORMMOVING CURVES PRODUCING FAILS

  • INCREASE MESH DENSITY TO EXTREME AND THEN TO SHADED

  • WHAT IS A REACTIVE ORGANISM THAT CAN CONTRACT OR EXPAND RESPONSIVE TO WATER -HOW CAN GH BE USED TO CREATE A MOVING ALGORITHM -HOW CAN I USE GH TO SHOW THE REACTION THIS SKETCH DEMOSTRATES THE STAGES OF WATER REACTIVE FROM CONTRACTION TO EXPANDSION

  • WHAT IS A REACTIVE ORGANISM THAT CAN CONTRACT OR EXPAND RESPONSIVE TO WATER -HOW CAN GH BE USED TO CREATE A MOVING ALGORITHM -HOW CAN I USE GH TO SHOW THE REACTION THIS SKETCH DEMOSTRATES THE STAGES OF WATER REACTIVE FROM CONTRACTION TO EXPANDSION

  • RUBBBISH COLLECTION IN A GRAVITATION MANNER: WHAT FORM WILL COLLECT RUBBISH? -WILL THE RUBBISH BE CAUGHT IN THE BOWL LIKE FORM -WILL IT ALSO CATCH FISH -IS THIS AN ATTRACTIVE FORM

  • interaction with site and perceptive levels

  • FORM AT CERES: HOUR GLASS -REPRESENT HOW AS TIME MOVES FORWARD THE RUBBISH WILL DECAY AND THE VEGETATION WILL CONTINUE TO TAKE OVER -LOFTED CURVES MOVED TO FIND THE SHAPE - ADAPTABLE IF THE RUBBISH COLLECTED IS A LARGE AMOUNT -LUNCH BOX PATTERNING TO DESIGN THE PLANT BOXES

  • FORM AT CERES: HOUR GLASS -REPRESENT HOW AS TIME MOVES FORWARD THE RUBBISH WILL DECAY AND THE VEGETATION WILL CONTINUE TO TAKE OVER -LOFTED CURVES MOVED TO FIND THE SHAPE - ADAPTABLE IF THE RUBBISH COLLECTED IS A LARGE AMOUNT -LUNCH BOX PATTERNING TO DESIGN THE PLANT BOXES

  • PATTERNING:

    -IMAGE SAMPLER -WHY WOULD AN IMAGE SAMPLER BE BEST? -NOT AS SUITED FOR OUR DESIGN -THE IMAGE IS REPRESENTED BUT THE DETAIL REQUIRED IN MACRAME IS NOT CONVAYED -THIS WOULD BE BEST FOR SURFACE OF A BUILDING NOT FOR DETAILING

  • PATTERNING: BY GROUP

    -ADAPTABLE SURFACE THAT WOULD CHANGE DEPENDING ON THE DATA STRUC-TURE-DATA TREES -EFFICIENT AND MOVEABLE -BOUNDARY POINTS WERE HARD TO DEFINE TO EACH SQUARE

  • PATTERNING: BY GROUP

    -ADAPTABLE SURFACE THAT WOULD CHANGE DEPENDING ON THE DATA STRUC-TURE-DATA TREES -EFFICIENT AND MOVEABLE -BOUNDARY POINTS WERE HARD TO DEFINE TO EACH SQUARE

  • PATTERNING:

    -MADE WITH IMAGE SAMPLER -WHY WOULD AN IMAGE SAMPLER BE BEST IN OUR DESIGN -NOT AS SUITED FOR OUR DESIGN -THE IMAGE IS REPRESENTED BUT THE DETAIL REQUIRED IN MACRAME IS NOT CONVAYED -THIS WOULD BE BEST FOR SURFACE OF A BUILDING NOT FOR DETAILING

    COULD BE TAKEN FURTHER ON DIFFER-ENT SURFACES

  • PATTERNING:

    -MADE WITH IMAGE SAMPLER -WHY WOULD AN IMAGE SAMPLER BE BEST IN OUR DESIGN -NOT AS SUITED FOR OUR DESIGN -THE IMAGE IS REPRESENTED BUT THE DETAIL REQUIRED IN MACRAME IS NOT CONVAYED -THIS WOULD BE BEST FOR SURFACE OF A BUILDING NOT FOR DETAILING

    COULD BE TAKEN FURTHER ON DIFFER-ENT SURFACES

  • DEVELOPING FORM AS A GROUP:

    -DIFFERENT IDEAS IN ONE -USING DIFFERENT STYLES OF DEFINA-TIONS TO CREATE AN OVERALL FORM -INCLUDED GEOMETRY, PATTERNING, BIOMETRICY AND LOFTING -VARIED IDEAS -USED A CRITERIA TO NARROW DOWN THE SELECTION

  • GEOMETRY :

    Our design intent was to develop a conversation art installation that high-lights current consumerist behaviours and the dislocated consequences of mass littering. The form needed to demonstrate our concept and be site specific. I am very passionate about all architecture having purpose and belonging to its site. I did not want a form that was developed in a comput-er program and was placed on site, it needed to be an integrated purpose. The design developed through all stag-es and platforms. It was an integration of prototyping, tactic responses, grass-hopper, photo renders to see how it would look on site and development of the model on the laser cut site topogra-phy. Once we had an idea of a form we would create it on grasshopper, make iterations and push it until failure. This kind of design process allowed for dif-ferent platforms of communication with a group project and resulted in the final form.

  • EXPLODING GEOMETRY:

    -MOVING AXIS AND VORONOI CELL CLOSER AND FURTHER AWAY FROM CENTRAL ANCHOR POINT -HOW WOULD THIS BE BUILD-CAN YOU DESIGN IN GH WITH GRAVITY CONSIDERED-NOT SITE RELATIVE - CONSDIERED A DEAD END -OUR CONCEPT DOES NOT INLINE WITH THIS FORM

  • FORM ITERATIONS:

    -HOW CAN BE PUSH THE FINAL FORM TO ITS LIMITS-CHANGING U AND V VAULES -CHANGING INTITAL CURVES -MOVING CURVES -CULLING CURVES -COMPLETE MANIPULATION OF DESIGN UNTIL DEAD END REACHED -START OVER AND REACHED ANOTHER DEAD END -EXPLORING ALL ASPECTS OF THE FINAL FORM

  • FORM ITERATIONS:

    -HOW CAN BE PUSH THE FINAL FORM TO ITS LIMITS-CHANGING U AND V VAULES -CHANGING INTITAL CURVES -MOVING AND CHANGING PATTERNING -COMPLETE MANIPULATION OF DESIGN UNTIL DEAD END REACHED -START OVER AND REACHED ANOTHER DEAD END -EXPLORING ALL ASPECTS OF THE FINAL FORM

  • FORM ITERATIONS:

    -HOW CAN BE PUSH THE FINAL FORM TO ITS LIMITS-CHANGING U AND V VAULES -CHANGING INTITAL CURVES -MOVING ANCHOR POINTS-CULLING CURVES AND CHANGING PATTERNING-COMPLETE MANIPULATION OF DESIGN UNTIL DEAD END REACHED -START OVER AND REACHED ANOTHER DEAD END -EXPLORING ALL ASPECTS OF THE FINAL FORM

  • COLOUR ITERATIONS:

    A major making sure our design caught the littered rubbish, and did not caught any native animals such as fish. Fish are naturally attracted to bright colours guiding our decision to use pastel colour-ing in yellow and purple. The gradation is bigger towards the bottom of the design to allow for any fish who do find their way to our design, an easy escape to swim through.

    Represent the yellow wattle and purple native chocolate flower. The pull back to the past and the native flora.

  • FINAL MESH AND CONNECTION POINTS: (GROUP WORK)

    EACH CLICKER IS CONNECTED TO THE PRIMARY ROPE AND SECONDARY ROPE VIA A SMALLER HOVER DRONETHE MEMBRANE IS THEN BROUGHT INTO PO-SITION BY TWO DRONE WHICH ARE ABLE TO PULL THE EDGE OF THE MEMBRANE THROUGH THE CLICKER INTO A SECURE POSITION.

  • FINAL MESH AND CONNECTION POINTS: (GROUP WORK)

    EACH CLICKER IS CONNECTED TO THE PRIMARY ROPE AND SECONDARY ROPE VIA A SMALLER HOVER DRONETHE MEMBRANE IS THEN BROUGHT INTO PO-SITION BY TWO DRONE WHICH ARE ABLE TO PULL THE EDGE OF THE MEMBRANE THROUGH THE CLICKER INTO A SECURE POSITION.

  • REMOVAL OF DESIGN: SIMULATION (GROUP WORK)

    Important factors that were considered in the removal of the design was to not re-litter the rubbish into the creek. We consid-ered how the drones could carry the design and how it could be closed with sliding knots to trap the rubbish on the journey. After the presentation I only considered how heavy the design would be with the rubbish and how many drones would be required to carry the design along the journey to CERES. The rubbish found at Merri Creek is 95% plastic bags so the majority of weights that I have based the drone calculations are based on a plastic bag weight.

    An estimated calculation of the weight of the rubbish and the design is 50 - 90 KG over a period of 50 days. Calculation is based on 1 flood that does not exceed 3.2 meters, not including trees or vegetation which may fall off in a severe flood.

    A swamp of 5 drone, would need to be able to carry 18KG each and have enough battery for a 1KM journey. To easy this ex-pectation I would suggest increasing the amount of drones in a swamp to 15-20 drones allowing each to carry 4.5 KGS and increasing their ability to travel to 1KM to CERES with one battery life. The drones will be able to travel quite quickly once in the air without any obstacles so the 1KM journey is very doable with current drone technology.

  • REMOVAL OF DESIGN: SIMULATION (GROUP WORK)

    Important factors that were considered in the removal of the design was to not re-litter the rubbish into the creek. We consid-ered how the drones could carry the design and how it could be closed with sliding knots to trap the rubbish on the journey. After the presentation I only considered how heavy the design would be with the rubbish and how many drones would be required to carry the design along the journey to CERES. The rubbish found at Merri Creek is 95% plastic bags so the majority of weights that I have based the drone calculations are based on a plastic bag weight.

    An estimated calculation of the weight of the rubbish and the design is 50 - 90 KG over a period of 50 days. Calculation is based on 1 flood that does not exceed 3.2 meters, not including trees or vegetation which may fall off in a severe flood.

    A swamp of 5 drone, would need to be able to carry 18KG each and have enough battery for a 1KM journey. To easy this ex-pectation I would suggest increasing the amount of drones in a swamp to 15-20 drones allowing each to carry 4.5 KGS and increasing their ability to travel to 1KM to CERES with one battery life. The drones will be able to travel quite quickly once in the air without any obstacles so the 1KM journey is very doable with current drone technology.

  • DRONE TRAIL TO CERES:

    Drone trails have been creates using a series of Force lines and charges. The tallest trees along the trail are 25-27 meters high and are the main obsta-cles for the drone path. Each iteration is showing how the path can be adaptive tree growth, the next designer would be able to change the data very quickly to determine a new path if new obsta-cles developed. More data can be added such as power lines, bird routes and wind tunnels to adjust data as needed. The boundary box is important as it provides charge to make sure the trail does not circle around and to allow for not creating every tree on site. As described above the drone swamp will carry the design and rubbish sample collected to CERES where it will be installed as an education piece. A consideration was that drones have low battery lives although the mass amount of drones and non-obstacles path will allow for an increased speed that will make the journey efficient. The message of our concept will be spread through this display of the drone carrying rubbish bag, the dramatic exit will continue to bring viewers to the art installation at CERES and start conservation on mass littering.

  • STEP 1: STEP 2: STEP 3:

    STEP 4: STEP 5: STEP 6:

    STEP 7: STEP 8: STEP 9:

  • INSTALLATION ACROSS THE CREEK

    The first segment of the design is the primary guide lines which are is installed by a drone separately. The series of images show are the construction stages of the primary guide lines. The dashed line represents how the rope with droop with gravity. The ropes will be tied to anchor points and have some tension strength but the natural droop is essential for the flooding as the current will provide a strain and pressure on the rope and to avoid the breaking of the rope it is import-ant that it allows some movement and flexibility. The first stage of the guide line is from the blue stone to the lowest point on the tree. The second is the again from the blue stone to the upstream tree, mid way point of the tree. From there the third guide line is installed to the final anchor point, a highest tree point across the creek from the blue stone. The fifth point is mid-way along the first guideline. The drone is also represented in Part C via images of a light path.

  • FIN.

    THIS IS RUBBISH. A discussion of disassociation

    BY ALEXIA BAIKIE _ 699258